Killer Rant

m3dicookie
m3dicookie Member Posts: 74
edited July 2018 in General Discussions

Dear Dev's

...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.

Perks (that i feel don't help the game of Cat And mouse )
BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.

Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.

Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess

MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.

KYF Needs to be fixed really does nothing really works that well.

Comments

  • ShesArebel88
    ShesArebel88 Member Posts: 234

    I can agree with the first half of your rant... The second half, not so much...

    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.

    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.

    Just saying there's more to consider before claiming there is a flaw in something.

  • m3dicookie
    m3dicookie Member Posts: 74

    @ShesArebel88 said:
    I can agree with the first half of your rant... The second half, not so much...

    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.

    (BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )

    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.

    (i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .

    Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.

    Just saying there's more to consider before claiming there is a flaw in something.

  • ShesArebel88
    ShesArebel88 Member Posts: 234

    It may not be nice but that's the way it is sometimes. You can't nit pick what the other side has at their disposal to gain what you perceive to be "fair". Survivors have perks and add-ons that give them an advantage they otherwise wouldn't have same as killers do and some of those can be used together to work toward their objective depending on their strategy. You never know who you'll be up against and what strategy they will use. You only get 4 perks, its logical to make the most out of those 4 slots! You can't just look at the game from your perspective. Killers need to keep in mind that survivors play to escape and survivors need to keep in mind the killers play to kill. Without one side or the other we have no game period and yes losing sucks but provides us with the opportunity to improve our skill and keeps us motivated to actually play with a goal in mind.

  • Global
    Global Member Posts: 770

    I dont understand why noed should be removed there are 5 totems around the map that can be easily taken out during the whole gen fixing phase and its the only way to counter survivors being to altruistic at the end of the game where they body block you from hitting a survivor they just unhooked.

  • @ShesArebel88 said:
    I can agree with the first half of your rant... The second half, not so much...

    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.

    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.

    Just saying there's more to consider before claiming there is a flaw in something.

    I like your passion. let's have a E-marriage.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Remember when people use to play games for fun? Man I miss those days...

  • m3dicookie
    m3dicookie Member Posts: 74
    edited July 2018

    @MegaWaffle said:
    Remember when people use to play games for fun? Man I miss those days...

    i still play for fun but i remember the days before BBQ killers really had to go walk around the map to find people. and not get handed people to go chase just because they hooked someone, wow yay you hooked someone.

    i'm more about making the game back to cat and mouse i agree some perks survivors have help with them getting out nerf whatever you want i really don't care to be honest you can play the game with no perks and be kind of fine.

    SC getting nerfed i don't see how your wrapping something with a bandage and you stop that thing doesn't just fall off and you have to start again (but really this is not the real world so i'm find with it.

    DS i really think its nerf should really be for the non obsection but thats just me i don't use it.

    its not fun to have a billy with BBQ down and hook someone just to come to you down you hook you and start the dance again till everyone is dead and really not much is gonna happen for countering it.

    i'm gonna say i'm rank one and really don't care what they do to the game i'm just putting things out there

  • m3dicookie
    m3dicookie Member Posts: 74

    @ShesArebel88 said:
    It may not be nice but that's the way it is sometimes. You can't nit pick what the other side has at their disposal to gain what you perceive to be "fair". Survivors have perks and add-ons that give them an advantage they otherwise wouldn't have same as killers do and some of those can be used together to work toward their objective depending on their strategy. You never know who you'll be up against and what strategy they will use. You only get 4 perks, its logical to make the most out of those 4 slots! You can't just look at the game from your perspective. Killers need to keep in mind that survivors play to escape and survivors need to keep in mind the killers play to kill. Without one side or the other we have no game period and yes losing sucks but provides us with the opportunity to improve our skill and keeps us motivated to actually play with a goal in mind.

    i also play killer i don't like looping but in real live your gonna do whatever it takes to live and a killer wouldn't have to hook you he would just kill you right out. but if the games is about chasing and finding BBQ doesn't really fit in that type of game play.

    NOED isn't that bad that really can be counted by finding all the hex totems

    mori can just take out a player right out then the game goes to 3 v 1

    i do think that the whole hook 1 then 2 struggle 3 death really doesn't make any sense if you were just a little in to your first hook but thats how they made it

  • ShesArebel88
    ShesArebel88 Member Posts: 234

    @ShesArebel88
    @MrChills said:
    I like your passion. let's have a E-marriage.

    🙈

  • ShesArebel88
    ShesArebel88 Member Posts: 234

    @MegaWaffle said:
    Remember when people use to play games for fun? Man I miss those days...

    Me too!

  • @ShesArebel88 said:

    @ShesArebel88
    @MrChills said:
    I like your passion. let's have a E-marriage.

