Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Delay dedicated servers even further

from what I have heard of other people experience, videos on youtube, and PERSONAL experience with the last batch of dedicated servers. they need to be delayed. AGAIN because if they release similar to what the last dedicated server was like then ALOT players are gonna quite and it will be a lobby simulator game with dedicated servers.

Comments

  • Satsui
    Satsui Member Posts: 142
    edited October 2019

    What the hell you talking about? Are you being sarcastic?

    Dedicated Servers were fantastic.

    I hope they bring them back as fast as possible.

  • FairP1ayer
    FairP1ayer Member Posts: 500

    I hear the Euro servers were amazing, and the American ones were awful, so perhaps some of the server locations just need some optimizations.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    Dedicated servers are terrible

  • SteelDragon
    SteelDragon Member Posts: 745
    edited October 2019

    I know a lot of people both killer and survivor players, me included that refused to play for the rest of the dedicated servers after testing them a bit, I played a few games and got off and have not played till today since they removed the dedicated servers. if the current iteration of dedicated servers went online and was permanent then a lot of the playerbase would leave and this game would be a lobby sim with dedicated servers

  • Satsui
    Satsui Member Posts: 142

    Sorry, but for me and my friends - what you are saying makes zero sense. Dedicated servers took the quality of the game by several notches up. In fact, I don't feel like playing anymore in the CURRENT lobby simulator that is DbD without dedicated servers. It's a world difference for the better.


    I can't tell about your experience, but my and people I played with experience was amazing and was overall so much better than the usual P2P where you join lobby 2-15 times depends on your luck and depends on your host. Such an inconsistent experience.

  • MrDardon
    MrDardon Member Posts: 4,181

    They were very inconsistent. One match it was normal, maybe even better. And all of a sudden, extreme lag, kicking a gen or pallet makes you stuck in animation for a bit, delayed hits, grabs get cancelled and so on..

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,599

    So we can hear people whine "when are dedicated servers getting here?" when they've been off for less than a day?

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited October 2019

    @FairP1ayer Depends on the player. I live in Maryland, United States, one State away from the east coast data center. I have extremely fast internet. I had zero issue with the dedicated Server.

    But yes, from the general feedback, their Netcode needs a lot more work before these servers are ready for prime-time.

  • SteelDragon
    SteelDragon Member Posts: 745

    the general consensus of the servers test was negative, implying they are not ready yet. to release them for the few that it improved the game for but made the many have a worse playing experience, would be a big mistake and make a lot of people leave the game

  • Kilmeran
    Kilmeran Member Posts: 3,142

    @SteelDragon Agreed. As I stated, while my experience was smooth all around, there was enough negative feedback that it is obvious their Netcode still needs some serious work.

  • Satsui
    Satsui Member Posts: 142


    I disagree that the general consensus of the servers test was negative.

    I saw more positive feedback than negative, which is big considering people who would come to the forum are more likely to come to complain than come and compliment.

  • Mookywolf
    Mookywolf Member Posts: 907

    there was this poll done here. seems pretty mixed. i know, i know, its not a completely solid show of what the community experienced, but it still shows a big mix.

  • SteelDragon
    SteelDragon Member Posts: 745

    so instances of MM tiering up to t3 then tiering down to T2 is fine? how about a noticeable long delay with any killer power that requires charging, or how about the nurse having her 2nd blind just not work at all and you don't blink anywhere? or how sometimes you need to kick the gen 3 times to actually kick it. MM stalking through walls. mass DC's. near impossibility to grab people anymore, it start the grab animation on killer end but stops and the survivor gets away while you are left there like "#########". or how you are not allowed to de cloak as wraith and if you do if takes a century sometimes. then there is the stuttering locking of all animations you do as killer ESPECIALLY when kicking pallets.


    just to name a FEW of the things that make dedicated servers NOT READY for live.

  • Mookywolf
    Mookywolf Member Posts: 907

    yeah, it is, but theres also a lot of bad, and some mixed. if it was overwhelmingly positive, then i'd agree with you, but its not, so the servers should be delayed

  • Satsui
    Satsui Member Posts: 142

    Well I don't deny that there are many reports of bad experience but... I really think the pros outweigh the cons.

  • Mookywolf
    Mookywolf Member Posts: 907

    for you, yeah. you and your friends got lucky. Dedicated servers will come, they HAVE to at this point. the money spent, the Switch version operating on servers only. servers will come, they just need to be fleshed out more before they officially launch. the "launch now fix later" mentality is a bad one that developers have these days. lets welcome the times they decide to take their time doing things.

