The grind sucks for new players.
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Its mathematically impossible… there are 63 perks, which means there are 189 lvl of perks, so you are not picking the perks which you dont want (bad idea and a mistake on your part, especially that PGTW is a higher rarity perk).
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That’s not BVHRs fault or responsibility because players decided to not play on day 1... Christ the entitlement and they are reworking the BW to for more perks, GL getting the developers to commit more time and resources for ANOTHER rework because of some crybabies on the forums, maybe the devs would like to work on something else for once instead of reworking all their hard work to have it not be good enough for you guys
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I'm talking about whilst getting to p3
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The fact that they're already reworking it shows that they know there's a problem. As others have pointed out, though, the rework will only help existing veteran players.
It does nothing for new players. This shouldn't need to be said, but new players are good and multiplayer games require them to survive. If a bunch of Stranger Things fans arrive to discover a progression system so wonky and archaic it makes Diablo 2's look streamlined, the likelihood of them staying on past the initial honeymoon is negatively impacted.
You can say "good riddance" to them, but they wouldn't be leaving because they don't enjoy the gameplay or because they don't want to spend money. They'd be leaving because of a bureaucratic slog across multiple characters involving multiple currencies and multiple layers of RNG which has nothing to with the core gameplay itself.
It's in everyone's best interests for this game to be more welcoming, or at least a little less unwelcoming, to new players. There can still be a grind, but maybe fewer obstacles along the way to completing it would mean that more people complete it, adding to the pool of players at endgame/high ranks rather than subtracting.
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The game pop isn’t going to die because some newbies don’t like the game, not every game is for everyone.
it’s still a hard no, is legacy players have to spend all these years grinding and newbies get a free pass to catch up to OUR hard work and dedication... I don’t #%*# think so...
legacy players getting totally pissed newbies don’t have to dedicate the same amount as time as us because the ‘grind is to hard’ for newbies aka their choice for not playing day1 like the rest of us or prioritizing other games.
on top of the BW rework you have BP offerings and perks and with SWF you can maximize 100k+ points, no more free handouts
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First, remove the bug lodged up your Demogorgon portal.
Second, we’re criticizing this aspect of dbd BECAUSE we like this game and want it to succeed. You are foolish if you genuinely believe people should have been here from the start, and even more foolish for not considering that new players are what will be this game’s lifeblood.
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There are plenty of games still going with low player pops, stop being naive
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Perhaps you should stop feeling like something is OWED to you because you’re legacy. Your legacy skin is payment enough. Be satisfied with that while the rest of the players can enjoy the game fully without the weight of grinding on their shoulders.
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You have BP offerings and a BW rework, be satisfied with that and a BP perk
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Nobody said anything about the game dying, just that it's better for a multiplayer game to attract and retain new players. This isn't a personal opinion, it's just a fact of the genre.
"Day 1 or GTFO" is pretty toxic, as is "just play SWF to farm BP". Literally everything I've said has been about killers, my desire to play specific ones, my frustration at being forced to invest in killers I don't like just to properly equip the ones I do like.
So I don't see how "stop playing killer entirely" is a remedy to that, or how you can't see that proposing this as a solution is actually a sign of the problem.
My issue isn't strictly with BP gain per match on anything but my newest killers, anyway. I can make BP fine, but that doesn't make the grind any less convoluted. It doesn't change the fact that I need a spreadsheet and a city planner to determine the most efficient way to get my killers kitted out, while risking the likelihood of losing hundreds of thousands of BP to RNG along the way.
I'm okay with there being a grind, even a long grind, I'd just like it to be a little more straightforward and rewarding.
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Sure, let me just equip BBQ on all my killers...
Nvm, most of them haven't found it in the bloodweb yet.
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What’s a shrine? It’s been in there 2x from my experience
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Thanks for the facepalm.
I have BBQ unlocked, but I also have a number of low level killers who have yet to find it in their bloodweb.