    🙈

    https://gph.is/1xhALdB

  • ShesArebel88
    ShesArebel88 Member Posts: 234

    @MrChills
    Google the gif, long press to download it, go to the forum and hit the add photo icon, click choose files and load it that way. Every forum is picky about gifs lol the method I mentioned is the only way I could get them to show up 😉

  • @ShesArebel88 said:
    @MrChills
    Google the gif, long press to download it, go to the forum and hit the add photo icon, click choose files and load it that way. Every forum is picky about gifs lol the method I mentioned is the only way I could get them to show up 😉

    It was a good gif tho. lolol

  • m3dicookie
    m3dicookie Member Posts: 74

    @MrChills said:

    @ShesArebel88 said:
    @MrChills
    Google the gif, long press to download it, go to the forum and hit the add photo icon, click choose files and load it that way. Every forum is picky about gifs lol the method I mentioned is the only way I could get them to show up 😉

    It was a good gif tho. lolol

    loved this love thing going on but i did post to talk about it but ya

  • Eninya
    Eninya Member Posts: 1,256
    edited July 2018

    Hexes should be removed and the game rebalanced accordingly. Ruin is so necessary, and so is NOED on some killers.

    BBQ & Chili is broken as f*ck on Hillbilly in particular.

  • @m3dicookie said:

    @MrChills said:

    @ShesArebel88 said:
    @MrChills
    Google the gif, long press to download it, go to the forum and hit the add photo icon, click choose files and load it that way. Every forum is picky about gifs lol the method I mentioned is the only way I could get them to show up 😉

    It was a good gif tho. lolol

    loved this love thing going on but i did post to talk about it but ya

    I loved this stranger's passion. Can I not love? can we all love, Feng?

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    Why is BBQ broken anyways? I'd like to know that.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @pauloandrade22 said:
    Why is BBQ broken anyways? I'd like to know that.

    In a stealth game, any mechanic that’s easy to activate, activated frequently, not a unique ability, SHOULD NEVER outright show the locations of the opposition.

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @Jack11803 said:

    @pauloandrade22 said:
    Why is BBQ broken anyways? I'd like to know that.

    In a stealth game, any mechanic that’s easy to activate, activated frequently, not a unique ability, SHOULD NEVER outright show the locations of the opposition.

    The problem is then that the perk is then permanent and activatable at all ranges.

    BBQ has a 40 meter (at best) activation radius for 4 SECONDS.

    Now if you stayed still after a hook then see the killer go towards you when you are crouched or on a gen then im sorry but thats on you 100%.

  • Master
    Master Member Posts: 10,200

    @m3dicookie said:

    Dear Dev's

    ...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.

    Perks (that i feel don't help the game of Cat And mouse )
    BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.

    Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
    i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.

    Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess

    MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.

    KYF Needs to be fixed really does nothing really works that well.

    laggswitching is most likely only a bad connection having laggspikes. Due to the nature of P2P there is nothing you can do against that until we get dedicated servers, which will probably never happen.

    Perks:
    BBQ actually reduces camping and tunneling, if you want to have this perk removed we can go back to full camp mode, but I am not sure whether you want that either :wink:
    If you have another good suggestion what BBQ could be, go ahead

    NOED, yeah I agree, but sadly its the only counter against a genrush, I wish games would take longer and NOED would be changed into sth else

    Ruin, maybe but in my opinion the whole gen mechanic has to be reworked. It cant be a solution to make a perk mandatory

    Moris are ultra rare items and are supposed to be strong, it doesnt promote camping, it promotes tunneling btw, if you compare it to the ultra rare stuff survivors have, I believe its kinda balanced

    kyf - add the possibilty to start the game alone

  • Peasant
    Peasant Member Posts: 4,104

    @ShesArebel88 said:
    I can agree with the first half of your rant... The second half, not so much...

    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.

    (BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )

    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.

    (i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .

    Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.

    Just saying there's more to consider before claiming there is a flaw in something.

    Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws. 
    1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.
    2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder. 
    3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.

    Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match. 

    Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
    1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.
    2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.
    3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks. 
    4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.
    5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.
  • m3dicookie
    m3dicookie Member Posts: 74

    @Master said:

    @m3dicookie said:

    Dear Dev's

    ...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.

    Perks (that i feel don't help the game of Cat And mouse )
    BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.

    Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
    i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.

    Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess

    MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.

    KYF Needs to be fixed really does nothing really works that well.

    laggswitching is most likely only a bad connection having laggspikes. Due to the nature of P2P there is nothing you can do against that until we get dedicated servers, which will probably never happen.

    Perks:
    BBQ actually reduces camping and tunneling, if you want to have this perk removed we can go back to full camp mode, but I am not sure whether you want that either :wink:
    If you have another good suggestion what BBQ could be, go ahead

    NOED, yeah I agree, but sadly its the only counter against a genrush, I wish games would take longer and NOED would be changed into sth else

    Ruin, maybe but in my opinion the whole gen mechanic has to be reworked. It cant be a solution to make a perk mandatory

    Moris are ultra rare items and are supposed to be strong, it doesnt promote camping, it promotes tunneling btw, if you compare it to the ultra rare stuff survivors have, I believe its kinda balanced

    kyf - add the possibilty to start the game alone

    no remove show him one survivor or its pointless to show him all of them that aren't close i love how people are like you have counters blah blah blah but still seeing all the survivors really doesn't help there find and chase game because we are found just because we are shown .

    mori's i understand was put in there because these people are killers but its need to be more of another choice then OH look this guy was hooked i'm gonna rune his whole game and just killer him out right.

    how about all those hacks and how their anti cheat sucks balls and people hack this game and get all the stuff without working for it like i have or other people.

