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Creating the most optimal SWF group

Trying to put together what the most optimal group of SWF would be; one that would have to face some of the best killer players in the world to get beaten. Unfortunately, there's so many good survivor perks for different killers that it's a little hard to do, but here's my thoughts:

1) Perks

Perks is there this was the hardest. There's so many different aspects that could be covered with perks but with basically one slot to work with on each (I'll explain more later) it was difficult. However, I took the most game ending scenarios and covered that base, and left the rest to the skill of the survivor.

a) Requirements for each

The 3 perks I mentioned in the perk into are as follows: Dead Hard, Decisive Strike, and Adrenaline. Dead Hard is one of, if not, the best Exhaustion perk in the game. It extends loops when you're in your most critical, and make safety out of even the most unsafe loops. It should be obvious as a requirement. Decisive Strike is not just anti-tunnel, though that is a must have when facing the randomness of the killer queue, but it is essentially invulnerability. You are allowed to do whatever you please while that timer is on, because the killer cannot punish your mistakes or risk having massive progress taken from him. This is key to getting the full use of this perk. You're not just stopping tunneling; you're stopping the killer's ability to punish you in any way. Adrenaline is necessary similar to Dead Hard. It gives you a second wind when you're in your most critical. Not only does it take progress, sometimes massive amounts, from the killer. Its speed also allows you to make distances and plays not previously possible.

b) Variables

Variables are where this got difficult. There were several very good options that I did not pick for a few reasons. I can explain my thought process to anyone that wonders. The variable perks are as follows: two Borrowed Times, and two Unbreakables. The Borrowed Times are to ensure that your unhook is guaranteed. Combined with Decisive Strike, no matter what the scenario is, your friend is getting away. Two of these ensures that there is always one available, as the chances of both Borrowed Time carriers being hooked AND camped at the same time is very very low. The two Unbreakables are necessary for the same reason; the chances that not a single person with Unbreakable is being slugged (when it matters, one slug won't be much an issue.) is very minimal. Unbreakable is necessary because it takes a win from the killer when it would otherwise be guaranteed.

2) Items

Items are another place that are iffy for me, but I believe it should be 3 Styptic Agent medkits, and 1 Skeleton Key. The key is arguably one of the most broken items in the game, as it allows survivors to escape when it would otherwise be impossible. It also means the killer cannot really close off the hatch at the end of the game. You take massive amounts of power away from the killer.

IMPORTANT: DO NOT USE THE OFFERING THAT PROTECTS THE KEY ON DEATH, IT WILL TAKE THE KEY FROM YOUR FRIENDS

The Styptic Agents are important because they extend loops when they would otherwise end early. They allow for an extra mistake to be made without punishment, and can prevent progress from a killer. When used at the right time, one can end a game for the killer.

3) Playstyle

This SWF comp will not be a "dick around and have fun" kind of group. Each member will need to be on their A game all the time. Callouts need to be established, reactions and communication needs to be quick, and each member's individual skill needs to be the best it can be. Weak links will be exploited and can lose games for you. That also requires a deep understanding of the game, knowing when to be altruistic, knowing when to rush gens, knowing what to look for and how to loop. Each one of those things can be discussed en masse on their own, and would make this already unbelievably long post longer than it needs to be.

If you made it this far, thank you so much for reading. I would love to hear your comments, since I want this to be as optimal as possible and may have overlooked some things. Keep in mind, I do consider myself to be "Killer Sided", meaning my skill with survivor is less than that of someone who dedicates their entire time to the survivor. However, I've been playing initial release of nurse, and regularly play survivor alongside killer. Both at red ranks (Killer is rank 2, survivor is rank 4)

Thank you again for reading. Here's a cookie. 🍪

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