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It’s the insinuation like it’s supposed to mean something to me losing new players over a grind when we’ve been given BP adjustments over the course of the game, you think bbq or the event cakes were at launch?
or the BS events where you only got bonus BP if you met certain pre reqs like for the lunar and Halloween?
my whole point is they’ve been adding BP stuff and with a ideal match aka farm you can walk out with 200k BP which is a couple levels and a ######### ton of items.and I never said anything about stop playing killer? Are you mentally ok?
killer is easier to get points anyway even on a bad match compared to a new player dying in the first minute as survivor where you get like what... 1-2k which is barely a item....ok fam....and yea if I was a dev of this game I would do anything to get new players, but it would also be a sour taste in my mouth if new players were asking for more BP when we’ve been getting a steady stream of BP additionals to the game whether it’s offerings/items/in game mechanic or just 2x weekend...
yea you guys forget about the 2x weekend? I got a 3rd of the current killers to 50 with the last event so I really don’t want to read about these excuses for more handouts.
bvhr doesn’t have to do 2x events or add perks or offerings, they could’ve made the game flat out vanilla ( which I heard is in the works) and stale AF
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2x event bud you’re welcome, you can get a 3rd of the killers to 50 easy, thanks for the facepalm
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Right, your answer to someone complaining about the killer grind was to farm SWF.
I'm not saying that it wouldn't be effective, but the majority of my complaints in this thread are not based on BP per game. They're based on the fact that I need to invest a tremendous amount of time and resources into unrelated stuff. Farming SWF would help me get the points I need to unlock stuff but it would only exacerbate the core problem of progression getting in the way of the core gameplay loop.
My go-to example has been Myers, because Myers is a great stealth killer, Monitor and Abuse is a great stealth talent, but it's on Doctor, who is an anti-stealth killer. As a result, I spent days leveling up Doctor, who plays like the opposite of Myers in every way, before I played the stealth killer I just bought so I could find M&A early in his bloodweb.
My ability to complete the grind does not make its structure any more logical or intuitive. Nor does it address the massive amounts of BP waste involved in perk chasing. The upcoming update will do something to address it, and that's great. I salute the team.
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The only thing you're proving is that you don't take the time to comprehend the positions of people you disagree with.
The fact that they're doing these things shows that there fundamental structural issues with the progression system. Those are what's being discussed in this thread.
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Just wait for the 2x event if you really can’t dedicate ‘so’ much time, you can bust out 50’s pretty fast
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Yea and what I’m pointing out is they’ve been adding these things over time, I know what’s being discussed.
and like I said BVHR doesn’t owe the players anything, they could’ve made the game vanilla and stale just like with the BP items and events which I’m fine with, sorry that’s not good enough for everyone else.
if I was a dev super excited to announce the Bap rework for it to not be enough would be heart wrenching, and it’s not even live yet, we haven’t seen what it’s going to be like with a 2x event
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I intend to make as much use of it as I can. The fact that I have issues with the design of some of its systems doesn't mean I'm not going to do whatever I have to do to get through them, this isn't about throwing a tantrum for more BPs.
I popped T3 on Myers on a corn map right behind a group of three survivors on a gen. They ######### their pants so hard one guy DCed right on the spot. I love this game, I'm not going anywhere.
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Good thing opinions are subjective huh?
bvhr doesn’t owe the players anything, they could’ve made the game vanilla with crap for a rewards system like battlefront ( lol )
im just pointing out the facts whether you like it or not which is they’ve been steadily adding BP rewards and it’s never good enough it seems. Are any of you actually new????
if I was a developer announcing the BW rework with my first game I would be depressed that my consumers don’t like a added game design when it isn’t even live yet and we haven’t seen what it’s going to be like with 2x event.
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The event has already been discussed thoroughly in this thread. Also, nobody has said BHVR owes them anything. BHVR is great, I love their game, but the progression system attached to it has a lot of unnecessary inefficiency built into it by design.
If they addressed some of that inefficiency, they wouldn't need to do regular reworks and events. You don't appear to be wiling engage on that aspect of the discussion, so I bid you hakuna matata. Good day, sir.
It varies from game to game, but if you want a fully optimized character it can take months or in some cases years without item duping or trading. The original Borderlands had such RNG that you could play thousands of hours without seeing certain legendaries, BL2 had the OP levels, and TPS... well, the less said about that one the better.
The point of comparison isn't to say that Borderlands has the hardest grind around, but that it has a grind which is quite hefty while still being straightforward. I don't need to play Salvador to improve Zero, I don't get better at sniper rifles by using pistols.