  • m3dicookie
    m3dicookie Member Posts: 74

    @Peasant said:
    m3dicookie said:

    @ShesArebel88 said:

    I can agree with the first half of your rant... The second half, not so much...

    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.

    (BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )

    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.

    (i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .

    Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.

    Just saying there's more to consider before claiming there is a flaw in something.

    Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws. 
    1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.
    2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder. 
    3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.

    Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match. 

    Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
    1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.
    2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.
    3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks. 
    4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.
    5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.

    BBQ oh stop crying you can counter it .... this to stop camping it doesn't stop crap it helps but killers will camp with BBQ too. i like the blood points given but showing the rest of the survivors make the game kind of stupid to play because he sees all of them and picks one and stealth kind of works if you count the 4 or was it 6 seconds then go the other way . or sit behide a gen which sometimes doesn't help. show one survivor.

    nerf to agitation mixed with iron grasp.
    1. getting a blind is rare like you have a better chance of getting moried before you get a the killer blinded with a flashlight.
    2. the chances of the survivor going is down is high as the chase goes on. with the new nerfs chases will be shorter.
    3. there is a very low chance of this happening because killers pretty much pick you up as your get downed unless your a pallet and the chances of someone being there is low to get you off
    4. same as number 3 someone has to be there to get you off ... and that might be friend but its very low chance.
    5. but as for that chance there is still some kind of vacume that pulled the killer in as hes hooking someone preventing you from getting off someone times. but killers do mess up sometimes.

    Mori isn't scary its just lame for game play when you trying to just play and them you see a mori and then its like oh great well lets try to stealth this game but you get found hooked and then the killer stays pretty close just to kill you and waste your time all together . we are getting our Brand new part nerfed lets see balance on the other side.

  • Baphomett
    Baphomett Member Posts: 394
    I normally hate the usual "gut gud" response, but if you are whining about BBQ and don't even know if it's 4 seconds or 6 seconds...
  • m3dicookie
    m3dicookie Member Posts: 74

    @Baphomett said:
    I normally hate the usual "gut gud" response, but if you are whining about BBQ and don't even know if it's 4 seconds or 6 seconds...

    i love how you come in here and thats the only thing you point out how about responding.

    and at the time i was responding to this i had forgotten what it was so GTFO if you gonna be an ass hat

  • Baphomett
    Baphomett Member Posts: 394
    If you cant be bothered to even learn the basic mechanics, stop suggesting changes to them and expecting to be taken seriously.

    By the way, Google is a thing.  Use it.
  • m3dicookie
    m3dicookie Member Posts: 74
    edited July 2018

    @Baphomett said:
    If you cant be bothered to even learn the basic mechanics, stop suggesting changes to them and expecting to be taken seriously.

    By the way, Google is a thing.  Use it.

    yes and giving me your 2 cents because i didn't remember what the perk did this kind really harsh so get out of here if your gonna be rude. i feel that the perk is a little to strong that all i'm saying and people keep giving me all these 2% chance counters.
    i do have 1000 hours do i keep all these perks in my head no so if you really wanna tell me google is a thing. you can try no coming in here and saying something a rude. you can't even quote correctly.

  • dishpewp
    dishpewp Member Posts: 3

    @Peasant said:

    3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.

    but this game isnt even scary .-. there's nothing that makes the player feel immersed, if anything there's more toxicity than immersion...

  • SovererignKing
    SovererignKing Member Posts: 1,273
    @m3dicookie The problem is Looping really. BBQ is only balanced by the fact Survivors don’t need to play Stealthy anymore, they just Loop. If Looping didn’t exist, BBQ would be OP as hell and need the aura read deleted. All BBQ does is save time finding Survivors, this time save is used to combat the time wasted being Looped. I really dislike the way the developers are taking the game. Chases are fun, but after a while, always being chased gets boring. There is no tension anymore, just straight up action. 

    No playing careful, no hiding, no real thinking and planning. Just... run around in circles playing Tag. I don’t feel like a hunter anymore as Killer. I’m not tracking my prey, I’m not searching for them, I can’t be out witted anymore. I just feel like a Race Dog chasing the fake rabbit on the track, round and round. Same
    for when I play Survivor. I don’t feel like I’m doing anything clever, I’m not hiding from the Killer, I hardly have to care if he finds me. Like Killer, I just feel like the fake rabbit running circles around the track. Let the hit box cheese mechanic of Looping do all the work for me. 

