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So, I was about to post in a topic when it was closed. I want to still share what I thought.

Okay well, if this is gonna be Killers expressing how they feel...

I'm a Legion main (yea I know, trash Killer blah blah) because I deeply enjoy the play style they provide. Running around at high speed, slashing all the survivors... it's good fun. But because of that enjoyment, I get screwed over. I can not tell you how many games i've been in that I lost simply cause I want to use Legion. Over half the killers are not viable at Red Ranks, unless you have the perfect build and know exactly what to do. Killer is a session of stress, were you are constantly running from gen to gen, after Survivors that run to the same unmindgameable loop or strong building, constantly worrying that one wrong step will lose you the game. You go into a match, chase one person and down them through all the loops and Balanced Landing and all of that... then 3 gens pop. I can not describe to you the feeling of "Why Bother?" that comes with that. I might as well have not played that match.

Now, I have a few answers to the things that have been said here and are likely to be lobbed at me.

"Why don't you just play a Better Killer?" Well, to start with, Nurse makes me completely wanna vomit when she blinks. No, I don't know why. Billy and Nurse? I hate there play style. I never have fun playing as them. But more to the point, why is it that i HAVE to play those Killers or I lose? Isn't that a huge, glaring sign that something is wrong?

"Oh but Killers have it so much better now!" I played in 2016-2017 and did quit then. You are right, Killers DO have it better. Back then there was literally no reason to play Killer. BUT, that doesn't been that they are in a good place now. Not even close. It just means it's better than the utter horror show it was back then. Your argument really don't hold any weight when it's so very obvious that Killers (the "Power Role") can be so easily bullied. I shouldn't be worried that chasing this ONE person for 5 seconds too long will get me destroyed and then Tbagged at the gate and a hateful end game chat.

"Git Gud" This isn't even advice or an argument. This is a meme that people throw around when they want to be condescending or have no real input. There is no amount of "Gitting Gud" that can help you when you face an all meta team with instaheals or what have you. Sure, there are people out there that can do it, but those are by no means the majority and everyone should not be held to there standard.

"Oh you are just a Killer Main whining." Please go look at the forums. It's full of this from both sides and i've seen Clown and Wraith being called OP. Let that sink in. If I wanted to whine, i'd not put this much effort into it.

"You are just an entitled Killer Main that wants to 4k all the time" No. I don't Tunnel, Camp, or even Slug to a high degree. I enjoy games that go back and forth, that seem like it's tough on both sides. I don't want a stomp to go either way. If I start doing good I honestly go "Are yall alright?" (which should show more support to the argument I said earlier) and If I get stomped that's no fun either.

"People arn't that toxic to Killers..." I've been told to end my own life in post game DBD then literally anywhere else.... even LoL.

The game is coming to being more balanced... but Killers are still on the low end of the totem. It's a 1 vs. 4 game that honestly feels like too much power is given to the 4 and not the one guy on his own. I'm not asking for easy wins or anything, I just want to feel like me playing even matters, that I can win if they mess up or if they don't show teamwork. Cause honestly right now, I play about.... 4 hours of DBD and then just can't do it anymore. That time is getting less and less with each day... I prolly will quit before too much longer. It's just not rewarding or fun... and it's way too stressful and toxic most of the time.

Comments

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Just went and read it. I agree with it highly. The main thing that gets to me in this game isn't even the toxic people that trash talk me. It's the feeling of "Why did I even bother?" when I get those teams that just never go down or know EXACTLY how to run everything. I might as well have just stood still and let them go...

  • arslaN
    arslaN Member Posts: 1,936

    Unfortunately, that play other killers advice is the only good option until devs actually care enough to buff the weak killers.

    If you keep using legion you are going to have a hard time. That's just how it is right now

  • arslaN
    arslaN Member Posts: 1,936

    Chases are the only enjoyable part of playing survivor. If chases get very short, no one will play survivor.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Then frankly, I'd rather not play. Legion is the one I have the most fun with. Hands Down. The only one that I feel good enough playing that even if it goes poorly, I had fun running around and stabbing people. Only other one that gets close is Ghost Face... and well, that's only Mildly better.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    like 80 seconds for 3 gens to pop with no toolboxes, perks or GREAT skill checks...

  • LaUry
    LaUry Member Posts: 100
    edited October 2019

    imo you just have to practice more.. one I grinded for rank 1 and I could even maintain it with Mr. Carter.. I dont say that there wasn't any SWF group who fcked me up so hard :D but I didn't fall out from red ranks mainly rank 1-2.. every killer can maintain red ranks.. its just some has easier times.. just play what you like the most.. oh and dont forget your ruin xD

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535


    Practice more? So 400 hours isnt enough? Even more so on a Killer that I main and enjoy so I play them the most? If 400 hours isnt enough practice and I still feel like I shouldn't bother, then when does it change? I'm pretty sure DudeDelicious has way more than me and he feels the same.

