Loops
I made a post like this before but I decided to dust of my old Freddy and try to see how this was...
So everything was relatively fine until I got to the map with a white destroyed building with a gen on top.
The survivors kept coming back to loop there and the loop was sooooo long at one point the guy went through 2 of my traps and still made it to the vault.
That's kinda crazy!
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We told ya so
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Definetly a rude awakening! XD
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Seriously though, it's like more people are becoming advanced loopers that it's common to get one if not a few each game. Not complaing, just gotta adapt and over come, the better they get, the better we can be.
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Agreed but it's still insane. They literally kept running over there.
Twice I stopped chasing and went for someone else and the person would instantly run back to the big loop. I manage to get two kills but it was honestly sooooo broken.
I'm not one to call for nerfs or buffs but definetly the devs need to do something to reduce that kind of situations. I mean it's getting lame REAL quick.
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@TheUnendingNightmare actually the loops are just fine especially against a killer that can teleport, place snares that really slow the survivors running speed, and yea need I say more? Two kills isn’t bad at all.
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I did specify that the survivor (David) was able to go through two of my traps and still vault the window. That loop is just ridiculously long.
Idk if you remember but awhile back they fixed some of the maps with giant loops by blocking certain windows. They could do something similar here; keep the window on top which survivor use to activate balance landing but block the windows on the bottom floor.
Also, my post was made for killers without teleport powers. Has a main Hag of course I understand we don't care about obstacles but others do.
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probably you dont know the correct way to run that loop as killer
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I can do it fine with the Hag but I'd love to see you try against the same SWF group. Even the dude messaged me saying "that's why ppl want this loop nerfed", I'll give him that, he wasn't a total #########.
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Btw you are not supposed to commit every time, just hit once and if he runs to the loop change survivor.
Moreover if you are against a good swf you have to play meta killers to 4k, and that works for every game.
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I did specified I did it twice but they would all start running towards the house and try to loop there.
The two I got was bc one Claudette was terrible at loops and the other got stuck in some textures whilst looping.
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by doing that you apply pressure, and you can start to down the weaker ones.
As long as you keep them off gens you are fine even if you cant commit
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Basically, cross fingers that next guy is worse than previous one if you feel compelled to drop the chase, because that's your only hope at this point? Got it.
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I don't know why, but everytime I hear this word, this image comes to my mind xD
Post edited by Rin_is_my_waifu on1 -
What map is it?
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@TheUnendingNightmare The best option is to leave the loop. As survivor, I love the big loops and I dont see any reason they should be changed. They are a powerful position to be at and im sure you had many opportunities to catch survivors out of the loop.
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He claims to be red ranks, you know.
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Yes but only whilst they were running over there. That's the only reason I got two kills.
The Claudette tried to loop outside and failed. The other guy got stuck on a rock trying to reach the house.
If they were all running there and even sent me a msg to tell me why, to me it seems it IS op.
Again just like other loops through the past years. This needs to be nerfed to a certain degree.
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I am and I specified I wasn't playing my main Greeny (you thought I forgot admit it)
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Sheltered woods maybe ? I wasn't able to find the exact location I was talking about but this looks like it.
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What does "main Greeny" mean?
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We talked a few weeks back and through our exchange you implied you were a green rank. So I started calling you "Greeny".
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Was that during the exchange where you learned that there are always exactly 5 totems on the map, or the one where you were providing killers with your tips for gen pressure and chases?
Btw, I'm actually a yellow rank, as everyone knows.
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So I have heard. It's debatable.
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The keep pressure rule still works
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You mean the one where I was saying you could only at best activate your healing perk 5 times ? Yes I think so.
If by that you mean bronze. Yeah I can believe that.
Pfff hahahahaha xD you guys are fun! I hope you cleansed a totem bc pretty sure you just got injured! XD go hide in a locker now.
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And you are ? You haven't even been here long enough to know anyone hahahaha xD
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Stop gas lighting. That's not true and you know it.
All 4 survivors are NEVER at equal skill against ALL killers.
You Killah Mainz really present yourselves as very bad players.
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We're probably opposed but...I really like your name. Good thinking xD
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You're misremembering.
Your actual words are visible in both of our post histories as I've quoted that particular statement.
You also stated, earlier today, that pallets respawn after a set period of time :-/
I just have a hard time believing that someone that consistently states such misinformation can progress into the upper echelons of the game.
I am currently Rank 16 on Survivor, so that may be bronze!
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Okay look Google would've told you right away that they respawn after 3 minutes. Similar to hooks.
Did you believe you could break every hooks and pallets on the entire map ? Are you serious ?
What I find hard to believe is someone with around 1.5 k likes and who's a "yellow(tf is this btw)" rank saying he can break everything on the map.
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So when ppl say that "the dumb guy is breaking all the pallets" they mean the guy doing this end game (at around 7/10mins of a usual 10/15mins match)".
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Can you link me to the pallet respawn information, please?
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