Fnaf Chapter
So i've updated my ideas for this Chapter, and added some new perks and ideas. Tell me what you think!
Five Nights Chapter:
Killer: Springtrap
Weapon- Animatronic Claws
Base Terror Radius- 30 meters
Killer outfits: Different animatronics (Ennard, Foxy, etc.)
Killer Perks:
Exotic Butters- You followed your victims home. Every Minute, you can see your obsession through walls for 6/7/8 seconds.
0% Power- After all 5 generators are repaired, doors and hatches cannot be used for 110 seconds.
Jumpscare- Your Terror Radius changes to 13 after hooking each survivor at least once.
Ability:
Twisted Shell-
Spawn up to 3 empty animatronic suits, hich look normal to people who haven't been hooked yet. If a survivor has been hooked, standing in the place of the empty suit is a copy of Springtrap (Called Copytraps ingame). After a survivor comes within 10 meters of a copytrap, the survivors location is pinged to Springtrap for 10 seconds, and copytrap will disappear. Nothing happens when coming within 10 meters of an empty suit, and they can be destroyed by survivors for 250 bloodpoints.
Mori: Springtrap places a springlock helmet on the survivor, which snaps due to the shaking fear of the survivor, crushing their head.
Survivor: Charlie 'Charlotte' Emily (Fnaf Books Series)
Charlie Perks:
-Ballora's Song: you dance beautifully out of sight. You gain a 5% speed boost for 9/10/11 seconds after being unhooked by a teammate.
-Music Box: You keep your friend's souls safe. Any perks that let the killer see survivors through walls (except nurses calling) only affect survivors using this perk.
-Four Closets: Charlie was another animatronic the whole time. Every 2 minutes, you can see the killera aura for 3/4/5 seconds.
-Double A's: Every survivor that didn't bring an item to the match spawns with a flashlight.
Map: Freddy Fazbear's Pizzaria (Fnaf 2)
NEW! -vent systems that link rooms. Only crouching survivors can fit. There will be no hidden rooms that killers can't enter, just linking main rooms. (4 shafts, 6 entrances)
-Pallets (6 upstairs, 3 in basement area)
-Generators (5 upstairs, 5 in basment area)
-Doors (1 Backstage, 1 Party Area)
Tell me what you think in the comments!
Comments
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I feel as if his main ability is a much weaker version of the hags or trapper. That could definitely need to be reworked. Also, his 0 % power perk is ridiculously overpowered. Other than that, I feel as if it is a decent idea. What if his ability was that he could go inside lockers, and then immediately teleport to any locker no matter where it is on the map. And when going inside these lockers like a map shows up showing all of the lockers, and he can select them like cameras in FNAF. If a survivor is near a locker or is in one, he gets an alert on his visor, and he can find a locker and teleport them to jump scare them and instantly kill the,.
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Okay yeah i see what you mean, what if 0% power was 45 seconds instead? And the locker idea isnt too bad actually
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I extremely love the 0% perk, but I think 30-45 seconds would be fair.
For his ability, maybe he can leave small springtrap dolls around (every 20 seconds he builds up a charge, max 3 charges). The dolls activate if someone performs an action like fixing a generator, hiding, or healing for longer than 5 seconds around them, exposing the survivors to springtrap for 5 seconds.
Not sure how much balancing it needs after that. Maybe springtrap gets a speed boost, maybe the survivors hear heartbeats as those he is near by or maybe they dont hear them at all until they leave the area
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Thanks for your feedback 😀 i do agree i made some weird choices for him, but im gkad people have been helping me even it out... Im glad you liked my ideas :)
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springes ability should every time he hit a survivor he can run for a few seconds/the survivors perk I am the amitronic instead of 2 minutes it should be every gen that got finished
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