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New offering [Key nerf]
Comments
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If you see a key in the lobby, run Franklin's, green Mori and kill the survivor, focus/tunnel the offending survivor as punishment, or deal with it because they can't use it until they complete 5 gens if you haven't managed to kill any of them.
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That doesn't stop anyone else from using the Key.
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But you punished the survivor who brought it. Teach them.
Also, again, if you have 4 survivors who used hatch, they did 5 gens on you anyway without be sacrificed, so you lost even without key. If you had 3 survivors hatch, you probably tunneled one of them and deserved it.
I don't remember the last time I saw a non SWF 3man escape more than 2 people from hatch, and I normally already hooked them twice each so I will still pip.
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That doesn't make the Key less of an issue.
Also, the issue is not 4 Survivors using the Hatch. It's 3 using it when there's one gen left or 2 using it when there are two left.
"If you had 3 survivors hatch, you probably tunneled one of them and deserved it."
You base this on absolutely nothing.
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Bringing a key is the same as bringing a mori as they make the game quick, so mori should be removed too? :)
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I'm all for nerfing Moris as well.
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So what do we reckon of the idea?
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An iridescent offering to block keys from working on the hatch (or hell, maybe even stop the hatch from spawning) and an iridescent offering to block personal moris (IE, the surv with the offering is safe)
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Stopping the hatch is more overpowered then blocking keys access because survivors can still escape if they find the hatch first but if there isn't a hatch at all that is quite unfair, but it is just an offering so maybe?
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