Wanna slow Nurse's snowball? Increase her fatigue time, don't add a cooldown.

Like come on. So many small situations where you just won't have a blink. If you must, increase her fatigue and get rid of this recharging blink bs. Come on man. Increase fatigue duration on wiffs and regular blinks by a bit, keep successful attack cooldown the same.
Comments
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Can we not have another legion situation?
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She got gutted like Legion
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I expect Billy to get a cooldown too when devs will be looking at him ...
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Fuel gauge
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After her fatigue, you’ll have to wait 3.5 seconds to have every blink ready, this is without add ons btw. If 3.5 seconds is killing Nurse then mindbreaker is destroying exhaustion perks.
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It's actually 3 seconds per blink, which makes it 6 seconds
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I think the devs forgot that Nurse has a 97% movement speed.
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You recover while fatigued so after fatigue you wait 3.5 seconds.
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You know that in this time, survivors can put a considerably distance between them and Nurse with their superior movement speed ? She won't be able to catch up to them. And her map pressure ... might not be even a thing now.
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You can use one blink to get around, just a one second wait after the fatigue, nurse is just going to require more strategy to play now.
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Increasing fatigue time is annoying than this one
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You forgot exhaustion perk only work once in 40sec right? Nurse has to go through that 3 sec cooldown every time she uses 2 blinks
Edit: 3.5sec
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Here's what you DONT understand. Mindbreaker and this power ARE NOT THE SAME. A 3.5 sec cooldown as a killer moving at 96 speed is so slow and has such a cooldown that the survivor will literally outrun you unless you use 1 blink over and over.
Nurse is the only killer this reliant on her power. SHE HAS TO BLINK OR SHE CANT WIN!
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No it's 3 seconds, she charges her 1st blink during fatigue if you want the second blink then you have to wait 3 seconds after fatigue thus it's only 3 and not 6.
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It's 3.5 seconds where the nurse can run after them, "a considerable distance" is half a meter if they both run in the same direction.
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Survivors can gain a lot of distance when she is fatigued, walking and charging up her blink. Imagine you miss your second blink on a survivor with Dead Hard. You won't catch him anymore ...
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The fatigue is absolutely no different than before. The only change from this patch is 3.5 seconds where you cannot double blink, but you CAN move as normal.
A survivor can run 14 meters in 3.5 seconds. The Nurse can run 13.475 meters in 3.5 seconds.
The only change in a chase in this patch is 0.5 meters, and ONLY if you wait out your second charge.
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this nerf is going way too far and i hope the community will stand up and punish the devs for their bs.
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