http://dbd.game/killswitch
Feel bad about devs’ priority.
Gen rush. The most nasty problem of DbD. No fun for Killers, no fun also for Survivors bcs of bad game design, namely:
- Huge and (or) unbalanced maps
- Unviable Killers
- SWF
- No useful secondary objectives
Huge and (or) unbalanced maps
Its very very hard to apply and more and more hard to keep pressure if the map is HUGE (both of Red Forest, Fractured Cowshed, Blood Lodge, etc.) and has RIDICULOUS LOOPS (Grim Pantry, Window of Misery, Disturbed Ward, Rancid Abattoir, etc.), or it is complete trash (Haddonfield).
Unviable Killers
If you play Killer which is much more WEAK than Spirit\Nurse\Freddy\Hag\Billy - it also can be a reason why you got rekt. Spirit\Nurse\Freddy\Hag\Billy are very dangerous bcs they are fast, mobile, deadly, if you lose as them - its clearly your fault and the Survivors were stronger than you.
As Killers like Plague\Legion\GhostFace\Pig\Demo\Wraith\Myers\Huntress you also can win by knowing their specific tactics, but it will be noticeably harder, you need to hope on luck, Ruin spot is good and wish its not swf.
Trapper\Clown\Doctor\Bubba - they are imho too dependent on Ruin and luck, survivors will die only if the Ruin spot was too good or the survivors themself did a lot mistakes.
Some light buffs or changes for Plague\Legion\GhostFace\Pig\Demo\Wraith\Myers\Huntress and big buffs\changes or even reworks for Trapper/Clown/Doctor/Bubba - the game will change, it will be SO GREAT to see regularly all 17 killers instead of 5.
SWF
No need to explain - extreme organization, insane map control, their perks are often consistent, insta heals..
You can say again that not all swf groups play like that. I agree, but do you really want to say that since not all groups are like these, the problem can be ignored?
The only possible solve to this - add great and nice stuff to solo players (integrated Kindred!, status huds on survivors icons when someone is chased, etc) and than buff killers.
No Secondary Objectives
I mean REWARDING secondary objectives. Totems? Lol, cleansing totems for 1k BP and preventing NOED which Killer may don’t have?! Pfff. If the Killer doesn’t run NOED - cleansing totems is completely useless thing which doesn’t help you and your team to survive. The only great motivation to cleanse totems is the perk called “Inner Strength”, but why I have to use a perk to make cleansing totems and losing my time when my teammate is getting tunneled worthy?!
Sabotage.... no need to explain.
CONCLUSION
I don’t know why devs are so focused on DLC’s. This game has few but REALLY SERIOUS PROBLEMS and they are not gonna solve this quickly. Yeah, they do Buffs and Reworks for some Killers (Freddy is awesome), but comon, these changes for killers and maps go out too slowly AND NO CHANGES SO FAR TO OBJECTIVES, SWF AND SOLO PLAYERS.
Feels bad every time I imagine how the game itself could change if the dlc were in the background (1 dlc per year), and the unconditional priority would be the overall health of the game..
Comments
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Sounds like you shitting, the games actually balanced even without ruin you don't have to leave someone behind but there's a chance you might die and at the end of the game if you do all the objectives as killer you usually end up with a 2k or a 3k even if you felt like you were gen rushed
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"..if you lose as them - its clearly your fault.."
And you wanted them to buff the other killers? And survivors? Or we play only so you can have fun?
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Solo survivors could use some help, probably.
Buffing low tier killers is good for everyone. Fewer games against Nurse/Spirit at high ranks. I imagine balancing would be less of a headache too. Not only does this game change wildly depending on the skill of those playing it, it changes wildly based on what killer is present. It's difficult to imagine that Spirit and Clown are part of the same game.
