About bloodlust and thrill of the hunt ...
... Why we lose it when we break pallete? I mean i know survivors have to have something to delay the killer ... But why we lose the bonus when we destroy it? No wonder the looping is so powerful. If pallete stun you, sure, its your bad, you lose bloodlust, but no matter if you dodge hit, and destroy it, you still lose it, which feel like nonsense to me personaly.
And for thrill of the hunt, why we even have a perk which SHOULD enable us to protect our totems, is a HEX totem, kinda defeats the puporse correct? Especialy when both of the totems can be across the match?
Just asking two questions which i feel are unfair overall.
Comments
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Because if we had it by default to get a notification when someone is breaking your Ruin, than the perk would be UBER meta, and you'd never see it not being used... I mean you still do see it mostly, but if that was in base-kit than you'd never see it not being used...
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I dont want it basic, but i would love to have perk which is not based on those perks which it suppose to protect.
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That'd still make it too OP if it wasn't a hex totem. The reason it IS a hex totem is to keep people that want the game to be as unfun as possible to persist as long as it can...
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How about making it on token use which recharge? That could work? One token per perk level.
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Wouldn't that make it niche because they can just tap the ruin and waste all of your tokens? Even if it has a cooldown, they'd still do that...
The perk in-general is just something that monitors a hex, its not something to really crutch on or anything, nor is it a good perk tbh... I wouldn't even use it, I don't know anyone that uses Hex: Thrill of the Hunt at Red Ranks casually...
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And thats the problem the perk is useless. I would like to rework it and make it useful, because as you said thats the thing, nobody uses hexes in reds because it is too much of an RNG and most of hiding spots sucks and are mostly near generators.
NOED, Ruin, TotH are all useless because they can get destroyed pretty easily ...
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