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Piping up - in particular in Redranks as Survivor

Hello,

so i am playing dbd since beta and i gotta say piping up in red ranks got a lot harder than before thats because 1) killers got better and survivors got nerfed over the years and 2) because of the new system.

i want to talk about the new piping system: recently i see a lot of one sided matches. one side is often dominating the course of the game - and for survivors especially, since the new system - thats pretty bad. if you get stomped by the killer its totally fine that you wont pip or even depip - i got this 😏

but when you win hard against the killer - its the same. you just cant pip up. go for max objective points, get chased for a minute or two - survive... its not enough. you cant pip up as long as you dont unhook - but thats the problem: if the killer cant or wont down one you just cant unhook. so why is the game punishing the good players? i had like 4 games of that today (out of maybe 12-14) and in the last game i was playing i was literally running into the killer to give him a situation where he can hook people - and that feels kinda stupid. anyone else experiencing this? am i missing out on something maybe? general thoughts?

best regards dopy

Comments

  • dopy
    dopy Member Posts: 11

    thanks, thats really helpful!

    if this is a common thing, they should try to change that - but i think thats pretty far down the list right? :(

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    They're focusing on lobbies and killer reworks right now, but I'm sure making pips not entirely dependant on the opposition's actions is somewhere on the list.

  • altruistic
    altruistic Member Posts: 1,141

    It gets harder to rank up in red ranks, that’s for sure.

  • Mr_K
    Mr_K Member Posts: 9,228

    Considering the old way was getting 10k bp. Yeah, it's harder.

  • Deadeye
    Deadeye Member Posts: 3,627
    edited September 2019

    The pip system is totally stupid as it is. Survivor emblems are

    • Do gens
    • Hide from killer or win chases
    • Heal and unhook
    • survive the trial

    Except the last one, these are all actions you can't do parallel, you just can score in one of the emblems. That is by default not the worst idea, but since you need to score in all emblems to pip, it is pretty stupid. I mean, if you can't do anything but loop the killer for 5 gens, you deserve a goddamn pip!

    Same problem on killer, but a bit different. All the emblems are part of the killers daily work. Find people, hit them, down them, hook them. Score events in all emblems, just gate keeper is somewhat aside, but even this emblem is targeted because the people you chase can't do gens (thouh there are up to 3 that can do in the meantime).

    Killer's problem: everything comes down to hooks. For each survivor trying to kobe, for each disconnect, for each team fail to unhook in time, the killer misses one more hook, one more chase, two more hits. And that effects all 3 emblems, ruining the emblem scores.

    At least for survivors I would suggest something "competitive", or rather "team play" orientated. Just check how much every survivor has done in the categories for the match, and define a minimum to say "you have done something" like 100% gen progress in total, 150% healing or at least one unhook. For each category you can get one, zero or two points. If you are below the minimum, you get 0 points, else one point. If you have done most of all survivors in one category, you get 2 points. If you have at least 2 categories with one point, you get a safety pip. If you have points in all categories, or 2 categories with at least one of them with 2 points, you pip. if you have twice 2 points or 6+ points in total, you double pip. Or something like that (of course minimums and point count etc adjustable until it seems fair, just as a rough idea).

    I'd also think about removing the survival category and replace it with "team work" for assist actions, and put the survival part into the chase category.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Throw in the fact that when I play Spirit I get at least 1 DC, which means I don’t go so hard against the remainder and usually let at least 1 more go even if I dominate. This makes pipping as her extremely hard which is ironic because of how strong she is

  • Blueberry
    Blueberry Member Posts: 13,671

    It isn't any different for killer. If you totally destroy them you don't pip a lot either.

    The game promotes optimal game play as dragging the match out for as long as possible for either side.

  • Dreamnomad
    Dreamnomad Member Posts: 3,951

    Can you spell it pipping and not piping? Piping up means to "speak out" or "speak up". I thought this thread was about something else entirely. Personally, I agree what ranking up at red ranks has gotten out of hand with the new system. There isn't any reward for getting to rank 1 so it doesn't really matter all that much right now. But they are looking at introducing rank rewards in the current road map so it will be relevant very soon. Better to fix it now than later.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    The road map, story mode, archives, I have lost a lot of faith in them actually getting any of that in game soon. Too many bugs already.