DS is dirty perk
It’s not just an anti tunnel perk. This (BADWORD) works vs not tunneling killers.
DS INHO must work even better in its anti tunneling way, but not vs killers which doesn’t tunnel. My idea:
- DS activates each time you’ve been unhooked by other survivor or by yourself
- DS still activated for 60 seconds
- DS timer stops when you are being chased
- DS stuns the Killer for 5 seconds and can be used multiple times
- DS become deactivated each time other survivor is hooked
- After successful stun with DS, if you get fully healed, you suffer from the Exhausted Status Effect for 150/135/120 seconds.
Comments
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Mori them all show no mercy!
You even think there may be a ds throw on an ebony to waste their perk slot 90% of the time.
:)
Or the devs could just turn off the ds after someone else gets hooked.
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I suggest we keep it as is, but add one extra line to the description:
”Decisive Strike deactivates once you are more than 16 meters from the killer and NOT in the dying state.”
(This way the killer can’t down you, walk away, come back, and be safe. Once you’ve gotten this far away, if you get downed again quickly it’s your own fault.)
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But what if I play Nurse/Spirit? And if it is an open map?
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Yu p. Would basically mean slugging last survivor once exit gates are open a free escape or hatch (so long as they had just been hooked).
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No.
It's fine how it is. Most people that use it go back down within 10 seconds.
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But it shouldn’t be. Killers shouldn’t waste their VERY precious time for slugging only for countering the anti tunnel perk when they didn’t tunnel.
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That is so much worse for killers than what is already available. Survivors can seriously abuse that. Basically if you are hooked and then unhooked, you have complete and total free reign to troll the killer until another survivor is hooked. Hell, that would be the optimal play. Who wouldn't want to both stun the killer and get a free heal in the process? Your cure is way worse than the disease.
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It's good where it's at. It carries a risk with it now (as opposed to before lol!)
It doesn't need a buff or nerf.
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Terrible idea. That would make the perk nearly worthless. Maybe if it was 64 meters. Or maybe if it ended if you get healed to full health. Maybe lowering the stun duration to 4 seconds. But 16 meters is a joke.
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o-o
Heal to full? Yea no thanks. That reminds me too much of 2016
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First, the 60 second timer would still apply. This is simply an additional circumstance.
- If you come down and the killer chases you the whole time, then hints work exactly as they do now.
- If you come down and killer is far away, DS doesn’t activate.
- If you come down and killer is near, DS is normal until you escape beyond 16 meters, and then it deactivates because you made it to safety. Thus “anti-tunnel” has been successful.
- If the killer slugs you, he still has to decide if he’s going to run around for a minute or just risk picking you up.
Second, not every perk works every time anyway. Spine Chill vs tier 1 Myers. Borrowed Time vs Freddy. And now, yes, Spirit/Nurse MAY have an advantage with this, but it’s not guaranteed. It’s still up to you, the survivor, to be spotted and downed.
Btw, the reason I went for 16 meters as opposed to terror radius is so that Freddy wouldn’t be strong against this AS WELL AS borrowed time.
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I think you misunderstand what I was proposing. Here is what I'm suggesting would look like.
Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds or until fully healed, whichever comes first.
While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds.
- Succeeding or failing the Skill Check will disable Decisive Strike.
- Successfully stunning the Killer will result in you becoming the Obsession.
Increases your chances of being the Obsession.
The point I'm making is that if a survivor has time to heal, then obviously they aren't being tunneled by the killer. I'm not suggesting that the survivor can run around injured to keep decisive strike active indefinitely if that is what you were thinking.
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No I thought you meant that it would heal you when it was done XD I was like "WUT?"
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Just dont tunnel and it doesnt effect you. Not that hard...
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Or...Equip a mori and it doesn't effect you.
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to be honest the fair thing for ds should be that it doesn't activate after the last gen is done
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That’s the problem!
Decisive works even if the Killer doesn’t tunnel!
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Just had a match where I didn't tunnel
Got hit by 2 ds's
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Ok that’s editable. 24 meters? 36? It needs to be enough to say the survivor reached safety, but not so much that they can just chase to killer around from a distance to maintain the DS timer.
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Thing is, the community are the ones saying it's an "anti-tunnel" perk, or supposed to be one. I don't think the devs ever explicitly stated that the intention was anti-tunnel. It's a 60 second invincibility perk, not an anti-tunnel perk. You can play around it, but I still feel that it's bad design to essentially force killers into suboptimal plays that can lead to losses because multiple people simply equipped a perk and hit a skill check. I get that the game is asymmetrical, but 60 seconds of invincibility for a skill check is oof, especially in endgame situations.