  • LaUry
    LaUry Member Posts: 100

    hmm.. I think 400h should be enough tbh.. I still don't have 400h xD idk man.. maybe check Monto's yt channel he helped me a lot back then :D

  • arslaN
    arslaN Member Posts: 1,936

    Just try practicing more until now. What perks are you using?

    Try mindgaming, don't just follow them, be unpredictable. Don't ever respect pallets. When you start hooking people the game usually slows down a lot. Try to down the first survivor as quickly as possible. A match can quickly turn to your favour when you end chases quickly.

    Maybe you are already doing these, I'm just trying to give some advice.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Sloppy+ Thrilling + Thana+ Dying.

    I do try and mindgame. I don't respect pallets unless i'm in FF. That kinda thing. Like, I can show you exactly how I play if you give me a place to send links.

  • Chewy102
    Chewy102 Member Posts: 613

    Great skill checks are the biggest problem in my opinion. Every great check someone gets, takes off 1.6 seconds from a gen. Every one. If you can land as much as 5 of them, that's 8 seconds saved. Or 1/10 the ENTIRE time it takes to work a gen and 5 great skill checks isn't all that hard to do nor do you get that few per gen.

    Gens do not take 80 seconds to finish. They are closer to 65-70 seconds by default if you account for great skill checks, and that is even before toolboxes.

    This is why Ruin is so powerful. It is in part the normal skill checks stopping progress for 3 seconds, but by far Ruin removing great skill checks is where the power of Ruin stands. Ruin actually makes gens take its intended 80 seconds to finish. If Ruin lasts just 30 seconds into a game it already saved a LOT of time due to no great skill checks.


    Great skill checks shouldn't be a thing anymore. In my opinion, they need to be removed. Or at least be removed once you get past certain ranks as proof you no longer need them.

  • NullSp3c
    NullSp3c Member Posts: 765

    I completely agree with you. But there's been 6 months that legion's update happened. No changes at all and he is clearly weak, almost everyone can agree with that.

    With the exception of those players that don't understand the game by a single bit nad think he is "a gen defender" killer. He is supposed to rush down survivors, not to play dungeon defender.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Agree 100%. I mained Old Freddy, and it was not fun being Old Freddy at red ranks, and I still have this problem on anyone who isn't the "Meta 4." Until the devs finally decide too balance the game towards red ranks, you're gonna struggle on anyone besides the "Meta 4"

  • arslaN
    arslaN Member Posts: 1,936

    Try using ruin instead of thrilling imo. Ruin is luck based but when it works, it works. If you don't want ruin, try running corrupt intervention. I don't think thrilling is a good perk.

    If you have bbq, you should also use that if you have trouble finding survivors.

    You can use bamboozle to shut down strong loops quickly.

    Spirit fury + enduring is also a good combo imo.

    Just experiment with different builds and see what works.

  • arslaN
    arslaN Member Posts: 1,936

    Also here is another though about that build: If I was playing survivor against this build, I would never heal because it takes ages and would just focus on doing gens as fast possible. This might be the reason why the gens are going so fast.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    I'll take that into consideration. But do you see the point I was trying to make?

  • BalanceTeam
    BalanceTeam Member Posts: 6
    edited October 2019

    Just did some testing.

    A generator took 73 seconds while landing 4 great skill checks. Don't know where you're getting the mentality that great skill checks should be removed. If you do simple math you will realize that the impact of great skill checks on generators isn't even close to the equivalent of perks. Running thanatophobia at tier 3 you get 16% decreased gen repair speed which already adds 12.8 seconds to the already 80 second generator time, equating to 92.8 seconds to complete a generator when all the survivors are injured. Even with 2 people injured (8%) equates to 6.4 added seconds onto the generator which is just about enough added time to almost "counter' 4 great skill checks. Now imagine what adding other perks like dying light and even addons like Freddy's swing chains would do to the gen speed.

    It continues to go up. At 2 hooks with dying light that's 6% reduced speed (4.8 seconds added) and it continues to go up. Tool boxes are almost required to bring in, at high ranks, if you want to combat against the meta builds that people have been using. All of this takes even longer with the killer being present, (regressing the generator by kicking it), and also taking advantage of Pop Goes the Weasel. This perk is tremendous when it comes to regressing generators by a set 25% for all tiers, which is 20 seconds.

    Now let us talk more about the survivor side.

    Without going too far into the numbers if you bring a brown tool box in, the generator will be finished in 72.72 seconds. (around a 10% increase in speed going at 1.1 charges/per second((brown toolbox defaults at 80 charges)). This is quickly countered by thanatophobia if you have 2-3 people injured for about 8-12% that's already making the generator take it's default time, minus a little less or adding a little more. This is even easier to achieve with dying light. This still doesn't even cover killer pressure, getting survivors off the gens, how long the gen is regressing for, what survivors are currently doing around the map, i.e healing, saving a hooked survivor, etc etc. All of this adds even more time into how long the generator takes to complete.

