http://dbd.game/killswitch
Just played trapper against 4man with Small Game.
Real fun, real fair. I don't play the trapper much but I usually had good luck with him because of how he can push you into his traps. Fired him up for the daily. Didn't get a single trap. A PERK that turns off an entire power. Wow.
Never did the "his power goes away against SWF" argument ring more true than in this match. Not a single person walked into a trap. Every trap I placed was down in seconds which they could've managed without small game on this TRASH Blood Lodge map. More like the See where all trap killers are placing their traps Lodge. ######### ruin spawn? You got it....I don't think a good spawn exists on THIS map anyways.
And they're afraid to let Trapper start with all of his traps? That would be square ONE for making him not so bullyable.
So balanced, so fair. Someone even healed off of the hook in seconds to where I instantly thought insta heal? There was no insta heal and there was only one Meg so wow a SWF showing me new things that are even more BS. No we will make it or any healing buffs and she was somehow healed in actually 4-5 seconds. Real SWF can converge on the hook in your face and force you into a defensive position and STILL pull it off. Taking ONE hit on a body block gives enough space to cross more than a quarter of the map.
Comments
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I love small game but I’d gladly trade the trap locations part for a totem counter.
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Blood Lodge is one of the worst killer maps unless you are Billy, Nurse, or Huntress. Survivors have long sight lines and many defensive structures available.
Sometimes you get countered by perks and maps, but eventually the Entity will smile on you.
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I'll accept that trade to reduce the number of non-add-on things that directly impact Killer powers. :P
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I believe they already nerfed small game. I'm told in the past it showed you the aura of traps and totems.
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Well, it wouldn't have changed that much if they used OoO, or the usual 4 meta perks build... Trapper is pretty bad.
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@GrootDude i cant understand why that is still not a thing...
everyone has been asking for a totem counter, Small Game would match perfectly with it (similar to TOTH) and its not like the perk would be super op then...
i kinda get that they dont want to completely get rid of the perks original effect, but that trap reveal aspect is really just unnecessary and hurts those killers that really dont need it.
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Are we at the point where we complain about Survivor Perks like Small Game?
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in case of a Trapper, i can understand the hate towards the perk though.
like, you spent a lot of time getting that setup going and they get to just walk around and disarm everything for free, which is kinda stupid.
Trapper doesnt really need such a huge middlefinger counterperk.
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Small game was nerfed,befor it would show bear traps aura within certan radius.But i agree on one thing-why not let trapped stard with all his traps on him and let add-ons decide how mapy he can carry after he starts plasing them.
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I blame Grootdude for pimping this perk!
:P
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Thats a Trapper-Thing and not a Small Game-Thing. Trapper is in need of some Buffs, but I would not see Small Game as any problem. It is good vs Trapper, yes. Thats bad luck. Nothing more.
EDIT: That is like complaining about Windows of Opportunity, because it is good vs M1-Killers.
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that wasnt really a nerf though...
the range of the aura reading was ridiculously small, so you would basically only see it when you were already vaulting the trapped window.
also, at that time it didnt reveal totems. that was added with the same update, which imo is the only thing that makes this perk somewhat viable 95% of the time.
its been more of a buff than a nerf, honestly. thanks to that change you didnt have a completely useless perk if you werent facing trapper anymore.
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If the killers power was blocking all vaults and WOO opened those back up. Then yeah it would be the same thing.
All experienced survivors already know where the vaults are going to be. WOO comes in handy maybe once in a blue moon which makes that slot better used on something else. Small Game removes pretty much any reason someone should ever have an issue against the Trapper EVER.
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so you are saying its fine that they hardcounter certain killers, just by equipping a certain perk?
something the killer doesnt know and therefore cant react to it properly until its too late?
thats like saying OoO versus a GF is perfectly fine and balanced, its just bad luck on GF's part.
now, for GF they found a good solution, by having him enter the Undetectable status uppon activating his power, though for the Trapper - Small Game issue, we cant just add "traps are undetectable" to the beartrap but still leave the "detects traps" part in the perk, that would make no sense. instead, we should remove the whole "notifies you of traps" aspect of the perk, as thats where the main problem comes into play and the perk itself doesnt even focus on that part anymore. thats just an addition to it that screws Trapper over, which imo is just unneeded - Trapper is nowhere strong enough to have such a hardcounter.
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OoO is a completely different thing, because it counters ALL Stealth Killers. Small Game only counters Trapper (and Hag, to an extend, but it is not really useful vs Hag).
And I mean... If I equip Iron Will to have a chance vs Spirit, Spirit can simply use Strider to Hardcounter my Iron Will. As long as I am not using Iron Will and No MIther, I will lose.
So yeah, I would say, its bad luck. It is one out of 17 Killers where Small Game is usefull (aside from searching for Totems of course).
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He already got the middle finger when they can rendered his trap useless with toolboxes.
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of all perks to complain about and it's small game lol
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Complaining about small game. Amazing.
People just love to go complain here after losing one match
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~GrootDude will remember that~
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A perk that eliminates an entire power of a killer.
I know its just a little bit of an issue. I should've made a topic about a real issue.
BRING BACK OLD DS MOM AND KEEP INSTA HEALS SAFE!!
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I believe the last stats they released, Trapper was number 1 in Kills on console.
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Are we at the point where we belittle everything someone says?