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People play games to have fun and chill, even in dbd after a game you see question “Did you have fun?”. But gen rush when I play Clown is really unfun bcs I feel helpless as him vs GOOD survivors. Gen rush is ok when I play Spirit or Nurse, but not when I play Trapper or Bubba bcs Trapper and Bubba very often can only hope Ruin will stand long.
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Not only does this game change wildly depending on the skill of those playing it, it changes wildly based on what killer is present. It's difficult
By this statement you contradict your own self so it's basically your fault how start off locating survivor's and either stopping gen progression or slowing the game down
So have a low tier killer isn't the problem it's the players ability
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Getting gen rushed often is fail bcs Gatekeeper emblem is unbalanced. You can kill 2-3 people without camping or tunneling and get depipped (I am talking about Billy, Bubba, Myers)
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Just means your not applying enough pressure
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I don't care what you're talking about your just not being a great killer
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What's the contradiction, exactly? Something can be influenced by more than one factor at once. A good player on a bad killer will probably do better than a bad player on a good killer, but not as well as a good player on a good killer.
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It is easy to use words on a monitor, show us with videos how this is done.
Stream yourself for 2 hours while you apply pressure with Clown to red ranks survivors.
I bet you won't.
Prove it or your point is not valid
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These word's
Not only does this game change wildly depending on the skill of those playing it, it changes wildly based on what killer is present. It's difficult
I'm not a streamer but I've seen someone with Clown do fine at red ranks plus he can stop loops expose with the right add ons and slow the game down completely
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Do You really mean that killers like Clown, Trapper, Bubba can be viable in right hands in red ranks?
Do you play Clown, Trapper, Bubba without Ruin and probably NOED in red ranks? I don’t play them bcs these killers are too dependent of perks.
As Spirit, Freddy, Wraith, Plague, Legion I can try different builds without getting frustrated, but as Clown I cannot do this.
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No I'm not saying that these killers aren't viable and could use something I just think you have a ######### way of explaining your point
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Not only does this game change wildly depending on the skill of those playing it, it changes wildly based on what killer is present. It's difficult
These word's or contradictory to your entire statement you said based on the reaction of the killer but on the other hand you say it's the killer's them selves either its player skill or the game fault
Post edited by Rizzo on0 -
So which is it are you not rank because the emblem or your not rank because how the game is designed obviously it's easy to blame something you don't have control over instead of taking responsibility for your own actions
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What’s wrong with my explaining?
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Someone needs a little “git gud” in their life.
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Emblems are badly designed, it knows everyone:
- Chaser is stupid, it counts double damage events as single, that’s why it can be too difficult to get Chaser as Bubba Billy Myers bcs of successful using their power
- Gatekeeper requires Ruin so much. It’s nearly impossible without hex to control all 7 gens even as high mobility killers. You can do it only if survivors did mistakes. I don’t think this emblem is ok.
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We'll you make the entire thing about how the game's state should be, and then you turn it until a person attack against the dev's about there only concerns are making DLC they have at least two devs come to the forum and talk to you and have a community manger who deals with complaints but it just seems like an attack instead of passive improvements
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Plus lot of killer's emblems are designed to reward you for actual gameplay not slugging one survivor then proxy camping them claiming your getting gen rushed
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Then I suggest you to try and see why these strategies are largely unviable, unless your skill level trumps the survivors skill level. This is often the case with top tier streamers like tofu.
But this doesn't mean the killer is viable, it means they are better players
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I am not a hateful one. I love Devs for their gift, for DbD which became my favorite game, but there are problems.
It is forum, I just suggested some thing and criticized Devs.
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I agree with most of the things in here. Honestly, devs should have buffed the weak killers instead of nerfing survivors over and over. Now, the best thing they could do is give solo survivors more info about their teammates and buff the weak killers.
What I also want to see is reworks for annoying things on both sides like insta heals, moris, prayer beads, iridescent head huntress etc. , more punishment for tunneling and camping without survivors needing to run a perk.
