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Biggest Problem With The Game

BlueFang
BlueFang Member Posts: 1,379
edited August 2019 in General Discussions

The game doesn't teach players how to play. Think about it, You play the survivor tutorial it teaches you how to walk, hold m1 on a gate and generator and that's it. No information about looping or that it's even a thing, no information about the value of pallets and when to use them or conserve them, barely any information about perks


You use the Killer tutorial it tells you that you have a red light and make a big heartbeat noise to survivors and that's it. The only thing you know how to do is just walk forward and occasionally press the attack button. No information about mind-games, no information about hiding your red light, no information about perks and power training. The game quite literally just throws new players straight into the frying pan and expects them to get out of it


This is why you see new killers tunneling and camping because they don't understand the nature of spreading the pressure across multiple survivors because well "Alright, this game wants me to kill people. So since I already hooked that guy I clearly need to go after him only to kill him and then go after the other guys!" likewise they think that once you have a hook that's what you need to protect and stay at. So they guard the hook for 2 minutes, the new survivors either finally finish generators or die trying to rescue and that's that. And of course once a killer starts up a chase he has no idea how to loop so he'll just keep running down the worst angles on L and T-Walls over and over again and this is why you have so many new players saying "Looping is broken! Exploiters!". Likewise with new survivors yelling Killers are OP because all they do is sit at the pallet and camp there for 50 years so they can get the stun because they think that's what you do in the game


The game simply does not tell you bloody ANYTHING about actual game mechanics. It throws hundreds of perks at you on both sides, gives you tons of definitions for in-game mechanics, and it doesn't do a bloody thing to explain any of it. In order to properly understand the game you have to go and look at third party guides and youtube videos. Honestly I would say the game for new players is actually more challenging than Team Fortress 2. Because In TF2 you have a chat feature, you have respawns, and its a shooter so there is going to be carry over from other games. In DBD's case there's not very many games like it and if your a new player you are in a complete and total information vacuum


We need a better tutorial, no. What we need is a training ground for new players to practice their skills with powers, looping, counter looping, and familiarity with tiles. It would also be awesome to test out builds as well

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