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Spirit needs a nerf!
Comments
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Spirit is strong and I think she needs some nerfs yes, but average spirits will not always kill you. At rank 5/4 for example, I had a few spirits who phased to me, only to reappear and swing the other direction. Then you have players who try to mindgame her phase 3 seconds after she phased, making it obvious that she cannot phase. Then you have this perk called spinechill. Prayer beads? Strong, but easier to counter with spinechill. Walk out of her FOV and see that spine chill is activated, you know she's phasing (Given you're in a chase/TR where you could not hear it). It works against other killers too like pig and gf, so don't give me the argument that you won't equip it for this one specific killer as it works against others too. By the way, I'm a survivor main.
I'd either remove her scratch marks and make mother-daughter ring able to see scratchmarks, or remove her collision while spirit walking to balance her a bit more though.
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Yes she is, but no one will ever admit it.
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Yes, you can mindgame a good spirit maybe once or twice but it usually doesn't matter. They can easily catch up to you with their high speed when they stop phasing.
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Zubat at least plays Spirit ? I think I saw him play her once. He plays mostly Huntress ...
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They are defending it because they are biased killer mains who want tools to destroy 4 man SWF on comms. It's really that simple. They tell everyone to git gud all the while playing the easiest killers in the game.
These killers require a learning curve but so does cooking a dam egg. Sad part about it is there is actually people in the world who can't cook basic #########, but it doesn't make the process hard.
They play spirit because they find the other killers hard to play, it's that simple. They want their best choice to win not nerfed because they want to keep their crutch.
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She also isn't really fun to go against. Counterplay is very difficult because you get no feedback if it works or doesn't until it's too late. It is also impossible to escape her if you're injured and without iron will.
She could use a few tweaks imo. She isn't terribly difficult to play and yields very good results from little input.
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start using escape perks and you’ll counter spirit hard.
SB, Q&Q, dance with me, iron will to name a few. IRON WILL is the ultimate counter
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110% isn't high speed.
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Copied from another thread, this is how to counterplay Spirit in detail.
First off understand that this is in regards to basekit Spirit. I know for a fact that addons can make her a busted, particularly prayer beads but not exclusively.
When facing Spirit:
If you are heathy/have iron will the counterplay is Window Jukes, Pallet Jukes, Scratch mark manipulation and generally unpredictable movement. WIth the later 2 being relatively unreliable in most cases.
If you are injured then Scrathmark manipulation and just trying to aimlessly gitter your movement is futile since she can determine your exactl location once she is close enough.
That means the key to facing a Spirit boils down to:
A - Put her in a situation where she must predict where you will go.
B - Be unpredictable so she predicts you incorrectly.
The first step usually requires a window or pallet. If you are in a dead zone where the pallets are broken and there aren't any windows then you will very likely take a hit, period. You are in a deadzone, what did you expect. A leatherface could get you there too no problem with no addons.
Luckily 90% of the time there will be a window or pallet nearby you can work with even if the loop isn't particularly strong.
From there you go to it. If she's still going for you then you can obviously just run it like normal, however most of the time she will start phasing if there is any real distance to begin with. Once she's phasing you have a mindgame situation. The mindgame is NOT about where you are, she knows you are infront of the window. The mindgame is about where you WILL be.
For example if you fast vault the window she needs to have already been going around, otherwise you have time to vault back if she tries to go around late. For example you could fast vault there and then slow vault back. Or my personal favorite is to fast vault the window and then walk around a wall. I'd have done a slow vault back earlier so they assume I'm doing that again and just hit the window with me being completely out of sight.
This goes double for most pallets since you can fast vault back much quicker compared to windows.
If you suspect she's faking a phase then you should keep running. By the time she starts phasing you will have enough distance to reach the next loop and continue the process.
As for how you are supposed to determine what action she is doing in the first place remember this: Humans are never perfectly random.