    On both sides... I just don’t feel I’m doing anything impressive anymore. Just letting the game mechanics do it for me. The only thing I feel requires any skill on my part, and the Survivors part is when I play Nurse. If my Blinks suck, I lose. Plain and simple. If I lose as Nurse, I have no excuses. I just sucked, or the Survivors were better than me. It’s the same I feel for Survivors. They don't known what to do without relying on the game mechanic of Looping still, they die. They don’t, they kick my ass. I don’t play Nurse on PS4 with the crap FPS and such just to win, I play her because she’s the only one I feel makes the game worth playing, and isn’t some “Dog on the track running the circles.” 
  • Tsulan
    Tsulan Member Posts: 15,095

    @m3dicookie said:

    Dear Dev's

    ...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.

    Perks (that i feel don't help the game of Cat And mouse )
    BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.

    Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
    i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.

    Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess

    MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.

    KYF Needs to be fixed really does nothing really works that well.

    Is it really so hard to hide behind a gen or in heartbeat range that you abolish BBQ and prefer to get camped?

  • Master
    Master Member Posts: 10,200

    @m3dicookie said:

    @Peasant said:
    m3dicookie said:

    @ShesArebel88 said:

    I can agree with the first half of your rant... The second half, not so much...

    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.

    (BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )

    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.

    (i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .

    Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.

    Just saying there's more to consider before claiming there is a flaw in something.

    Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws. 
    1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.
    2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder. 
    3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.

    Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match. 

    Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
    1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.
    2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.
    3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks. 
    4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.
    5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.

    BBQ oh stop crying you can counter it .... this to stop camping it doesn't stop crap it helps but killers will camp with BBQ too. i like the blood points given but showing the rest of the survivors make the game kind of stupid to play because he sees all of them and picks one and stealth kind of works if you count the 4 or was it 6 seconds then go the other way . or sit behide a gen which sometimes doesn't help. show one survivor.

    nerf to agitation mixed with iron grasp.
    1. getting a blind is rare like you have a better chance of getting moried before you get a the killer blinded with a flashlight.
    2. the chances of the survivor going is down is high as the chase goes on. with the new nerfs chases will be shorter.
    3. there is a very low chance of this happening because killers pretty much pick you up as your get downed unless your a pallet and the chances of someone being there is low to get you off
    4. same as number 3 someone has to be there to get you off ... and that might be friend but its very low chance.
    5. but as for that chance there is still some kind of vacume that pulled the killer in as hes hooking someone preventing you from getting off someone times. but killers do mess up sometimes.

    Mori isn't scary its just lame for game play when you trying to just play and them you see a mori and then its like oh great well lets try to stealth this game but you get found hooked and then the killer stays pretty close just to kill you and waste your time all together . we are getting our Brand new part nerfed lets see balance on the other side.

    1. Do we play the same game?
    2. Yes after the nerfs a survivor might not be able to loop for 5 gens anymore, but we will see how the changes will work out
    3. happens quite often in swf
    4. again swf
    5. yes please get rid of hook vacuum and instead allow the killer to hook from all angles, just like survivrs can unhook from all angles

    Oh and a final note, if a side is stronger than the other one, then balance is achieved by changing this imbalance, not by nerfing both sides

  • m3dicookie
    m3dicookie Member Posts: 74

    @Tsulan said:

    @m3dicookie said:

    Dear Dev's

    ...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.

    Perks (that i feel don't help the game of Cat And mouse )
    BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.

    Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
    i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.

    Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess

    MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.

    KYF Needs to be fixed really does nothing really works that well.

    Is it really so hard to hide behind a gen or in heartbeat range that you abolish BBQ and prefer to get camped?

    if you have a brain which i'm hoping you do i'm not asking to remove it make it one random survivor thats it ,, oh and whispers is a thing too which hiding in heartbeat range becomes useless, not all the time there is a gen in sight

  • m3dicookie
    m3dicookie Member Posts: 74

    @Master said:

    @m3dicookie said:

    @Peasant said:
    m3dicookie said:

    @ShesArebel88 said:

    I can agree with the first half of your rant... The second half, not so much...

    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.

    (BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )

    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.

    (i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .

    Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.

    Just saying there's more to consider before claiming there is a flaw in something.

    Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws. 
    1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.
    2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder. 
    3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.

    Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match. 

    Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
    1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.
    2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.
    3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks. 
    4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.
    5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.

    BBQ oh stop crying you can counter it .... this to stop camping it doesn't stop crap it helps but killers will camp with BBQ too. i like the blood points given but showing the rest of the survivors make the game kind of stupid to play because he sees all of them and picks one and stealth kind of works if you count the 4 or was it 6 seconds then go the other way . or sit behide a gen which sometimes doesn't help. show one survivor.

    nerf to agitation mixed with iron grasp.
    1. getting a blind is rare like you have a better chance of getting moried before you get a the killer blinded with a flashlight.
    2. the chances of the survivor going is down is high as the chase goes on. with the new nerfs chases will be shorter.
    3. there is a very low chance of this happening because killers pretty much pick you up as your get downed unless your a pallet and the chances of someone being there is low to get you off
    4. same as number 3 someone has to be there to get you off ... and that might be friend but its very low chance.
    5. but as for that chance there is still some kind of vacume that pulled the killer in as hes hooking someone preventing you from getting off someone times. but killers do mess up sometimes.

