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Killer: The Giant Baby

The Giant Baby - Literally a giant baby. Super scary!

It hits you with a giant rattle. Its terror radius sound is of a baby crying.


Special Power: vTech Toys of Annoyance. The baby can drop small electronic toys which mimic the killers terror radius. Upon dropping the toy, it will move in a single direction until it hits an obstacle, at which point it will bouncing off in a random direction. The toys emit a terror radius in an effort to trick survivors into running away, and into the killer's grasp. Add-ons would allow for more than one toy to be sent out, increase the terror radius of the toys, and add to the duration the toy (battery!) stays active.


Perks:

Colic: Causes all exhaustible perks to trigger upon entering the giant baby's terror radius. Barring the player doesn't trigger conditions that would cause them to be exhausted again, the perks will regenerate their exhaustion while in the radius. This effect has a cool down.

Undeniable Cuteness: When looking in the direction of the killer, within the killer's terror radius, movement speed is slowed. (It would make looping harder since survivors couldn't look back at the killer all the time)

Don't Wake The Baby: Missing a skill check while repairing the generator wakes the baby and it can do a (super creepy even in real life!) bear crawl for a period of time. The bear crawl drops the profile of the killer (but not the killers view) so he is more easily hidden behind obstacles and greatly increases movement speed. Missed skill checks also cause more damage to the generator. (I like this because it makes missing skill checks more punishing, and helps the baby apply more map pressure)

Comments

  • TrainGoat
    TrainGoat Member Posts: 6

    I think we need to work on the dont wake the baby perk, cause if it's a perk it can be taught to other killers, and idk how I can handle seeing the shape bear crawl up stairs.

    Otherwise this seems workable

  • MisterCremaster
    MisterCremaster Member Posts: 614

    Yeah that perk isn't super viable. What I would like is a perk that helps apply map pressure for killers that aren't super mobile. They only problem with that idea is, of course, it helps the already mobile killers just as much and we wouldn't necessarily see the other killers get more play.

    I really like the special power (fake terror radius) and the perk that makes looking at the killer prohibitive.