Why the gen speed needs to be increased
So a big discussion atm in the dbd community gen speed is it fine or not? I personally think the gen speed isn’t fine and should be increased, I play both survivor and killer rotation and I find survivor very easy as the objective is too easy to accomplish, while playing killer it’s hard as the only killers viable for easy wins are Nurse and spirit but even playing them the gens pop quickly . I played killer before ruin and u had no chance and the devs created ruin to try and stop the term “gen rushing “ but even with Ruin your still screwed like just watch this video from Tru3talent 3 gens in 2 mins WITH ruin :
Like come on this shouldn’t be a thing even with ruin . I would personally completely rework the gen speed and the gens thereself these are some ideas I have to fix the gen problem :
Generator completion time
1 person , 80 seconds increase this to 90 seconds
2 people, 44 seconds increase this to 70 seconds
3 people , 40 seconds increase this to 60 seconds
4 people , 35 seconds increase this to 50 seconds
Great skill checks only provide 3% progression instead of 5%
Failed skill checks now regress the generator by 7.5 % Instead of 5%
Hex Ruin change
Great skill checks grant 0% progression
Good skill checks grant 5% regression
Chances of triggering a skill check increased by 10%
Comments
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This would just make survivors cleans Ruin even faster.
Also, it’s been said a million times. No one wants to hold a button for 90 seconds straight staring at a generator/wall.
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Agreed, forget increasing gen time, just add another objective for Survivors that slows the game down, but is more fun than holding M1 on a gen. Maybe gens go slower until you find cogs or a wrench or something to repair them at current speed.
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Maybe if you repair a gen, you do it with some reaction game? That would also distract you and the killer could get the advantage of it. Survivor would be a lot harder.
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What if killers could see the aura of gen depending on how much it's completed. Like that wraith add on
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Maybe make it so survivors can only be hooked once. Second time is death but increase gen speed when more survivors are in gens together. This would both reward group progress and make it harder to survive. I dunno but it’s just an idea.
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Okay color me confused, but doesn't the title suggest we buff survivors so they do gens faster? Or did i misunderstood it completely.
AS FOR THE POST.
You further enforce playing as not a team. Why be on the same gen when it legit wouldn't change a thing. (as 2 because this is the most cases)
Also as other people above me sasid. 2nd objective could be fun.
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Oh Christ, no. When I play DbD, I play a vast majority on the killer side. Why? Because crouching in front of a generator and holding M1 and hitting the occasional spacebar for 80 seconds cures my insomnia.
As a killer main, the last thing I want is longer gen times. I'd never play survivor again.
Meanwhile, when I play F13, I'd rather play counselor than Jason. I find counselor a hell of a lot more fun and engaging.
Behavior doesn't need to increase gen times, they need to create other things to do other than searching chests or cleansing totems, which are just more M1 simulators to begin with.
Don't get me wrong, I like DbD for what it is, but it gets boring for me fast on survivor side as it is.
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Before the community agrees that a time increase is ok, the act of working on a gen needs improvements. Current skill checks alone are not fun, difficult, or engaging enough even for the time we have.
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I knew this video would end up on these forums.
But as others have said, increasing the objective in any way at the moment would just hurt the game so much, since survival, especially or at least at low ranks, isn't that high. Even at red ranks, survival is below 50%, though those stats are of course affected by dc's and so not entirely represantative of the game's balance. Nevertheless, this would just demolish low ranks. Not to forget to mention that already strong killers would just turn out absolutely broken.
He probably shouldn't have chased the first survivor he found after he injured them, plus even with two gens left he could still have had a chance to win even without the Mori.
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Gen tapping is rather stupid. It takes one frame for a survivor to boop a gen out of regression. That's.... so dumb. Also wanna point out the numbers on the wiki for gen times are WITHOUT tool boxes, perks, great skill checks, or any of that nonsense.
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That's the thing. There is no margin for error on Killer side cause of it. You chase that one guy for like 10 seconds too long? Doomed.
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I did a double take because the title made it seem like you were asking for the progress at which you do a gen to be increased. But imma say this, to all those who are saying "my matches averaged along 15 minutes" good for you, tell me how you timed your matches so I can do it myself
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He didn't patrol the gens. He spent all the time messing with portals and chasing one guy just . . . why?
I can't even fathom why he would comment about "teams being this quick" when until he got 3-gen popped, he didn't even pressure the gens.
He's red ranks, he knows better. But he played like a yellow or green rank in the beginning of that match.
He's not new at this game. Those three gens were on him.
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Unpopular opinion:
The Speed of the first Gen(s) does not matter that much. At this point Survivors are at the strongest. The more time passes, the weaker will Survivors become because they need to be more careful once they are on their last hook, they need to heal and/or save Teammates and the Ressources (aka Pallets) are lower.