    Mori isn't scary its just lame for game play when you trying to just play and them you see a mori and then its like oh great well lets try to stealth this game but you get found hooked and then the killer stays pretty close just to kill you and waste your time all together . we are getting our Brand new part nerfed lets see balance on the other side.

    1. Do we play the same game?
    2. Yes after the nerfs a survivor might not be able to loop for 5 gens anymore, but we will see how the changes will work out
    3. happens quite often in swf
    4. again swf
    5. yes please get rid of hook vacuum and instead allow the killer to hook from all angles, just like survivrs can unhook from all angles

    Oh and a final note, if a side is stronger than the other one, then balance is achieved by changing this imbalance, not by nerfing both sides

    1. yes
    2. wouldn't you getting looped for 5 gens really the killers problem, what happens if you get looped still for 5 gens with the nerf wouldn't that be your problem.
    3. not all SWF are the same
    4. not all SWF can save
    5. ok looooook if you really look at it he gets pulled in to the hook i have seen it with my eyes hooking from ether size is fine but not pullled to it

    so nerf batting survivors will balance killers wow i like that math problem Nerf survivor = balance killers wow guys we can stop balancing this nerf will fix it all

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    leave bbq alone, its sick

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    noed too

  • Tsulan
    Tsulan Member Posts: 15,095

    @Tsulan said:

    @m3dicookie said:

    Dear Dev's

    ...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.

    Perks (that i feel don't help the game of Cat And mouse )
    BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.

    Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
    i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.

    Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess

    MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.

    KYF Needs to be fixed really does nothing really works that well.

    Is it really so hard to hide behind a gen or in heartbeat range that you abolish BBQ and prefer to get camped?

    if you have a brain which i'm hoping you do i'm not asking to remove it make it one random survivor thats it ,, oh and whispers is a thing too which hiding in heartbeat range becomes useless, not all the time there is a gen in sight

    Do you even know how whispers works?
     You can hide. The killer only knows that you are in that area. Which is kinda big. 

    I really think the devs should remove BBQ for a month. Just to show people like you, how the game would be without it. Forum would be full of "######### camper" threads.
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @m3dicookie said:

    @Tsulan said:

    @m3dicookie said:

    Dear Dev's

    ...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.

    Perks (that i feel don't help the game of Cat And mouse )
    BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.

    Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
    i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.

    Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess

    MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.

    KYF Needs to be fixed really does nothing really works that well.

    Is it really so hard to hide behind a gen or in heartbeat range that you abolish BBQ and prefer to get camped?

    if you have a brain which i'm hoping you do i'm not asking to remove it make it one random survivor thats it ,, oh and whispers is a thing too which hiding in heartbeat range becomes useless, not all the time there is a gen in sight

    You do know that wispers counts the hooked survivor as well rightttttt? Making it 100% useless when some one gets hooked.

  • Timebomb0800
    Timebomb0800 Member Posts: 80

    Mori's aren't that common in the bloodwebs, and the ones that are are only the yellow one. They are also basically the only thing that actually makes killers...."killers". They're fun to use, and allow for the whole hooking survivors to be changed up a bit. Even when playing survivor, I'm never annoyed if I get mori'd, sometimes it's actually refreshing tbh. I get sick of mashing space bar to struggle anyway xD.

    NOED, while yes it can be annoying to verse at times, most maps are usually quit easy to find all the totems, with th exceptions of perhaps the game and the backwater swamp maps, but the rest, not too hard, a lot of survivors just ignore them however and then complain about being noed. The other thing is, most of the time I ever see noed coem into effect is when killers are getting wrecked (myself included), so theres usually 3 or 4 survivors left if noed is active, so it kinda helps oput the killer if they've had a bad game, and if you do get sacrificed after NOED activates and there's still 3-4 of u left, you've normally pipped up anyway so it's not really a big issue.

  • Master
    Master Member Posts: 10,200

    @m3dicookie said:

    @Master said:

    @m3dicookie said:

    @Peasant said:
    m3dicookie said:

    @ShesArebel88 said:

    I can agree with the first half of your rant... The second half, not so much...

    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.

    (BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )

    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.

    (i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .

    Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.

    Just saying there's more to consider before claiming there is a flaw in something.

    Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws. 
    1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.
    2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder. 
    3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.

    Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match. 

    Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
    1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.
    2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.
    3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks. 
    4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.
    5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.

