Why doesn't Fixated work while injured?
It just doesn't make any sense.
Comments
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Do you get to see scratch marks still?
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It doesn't make sense to walk slower when you're bleed out your [Bad Word]?
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The perk says it won't work unless you're not injured. I'm guessing this is the case because walking faster while you're leaving trails of blood doesn't really help in anyway...
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It's encouraging people to heal. More than anything, it's softly addressing the no-heal meta in low ranks, which is where the perk is used.
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Yes, you still can. But I just want that sweat walking speed boost for my amazing sprint burst plays.
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Stealth already isn't the meta. If anything, it's reinforcing the meta by making a niche perk fail in more situations
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Pretty sure it is so that when you are injured the blood is not too far spread out. As a killer you would have to bring sloppy butcher to counter it (better tracking).
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I think it will change since that's how Urban Evasion once was iirc.
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This is probably the correct answer.
BHVR has been using perks as an incentive to break current metas they want to fix, like no-heal meta.
Unfortunately this means we will never see Fixated and No Mither together. And I hate that.
Please fix this so we can be Fixated with No MIther.
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Problem is to do that instead of using every chapter to fix perks and metas what they need to do is introduce new generic perks every month. Having 1 perk for each side each month to start shifting metas creates a boon to the game.
Waiting 3 months for possibly 1 to 2 useful perks and a new killer is cool, but we need more perks to help with this at a faster pace. Adding more dlc would he problematic so generic perks would be the answer. With this they can also change perks rarity from common to ultra rare.
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Then they're doing this wrong. Inner Strenght makes sense since it encourages people to do other things besides gens and it rewards you a ''free'' heal, but fixated doesn't gives you anything besides walking, which is useless in most scenerios.
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They really shouldn't be using perks to fix meta balance issues in my opinion. They should fix the actual mechanics with some mechanics changes. It is a bandaid approach at best.
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Never claimed stealth was meta, and yeah I don't think this is the best way to address this.
With the lobbies as screwed up as they have been, it's not hard to check out the meta between colour bands: Fixated isn't meant to be for people in red, just like Windows of Opportunity it's designed to foster playstyles in the lower ranks - in this case further away from the current meta.
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I was playing against a Plgue last night as Nancy and I was laughing when I realized she is a counter two of her perks 🤣 Can't heal in a locker if you're Broken and can't walk faster either. I thought it was really cool to be honest, not many Killers have that kind of natural counter to perks like that.
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If the goal is to get across the map faster without leaving marks that can be spotted a mile away then it clearly helps. Not everything is about escaping the killer in a chase.
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I really wish it worked whilst injured. Quick and quiet, iron will fixated and no mither for a soundless bloodless untrackable build.
The restriction is mostly in place to encourage people to heal to gain the benefit but honestly it just makes it less useful when it could be a very powerful perk against people like spirit.
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One of the reasons I hate Plague, she messes up my game so much and renders so many of my favorite perks useless.
But hey at least she gives us free heals. Plague Fountains are far superior to hiding in a locker if you want a quick heal.
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This. Come on BHVR let us have No Mither Fixated please?
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Windows of Opportunity doesn't lead new players to an off-meta playstyle; It helps them learn the maps and looping. I don't agree with you that a perk shouldn't be buffed so that people are forced to play a certain way to make use of the perk. That would be like pushing back against a No Mither buff to reduce all your groans while injured just so that people don't try to stealth with it (despite that being a pretty big benefit of the perk).
Sure, you may succeed in your goal temporarily, but most players will eventually drop the perk because it's useless in most situations. Buffing Fixated (or No Mither) would make it more useful in more situations, giving players more opportunities to use the perk. Plus, this perk could potentially help create some really good stealth players and bring more variety and skill into top level play.
EDIT: I'd also like to note that Urban Evasion shares the exact same role as Fixated (to be stealthly), and it no longer has its uninjured requirement.
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You might want to read what I write, rather than kneejerk reactions to select phrases. I also didn't claim WoO lead people to off-meta, and I've not put forth my opinion for you to disagree with - I posted the actual answer to OP's question, whether we like it or not.