Furthermore, this is with a new Killer, so it can be assumed that tru3 is not playing him in an optimal way.
And well, in the end it was a 3K...Not too bad tbh. Even with the fast 3 Gens. (Have not watched the video, just the Results at the end)
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Someone beat me to it, holding a button in the same place for 90 seconds is not Fun™. 😕
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Needs 2nd objective, then all will be well (for a little while.)
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I mean, when survivors play optimally, the killer should have to as well in order to win, it just seems fair. The only thing this game needs is map reworks, so that weaker killers also have a chance to fight back.
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He did have a mori, but yeah, the less gens there are, the harder it gets for survivor, and he probably still could have won even without the mori. If survivors play optimally, though, of course there will also be matches where you lose as a killer, or only get 2 kills. If you could win as a killer every game, even every game where you play against optimal survivors, then the game's balance would be really heavily screwed.
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Three gens might get done quickly but that is when things get easier, less gens to patrol makes snowballing easier.
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Then you just countered your own point in this thread. Also it's 28 seconds for 4 people on a gen now.
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I agree. He should have patrolled other gens after he got that first hit against the survivor. The only small problem I maybe see is that the map is so large, it really is hard to apply map pressure on a map that big. But that's if anything a map design problem.
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I think if a gen has been kicked there should be a 3 second period of replacing a piece that has been kicked off with a skill check before survivors can start working on it again. There could be an offering to completely skip or shorten the time period, it could be worked into existing perks, and BNP could make a gen immune from having a piece kicked off. The same could be said about killer perks Ergo PGTW could also require a 5 second part reattachment or overcharge damages(kicks) the gen randomly. How does that sound?
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Is there any data showing that survivors average escape rate is over 50%?
If not, why increase gens? Because you want longer killer que times?
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I disagree BUT I think that there needs to be some mechanism in game which increases the span of the game depending on how well the Survivors are doing objectives.
Like you have to find gas cans to fill up a gen but the earlier you are in the match, the less gas there will be in each gascan. Something like that. In-game balance get rid of rank too.
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Ruin = Hex Perk
,Corrupt Intervention = only 2 min useful
Pop Goes The Weasel= its good
Thanathophobia = its trash
And btw, killer want use perk builds,too.
Like survivor.
But hey thats nearly impossible in a 3 min game.
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Likewise, only a handful of survivor perks are actually good. The rest are down in the mud.
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gens are timed the way they need to be.
assuming someone was just put on a hook, players then have 60s to get over there and get that person unhooked.
right now, the timing works out where i can finish my generator (solo) and get to the person on hook just in time to save them before they switch states or die.
before we argue timing don't forget about skill checks adding progress.
on the rare occasion with gen regression or bad luck on skill checks, i know i need to leave the generator without finishing it to make it in time for that person not to die because i know better than to trust other teammates to not let someone die.
this means any solo players like me that know and understand a person needs to come off of a hook essentially still has opportunity to make progress in the trial and go get their teammate before they switch hook states or die.
extending the time of generators even a little would make generators a lost cause. people that understand they need to keep people alive would never be able to finish one, even tho they could put some miles into it here & there, and the people who don't save others would just spend that much more time doing each generator and watching people die.
situations where entire teams are just trying to rush objectives and run out of the door, while unfortunate, just means you got a really lame team in your lobby and you have to suffer a really lame game and move on to the next one.
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Explain.
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No thanks. Gen speed is fine.
It could even be lowered a couple sec to make it not so boring as it is.
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@UlvenDagoth actually, it had everything to do with what you said, and OP which was making an argument for why gens need to take more time to complete.
i explained why the gen completion time is actually balanced perfectly for solo survivor play and making them take longer would not be beneficial in the slightest, but a bad thing. it would ensure more people die on first hook than already do, and no matter how you look at it that's a bad thing, not a good thing.
also i quoted that post because i was going to agree with the "gen tapping being stupid" thing and elaborate a little bit, but i forgot to so i'll do that now..
generator progress is generator progress, period. regressing generator progress does nothing more than allow you to make that much more generator progress. especially in scenarios where there are multiple people on a generator, that allows you to make that much more "cooperative generator progress" which is pretty sweet.
if you regress a generator the equivalent of 100% while hitting good skill checks with other survivors, you've just been given the opportunity to make the equivalent of doing 2 full generators, cooperatively. that's really good. it's mega points all around and really doesn't take that long to do.
a couple of a-hats tapping the generator together are making very little gain for time invested, look super dumb, and cost each other tons of points. if i'm on that generator as well, not tapping it, then really you're doing about 1/8th or less of what i'm doing and costing me a ton of cooperative points as well. thanks geniuses lol.
ruin is a gift when killers bring it because it allows you to quickly and easily max scoring categories if you don't pretend to be a pigeon and just peck at things to show off your skills :)
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Okay, now I see why you quoted it. Thank you. Though perhaps I used the wrong term. What I meant was the fact that if a gen is regressing all a survivor has to do to stop it is do one frame of fixing.