    BBQ oh stop crying you can counter it .... this to stop camping it doesn't stop crap it helps but killers will camp with BBQ too. i like the blood points given but showing the rest of the survivors make the game kind of stupid to play because he sees all of them and picks one and stealth kind of works if you count the 4 or was it 6 seconds then go the other way . or sit behide a gen which sometimes doesn't help. show one survivor.

    nerf to agitation mixed with iron grasp.
    1. getting a blind is rare like you have a better chance of getting moried before you get a the killer blinded with a flashlight.
    2. the chances of the survivor going is down is high as the chase goes on. with the new nerfs chases will be shorter.
    3. there is a very low chance of this happening because killers pretty much pick you up as your get downed unless your a pallet and the chances of someone being there is low to get you off
    4. same as number 3 someone has to be there to get you off ... and that might be friend but its very low chance.
    5. but as for that chance there is still some kind of vacume that pulled the killer in as hes hooking someone preventing you from getting off someone times. but killers do mess up sometimes.

    Mori isn't scary its just lame for game play when you trying to just play and them you see a mori and then its like oh great well lets try to stealth this game but you get found hooked and then the killer stays pretty close just to kill you and waste your time all together . we are getting our Brand new part nerfed lets see balance on the other side.

    1. Do we play the same game?
    2. Yes after the nerfs a survivor might not be able to loop for 5 gens anymore, but we will see how the changes will work out
    3. happens quite often in swf
    4. again swf
    5. yes please get rid of hook vacuum and instead allow the killer to hook from all angles, just like survivrs can unhook from all angles

    Oh and a final note, if a side is stronger than the other one, then balance is achieved by changing this imbalance, not by nerfing both sides

    1. yes
    2. wouldn't you getting looped for 5 gens really the killers problem, what happens if you get looped still for 5 gens with the nerf wouldn't that be your problem.
    3. not all SWF are the same
    4. not all SWF can save
    5. ok looooook if you really look at it he gets pulled in to the hook i have seen it with my eyes hooking from ether size is fine but not pullled to it

    so nerf batting survivors will balance killers wow i like that math problem Nerf survivor = balance killers wow guys we can stop balancing this nerf will fix it all

    Sure not all SWF know how to play, but the game must be balanced aroudn players who who know how to play...... i.e. if you put a 2k hour against 4 man SWF all with 2k hours and they all tryhard ont he same lvl, then there should be a balance

    1. not sure what you mean, but just get rid of that sliding and instead allow to hook frmo all angles
  • BillyIII
    BillyIII Member Posts: 365
    edited July 2018

    @Tsulan said:
    I really think the devs should remove BBQ for a month. Just to show people like you, how the game would be without it. Forum would be full of "[BAD WORD] camper" threads.

    > implying it's not already

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @Peasant said:
    m3dicookie said:

    @ShesArebel88 said:

    I can agree with the first half of your rant... The second half, not so much...

    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.

    (BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )

    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.

    (i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .

    Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.

    Just saying there's more to consider before claiming there is a flaw in something.

    Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws. 
    1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.
    2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder. 
    3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.

    Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match. 

    Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
    1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.
    2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.
    3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks. 
    4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.
    5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.

    BBQ oh stop crying you can counter it .... this to stop camping it doesn't stop crap it helps but killers will camp with BBQ too. i like the blood points given but showing the rest of the survivors make the game kind of stupid to play because he sees all of them and picks one and stealth kind of works if you count the 4 or was it 6 seconds then go the other way . or sit behide a gen which sometimes doesn't help. show one survivor.

    nerf to agitation mixed with iron grasp.
    1. getting a blind is rare like you have a better chance of getting moried before you get a the killer blinded with a flashlight.
    2. the chances of the survivor going is down is high as the chase goes on. with the new nerfs chases will be shorter.
    3. there is a very low chance of this happening because killers pretty much pick you up as your get downed unless your a pallet and the chances of someone being there is low to get you off
    4. same as number 3 someone has to be there to get you off ... and that might be friend but its very low chance.
    5. but as for that chance there is still some kind of vacume that pulled the killer in as hes hooking someone preventing you from getting off someone times. but killers do mess up sometimes.

    Mori isn't scary its just lame for game play when you trying to just play and them you see a mori and then its like oh great well lets try to stealth this game but you get found hooked and then the killer stays pretty close just to kill you and waste your time all together . we are getting our Brand new part nerfed lets see balance on the other side.

    Killer is really underpowered, most people who play a lot knows this. Balance? Both sides don't need a nerf. Game isn't supposed to be balanced, killers are supposed to be op. No one survivor is supposed to stand a chance against one killer. Wouldn't be asymetrical if the weak many can handle a powerful one by theirselves. Due to the current mechanics of the game, this can happen. Bnps are broken, games already end in less than 6 minutes against decent teans, a chase unless you're nurse or clown lasts up to two minutes with competent survivors. Or two gens at least per catch. The results of a killer are sometimes limited due to the mechanics rather than the skill of the player.
  • Grimzy
    Grimzy Member Posts: 219

    BBQ is easily counterable, the only time it lets say "sucks" is the first time it activates where you realize the killer has it equipped. Once you notice its much easier.