  • arslaN
    arslaN Member Posts: 1,936

    400hrs is enough but you can still improve a lot. I am almost at a thousand now and I still feel like I can get a lot better.

    Yeah, I understand. Legion is still weak no matter which perks you use but you can get more kills if you use a better build in my opinion.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited October 2019

    Dont go into it trying to get a 4k and stop them completely.

    If you enjoy running at high speed and chasing people, do just that. Play like you're a boss or npc in their game, do your best and enjoy it.


    You say you want to play and have fun, and do well. You can do both, but certain killers (as some bosses) are just weaker than others. You don't have to play the holy trinity to kill people, you just cant expect a 4k every game with weaker characters.

    I cant expect to do well with leatherface every game, but jesus is it fun to play him sometimes. I go in KNOWING I'll likely get 1/2k unless they're outright stupid. But it doesnt stop me from having fun.

    When I WANT the 4k, I'll go spirit, billy, hell even wraith/hag work out. But I usually dont play for anything other than random builds to play as "different obstacles" for the other 4.


    But back to my main point: dont care about the 4k, the win, the pips, the rank, because none of that matters. What matters is that you enjoy your time playing. If your definition of enjoying playing involves only 4k, then you have to expect to play higher calibur killers.



    footnote: git gud isnt just an insult meme. It literally is what it says. It came from when people would go "I need help come help me kill this" and people would literally tell them to "git gud", because as was usually the case, it was someone who tried the fight once, died, and didnt care to actually learn the game. I would argue that 85% of the "git gud"s on here are somewhat justified/correct.

  • Chewy102
    Chewy102 Member Posts: 613


    Thana does nothing till after you wound multiple people and if they stay wounded. Dying Light does nothing till after you hook multiple people. Pop Goes the Weasel does nothing till after you hook someone.

    All of those take an investment amount of time. To land the first hook of a game often costs the Killer 3 gens, the first chase takes that long. And in the first chase, odds are you only have 1 person wounded as the other 3 can be anywhere else on the map. And it is only AFTER that first hook who cost 1-3 gens to earn does any other those perks take effect.

    Great skill checks work from the start of the game. They in fact never stop working and don't need Survivors to run perks nor require an item. They are just there and each one does the same amount of damage of a Killer perk AFTER he fully builds it up.


    Compare great checks to Thana. 1.6 seconds per great check, but it takes the entire Survivor team to be wounded for Thana to add 12.8 seconds. Thana at full effect, something that takes time and effort to earn, is equal to just 8 great checks. Great checks 100% counter Thana, IF the Killer is running Thana and BEFORE Than goes into full effect.

    Compare great checks to Dying Light. It's the same, but worse, than Thana. By the time Dying Light takes effect great checks already hard countered it before DL took effect.

    Pop is the only real counter for great checks Killer has. But that only gives 20 seconds of time. And even that is equal to only 13 great checks. Pop is also only in effect after a hook, after you already lost gens and it only works one 1 single gen. Great checks work from the start of the game and for all gens at all times.


    Great skill checks are more powerful than entire perks. Great checks are more powerful than MULTIPLE perks combined! You proved my point as well. 73 seconds to finish a gen, 7 seconds faster meaning you hit only 4 great checks on that one gen. You then get to do it again on the next gen, and the next. Id even say that hitting only 4 great checks is kinda low for higher ranks and this is also without accounting for Survivor perks nor items on top of everything.

    Those 7 seconds saved from great checks doesn't look like much. But it is from 1 Survivor and on 1 gen. Over up to 4 Survivors and up to 5 gens make for those 7 seconds (if not more, or less) adding up to a problem no Killer can deal with.


    That's my deal with great checks and why I think they need to go. They are stronger than any item or perk in the game for free. Often stronger than combinations of items/perks as well.

    If not remove them. Make great checks only show when using a toolbox. Making it so you have to use a limited resource to have such power.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    I don't want to 4k every game. I want a back and forth game that is challenging but doesn't feel like I shouldn't have even bothered to play. I like your Idea of going in more to be a Boss or an NPC set out to mess with them or whatever. But I'm a human. I get frustrated, I get upset. It bothers me that Survivors just BM like mad cause I'm playing a lesser Killer. I don't want all Killers to be Nurse level. I just want to feel like it matters that I even play the game. That I am doing something. Not down one guy and 3 gens pop. Not being looped around things that I can't catch up with even in FF cause the person can run it perfect and Tbag at every opportunity. Making a Killer that is hurt by his own power (Legion, Clown, Wraith Light Burn etc.) is like in Kung Pow: Enter The Fist where they taught that one guy wrong as a joke. It makes no sense to have such huge hindrances BUILT INTO the character.

