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New Insta Heal meme plays - I'm excited

I know some threads have expressed frustration with the Inst Heal changes, but I wanted to start a thread about the new meme plays I'm excited about that are possible now. Honestly, I think the changes are healthy for the game and now they enable these possibly sick plays:

Styptic Agent plays:

Caught off guard healing fake out play - two survivors are healing but a killer comes up upon them unexpectedly (say a nurse's calling ghost face). The one survivor healing the other uses the purple addon, but to the killer it just looks like they simply "stopped healing" (Note: med kits can't be seen while healing). The survivors split directions, the Ghost face chases the hurt survivor, BAM, ENDURED! Ghostface is like Waaazzzzuuu - wait whaaaaaaattttt!?!??!

The "dumb" hook save fake out - a survivor with borrowed time uses the med kit early out of sight and runs to the hook for a last second save. The killer chuckles, "haha, what a horrible save. Guess you're switching places with your friend." The save is successful! The killer strikes the saver, ENDURANCE punk! Then the killer is like, crap, well I'll go for the other, BORROWED time PUNK, haha.

The hidden cache play - drop your instant med kit in the bushes of one of those house drops in haddonfield and work on the 2nd floor gen or a gen nearby. Killer comes and you run. Killer sees you do not have a med kit. Jump through the window. Do the window loop as many times as you can until you know it is too close. Grab the med it on the last drop. Use it. Killer catches you within 15 seconds (maybe you pretend to mess up a loop). ENDURANCE PUNK! haha. If you pretended to mess up a loop, you might even get a pallete drop on em too! lol


Anti-Haemorrhagic Syringe plays (harder to think of but still):

The truely angelic hook save: Save a hooked survivor and insta them after you unhook. They only have to last 8 seconds. If they are near a palette, then they can be fully healed in no time even with killer nearbye! If you brought botany knowledge it's only 5.3 seconds! If you are a Steve, babysit them! TAKE CARE OF YOUR NEWBIE FRIENDS THIS WAY. lol

The dying/injured surivor healing fake out: The killer downs a survivor but runs to kick a gen. You (an injured survivor) run up to the downed survivor and instant heal them out of the killers line of sight. Then you keep healing them as if you were trying to get them up. The killer returns and sees you trying to heal them (looks regular), you run and because your injured of course the killer chases you. As the killer chases you, suddenly the dying survivor pops up on their own! The killer thinks, WHHHAAATTT but how!? Why was the person healing them then!? CRAPP I've been trolled!!!! haha

I'm sure some sort of meme plays will be born with this change. I'm excited to see what happens! What kind of plays do yall think could be pulled off?

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Comments

  • Seltas0208
    Seltas0208 Member Posts: 1,056

    Tbh the changes make you actually have to think about using the "consume medkit" add ons and I like it. Although I kinda think that the styptic agent should function like the OLD Endurance of borrowed time - you get hit and a timer ticks down when your not in chase but you either have to self care or get healed by someone else.

  • Boss
    Boss Member Posts: 13,617
    edited October 2019

    Are you sure Botany Knowledge helps?

    I don't think it heals you over 8 seconds, I think 8 seconds pass and then it insta-heals you.

    EDIT: Nah, nvm, I went to look at the patchnotes.

    U was rite. 👍