The first attack may be implausible to predict and so may the second, but the more time she attempts a mindgame the more data you get. This data isn't anything mechanical like the red stain or anything, but rather it is about what kinds of plays that specific Spirit attempts. Using that as your basis you can predict which play she will make next and act accordingly. The more attempts she makes the more data you have and the more accurate your predictions can become.
The Spirit is doing the exact same thing of course since she is predicting you every time she phases at a window/pallet loop even if she doesn't think of it like that. So another way to determine the Spirit's next move is to counter the counter to whatever it is you have been doing. This is the basis behind conditioning where you be predictable on purpose so you can deliberately break a pattern you set up when you really need to.
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sounds like you need to git gud.
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Yes. All Killers should be strong.
I have suggestions on how to alter the Killers I consider insufficiently strong to this effect.
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It was my post tho. But yes that's where I originally posted it
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In that case go for the throat
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There are many ways to mindgame her, especially if you are not injured already. No the maybe last viable killer in the game (i don't know if nurse will be screwed) needs no nerf.
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No, I'm talking about the slight speed boost she gets when she stops phasing.
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A bit sensitive are we? I didnt see any insult while you were conversing with the grootdude...
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Probably shouldn't take Lookahook's opinion into account really. I mean he does endorse griefing. :/
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She is balanced
You should, remember this is the best opinion, Git gud
OP and Annoying are not the same btw
Also I main GhostFace :D
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It literally took two posts for y'all to start insulting each other.
Hence why I no longer take this post seriously.
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Fair points, I don't find her scary at all, I wish I could get that from her as I love horror as a genre in general. I guess I just was hopeing she'd have more to her. Maybe I need to play her more and see what I can learn works that survivors do against me and notice if people truly play differently.
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Nah.
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Yea she is pretty brain dead to use especially when you use add-ons she becomes way stronger, part of the reason I don't use add-ons on any of my killers unless I go vs SWFs.
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Your games must be dreadfully dull. Let us know when you are recognized for being a l33t pro and make it to the e-leagues.
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Triggered much? I can taste the salt over the internet.
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If you were really as good as you claim you'd only use m1 to down a survivor but only after cycling through each survivor with an m1 attack while running no perks and refusing to use your power.
You wouldn't be bothering with these mediocre displays of skill. Powers are for noobs. Addons are for noobs. Perks are for noobs.
Get absurded. I'm bout this life.
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Seems like your salty for sure. If you dropping games with the likes of Gen grabber spirit on a regular basis you might as well uninstall. Or for the very least don't put in your silly comments in about what is balanced.
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Lol you kidding me right, the reason some killers are better than others it’s because they all have unique powers and mechanics.
Once you unlock a survivors teachable perks they all become copy and paste across the board with the exception of cosmetics and appearance.
Calling spirit a crutch killer sounds like an excuse to me lmao :)
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she cant be looped therefore: OP
let's just quietly forget all the examples of possible mind games and perk builds that could counter her, and be ignorant to the fact that viable killers need to exist. Having 50 pallets slammed on your face gets old fast.
ps, run iron will, it cripples spirit and is a good perk in general
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50 pallets he says. They all must be safe pallets in your eyes as well, I bet. Lol
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you missed the point, that was an exaggeration lol
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Salty over what? The absolute failure of survivor mains to stop any pro killer changes and survivor nerfs over the last few years? Or reading the endless go nowhere rants and spiels calling for nerfs that are inevitably discarded in the waste bin of history?
Im interested in what exactly I should be salty over. Your complaining? You lot complain regardless and if you ever succeeded in getting the viable killers nerfed you'd still take the next killer in terms of threat and complain over that.
Thankfully the devs have come to terms with it and all but ignore it. The game is a lot better because of it too.
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I know that but it's an extremely high exaggeration. Not to mention a majority of the pallets now are unsafe, and can be blood lusted/mind-gamed without much effort.