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I see well you should check out final fantasy 11. We’re you level down on death need a party of 5 others (a tank 3 dd a puller and a healer) to pull the same mob over and over for 4 hours just to gain a level.and gear lol you need people’s help to make stuff and most stuff people never get cause the grind is real lol.
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I used to play FFXI. You're right, few games can match its unholy grind.
18-hour boss fights, man. Groups having to call it quits because members are passing out and puking.
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1 mil cap needs to be increased to 2 mil bloodweb perks need to be 6 available and 4 to be bought and bloodweb prices are 50% off permanently
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I did engage by saying I disagree lol :,)
just because you think it’s flawed doesn’t make it so. The grind is fine, and either way after this BW rework there won’t be another one for awhile so I’m good.
you’re really going to hate mobile lol
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I SAID GOOD DAY SIR
But seriously, no. You haven't. You repeat the same stuff I've been hearing from hardcore gamers for years -- stop whining, be grateful, we all did it. People used the same arguments all the time in FFXI, as a matter of fact, whenever anyone complained about the grind there. Then WoW came out and everyone left.
You're approaching this from the standpoint of "can the players make enough BPs to do the grind" and I'm not saying they can't, I -- along with several others who have shared their personal experiences -- am saying that it's an overly convoluted process which is poorly explained to new players, can be messed up in multiple ways, and doesn't actually contribute anything positive to the game.
My question isn't "can this grind be done?", I know it can, it's more "is this healthy for the game?" I enjoy a good progression grind, but the one we have in DbD resembles an RPG from 10 or 15 years ago.
EDIT: Also, why would I hate mobile? I'm genuinely confused by this comment.
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Because the grind for mobile will be different with the perks, the items are better but not the perks lol
just stop replying if you don’t like my responses? Lol this nonsense with ‘ good day’ :,)
what part are you not understanding about the events and items and perks being enough and fine and you disagreeing is subjective?
the overall point is there’s hardly a grind because I got everything I wanted+ some with the 2x event before the 1st week was over when they extended the summer event.
you and everyone else is wanting the grind to be less yes? I’m failing to see the disconnect between us other then you just not accepting the BW rework and automatically brushing it under the rug before giving it a chance :,) same with the events, and the 2x used to be triple at launch, know why it was nerfed? People were leveling to fast which is the issue with a lesser grind.
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Well, the good day thing was a joke because I get a kick out of doing that.
Again, the upcoming BW rework has already been extensively discussed in this thread. It's not going to help new players, which is what this thread is about.
You're failing to see the disconnect because you're not listening, because this isn't just about BP. That's part of the problem, yes, but I've made it clear a number of times that a big part of my objection is the time and resources needing to be spent on unrelated characters in order to progress the original character and how that interacts with both the bloodweb and the way player rank is calculated.
There are a number of factors which come together at once to make this game inhospitable to new players, that is what I'm trying discuss, not "more BP please!"
Yes, you can churn out enough BP to power through the extreme inefficiency with enough dedication. That was never in doubt. Not everyone plays this game for several hours at a time or has been here since launch, though, and even if they did, it still wouldn't address the underlying issues.
Also, launch was a long time ago. There were nowhere near as many characters and perks back then. I'm not sure it's a valid example, re: leveling too fast.
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Progression requires BP, and it’s fine and it will be worse for mobile if that’s really your excuse as it will have a separate system.
the whole point of progression is the time and dedication you put into it so yea if you’re not playing regularly that’s on you.
and you don’t have to unlock every perk or character to enjoy the game, and you don’t need a less grind to be efficient as you like to say or enjoy the game that is on the player and their own problem.
time and resources go hand in hand with BP and doesn’t really make sense considering I’ve been seeing lots of complaints for 2nd objectives and wanting more to do then gens which is the opposite of lessening the grind of pre reqs so I’m baffled as to why we as a community are fine with longer game times but hate long grinds?
really hard to listen when I can only read.
how do you know the BW rework won’t work out when it’s not even live yet? Again you’re just brushing things aside before giving things a chance, discuss all you want the changes you seek won’t happen anytime soon with the BW rework happening, the best you can hope for is they tweak the 1-30 for the newbies
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Yeah, there's no "excuse" being made. I'm actively doing the grind, as I've pointed out numerous times before, I'm just not actively defending it as a reasonable thing. Because it's not.
