The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
New killer perk idea (plz leave feedback)
Comments
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Not a bad idea with Hexes.
Should change the name tho.
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It should be 80/100/120 cause thats way to long. 5 minutes of ruin? That's not fair, but having ruin untouched for 2 minutes is better just like not being gen rushed for 2 minutes is good.
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its only 4 minutes of untouched ruin. If its implemented the same way plagues corrupt intervention is the entity would literally be giving away the location of the totems across the map
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4 minutes is still a really big number. If corrupt intervention lasted that long at least 1 person would have died by then
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then 60/120/180 would be more balanced. since hex perks on average only last about 60 seconds or less after a match begins
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A better name for this perk would be Foul Magicks.
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Ooo I like that
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