    I get tired of DS and BT being abused, as I'm sure survivors get tired of some of the BS Killers can pull. After a while it's impossible to have any fun, cause you keep getting rude people or things just pile up. That's not just every now and then, that is every time I play. That's not what playing a video game should feel like.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Honestly, not sure i agree with everything here but the math and thought involved in these posts I really approve of.

    Though, I will add that the testing didn't involve things like... Purple toolboxes with Swivel and instructions. Cause If I recall that's a meta thing to bring.

    Thana isn't TOO hard to get off with Legion, but that is a point that you have to activate the perks (Thana and Dying) for them to do anything.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Side Note: Yeah, I know some people are like that. But alot of people that use "Git Gud" are just saying it. I've played till my eyes bleed. I'm not just annoyed cause I can't beat something.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Speak for yourself - some of us get enjoyment out of ghosting a killer.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Quick question. Why don't you think Thrilling is good? Bamboozle is an interesting thought though. Vault in FF and then they can't. I hate Ruin cause mine always go down almost instantly. Also, BBQ does help, AFTER you hook someone.

    Don't really wanna use enduring+ Spirit Fury. I know it's strong and that's why everyone uses it, but I don't want to have to rely on it... does that make sense?

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    I'd rather ghost a Killer then run away from one. I would feel prouder I was able to hide.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    I'm just tired of people assuming that the chase is the only fun part of the game. They don't understand the allure that the whole "hide and seek" aspect has for us.

    But then again, I've been a fan of stealth games since the day Thief:The Dark Project hit the shelves, so I'm as OG as they come when it comes to that style of play.

    Which is pretty damn ironic given the killer I prefer deletes stealth from the game.

  • Kasaki
    Kasaki Member Posts: 155

    I don't necessarily think that's it, though I will say you aren't wrong. It's this way because the majority of the playerbase is casual and they don't play to red ranks, so let's say about 75 percent is casual and 25 percent addicted just for an example not actual numbers but you could generally agree that's probably close to the case , anyways... If you were to buff killers to the point some of you would consider "balanced" you destroy the game for the people who pop in and out from time to time and don't play all the time due to work, kids , etc... And then they never pick the game back up because they feel so outmatched , moral of the story is not everyone is like us the forum dwellers and if they aren't addicted to it and they start getting wrecked they'll just say the game is trash and then nobody gets to play at a reasonable lobby time , sidenote- me personally I believe killers need more QOL buffs than what some would call a real buff, the devs have done a good job but some minor tweaks are really all they need to even things the way it should be

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797
    edited October 2019

    Dude it sounds like you're insecure about playing killer.

    Never in my 3years of playing this game have I EVER heard someone complain about great skill checks.

    Like I honestly think you're the first person who's done this LOL.

    Anyways if youre so worried about getting thana or dying to actually hurt survivors gen progression then just run ruin or corrupt.

    Ruin has the SLIGHT possibility to last half the game, if youre lucky and corrupt lasts 2mins.

    This is also not taking into account the killer you're playing .

    If youre still sweating over great skill checks robbing you of "time" then run End game perks.

    You have remember me, blood warden, noed ON TOP of addons for the killer youre playing.

    This just sounds like whinging

    Post edited by ItsYourBoyGuzma on
  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    So.... Legion and Clown don't need buffs? Or Wraith?

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Hmm, I think a new rule for me is if all the survivors are being Toxic and Tbagging every pallet or running OoO... I'm just gonna leave. They don't deserve my time if they are gonna be like that and it saves me a headache.

  • arslaN
    arslaN Member Posts: 1,936

    Thrilling would be good if the cooldown wasn't so long. BBQ doesn't have a cooldown and it gives you more bloodpoints so it's a lot better overall imo.

    If you are having trouble finding people in the beginning then corrupt intervention will help you find them quickly since you won't have to check the furthest gens from you.

    The main problem with your build is that it basically encourages survivors to do gens fast. imo. They will never self care because it takes ages and do gens instead. I find that it is actually a good thing sometimes when they heal because they don't do gens.

  • arslaN
    arslaN Member Posts: 1,936

    The hide and seek aspect is basically dead in this game. It isn't really viable in red ranks imo. The maps are way too bright, killers have tons of aura and tracking perks. You also basically need to get in chases to rank up.

  • MemberBerry
    MemberBerry Member Posts: 394

    Using Monto's channel to learn is the worst possible thing you can do. Guy only plays against the worst among the worst survivors.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Not viable to you, but I'm making it work for me.

    It's only dead because your choose to make it dead.

  • Mochan
    Mochan Member Posts: 2,886

    Personally I disagree. I enjoy sneaking around avoiding the killer.

    I actually hate chases. Would like to see chases nerfed a little in favor of killer but see some buffs and love given to stealthing.