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Should this wraith change be done?

NullSp3c
NullSp3c Member Posts: 765
edited October 2019 in Polls

So, for people who didn't notice, Freddy can't be seen outside a 32 meter radius.

I thought that you can do something similar with the wraith's power. He becomes COMPLETELY invisible outside a 24 meter radius, and then you can see him moving while invisible like now, within those 24 meters.

With the future undetectable buff it would be really good.

Should this wraith change be done? 37 votes

Yes. It makes his gameplay more stealthy and makes his power more viable without add-ons.
27%
Mister_xDIhatelifeJoelux1brokedownpalaceGrootDudeBoosted_DwightHag.is.DtierNullSp3cAhoyWolfFilledPizza 10 votes
Yes. It would be a good change but doesn't solve the biggest of his problems
48%
BossWhite_OwlGibberishPolarBearAChaoticKillergrayon444Micheal_Myersad19970RaptorrotasLeonardo1itaxEaQwrtyMan213AwakeyErshjasonq500OkKiLLermrmeowskeeenAbbace28 18 votes
It won't matter.
13%
Mc_HartyGamingZebra88Ark_the_BonsaiAcesthetiicthemirrortwin 5 votes
No. That would make him Overpowered.
0%
No. That's a very unnecessary change.
10%
NeonAlienHozhKind_LemonPhoenix_Wright 4 votes
Post edited by NullSp3c on

Comments

  • Mister_xD
    Mister_xD Member Posts: 7,669
    Yes. It makes his gameplay more stealthy and makes his power more viable without add-ons.

    i would stilll love to see an invisible attack though...

    like, why not have it working like when carrying a survivor? and after the attack, no matter if it hit or missed, he gets the slowdown he'd get with a carry attack and slowly gets visible.

    good for ambushes, though nothing OP.

  • NullSp3c
    NullSp3c Member Posts: 765
    Yes. It makes his gameplay more stealthy and makes his power more viable without add-ons.

    What do you mean by invisible attack? Explain in more detail so i can understand better please

  • Mister_xD
    Mister_xD Member Posts: 7,669
    Yes. It makes his gameplay more stealthy and makes his power more viable without add-ons.

    attacking while cloaked.

    the ripper from Identity V (who is heavily inspired by DbD's wraith) has that (even with a lunge attack) and i feel like this could give wraith some more use.

  • brokedownpalace
    brokedownpalace Member Posts: 8,814
    Yes. It makes his gameplay more stealthy and makes his power more viable without add-ons.

    That's way too strong.

    I like the OPs suggestion though. Very cool idea.

  • Mister_xD
    Mister_xD Member Posts: 7,669
    Yes. It makes his gameplay more stealthy and makes his power more viable without add-ons.

    and how so?

    you have no lunge, you get a massive slow down (even after a miss), you cant grab, you can be spotted while sneaking up to them, its not an insta down, etc.

    heck, spirits main power is that in better!

  • NullSp3c
    NullSp3c Member Posts: 765
    Yes. It makes his gameplay more stealthy and makes his power more viable without add-ons.

    I dont know if that is the right change. Spirit can't see the survivors, has an alert and when she uses her power she can't see them and has to channel (what makes a big difference).

    Even tho Wraith can't lunge and can be seen, it has not that much of a counterplay. Missing a hit usually screws up legion because they have no tracking besides a very limited vision and earing + the extra speed that makes it worse to control the hit.

  • Mister_xD
    Mister_xD Member Posts: 7,669
    Yes. It makes his gameplay more stealthy and makes his power more viable without add-ons.

    i thought i already mentioned above what happens if you miss an attack as wraith though?

    a massive slow down and slowly turning visible would be the consequences, so you would basically be allowed to escape for free. btw, during this time you would also not be able to interact with anything, as its already the case when you get pallet stunned with enduring while invisible.

    now, like i mentioned before, the idea is inspired by Identity V's Ripper, who, as i also mentionen above, is heavily inspired by wraith.

    my main question is: why does he have that ability, though our bing bong boy doesnt?

    and not only does he just have the invisible attack, no, Ripper can turn invisible passively, so only outlines of him are visible (similar to wraith, just that he doesnt need to ring a bell); he gets the speedboost wraith gets while invisible; he can lunge attack out of the invisibility without any penality (other than the usual hit or miss animation ofc); he can even launch a ranged attack that is able to travel through walls AND he can very easily track survivors who have been hit by said ranged attack or who entered the ground it traveled over within a certain time periode, as they will leave a huge track of fog behind them on the ground.

    all of that is in his basekit! the only downside is, that he (like any other killer from that game) needs to charge the power by hitting players (which really doesnt take long. the ranged attack is always available, the ability to turn invisible is divided in 2 levels, lvl 1 is achieved after hitting a survivor twice btw, and only really changes how fast he passively turns invisivble).

    now i ask you:

    why does the wraith imitation have all this, though the original does not?

    how comes the Ripper is actually a really solid killer, though the wraith is not?

    and its not like my invisible attack suggestion would add any of that strong stuff, its just a nieche thing to add for him, honestly. you wouldnt really be able to use it during chases and it wouldnt provide you with any extras - heck we can count this as a special attack like chainsaws or hatchets, so perks like STBFL or sloppy dont affect it.

    just a little something to be able to gain an early first hit, if you catch them by surprise.


    PS: here a video of the Ripper gameplay:


  • NullSp3c
    NullSp3c Member Posts: 765
    Yes. It makes his gameplay more stealthy and makes his power more viable without add-ons.

    It's a matter of testing to see if it's healthy or not to the game. ButI don't think so. That missing hit is really hard to accomplish.

  • Hag.is.Dtier
    Hag.is.Dtier Member Posts: 1,398
    Yes. It makes his gameplay more stealthy and makes his power more viable without add-ons.

    *Identity V flashbacks*

    So many pallets and broken loops. 😢

  • White_Owl
    White_Owl Member Posts: 3,786
    Yes. It would be a good change but doesn't solve the biggest of his problems

    It would definetly help in maps with big open areas where you can't use cover to hide better, like Blood Lodge.

  • Boss
    Boss Member Posts: 13,616
    edited October 2019
    Yes. It would be a good change but doesn't solve the biggest of his problems

    It'd be great to get them away from Generators, but any Survivor who's aware you're around will still have the same kind of safety once they're at a loop.

    Again, great, but he'll still be lacking in a way to cut loops down more efficiently, and with loops being such a big part of the gameplay now, he needs more.

  • QwrtyMan213
    QwrtyMan213 Member Posts: 243
    Yes. It would be a good change but doesn't solve the biggest of his problems

    He'd still be an M1 killer with an easy first hit, just like a few other killers.