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Everything is about sneaking and getting away from the Killer, that's kinda a GOOD IDEA to do against a Killer.
Regardless, leaving blood trails that can be seen fairly well in the open kinda makes Fixated pointless if you're leaving a long trail to the Player... Plus you make noise, which makes it worse. Tbh, if they changed it, it wouldn't really matter anyways.
So change it or don't, not like it matters tbh... I'm just giving my reason to why they made it that way.
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There's no reason why moving faster while injured would not be more beneficial.
Which is better?
- Blood trails
- Groans of pain
- Walking normal speed
Or
- Blood trails
- Groans of pain
- Walking 20% faster
Not to mention that Iron Will exists. And blood trails disappear. And tall grass is a thing.
Your logic just doesn't make sense. Just because walking faster while not injured is better doesn't mean walking faster while injured is pointless.
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This is why it should be changed. It doesn't matter if it doesn't, but changing it lets you make use of it with perks like No Mither.
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That isn't my logic, its the logic i'm trying to figure out to why it was made this way, please don't insinuate things...
My point is, if they made it this way it must be because of the blood trails yes? It kind of makes sense I guess because you'll leave trails of blood across a long stretch of path you walked I guess???
If this was the case, Urban evasion works while in both states, so I also don't really follow the concept either. I'm just trying to piece together why it was thought about in the first place I suppose.
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Your premise that it "must" be because of blood trails is false. The idea that it's because they want to encourage healing makes much more sense.
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That actually would make more sense, as the benefit to being healed activates the perk. Perhaps they're focusing on people relying on healing builds with said perk?
That's kind of an oddly specific... thing though...
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I did read what you wrote.
"Fixated isn't meant to be for people in red, just like Windows of Opportunity it's designed to foster playstyles in the lower ranks - in this case further away from the current meta."
I think you forgot a period. Without the period between "Opportunity" and "it's", it reads like Fixated is just like WoO because it's designed to foster playstyles. If you placed a period between these two words, it would read as you intended.
Also, I don't think that what you proposed was the dev's intention, and if it was, then I don't think it's the right move. That's what I'm saying
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It is oddly specific, but it makes sense. The devs have lately been using perks as bandaid fixes to discourage certain metas and playstyles.
For instance, they changed DS and buffed BT to discourage camping and tunneling. Then they introduce perks like Baby Sitter and Camaraderie. The devs are definitely working towards reducing camping and tunneling, and they're doing it through perks.
Same with genrushing. To slowdown the game they're introducing perks like Surge, and are giving perks like Discordance, Thriling Tremors and Infectious Fright to help killers locate gens that are under fire to better defend them. Then they introduce Inner Strength to encourage survivors to waste time dealing with totems instead of doing gens (also has double duty of addressing noEd in a roundabout way).
Then we have the no-heal meta. They are trying to encourage healing now with Inner Strength, Second Wind and of course Fixated.
It honestly makes a lot more sense than any other theory.
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The real question would be why mind breaker does not work on gens past 50% completion.
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Yeah but it is kind of Bhvr's MO at this point. Create a perk to try to help alleviate a problem.
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The period would have actually been the way to go for someone who had English as a second language, maybe. WoO does foster a specific playstyle, and the effect is different than that of Fixated, as was stated pretty clearly by the qualifying phrase.
It was the dev's intention, as stated elsewhere on the forums, but I agree it's not the best way to get to their goals.
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Oh ok, my bad
Do you have a link for the dev's response? I've been trying to keep an eye out for them to comment on fixated, but I guess I missed it
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If I find it again, I'll ping'ya
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It reads just fine. I understood it the way he intended. The period isn't needed. Personally I would have replaced the comma after red with a period, and put a comma after opportunity.
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Because this is a killer's forum and during the PTB you couldn't see hundred of post like the ones crying about surge and the 32m. And here we are with surge buffed and fixated as a very bad perk
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When in reality it doesn't fix anything... Sometimes it creates even more problems.
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I'm injured and can't walk faster. BUT I CAN STILL RUN!
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