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Friendly reminder to everyone that asymmetrical games normally give the "Power Role" to the guy on his own and not the team. DBD seems to not understand that.
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Yeah. I mean, this game is ultimately Rock Paper Scissors in many ways.
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I mean, I don't know about you but I don't play Rock Paper Scissors against 4 people who can all throw different things.
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Also, just to clarify I don't mean that last post to be rude. But playing Killer is stressful as all hell. Feels like one mistake and you are doomed. To explain a bit better, I'll use a simple chart. Pie Chart, half should be Killer and half should be the survivors made up of all 4. So that half is 1/4th each. Sadly, that's not even close to the case in DBD.
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And after a certain amount of seconds will ds deactivate
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This perk can be as powerful as people want, if it deactivates after another hook. That thing would never hit me again.
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DS is just fine the way it is.
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Why not just assume they all have it and slug it’s the same pressure
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I think it also shouldn't activate after the doors are open
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It's not always that simple. I hook two survivors, when I go after the third I don't think, "Oh, DS might still be in play," because how could it not have been sixty seconds since they came off the hook? I shouldn't have to have four little stopwatches sitting next to me while I play DbD.
If someone gets unhooked and immediately makes a nuisance of themselves, yeah, I slug them. But when the sequence of events gets more complicated, things become difficult.
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There is nothing killers can do in some situations where someone gets hooked at endgame and they have a guaranteed escape if they have ds. Killers can't pick them up, if they do they hit ds and get out, don't pick them up and they crawl to the exit. It can be very unfair to killers.
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A perk that helps a SURVIVOR to SURVIVE.
How dirty tsk tsk.
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i don’t know about you but... I run infectious fright and if I feel the need to slug 2 over ds. I just go for the 4 man slug at that point.
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and yet the full heal time for someone with we'll make it (an incredibly popular perk mind you but not entirely meta) is around 8s? less with a green medkit and addons? this would make the anti heal meta even more prevalent as waiting out a possible 8 second heal before coming back as nurse to avoid decisive would be better then a 5s stun.
even a full base heal is only 16s. borrowed time is 15s. hitting someone twice with no loops takes about 20s give or take. basically the 60s timer is fine at the moment. if anything i see it as a killer doing incredibly well, and usually only get hit by it when im using slug builds or infectious fright.
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I disagree, DS right now simply needs too deactivate if another survivor is hooked, thus making it a truly anti tunneling perk. Right now survivors abuse the hell out of it, and it needs this change too make it balanced.
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I apologize, I'm a little confused. I talked about hooking two people, and when I went to hook a third I got DS'd. I said in that instance I wasn't thinking of DS or the need for slugging because, well, a lot had happened since that person got unhooked.
It's easy to slug to avoid DS when nothing much has happened since that person got unhooked, but when you've chased and hooked other survivors, it's not possible to keep track of "have 60 seconds passed" in your head.
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DS is such an awesome perk. I dont understand all this complaining here, if you really need to tunnel a survivor, slug them and track down the rescuer or earn the strike and keep tunnel the previous hooked one.
So as solo survivor i dont play without ds, cause im not interested in getting tunneled and it happens too often.
As killer if a survivor wants to bait me, i just slug them, cause sometimes its obvious they want to ds you. If i get ds, i usually think that i have earned that for beeing too greedy.
The old ds was op, but this one is fair and counterable.
No tunnel = No Ds
tunnel + slug = No Ds
simple isn't it?
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I use DS as a survivor because yes, it helps prevent me getting tunneled out of the game before even one gen has popped.
But saying "No tunnel = No Ds" just isn't true. I don't tunnel as killer, but I can still get hit by DS because it doesn't deactivate after another survivor has been hooked. I'm not sitting around counting out 60 seconds every time someone gets off the hook. If I can get stabbed by DS after hooking two other survivors, that says the perk might be a little too powerful.
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No.Leave ds alone.It's in a very good spot right now.It shouldn't be touched.
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I havn't been ds since i just take care to dont tunnel. If the recent ds survivor full healed came back into my radar, after i hooked another survivor, and come back within his 60 seconds ds timer, im usually suspicious and clean a bit the area first. Since the rework i got just very rarely hitted by ds. Cause i know everyone could and would run it(like i do 😂) , its just having a feeling for the right time to pick someone up.
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