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I know that was a bad time man, but it wasn't JUST Small Game that did it. I hope you had better games after this and have fun in the Fog. Hopefully that kinda team is rare enough you can get that lovely SNAP soon.
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cough on both sides cough
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Trapper was the most used killer in the newb ranks across all platforms. Huntress was ahead of him on PC in popularity for obvious reasons though.
His kill percentage is likely MASSIVELY buffed by all the kills in the newb ranks. It would've been nice if those stats also included a deadly by rank percentage. Or at least a Rank 1-5, 5-10, 10-15, 15-20 type way. Next time they give us those stats that is really needed.
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I cannot afford to speak as to the testimony of their statistical methods. You chaps may very well be right. It is an unfortunate regard that additional transparency does not come so easily at our dispose. This is entirely contrary to the good nature of French-Canadians.
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No offense but you were just very unlucky and you should get over it. It's just one match. Everyone running small game isn't even a smart idea, they got very lucky that you were playing trapper. It is annoying, I understand that, but it's just one match and it's not like it's a common thing.
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See, the problem with this is that you're comparing one bad thing(Trapper's traps being seen by Small Game) to another bad thing(Undetectable vs ALL AURA READING). Killer powers should not counter perks(Undetectable vs aura reading, 0TR/Oblivious vs Borrowed Time). Survivor perks should not counter killer's powers(Small Game, Calm Spirit, I'm sure there are others), and no perks should be used as band aid fixes for game/bad manner related issues(Borrowed Time, Decisive Strike). Perks should counter perks. Alert was already not the best(and it was probably the best aura reading perk in the game for survivors). Also there's a big F U to Small Game if you take the add on that injures you if you disable a trap. I mean he's not COMPLETELY helpless. He can still shut down loops when chasing someone unless someone else disables the trap, and if they're doing that, they're an easy target as well, and they're not on gens.
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How do you know they were SWF? It sounds like you just assumed that because they were really well coordinated.
Well yes, bad luck is exactly what it is. In the same way that it's bad luck for a survivor to bring BT and then come up against a Freddy, or Inner Strength against a Plague. Some perks and killers are counters for one another, and that's just the way it goes.
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I play survivor too. I know what SWF looks like. Not to mention their names.
Freddy being immune to BT. Wouldn't surprise me if that gets changed eventually. But that isn't the same thing because it would only hurt you if the Freddy IS a camper. How is one perk being void equal to the trappers ENTIRE power being void?
Some micro trapper buffs vastly needed.
-Replace traps with ease without having to account for stupid spacing IF you're already holding a trap. If you want to place a trap back in a similar area but you're already holding one. You can't. Would be nice if there would be a second function to reset the trap in its exact space regardless of if we are holding one or not. It already takes wayyy too much time to setup traps and you're not even guaranteed to get trappable totems.
-Without question they should test him having all his traps to start. Or at least add more to him.
-Large maps need to look at adding more traps.
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I recommend you watch Otzdarva. They are a Trapper god. Last thing you should be doing is wasting large amounts of time running around the map just to set up traps.
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You forgot to say if you got a 1k, 3k, etc
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0k
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With 4 men OoO you can do the same pretty much. It just needs more communication
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well practive and learn to play better. You have to earn the kills, you're not entitled to them.
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Entitled? what?This might be the last time I say this but I know how it goes with survivor mains.
Again, a PERK....a single perk. That renders a killers ENTIRE POWER useless.
What kind of trash survivors do you need to come up against that can't win despite the killer now having no power at all? Practice has absolutely nothing to do with the killer having no power. Equaling the time spent placing traps in the start to just stand AFK for the first 60+ seconds of the match and somehow still expecting to have a shot at beating them.
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There are quite a few players myself included that will bring a perk in the off chance of ever facing the killer. Trapper was annoying to me at one point and small game was like a comforting perk that allowed me to practice adjusting my game and not be so annoyed by trapper anymore.
I disagree there should be low tier hard counter perks for the new players and the old that just want a perk to do a certain thing that they want to not deal with.
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I definitely agree that Trapper needs buffs, just not necessarily that those buffs should have anything to do with Small Game. But to answer your question, the reason one perk is comparable to the Trapper's power is that, in the same way a survivor would have to be very unlucky for their entire loadout to be counterable by the killer's, the Trapper would have to be very unlucky for an entire team to be carrying Small Game (which, incidentally, does not void his entire power - it just makes it a lot more difficult to use. Survivors having the ability to know where traps are is not the same thing as every trap he has just vanishing off the map.)
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It's just unlucky they used a perk which is barely used for good reason. It's just not that good compared to others and these players clearly fear NOED or Ruin.
Flashlights against the Hag also removes her power and are far more used in games and can be found in them.
Dead Hard can go over a trappers set trap.
Calm spirit negates the doctors ability to find survivors.
Spring burst allows a survivor to run faster than the pigs ambush attack.
The most used out of all of them is dead hard as it works via many killers. Small game was one of the original perks. I think it's just coming to light with everyone saying to use it when they complained about NOED so newer player may be trying it out. I highly doubt any vets would end up using it apart from a meme build.
I really wouldn't worry that much about it as good survivors don't need it versus the trapper. They always check the usual pallets and windows, especially the shack window and long loops. Small game while helpful it's never ever needed against the trapper and still a waste of a slot.
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