    The only thing i personally and my friends would change is the No one escapes death perk. I would not nerf it directly but:
    I believe when a killer has the ability to instant down you he should not be able to equip the no one escapes death perk, like for example the hillbillie.

  • Tsulan
    Tsulan Member Posts: 15,095

    @m3dicookie said:

    @Tsulan said:

    @m3dicookie said:

    Dear Dev's

    ...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.

    Perks (that i feel don't help the game of Cat And mouse )
    BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.

    Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
    i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.

    Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess

    MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.

    KYF Needs to be fixed really does nothing really works that well.

    Is it really so hard to hide behind a gen or in heartbeat range that you abolish BBQ and prefer to get camped?

    if you have a brain which i'm hoping you do i'm not asking to remove it make it one random survivor thats it ,, oh and whispers is a thing too which hiding in heartbeat range becomes useless, not all the time there is a gen in sight

    You do know that wispers counts the hooked survivor as well rightttttt? Making it 100% useless when some one gets hooked.

    He probably thinks whispers works like a permanent wallhack, once a survivor is in terror radius range.
  • m3dicookie
    m3dicookie Member Posts: 74

    @Tsulan said:
    pauloandrade22 said:

    @m3dicookie said:

    @Tsulan said:

    @m3dicookie said:

    Dear Dev's

    ...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.

    Perks (that i feel don't help the game of Cat And mouse )

    BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.

    Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .

    i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.

    Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess

    MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.

    KYF Needs to be fixed really does nothing really works that well.

    Is it really so hard to hide behind a gen or in heartbeat range that you abolish BBQ and prefer to get camped?

    if you have a brain which i'm hoping you do i'm not asking to remove it make it one random survivor thats it ,, oh and whispers is a thing too which hiding in heartbeat range becomes useless, not all the time there is a gen in sight

    You do know that wispers counts the hooked survivor as well rightttttt? Making it 100% useless when some one gets hooked.

    He probably thinks whispers works like a permanent wallhack, once a survivor is in terror radius range.

    XD no but how bad the ez anti cheat is wallhack do happen more now .

  • m3dicookie
    m3dicookie Member Posts: 74

    @Dabrownman1812 said:
    m3dicookie said:

    @Peasant said:

    m3dicookie said:

    @ShesArebel88 said:
    
    I can agree with the first half of your rant... The second half, not so much...
    
    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.
    
    
    
    (BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )
    
    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.
    
    
    
    (i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .
    
    Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.
    
    Just saying there's more to consider before claiming there is a flaw in something.
    
    
    
    
    
    Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws. 
    

    1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.

    2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder. 

    3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.

    Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match. 
    
    Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
    

    1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.

    2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.

    3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks. 

    4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.

    5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.

    BBQ oh stop crying you can counter it .... this to stop camping it doesn't stop crap it helps but killers will camp with BBQ too. i like the blood points given but showing the rest of the survivors make the game kind of stupid to play because he sees all of them and picks one and stealth kind of works if you count the 4 or was it 6 seconds then go the other way . or sit behide a gen which sometimes doesn't help. show one survivor.

    nerf to agitation mixed with iron grasp.

    1. getting a blind is rare like you have a better chance of getting moried before you get a the killer blinded with a flashlight.

    2. the chances of the survivor going is down is high as the chase goes on. with the new nerfs chases will be shorter.

    3. there is a very low chance of this happening because killers pretty much pick you up as your get downed unless your a pallet and the chances of someone being there is low to get you off

    4. same as number 3 someone has to be there to get you off ... and that might be friend but its very low chance.

    5. but as for that chance there is still some kind of vacume that pulled the killer in as hes hooking someone preventing you from getting off someone times. but killers do mess up sometimes.

      Mori isn't scary its just lame for game play when you trying to just play and them you see a mori and then its like oh great well lets try to stealth this game but you get found hooked and then the killer stays pretty close just to kill you and waste your time all together . we are getting our Brand new part nerfed lets see balance on the other side.

      Killer is really underpowered, most people who play a lot knows this. Balance? Both sides don't need a nerf. Game isn't supposed to be balanced, killers are supposed to be op. No one survivor is supposed to stand a chance against one killer. Wouldn't be asymetrical if the weak many can handle a powerful one by theirselves. Due to the current mechanics of the game, this can happen. Bnps are broken, games already end in less than 6 minutes against decent teans, a chase unless you're nurse or clown lasts up to two minutes with competent survivors. Or two gens at least per catch. The results of a killer are sometimes limited due to the mechanics rather than the skill of the player.

    bnp's are nerfed hard.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @Dabrownman1812 said:
    m3dicookie said:

    @Peasant said:

    m3dicookie said:

    @ShesArebel88 said:
    
    I can agree with the first half of your rant... The second half, not so much...
    
    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.
    
    
    
    (BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )
    
    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.
    
    
    
    (i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .
    
    Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.
    
    Just saying there's more to consider before claiming there is a flaw in something.
    
    
    
    
    
    Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws. 
    

    1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.

    2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder. 

    3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.

    Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match. 
    
    Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
    

    1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.

    2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.

    3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks. 

    4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.

    5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.

    BBQ oh stop crying you can counter it .... this to stop camping it doesn't stop crap it helps but killers will camp with BBQ too. i like the blood points given but showing the rest of the survivors make the game kind of stupid to play because he sees all of them and picks one and stealth kind of works if you count the 4 or was it 6 seconds then go the other way . or sit behide a gen which sometimes doesn't help. show one survivor.

    nerf to agitation mixed with iron grasp.

    1. getting a blind is rare like you have a better chance of getting moried before you get a the killer blinded with a flashlight.

    2. the chances of the survivor going is down is high as the chase goes on. with the new nerfs chases will be shorter.

    3. there is a very low chance of this happening because killers pretty much pick you up as your get downed unless your a pallet and the chances of someone being there is low to get you off

    4. same as number 3 someone has to be there to get you off ... and that might be friend but its very low chance.

    5. but as for that chance there is still some kind of vacume that pulled the killer in as hes hooking someone preventing you from getting off someone times. but killers do mess up sometimes.

      Mori isn't scary its just lame for game play when you trying to just play and them you see a mori and then its like oh great well lets try to stealth this game but you get found hooked and then the killer stays pretty close just to kill you and waste your time all together . we are getting our Brand new part nerfed lets see balance on the other side.

      Killer is really underpowered, most people who play a lot knows this. Balance? Both sides don't need a nerf. Game isn't supposed to be balanced, killers are supposed to be op. No one survivor is supposed to stand a chance against one killer. Wouldn't be asymetrical if the weak many can handle a powerful one by theirselves. Due to the current mechanics of the game, this can happen. Bnps are broken, games already end in less than 6 minutes against decent teans, a chase unless you're nurse or clown lasts up to two minutes with competent survivors. Or two gens at least per catch. The results of a killer are sometimes limited due to the mechanics rather than the skill of the player.

    bnp's are nerfed hard.

    Yes i know, finally. That waa today and in talks for couple weeks. I was talking in the current patch and meta. Bnps needed the nerf. Survivors have more guarantees in their kits than killers, not saying either should have gurantees you know?
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @Dabrownman1812 said:
    m3dicookie said:

    @Peasant said:

    m3dicookie said:

    @ShesArebel88 said:
    
    I can agree with the first half of your rant... The second half, not so much...
    
    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.
    
    
    
    (BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )
    
    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.
    
    
    
    (i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .
    
    Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.
    
    Just saying there's more to consider before claiming there is a flaw in something.
    
    
    
    
    
    Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws. 
    

    1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.

    2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder. 

    3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.

    Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match. 
    
    Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
    

    1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.

    2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.

    3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks. 

    4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.

    5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.

    BBQ oh stop crying you can counter it .... this to stop camping it doesn't stop crap it helps but killers will camp with BBQ too. i like the blood points given but showing the rest of the survivors make the game kind of stupid to play because he sees all of them and picks one and stealth kind of works if you count the 4 or was it 6 seconds then go the other way . or sit behide a gen which sometimes doesn't help. show one survivor.

    nerf to agitation mixed with iron grasp.

    1. getting a blind is rare like you have a better chance of getting moried before you get a the killer blinded with a flashlight.

    2. the chances of the survivor going is down is high as the chase goes on. with the new nerfs chases will be shorter.

    3. there is a very low chance of this happening because killers pretty much pick you up as your get downed unless your a pallet and the chances of someone being there is low to get you off

    4. same as number 3 someone has to be there to get you off ... and that might be friend but its very low chance.

    5. but as for that chance there is still some kind of vacume that pulled the killer in as hes hooking someone preventing you from getting off someone times. but killers do mess up sometimes.

      Mori isn't scary its just lame for game play when you trying to just play and them you see a mori and then its like oh great well lets try to stealth this game but you get found hooked and then the killer stays pretty close just to kill you and waste your time all together . we are getting our Brand new part nerfed lets see balance on the other side.

      Killer is really underpowered, most people who play a lot knows this. Balance? Both sides don't need a nerf. Game isn't supposed to be balanced, killers are supposed to be op. No one survivor is supposed to stand a chance against one killer. Wouldn't be asymetrical if the weak many can handle a powerful one by theirselves. Due to the current mechanics of the game, this can happen. Bnps are broken, games already end in less than 6 minutes against decent teans, a chase unless you're nurse or clown lasts up to two minutes with competent survivors. Or two gens at least per catch. The results of a killer are sometimes limited due to the mechanics rather than the skill of the player.

    bnp's are nerfed hard.

    Yes i know, finally. That waa today and in talks for couple weeks. I was talking in the current patch and meta. Bnps needed the nerf. Survivors have more guarantees in their kits than killers, not saying either should have gurantees you know?
    Was today
  • m3dicookie
    m3dicookie Member Posts: 74
    edited July 2018
  • Master
    Master Member Posts: 10,200

    As the name of the clip states, its just natural lagg, not lagg switching