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Official dev stance on MOM

Artick
Artick Member Posts: 623
edited September 2019 in General Discussions

The question: I am curious what is the official dev stance on mettle of man. Is it going to be adjusted again seeing as how pretty much everyone agrees the perk is extremely unreliable(or "bad") right now? I'm not using a hyperbole here, there were quite a few questions on steam forums asking if MOM is viable and I didn't see at least one positive answer.

@Peanits, please. I understand this may be a sensitive topic, but if you guys really want to be transparent you should answer any kind of questions, not just the easy ones.

I'll also explain why the perk is in a really bad shape(for people that may not know what's going on, feel free to skip the next parts if you do):

We know the first version was pretty hated and it also sucked from a survivor POV: getting hit 3 times felt a lot like failing on purpose. Then the PTB version came and honestly I felt the perk was great in that form.

Then the nerf hammer was used and the perk received it's death sentence. It's pretty sad to see Horvath didn't try to find a proper solution for the perk and instead just trashed it.

3 protetion hits is a lot and you basically have to totally get out of your way if you want to hope to get the 3 stacks. This effectively turns the perk into at most one time use, because even if you get out of your way you have no guarantee you will manage to get the 3 stacks and use the perk once.

And even if you manage to activate it, what did you gain? You can tank a free hit, but you missed on a lot of gen progress or cleansing totems to prevent NOED or doing anything useful for your team. Chances are that if you focused on the objective instead of hunting MOM stacks you wouldn't even need to tank that one hit.

Also, the protection hits are really clunky(I'd want to say right now but they were like that for a really long time) so sometimes you won't even get the stack. On top of that, the perk kept it's massive drawback(aura reveal) even if the conditions to activate it are tremendously x 100 harder to meet and it was also changed back to work only from injured state.

Maybe add back the safe unhook + protection hits or keep only protection hits but lower it to 2 stacks and remove the aura reveal or allow the perk to be activated from healthy state too. I don't know, but something needs to be done. It's not okay right now IMO.

Comments

  • bendermac
    bendermac Member Posts: 772

    MoM needs a rework to something else. End of story!

  • immortalls96
    immortalls96 Member Posts: 4,652

    Because killers are fighting the clock and survivors already get 3 lives..its not hard to understand

  • Awakey
    Awakey Member Posts: 3,145

    I'm just going to let @NMCKE take it away with his MoM usage.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Well I'm sure they already got a ton of money off Ash so they don't really care about the perk anymore.

  • Animalheadskull
    Animalheadskull Member Posts: 478

    Survivors are fighting the clock too. If the killer is kill rushing you feel very pressured that you are not going to get gens done.

  • immortalls96
    immortalls96 Member Posts: 4,652

    No..no they arnt..if you getting kill rushed as you put it..its a bad team and you deserve to fall

  • Animalheadskull
    Animalheadskull Member Posts: 478

    If you feel like you are fighting the clock and can't get hits on survivors you deserve to fail

  • immortalls96
    immortalls96 Member Posts: 4,652

    Alright little guy I'm sorry you cant handle the truth..I'll leave you to your short sighted ramblings

  • Raccoon
    Raccoon Member Posts: 7,743

    Sorry that your vague statement implying a developer/community bias didn't create the drama you wanted :(

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    Wow, such a meaningful contribution you have made. Honestly if you have nothing constructive to say then don't bother replying.


    But if you want me to put it in more words... your post in so out of reality that it shows you probably won't accept any opinions that contradict it, meaning I probably won't bother giving a well though out response

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Wow, yall are childish aren't you? Half of you think there is a bias towards killer. And the other half of you just insult everyone who wants a buff towards MoM because of it's past. It's really dumb when we are talking about a perk that literally is one of the worse perks in the game now. The perk just needs reworked to something else entirely, none of this tank a hit bull. Instead yall can't be civil at all about talking about MoM....

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited September 2019

    @immortalls96 Oh right, so we’re not on the clock but when teammates start to get hooked and no gens are being done, we can just sit there and gens will magically get done right?