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The devs call it priorities ... We must wait, I made a thread saying "Generators must be the next priority"
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Gen rush is only a problem when vs bad killers and SWF with toolboxes, and brand new parts that are also efficient at looping. Toolboxes shouldn't even be a thing, nor should brand new parts in my opinion.
I urge you to play a ton of solo queue survivor right now during this BP event and let me know your escape ratio at red ranks 1-3 at minimum. If we balance this game around coordinated SWF beating ######### killers solo queue will continue to suffer.
If your losing with spirit, nurse, billy, with dying light and Ruin right now you aren't that good to begging with. I hit rank 1 on killer before I did on my survivor and I play my survivor it more, lol
Maybe I'm unlucky to run into all the spirits and nurses/ billy players, but solo queue can be a struggle and you have a very biased perspective if you aren't playing both at the same level. The toxic Gen rush SWF sweat teams happen, but not as much as people like to portray here on the forums.
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He said the devs nerf survivor's I'm literally the only nerfed survivor on psn
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Oh ok I kind of thought you were honestly let's keep it mechanical not personal like xboned who clearly insulted me as a person
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If you want to know what it's really like to feel helpless, play solo survivor. If the killer plays terrible and your teammates can't stand on their feet for ten seconds after being found and while not been seen can't do gens either, it's a shitshow and when your teammates are dead you count 1, 2, 3 and the hatch is closed, the gates are right next to each other, and despite being the best player in the match and carrying the entire game you get fed to the killer because killers need to 4k otherwise the game is unbalanced and poorly designed. There's absolutely nothing you could have done that game.
If you get stomped as a killer, there's still the chance that you get good enough one day to beat such a group because it's just up to you.
That's why I'm no longer playing survivor.
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- Huge and (or) unbalanced maps- pallets are being rerworked to offer more counterplay on maps, Devs are aware that large maps are an issue and have been making changes each patch. (Such as making Pale rose half the size, new map being indoors and having pallets that require skill and timing.)
- Unviable Killers
- Again, they have stated their intent many times, they seem to understand the "trinity of power" that killers have (map control, chase ending and tracking) and that map control is the most important of those. Look at killer design compared to 18 months ago. Killers are being looked at constantly and changes will happen. They have been on this path from the Trapper/Wraith rework.
- SWF
- Look at recent perks and you will see what they are trying to do. If you look at each new perk you can imagine the complaint that it was designed from. Same goes for survivors. Getting genrushed? Multple slowdown perks. More ways to stall out the game ad apply pressure, more ways for survivors to counter camping and tunneling.
- Its almost like giving you the tools to get better without drastically changing game mechanics.
- No useful secondary objectives
See above, survivors also now have a highly useful perk that encourages cleansing dull totems.
Thats the most genius thing these devs have done imo. I mean, can delay the game for killers by giving survivors something to do other than gens, can counter noed by encouraging survivors to cleanse dull totems, and can help survivors heal faster after healing nerfs.
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Honestly I feel that while you break everything down in way that makes sense, you over exaggerate.
One thing that I never see being brought up whenever someone brings up the topic of “gen rush” is the significant skill gap that exists.
Yes I am sure we’ve all experienced some type of “gen rush” at some point... but regardless, the fact that we don’t even bother to discuss how/what/when took place during the match almost makes me skeptical about how much the player actually did to warrant claiming that they got “gen rushed”.
Many have cried “gen rush” and posted videos to back their own ideas up, only to be met with criticism about said video pointing out legitimate mistakes that were made that essentially caused them to lose the match... and then it still doesn’t speak for that person’s own experience, which is the one that really counts.
Skill is important in this game and I’m not saying that even the most skilled won’t experience a match where survivors make it very known that they came prepared to do gens, but I do firmly believe that there are many players who still have yet to learn things that would help them outside of simply relying on perks/add ons... like how to properly apply map pressure, or when to slug, or how to loop shack etc etc.
Just my 2 cents.
Post edited by Johnny_XMan on0