Ruin normally works for me... for about 1 minute or less.
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"Ruin normally works for me... for about 1 minute or less."
---> exactly! this is why it is very important to milk as much free cooperative objective out of it as you can.. it could end at any moment and you never know when or if you'll get another chance at cooperative anything, so given the chance to max a category right quick cooperatively there shouldn't even be a decision to make.. even maxing it solo is a good thing because who knows if you'll get another chance to get more objective later.
as for stopping the regressing generator, i'd rather it regressed so we could do that little bit of progress together again, all over, super quickly, unless we're at the point in the game where everyone has objectives maxed. even if i have my objectives maxed, you may not and i'd happily redo the little gen progress with you so you can get cooperative points as well while you try to top it off..
again if a team in your game is stopping regression and rushing objectives, it's just a whammy lobby, not your fault.. let the weirdos go and let them giggle about whatever and just lobby up again and hope for a better team next time..
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It's truly amazing. There it sits. one of the best guys to ever DBD saying gen speed is too fast. Hundreds of thousands of hours worth of combined video from youtubers, and streamers providing hard undeniable fact based evidence that gens are too fast.
It's in your face black-and-white, clear as crystal. But that's somehow not a good enough reason to nurf gen speed. And nobody wants a secondary objective. they say they do, but at the same time argue against any, and all secondary objectives. no matter how good the idea is.
There's so many people in denial on this forum.
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It's a rare occurrence to have a swf to complete 3 in 2 mins with ruin up. Otherwise I'm with you on this.
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Yep troll. You are useless. Go bait elsewhere.
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I meant as Killer, but I get what you are saying.
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just because a person or a group has a high opinion of someone doesn't make them infallible.
all proof tendered is reflective of those particular experiences.
generators having the ability to be completed as fast as they do doesn't make that the intended way to play the game, or even fun at all.
when game play experience is modified to reflect only a group of users there are usually many more groups of users who don't agree at all, based on their own experiences.
i hear popular people say weird stuff and give evidence of bad opinions quite frequently is all i'm saying.
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Gen speed increase? You mean gen time increased. If you increase gen speed you just make the problem worse.
And IMO the core problem is that you can stack too many buffs to repair gens too fast. The absolute fastest you should be able to repair a gen is 50 seconds. Doesn't matter what perks you have, toolboxes, or how many survivors. The minimum time should be 50 seconds.
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Honestly with SWF and everything else, even the ranking system and asymmetrical nature of this game.... this game must be a NIGHTMARE to balance. That's why we need to give constructive feedback to help. Not just trolling and whining.
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my post was in response to someone who's constructive feedback was simply
"there you have it, the most awesome guy in dbd ever gives lots of proof why you should change stuff and you're still not going to change it.." (paraphrased)
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Dude come over to Xbox, where 4 man SWF is literally every other game and rank 1's don't even care about Ruin. I'm one of them, and I know about 50 others like me. We just plow through Ruin like it's not even there.
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Why are videos from Tru3 being posted when they post a new “Gen times need to be increased” thread.
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because he encouraged the "movement" by declaring the opinion with evidence, etc to his viewers as well as the world..
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Lol now it makes sense.
I think this is the 3rd video of his that has been posted claiming gen times need to be fixed. I wonder if one will actually stick. 😂
Don’t get me wrong, nothing against Tru3 but I think it’s hilarious that someone doesn’t use their own footage with their own experiences to prove a case/point.
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Looks like you missed the "hundreds of thousands of hours" part. Please read what people say before you try to defend your incredibly wrong stance.
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"hundreds of thousands of hours worth of video evidence"
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Gen rushing only exists in SWF. As a solo player who doesn’t have any friends, I can’t tell you how many games I’ve played where there’s still 5 gens left WITHOUT Ruin cause my teammates are actually mental....AT RED RANKS
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And you think that's somehow comparable? Red ranks dude. Red ranks.
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He overcommits big time.
I also think it’s silly that a video of a new killer he is probably still learning is being shown as evidence. I just started learning Spirit myself and I have experienced matches where I’ve over committed because I want to learn her more during chases, so I’m not really playing to win. Im certainly not going to use it as evidence tho.
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This is true, but he does mention it in alot of his videos. I think this was the the most obvious.
Yes, I know. But it's still true.
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