  • SteelDragon
    SteelDragon Member Posts: 745
    edited October 2019

    im not saying for them to scrap the dedicated servers I am saying that they need to be DELAYED to FULLY FIX THEM and make them NOT a worse experience for most people than the current P2P. if dedicated servers are implemented they should IMPROOVE the system, not make it worse. im just saying there is ALOT of ironing out for the servers before they are ready and they will take ALOT more time then the current release date of the servers. since they are doing other stuff like archives, reworks to maps, nurse addon rework ETC. It is just not all hands on deck to dedicated servers but it is just one project. so they need more time to iron this out is how I feel.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    @SteelDragon To be fair, this was one live test. Now they tweaking again. I'm fairly confident there will be additional Live tests throughout October.

    So, the original server launch delay is still in effect. And they said Fall 2019, which gives them until late December.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    @SteelDragon I'll reserve judgement on that until they announce they are launching them. They technically have until December 21st (the last day of Fall) to do so and make their new schedule, and a lot can happen with the Netcode in two-and-a-half months.

  • SteelDragon
    SteelDragon Member Posts: 745

    well don't forget like I said they got a lot of other stuff to do, work on the next chapter, the upcoming mid chapter update, the map reworks (which are more needed than dedicated servers tbh) balance changes. the archive event. skins. the Halloween event. etc. so it is not a all hands on deck for working on the dedicated servers

  • Fibijean
    Fibijean Member Posts: 8,342

    Yeah, that's why I made the poll - mixed was a lot better than I was expecting tbh. Looking at all the complaining that goes on on the forums, one would think that everyone is having a gamebreaking experience with them. According to the poll (to which respondees seemed to be mostly Australian or European, so maybe that's relevant) a good chunk of people actually consider them at least on par with their previous experience, if not an improvement.

  • SteelDragon
    SteelDragon Member Posts: 745

    I myself am American and have heard that the American experience was pretty bad, idk I don't live in other countries so I cant talk for them

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited October 2019

    @SteelDragon All of which should be immaterial. You do realize that doing network and server coding is a different beast from programming perks and killer powers, or doing map design?

    Unless their team is a majority Jack of All Trades but Masters of None somehow, the folks dealing with the Netcoding are very unlikely to be the general game programmers.

    I actually have folks in my family with Masters Degrees in that field. Three people, as a matter of fact. And not a one of them could program game code to any professional degree.

    But they can handle your server and networking coding just fine.

    And yes, the issues being faced would be normal. The difference is that pretty much any other game studio would have built their game and the servers from the start to use Dedicated Servers. The issues would have been discovered and handled during closed Alpha, closed Beta, and then the final tweaks in Open Beta via massive player testing and load testing.

    BHVR is doing this to a live Game-As-Service three-plus years after the fact. So, it's going to be messy as hell.

  • SteelDragon
    SteelDragon Member Posts: 745

    hence why I want them to take their time and not rush the servers, if they need to be delayed then DELAY them don't release it in a poor state and slowly patch it. I will not play DBD during that time

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited October 2019

    @SteelDragon They've already shown they will delay them. I don't see where your worry is coming from. BHVR has delayed them and showed they want to get them right.

    Yes, they are going to be tested in the Live game as part of that process. In any video game, a minority of players use the Public Test Servers. It's a regular complaint throughout the industry from development teams. BHVR needs as much player feedback and as many players on the Dedicated Servers as possible to get accurate data. Which means we're going to continue to see Live Tests throughout the process now.

    Blame your fellow gamers who don't want to use the PTB.

    But the cold reality is that not every member of the DbD playerbase is going to benefit from Dedicated Servers. Hell, there are Overwatch players, on Blizzard's top-of-the-line servers and Netcode, that suffer lag and other issues. It al depends on location, personal internet, and other factors.

    But the same was true of P2P as well. Not every player benefitted from the original set-up, either.

  • Mr_K
    Mr_K Member Posts: 10,354

    I think a couple years should do.

  • Ecto
    Ecto Member Posts: 1

    My experince ... im already end with this game until they dont fix problems with delay, i get chainsaw if im already in locker, get hits after i jump and fly already, hits throw walls, if i dodge hits i see how killer hits air and from that air squirt my blood and others. This experince destroy every fun in this game. Maybe i will try it next year if they fix it.

  • martin27
    martin27 Member Posts: 700
    edited October 2019

    I get hit despite being able to see the killer swing and miss, the huntress hatches are even worse. You get hit by then even it they is a decent size miss on the screen. Also i'm on European servers and they are generally awful.

  • Mr_K
    Mr_K Member Posts: 10,354

    Unfortunantely that can't be fixed. Your movements are delayed to the killer. The killer is reacting to your past position which could be +120 ping from where you think you are. You can't expect the killer to swing at your future position in order to get hits.