    You fail to understand that YOU can somewhat control your own clock whereas we depend on OTHER people to balance our own clock.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    On the topic at hand... MoM should keep its benefit.

    They should fix protection hits instead. They changed the condition to work with something that is currently broken.

  • oxygen
    oxygen Member Posts: 3,335

    Fix the Protection score event and it will at least be consistent.

    It's a very strong effect it offers but that does not mean it's in any way a good thing that the detection around protection hits tend to act very... strangely at times.

  • joshuashep22
    joshuashep22 Member Posts: 236

    Mettle of man was a powerful perk undoubtedly but it was one of my favourite's is was a shame to see it go here is my suggestion:

    Mettle of man

    When hit 3 times by any attack from the killer mettle of man activates the next attack that would put you into the dying state is ignored and mettle of man will be reset ONLY usable by the obsession only one obsession per match.

    This way by using mettle of man you run the risk of not being the obsession and wasting a perk slot. only one person can use it similar to the old decisive strike overall it makes the obsession somewhat of a boss battle to the killer but the killer can simply ignore or camp the obsession rendering it useless additionally by using it with the new decisive strike it will help stop tunneling even more since you become the obsession after using decisive strike

  • Raccoon
    Raccoon Member Posts: 7,743


    The issue with a statement like this should be self-apparent, particularly given that the game is literally in a meta that is dubbed "The No-Heal/Adrenawin Meta" due to the abundance of extra health state/escape perks survivors have on top of insta-heals.

    Your statement implies a bias that, if true, would have the game in a completely different state.

    Further to this, you later state "I guess someone is still salty that MoM threatened their 4K," indicating that you're just seeking dramatic engagement, with a possible bias towards one side.

  • Raccoon
    Raccoon Member Posts: 7,743
    edited September 2019

    On topic - I agree that MOM should be reworked.

    I'd actually like to see it as sort of a 'partner' perk to Flip-Flop...

    Maybe have it remain token based, but for every 2 tokens (safe unhook/protection hit), you can fully recover from the Dying State 1x without assistance.

  • terumisan
    terumisan Member Posts: 1,293

    That perk was busted I'd rather it not come back with another extra hit

  • NMCKE
    NMCKE Member Posts: 8,243

    I have 2 problems with Mettle of Man:

    1. Protection hits are buggy
    2. Aura-reading negative


    For the first problem, the developers should think of a completely different condition, or just fix how protection hits are registered.

    For the second problem, the developers should just alright remove the negative, or make Mettle of Man easier to obtain, but the Aura-reading takes effect immediately.

  • MemberBerry
    MemberBerry Member Posts: 394

    Even without extra hit perks it's already hard to play killer, old MoM made tearing off your own skin sound sexy compared to playing killer.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    I only started playing after the MoM nerf.

    I don't respect opinions, I respect people. If your opinion is wrong, then I'll tell you it is, unless there's other 15 posts around the opinion saying why it's wrong.


    And I'll take no advice on respecting others from someone who strawmans the other side.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Mhm..no we have no control over how fast gens get done..this has been shown a long time ago , and if your team is going down you should be on gens..therefore your clock is quite in your control

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @immortalls96 You do have control over how fast gens get done, then why do many killers who properly apply gen pressure don't have this problem?

    "Team is going down so you should do gens" And just let them die??

    I don't deny that at times gens can go quite fast, but you seem to look at things one-sided. BOTH killer and survivors are capable of pressuring. Maybe you say this because you have this problem in your matches, but I don't always have a problem with gens getting done too quick, sometimes they don't even get to complete one.

  • immortalls96
    immortalls96 Member Posts: 4,652

    I look at it from both ends..never in my survivor games Do i feel theres no real chance...as killer..there are games where I know strictly due to the limits placed on my character I cannot catch up bar a miracle

  • Artick
    Artick Member Posts: 623
    edited September 2019

    @Peanits, please x2. It's a simple question: does the balance team acknowledge the state in which MOM is right now and are they going to do something about it?