Again, you're reducing everything to BP which ignores the numerous structural issues I've raised. And I guess now you're just adding various straw men into the argument?
That's cool, I guess. This feels a lot like chasing a survivor while gens get done, though, so I'm gonna loop back to the objective and let you rant about whatever you feel like ranting about. Have fun.
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keep reading about a grind but there is none as far as I’m concerned, yea personal issues not real issues with the game, subjective remember? You don’t need anything other then your character to win a game sorry you feel new players need to catch up faster that is a band aid fix
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Man, the grind sucks, even for older players
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I've been playing for like a month or something. I think the grind is fine and had no issues with it when I started.
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With all due respect, you have no teachables unlocked from what I can tell and somebody had to explain NoED to you. While that doesn't make you a bad player by any means, you seem to be doing well for yourself, you're not really engaged in the greater sprawl.
Grinding up one or two characters is not a problem at all. Optimizing one or two characters can and often does require leveling multiple others, with possible repetitions in the case of poor bloodweb RNG.
If I could get everything I needed for Trapper by playing and leveling Trapper, I would have zero problem with this game's grind. I'd consider it a walk in the park. Things don't really start to get sticky until you introduce teachables.
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I didn't know what NOED was. I got the teachable he has, prestiged him for his bloody weapon.
I just play for the fun. I'm currently using the BP I get from him to upgrade other characters.
I don't see anything wrong with having to grind.
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There's nothing wrong with having to grind. The existence of the grind itself is not a problem. There are specific details about the way this particular grind is set up that work counterintuitively and discourage experimentation early on which have been covered at length in this thread. Several long-term players have chimed in with their specific thoughts and experiences on the matter, I think they're worth reading.
I'm glad you've found a way that works for you. Tbh, focusing on one character at first and grinding them up, then worrying about optimization later (if at all)is probably the most stress-free way to do it. It goes against all the advice I was given when I first started, which is that new players should focus on unlocking teachables first, but it's probably a lot smoother.
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I am in a similar boat. I started playing in November 2018.
I have leveled 6 survivors enough to get their teachables (working on #7 now), and they're all learned on my level 50 Claudette, along with some stuff I bought on the shrine.
I have leveled all killers to at least 40, except for Nurse and Pig (I've gotten their perks exclusively from the shrine). The only teachable perk I don't have unlocked is Make Your Choice. They're all learned on my level 50 Spirit. She is the sole killer that I have been able to achieve this on, so far.
I have never prestiged anyone. I am currently Devotion level 3, with what I estimate to be around 800 in-game hours.
This is a garbage place to be at with this much time invested. The fact that I have only one killer with a full perk loadout, and lots of survivor teachables left, is ridiculous.
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People in this thread not understanding that the point is, the grind isn't healthy in its current state. Player retention, and -- more broadly -- the game respecting your f-ing time, is the issue. The grind needs to be reasonable for normal average players with jobs and lives, which it currently is not.
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"I know you been eyeing that BBQ but have you looked at Monstrous Shrine lately? How about now? HOW ABOUT NOW!!!?"
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Did I say pay to win? No. I said "Pay to Enjoy". There is a difference. However you negated your own point by putting a dollar amount in your reply.
Some people don't HAVE 5$ or access to credit cards, pay pal, etc. You speak like everyone has a job or extra money. You ever been broke? You ever been 15?
"If you have money for a game or system to play it on then you can afford 5$" I hear you scoff. Maybe they got this game as a gift. Maybe they play at a friends house. Maybe your privilege is showing. Whatever the reason, stop defending and start understanding.
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So I made this post that says how to fix the grind, the Devs actually already fixed the grind but only on Mobile.
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The grind for new players is disgusting. The update is only improving bloodwebs on level 40+ characters so it doesn't change the beginning grind at all which is silly because the new chapter is going to bring in tons of new players and theyre all going to have to go through the same crappy grind like you.
Also it's not the best strategy to level a bunch of different killers at once. Just unlock the two or so most importnant perks you want and powerlevel one character and play him so you max bloodpoint gain. If you have a ton a perks that means the chance of say bbq showing is lowered because another perk can take its place in the bloodweb. I have all perks, and I prestiged my Michael and i got him all the way to 50 again without bbq showing back up on the bloodweb.
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Yeah I made this same mistake I can't get a damned thing I want most of the time lol
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