Name all god pallet spawns that you know of
Now obviously we have shack pallet but I am on about map specific pallets that the killer cannot go around like the shack pallet. A few examples would be the preschool area of spring wood where there are 3 different god pallet spawns one on the upper floor and two in the boiler room area. Another example would be in the temple of purgation on the lower floor there is a generator that awards the survivors with a god pallet if they complete it and my final example is a room in the Hawking's lab that has a single god pallet there is even a double pallet spawn location on this map. So list your God pallet spawns below.
Comments
-
some of the pallet places in the main building on ormond
1 -
The double bathroom pallets in the game especially if the bathroom Gen hasn't been completed yet
3 -
that's the one map where doing a gen hurts you lmao
0 -
that temple of purgation pallet is pretty bad because it leads to a dead end
0 -
Yep but granted even if you do complete the gen the pallet furthest away from the bathroom door is still very safe it's just the one closest to it becomes dangerous
0 -
People don't seem to realize that the Meat Plant has the best pallet in the game. lol
https://drive.google.com/open?id=1uhwGB5Q4iN6C00hZ6vIGAaGrz2KtwmN4
0 -
Tbh a good potion of pallets in The Game are either good pallets or really good ones. Like the pallets under the stairs on the edges of the map.
0 -
The God Pallet in the Temple. The one at the back entrance mainly.
0 -
Almost every map more than a year old has nonmindgameable pallets
0 -
Balanced landing on disturbed ward there are so many pallets, hole drops, and windows that you can turn normal pallets into God pallets by using BL to create new loops that otherwise wouldn't exist in the game and there are always 4-6 pallets that spawn in the main
0 -
Ormand Resort balcony has 1 or 2 great pallets and a other occasionally spawns which forces the killer to break it or you can just get away.
0 -
- Shack
- upstairs on the Mount Ormond balcony
- behind staircases on Gideon Meatplant
- next to the bathroom on Gideon Meatplant (2 with unrepaired gen, 1 with repaired gen)
- 2 on top of the bathroom on Gideon Meatplant
- the drop down ones on Gideon Meatplant
- Cow Tree on Coldwind Farm
- the 2 pallets at the entrance of the Disturbed Ward
- some of the pallets upstairs of the Disturbed Ward
- boiler room pallets at Springwood
- the pallet inside the school next to the hole on Springwood
- two pallets upstairs the Pale Rose
- the pallet unlocked by the generator on Temple Of Purgation
- pallet outside the Wretched Shop (not by itself, but combined with the loop the killer has to break it)
- pallet outside the Ironworks Of Misery (combined with the loop)
- pallets around the Thompson House
- pallet next to the entrance of the Coal Tower
those are all the super strong pallets killers need to break i can think of right now.
0 -
Disturbed ward also has a double pallet at the entrance it's a strong loop with two windows downstairs and usually a pallet by the bottom of the stairs also it's probably the most broken
0 -
i referred to the double pallet spot at the entrance of the Disturbed Ward, though i have to admit i forgot the ones next to the staircases.
god damn this map has many god pallets...
1 -
... Was that a pun?
0 -
Actually, doing the generator in the basement of Temple of Purgation will also open the gates in the sides, making the vaults in the upper floor significantly less effective, even with BL.
0 -
Let’s be honest...the best pallet is OBVIOUSLY the one on Temple of Purgation beside the generator. Hasn’t failed me yet 😎
*somebody fails to see the meme*
0 -
cow tree isn't exactly a god pallet
0 -
it is.
when you dont break the pallet, the survivor will be able to loop this location until you eigther break the pallet ot the entity blocks off the window.
you wont catch up to him and you also wont be able to mindgame him with normal M1 killers.
0 -
Jesus, the ones in the Preschool give me nightmares. That whole downstairs could really use a rework to add ANY sort of chase potential to those hallways rather than just "pallet = win."
0