Original Survivor with story, perks, infos and even a banner, all in a similar in-game style! :D
This is my updated version of the sketch about my original Survivor form a bunch of months ago: I'd love to see her in game! What do you think about it? :D
Comments
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Cool survivor concept! Your artwork is great, though I mainly want to talk about the perks.
Stay safe is really similar to babysitter. babysitter would be better if you run away after unhooking, since the blood is also hidden, but stay safe would be kinda ridiculous with we'll make it (if I am understanding the perk correctly).
I got you covered is unreliable (except for SWF) and really a worse version of WGLF, though the vagueness of the actions (searching a chest is an objective action, for instance) might allow you to get stacks when the team didn't really do anything important. On the other hand, survivors might not finish a gen until right after you were downed. Considering this is a BP perk with no real effect, I would definitely run WGLF over this so I can be in control of my stacks.
Alternative use should definitely be an exhaustion perk, since it lets you make distance on the killer. The stun time should also be dependent on the remaining charges I think (so a commodious toolbox with a wire spool stuns for longer than a half-used brown toolbox). Could give some use to BNP actually since you could use that and then yeet the empty toolbox.
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Hi Yung_Slug, first of all thanks a lot for your appreciation and the time you spent to comment my post! :)
About the perks:
Stay safe allows the unhooked survivor to not leave scratchmarks for few seconds and having their health already regenerated by 50%: it can be useful in saving precious time, during the healing process, because, of course, not everyone runs We'll make it, for example; on a side note, I had to change that perk because of Babysitter: in fact, I sent my first concept art (here on my profile too) to the Behaviour support site, before they even announced the Stranger Things chapter... After roughly a month, they announced it and you can imagine my surprise when I read the Babysitter perk: basically, the same! So I updated my concept art into this last one you commented on.
The perk "I got you covered" is a perfect perk for all those players who are extremely good in looping the killer for long time: if you consider that they can't fill other categories, if almost always busy in chasing, this perk finally rewards them at least with decent amount of Bloodpoints. Added to this, WGLF is about taking hits and safely rescuing; my perk would be focused more on rewarding the good skills in wasting killer's time, while the team is doing other productive objectives: there are players that literally play only chasing and I wanted to reward them, somehow! XD
In the end, "Alternative Use". I was unsure, too, if making it an Exhaustion or Obsession perk, but then I decided for the Obsession for a simple reason: it can be more riskful, if the Killer runs obsession perks,but also, the stun effect should last between 1 second and 1 second and a half, not more. A very short time, because everyone has toolboxes (I'm looking at you, brown toolboxes, ahah) or can find them, particularly if there is a SWF with players running Plunder Instinct on purpose. The fact that the perk isn't abusable, because it activates only in a short range and in particular conditions, where there are only Survivor and Killer facing themselves, makes it more of an hilarious feature or a little "oof" moment like with Dead Hard, sometimes, and an entire exhaustion effect could punish the perk maybe too much. Also, it fits more in my concept in general, being about a "high risk, high reward" Survivor, in my humble opinion.
I hope to have explained everything properly and thank you again for your interest and compliments: I appreciated them a lot! :)
If you like the idea and you want to, feel free to share it wherever and with everyone you want! :)
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