  • Artick
    Artick Member Posts: 623

    @Peanits, please x3. It starts to look like you guys are avoiding the topic on purpose. We just want to know what the balance team has planned for MOM.

  • Pigster
    Pigster Member Posts: 137
    edited September 2019

    Requierments for mom need to be much more reduced. If the perk is used, it should make you permanent broken and show the killer your position.

    Like in the movies, this evil presence knows where ash was. He lost his hand, his friends he lost a lot.

    It would make sense if after using mom u get broken to the end of the trial and like in the movies the killer would know where you are like in the movie.

    This way it wouldnt be a high requirment & high effort perk, it would be high effort but with much higher risk perk,

    of course still with a requirment, but much easier.

  • Mr_K
    Mr_K Member Posts: 9,250
    edited September 2019

    MoM was a predictively broken perk that was promptly abused adding to it popularity and notoriety. Like DS, it rewarded survivors for events that naturally occurred during normal play. This lead to survivors casually walking out exit gates just to taunt M1 killers.

    The change to MoM was greatly needed. I criticize the devs for letting such a perk go live even after red flags were raised during the PTB, killers and survivors alike. I do praise them for not letting it fester for years like DS before addressing it.

    As for the perks current state, it has predictively fallen out of favor. Mostly due to the no longer present abuse element. The issue now, does the perk work as intended? The answer as we can see by most post here is that it doesn't. Protection hits have always been an issue. Personally, getting 250 protection hits near a hook was hell for me.

    So the solution here is not to revert or redo the perk but to fix the condition for it to activate. To fix a long standing bug ignored due to being only a scoring event until now.

  • Hoodied
    Hoodied Member Posts: 13,022

    I can help you with the detection hits


    The perk will only gain stacks from the Protection score event that rewards 200 points, not the protection score event that rewards 100 points

  • gantes
    gantes Member Posts: 1,611

    This perk has to be bad to have a place in the game imo. The effect it provides is too strong if more than one survivor is able to proc it.

    It's bad and telegraphed and you have to actively be a useless survivor to get the 3 stacks most of the time, but it's definitely healthier now than it was before.

  • White_Owl
    White_Owl Member Posts: 3,786

    The problem of MoM is in the ability to tank a hit, it's too powerful with not enough conditions but not enough to justify too many conditions, a middle ground is very hard to achieve.

    At this point it would probably be better to scrap the extra hit idea and totally rework it to something else.

  • Artick
    Artick Member Posts: 623
    edited September 2019

    For the PTB MOM with both unhooks and protection hits: yes, getting 2 stacks instantly was too much. But there is a very simple solution: add a cooldown(like 5 seconds) after receiving a stack. While on cooldown no other stack can be gained.

    This would fully fix that scenario and allow people to actually earn MOM stacks in different ways without being able to abuse the system.

    Killer hits you -> MOM gets a stack and enters a cooldown -> you unhook -> no new stack because on cooldown -> only one stack in total.

    You unhook -> MOM gets a stack and enters cooldown -> killer hits you -> no new stack because on cooldown -> only one stack in total.

    This kind of idea is something that the balance team could have figured in seconds, but instead of trying to find a middle ground for the perk they just thought "screw it, just kill the perk so no one complains again"(at least this is how the change they made feels like).

    @Peanits, what do you think?

  • THEghostface
    THEghostface Member Posts: 296

    Pairing MoM with WGLF makes using MoM more meaningful as it is a one use perk. As far as I know, you can gain 1 stack one time from a killer hitting you while:

    - carrying a survivor

    -Preventing a hook save

    - Body blocking an injured survivor (though due to the buggy registers of protection hits, this one is rare)

    I usually run like hell to a killer that picked up a survivor, get hit, run away, and finally repeat that step until I get it. That's the easiest way you could ever get MoM.

  • Kenshin
    Kenshin Member Posts: 912

    perk was busted af. i rather have dead tbh.

  • Drazen
    Drazen Member Posts: 400

    true af still some surv mains claimed it to be balanced lmao