http://dbd.game/killswitch
Another Mori discussion, whoopee.
To those of you who want to nerf Ebony Moris by making them work after 2nd hook, what would be the point of bringing a Mori? And don't say cosmetic, because that doesn't count.
I think it would actually hurt because it takes time to do the animation, when you could just hook them.
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I don't think that's how they should make Ebonies work. I personally believe that they should nerf it some other way but make it so it still has relevance. I'm not sure how they could but it's better than making it work after second hook.
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To avoid saves
also nerfing survivors items while keeping the mori the same is just stupid and not fair imo
the mori is the cheapest thing in the game no effort and you can just end the game
you may say keys but you can have a full team escape after you finish all gens and all you have skipped is the gates still annoying and unfair but moris are way more than this
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cosmetic uh durrr
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I've never had an issue with them. Also, I never said anything about needing Survivor items.
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I'm gonna be real here. I see no problems with a mori by themselves. I play both killer and survivor and generally when people get mori'd they usually seem kinda happy to be honest. It's a change from the normal hook death animation after all.
Honestly I think moris are fine. After all you can't be killed if the killer can't find you so after you've been hooked once just be careful. I can't tell you how many time being aware of my surroundings has helped. (Except when I used to play Jake Park, completionist Bubbas give me flashbacks.)
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Then I guess it's better to just delete them from the game. They are not fine for the game as they are right now.
Working on 2nd Hook is a clear nerf but at least it's a much fairer game. There might be a better way to adjust them, personally I think the Mori should be adjusted to work on 2nd Hook but give a massive Bloodpoint bonus or something.
Moris still get around things like Decisive Strike, so it's not completely useless.
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You know what, I think you've had the best idea yet for a mori rework. The concept of only letting moris work after the second hook has been said endlessly, but the compensation for the reduced lethality has never been discussed. The only question I have is what amount of BP would you then award killers for killing a survivor via mori?
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In my opinion they should activate after the 4th hook in general, regardless which survivor was hooked how many times (eg. Hooking two survivors two times or hooking everyone once --> ebony mori is activated). Or - other suggestion - after everyone has been hooked once.
This would avoid to tunnel down the first one hooked and take him out of the game in the first three minutes, which seriously isn't fun.
At the same time as killer you usually try to hook everyone once in general anyway (4 hooks) and still are able to take survivors out of the game pretty quickly.
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I would like the "hook everyone once" change.
Also, wasn't aware there are 4 hooks. ;)
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From the killers point of view survivors belong on hooks. So it is equal.....(or in other words: my english is bad and I messed up, but I'm glad if people understand what I'm trying to say :D )
Anyway, I also think the "hook everyone once" change would solve the main problem and not be too bad for killers.
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Moris are not fine, we can all agree on that. Keys are not fine too. Both shorten the objective and give one role a decisive advantage. Just change both to something more fair. I think the devs did a good job with instas, so i believe in them doing an equally good job on those both issues.
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If you remove the mori offerings from the game and then make some of the bloodpoint let Killers mori Survivors who have been hooked twice, you have both removed problematic offerings and buffed other offerings at the same time. Win/win
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I think letting Moris work on the second Hook is the easiest solution, therefore it comes to the mind of many people. I mean, you dont really need to think about it, to get to the conclusion that Moris would be more fair when working on the second hook.
However, they would indeed be almost useless. They would get rid of the fear of DS after the second Hook. But might also simply take longer than hooking someone (like Plagues or Clowns Mori, which are pretty long).
Personally, I would either have them work after all Survivors have been hooked at least once or if a number of Hooks got reached in total. Like after 4 Hooks in total, you can mori every Survivor who got hooked at least once. This would avoid shifting the game in the Killers favor instantly by just using a Mori on a Survivor who just got unhooked.
And yellow Mori can be Baseline I guess.
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trouble with the hook everyone once method or any method that doesn't involve a single person only is the fact that people dc too often . If survivors see a secret offering they assume its a mori , all it would take to negate the offer is for one to dc with that method .
the bp bonus would be a nice addition to the nerf of two hooks , this way instead of 4 hooks and 4k you would need 8 hooks to 4k mori but you get a bonus for the extra effort , maybe like a bbq buff 25% bonus for each mori , be it to all or just one category .
Also mori bypasses DS , hook travel time , destroyed hooks and flashlight saves , so its not for nothing , course if they have been hooked twice ds would have been used already . If they did a full bbq buff to BP I think I would actualy start using the 200 or so ebonies I have on my killers . I only tend to use them now on rituals that I need to kill by your own hands , that way I can take one out at choice .
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If a survivor dcs you still get an advantage as the killer. Even if you can't mori the rest of the survivors you "mori" one earlier (by having them dc).
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not for me , like I said I use mori for kill by your own hands rituals , if you have to hook each person once to mori then a dc have nulled the mori entirely . if its a 2 hook for bp then if like bbq its a 25% reduction to bonus , but ritual would still be able to complete .
People who dc will not count as a mori for rituals , just like if they happen to be the obsession they will null any perks a killer has associated to it . This has been a issue for a long time , and why I tend to run as few if any obsession perks .
Yes a dc would give the 3v1 advantage to the killer , but if that obsession was the dc then not only did it null the mori but half or all your perks as killer , that would greatly increase the odds of the survivors even in a 3v1 . Even though they were supposed to be adding a ban for dc's I have yet to hear anyone complain about getting one , and I still see them in my killer and survivor games way too often . Not to mention if you see a secret killer offering and dc before the match loads it doesn't count against you anyways ...
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Remember they're adding hookable husks after Survivors DC.
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I think Mori's could do with a slight tweak. After all who enjoys playing against an Ebony Mori currently? Here's my idea on how to make Mori's a bit more fair, while still being powerful.
Cypress Mori: You become obsessed with one survivor. After being hooked at least once you may kill the obsession with your own hand.
Ivory Mori: After you have hooked at least two different survivors. You may kill one with your own hand.
Ebony Mori: After you have hooked each survivor at least one time. You may kill every survivor with your own hand.
I feel like these changes would make a Cypress Mori worth using. While discouraging the tunneling of the hook for the other two Mori's. I especially feel this would make the Ebony Mori feel at more fair. While still being damn strong.
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can you hook and mori it ? when is this live vs when would the mori change be ? basing things on something they will do sometime is not a good way to nerf , look at the freddy rework , took them longer then a year to actually get to that . Untill something is on ptb I don't count it as a mechanic valid for debate about ideas for nurfs , I look at the way things are . Yes im a killer main , and im not screaming don't nerf it , I say fine , just be realistic about it .
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It's just a way of still having the moris in game, the time it takes for it to be done depends entirely on the context, a far from hook mori takes less time than carrying a survivor to the hook, the Hag's mori takes way more time than the Wraith's for example.
Moris are getting hate, and us killers just want them in the game, making them work on 2nd hook is a way of fixing survivor's complaints about being tunneled or instakilled early in the game and would give us killers the BP and PIPs we deserve for doing a mori (you can barely black pip when using a mori nowdays)
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I made a mori change suggestion yesterday morning.
https://forum.deadbydaylight.com/en/discussion/95777/mori-change-suggestion
I'd appreciate it if some of you could give me your thoughts :)
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I think Moris should work after you hook all 4 survivors at least once. They still have value with this change, but are more balanced.
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