I recommend you use spirit fury, enduring and hold down the W key because people exaggerate numbers close to what they experience, and this is out of the realm of norm.
Also, I agree viable killers need to exist, but people like to pretend certain addons are balanced because of what ever reasons. And as it stand most people that play spirit run said broken addons.
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Yeah, sure bud. If you think some of these addons are not gonna be looked into your kidding yourself. It's only a matter of time. Games aren't balanced around some potato that can't do well with gen grabber spirit.
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It doesn’t cripple her but she can be looped after you make her mess up, usually with a pallet stun is how I counter her power.
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Tell yourself whatever you need to my man. It's not me kidding themselves. Gen grabs are a part of the game design just like Hag and Rusty Shackles. Ultra rare killer addons are meant to transform them into extreme threats. Deal with it.
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If any killer needs a nerf its Nurse SHE CAN BLINK THROUGH ######### Spirit at least can't phase through solid materials
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The only Nerf spirit needs is to remove the prayer beads bracelet, I'm a killer main and even I don't think it should be in the game.
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Exactly, where I was with you at this point. Hence the "sure bud"
At the end of the day time will tell, but this one is kinda obvious and agreed upon by most people. Including spirit mains that have biased towards it, lol.
There's always that chance they leave it alone, but it's only gonna hurt their game and not me. I still put most my time into games with a real competitive scene. This is just a side chick.
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No, there is no consensus. A few cryhards on the forum do not a consensus make.
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Following this logic, original bnp was balanced because doing gens is a part of the game and ultra-rare add ons are supposed to turn survivors into threats.
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No, because killers are reactive and survivors are proactive. Proactive always has the initiative.
Survivors also have the power of four.
BNPs are a threat as are toolboxes. As are the countless other UR addons and gear.
For a killer to be a viable threat it has to be able to handle 4 independent minds. A survivor need only ever deal with 1.
Killers are not given free loot in the match either. Survivors can also get multiple/infinite use over multiple games from an item where a killer can not.
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What is your opinion based on?
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Prayer beads is more powerful than any add on survivors currently have (even if all four survivors use it), you can mention insta-heals but I deal with these pretty easily.
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So what? The survivors have 4 people to split the killers attention and have no time constraint to finish their objectives.
If the 4 had a 1 for 1 power level compared to the 1 they'd have 4 times the power of the 1.
If the game enforced no SWF i'd be on board with making things more equal. It would be 1v1v1v1v1.
It isn't though.
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I'm a Spirit main who happens to play weaker killers too on a frequent basis.
Spirit is strong incredibly so, but she has counter plays that few people bother to exploit or work with. I mean she gets common at red ranks really fast, but I never see people prepare for her and scream shes too strong.
You know she's coming and you know the playstyle that hurts her the most. Yet I see people run generic meta perks from a YT personality and try and loop her.
Instead of screaming she's too powerful and too OP maybe it's time to actually apply some brain power and figure out if shes faking or not.
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Why are you still pinging me, lol. My views aren't based on what others in this forum or videos find strong. I don't think engineers toolbox stacked with a Bran new part is balanced either, but at least you have the option to dodge a lobby if you see a toolboxes in ppls hand.
My views are for both sides to rid of the dumb #########, but you can think I'm only here for one side. I want both sides to have fun, but you can label me a cryhard and think what ever you want. I'm done here.
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Spot on. That's exactly it. Amazing map pressure. And impossible to reliably counter. If youre uninjured and she hasn't used her OP broken add on that takes away the sound of her phase walking - then you may have a chance to sneak and hide. Same with Nurse. Same counter. The trouble is - the game can't be played in full stealth mode. There's ######### to do. Hex totems to break. People to save. And any time you're injured - you're dead. At best you might have a 50/50 chance.
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Yes, it's called inefficiency and it creates a non linear dynamic in this here asymmetrical game.
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Spine Chill instead of Q&Q. It lets you know if shes mind gaming you or actually phasing.
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