Tryomg to get off shoulder is a joke
I want a change to struggling free unless 3 people body block or unless you are r really lucky u will never get off killer shoulders. Too many hooks too close together . It ruins the point of the struggle being so pointless .and its a good mechanic the hope of freedom from hard struggling to pointless wasted effort . I've taken 2 miss swings 1 hot n killer still g pi t to hook in time . Without iron grasp should have to be quick cautious to not lose prey . Hitting could extend wiggle time or pause their ability to struggle but currently it is next to pointless. Or survivors near slow wiggle progress
Comments
-
You're not supposed to be able to break free with any amount of regularity. The main reason wiggling exists is so that the Killer can't just throw you in the basement every time.
42 -
Lol, can you imagine if every down led to a basement hook? As you said, struggling is most definitely useful.
Post edited by Kabu on8 -
The point of it is to make the trip to basement risky, and 16 seconds is more than reasonable considering the various perks survivor have at their utility. If the survivors do take hits, it leaves that survivor in a vulnerable status. There's no wasted effort; just missed opportunities.
It ruins the point of the struggle being so pointless. and its a good mechanic the hope of freedom from hard struggling to pointless wasted effort .
Not to mention, getting to hooks is relatively easy from my experience, and if a survivor got off my shoulder, it's my fault. By no means should hitting a survivor extend the wiggle time or pause it, since that's a perk already. If you feel like you're having issues with body-blocking, I suggest running Mad-Grit. It seems like it will solve most of your problems, based on my interpretation of what you said.
1 -
As said it's not so wiggling free is something common, but to make sure the killer can't be too selective with their hooks. Imagine if the killer could take you basement or hook you in the middle of their 3gen or something every time they downed you no matter where you went down.
0 -
Everything that needs to be said in this thread has pretty much been said. I'll echo it one more time anyway. If you get knocked down and the killer picks you up, you aren't supposed to wiggle free. You got caught. End of story.
The only reason the wiggle meter even exists is to prevent abusive situations on the killers part. Dragging every dying survivor to the basement or just trolling a player and carrying them around forever until the end game collapse. That kind of thing.
If you want to wiggle free from the killers grasp then you need to earn it. You can earn it by breaking all the nearby hooks with a tool box and/or saboteur perk or making sure you get knocked down a fair walk from a hook and having a team mate or two body block for you. Outside of those types of situations, you should get hooked when knocked down.
5 -
I think a good way to combat this would be a new survivor perk. I'm thinking something like "Rowdy". It's literally the exact opposite of Iron Grasp.
0 -
Wat
0 -
I think it’s fine as is to be honest. You’re not meant to break free of the Killer’s grasp that frequently, especially without any body blocking or anything involved.
0 -
While I agree regularly getting off should not exist 2 body blocks and wiggling fast as possible cant get you off is kinda sad. I know without body blocking you should not ever really get off but why even with blocking and a broken hook can he still effortlessly get me on a hook . Survivors cant get off shoulder short of a 3 man body block and hook not being close even than sometimes not enough
0 -
My point is there is not a single place most maps have not close to 2-4 hooks . Look at laurie's map almost in basement range always .
0 -
We already got a perk for this, it's called "Boil Over." It's a garbage tier perk, tough, but it's what we got. Perk that is the opposite of Iron Grasp would be welcome, but would probably be OP in conjunction with other escape perks like Flip Flop Tenacity and boil over.
0 -
Hook spawns were adjusted some time back because killers were complaining that survivors escaped too often. This happened after a buff that spaced hooks a little further apart, as I recall. Most Maps now are dotted with hooks which makes sabotage and doing wiggle builds useless. That's why perks like Saboteur, Flip Flop and Boil Over are trash tier.
0 -
Bruh, are you really complaining about wiggling? You want to wiggle off 90% of the time? Wiggling isnt pointless but wiggling isnt meant to be guaranteed, wiggling is like attempting to kobe the hook. You're lucky if you can
0 -
This is a good example of bad feedback.
0 -
"Rowdy" sounds too...meh. Maybe they could call it "Boil Over" and give it to a cowgirl themed survivor...
0 -
Where do you get that ? I simply did a small chance of success not guaranteed no chance to get off even with 2 body blocks. I want a small 10% chance of may e if I try hard and team mate helps I can succeed. Not 0% short of everyone coming and getting hit . Huge difference where you got 90%chance to get off shoulder is beyond me
0 -
Um that does not effect wiggle timer just how much u move killer
0 -
I'm trying to tell you that wiggling isn't meant to be guaranteed and it's fine where it is. Stop complaining that you can't wiggle off even if people take hits, if you want to wiggle off then I suggest using Flip flop
0 -
Imagine the survivor got a 50% chance to get off your shoulder as killer. Just imagine.
0 -
*Slugging intensifies*
2 -
Ppl would end up running slug builds everygame if they couldnt hook survivors.
2 -
That doesnt effect timer just how much u move killer and to those people saying 50% I want a 5% not a negative 100 % chance even with body blocking u should be able to hook survivors 99 percent of the tie between as killer I can almost bring a survivor halfway across map n into basement seems silly just like a 1-2 second change would make a world of difference. Also why so angry towards someone for a simple opinion you guys are dramatizing btw I said 1-2 secs u guys say 90 or 50% chance that's crazy
0 -
Once I was so close to his ruin and he got me away from it, but he didnt hook me
0 -
I do anti carry/hook builds sometimes and it’s really fun. Even with perks, like someone said, you aren’t supposed to get off the shoulder all the time. Try these and see if you have more fun and see any differences.
1.) Decisive strike, Unbreakable, Boil Over, Flip-flop
2.) Saboteur, Unbreakable, Boil Over, Iron will (this works the most for me in making plays)
3.) Mix in perks like borrowed time, kindred, aftercare with the above.
0 -
I'm not being serious. Besides, you could already combine flip-flop and unbreakable to get a high chance of escaping the killer's grasp.
0 -
Yeah. Lol.
0 -
I just want it to not allow the killer to hook me if my bar is full. It can be on 99.8% and it vacuums you to the hook to be hooked quickly. Get rid of the vacuum and give me my rare wiggle free satisfaction.
I wouldn't mind Survivors wiggling free more often if in return the stuns were far shorter.
0 -
Plus taps crawl fast perk u can disappear heal up get up or when he grabs u already be almost done wiggling
0 -
This is what I'm talking about that 1 second could mean a huge difference to the rare chance of getting free and even .5 second less stun I just think the abundance of hooks has taken that try hard u night get off feeling away
0 -
Yeah. I think combining Flip-Flop, Tenacity, Unbreakable, and Boil Over/D-Strike would be a very good combo.
0 -
The sole point of it is to make trips to the basement tricky, or longer hook trips more punishable. With decent decision making, that shouldn’t be an issue.
0