Was Anyone Else a Little Disappointed By The Stream?
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I meant in this thread.
Also, I'm 100% way too sick to bother with this any more. Have fun in the Fog.
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I honestly just played the story mode of the game then put it down for mk11 but if you’ve played the other previous no’s then you know you can unlock different endings by playing and beating the boss with different characters. My whole point was even if you think a challenge is hard Bc it’s not your cup of tea that doesn’t mean it’s not do-able and to unlock everything you have to try other things not usually in your wheelhouse.
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Q&A will be next week.
And besides that... Why change anything? Because people in DBD once again complained about something without testing it on the Live Version? Like they do every time?
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I totally agree that some of the challenges are pretty silly.
But at the same time that's nothing new with battlpass-like systems. There's always some exceedingly hard ones. I'd honestly rather take super specific and tricky ones over "do 1000 generators :)" which wouldn't surprise me at all as a finishing challenge if certain other dev studios were making the Rift. You don't have to finish every challenge.
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Sure I get that and I play MK since probably 4 of that franchise, however comparing mk with dbd doesn't really hit the spot. See in MK you have the stuff that you need in order to be able to do the challenges, you have the character to unlock the end of the arcade towers now all you need to do is beat the npcs.
Here the problem is that
a) BHVR stated 70-80 hrs to complete the whole thing which is physical impossible.
b) Certain challenges require certain perks. So when you do not have those it kinda sucks since you have to grind to be able to grind
c) Even with all challenges completed you will not have finished the rift.
d) You can not do the rift at your own pace. So you can complete a couple of challenges, but the tiers do unlock over time at fixed dates. Why not let people go along at their own speed? In addition to that the most difficult challenges...
I read alot about how it will not affect gameplay since it is only cosmetics but that aint the whole truth about it. The rewards might be only cosmetics yet in order to get them people will do what is told or alot of people will try to do so. However people will have the same challenges as far as i am aware so prepare for alot of toxic people who only do stuff to in order for the other to fail at the challenge.
So yeah it kinda raises suspicion that they do not want people to actually fully complete the pass and it was specificly designed to do so. That leads to further unpleasant thoughts since it is after all a f2p monetization system in a paid game which already has ways to earn money via the cosmetics store ( i meant MT-revenue aside from dlc earnings).
Also you ask why change anything? Dude seriously the purpose of PTB is to get feedback, they make a change and want feedback for it so people give them their feedback. The real sad part is that this whole rift thing seems to completely overshadow the changes made to nurse and instaheals where lots of people put in lots of time to give their feedback with very good arguments.
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That’s fine everyone else is allowed to have their opinion. I’m not knocking anyone for how they feel, or what they think. I think differently, I don’t personally see any of it as a big deal. You feel or think otherwise and that’s fine. I’ve played enough video games over my lifespan to see that this new installment is lackluster in comparison to other games. It doesn’t take much effort at all to be able to get a character and to level 10 to have their perks unlocked for them. They all have their teachables unlocked for them with one perk slot open to begin with. I don’t see that as an issue. Harder if you’re underprepared, but not an issue.
70-80hrs over 70 days also not an issue. That’s barely over an hour a day.
the more stuff you already have upgraded and unlocked the easier it will be sure, but you also have more experience. It will be hard for the newer players yeah, but I honestly don’t jump into challenge modes when I first start playing a game before I get my sea legs ya know what I mean?
i dont see a problem with limited time challenges and permanent challenges.
I see where you’re concerned about a surplus of toxic engagement to do a challenge but as the age old saying goes “there’s perks for that” .
so I mean both sides are going to catch it.
I think it will shake things up a bit. I personally am very excited about it.
i also take everything people say about the ptbs with a grain of salt Bc after 2-3 days everyone becomes disengaged and I don’t feel like it’s a large enough data pool, or long enough test to be written in stone as bible. If I think there’s issues after a first playthrough or so I’ll say something.
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Well... yes. That's the entire point of having a PTB. The test build is supposed to imitate the live version so that people can give feedback on the features introduced there. I don't think it's really fair to suggest that feedback given on the PTB is irrelevant or ill-informed since making changes based on that feedback is why the PTB exists.
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It is not compareable to the Live Version. You have way more time for the Challenges on the Live Version of the game.
For me, PTB exists to find the biggest issues (like really imbalanced Stuff) or Problems/Bugs with new Content. For real tests, only the Live Version is really helpful.
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Even with infinite time the challenges can get annoying and luck based.
4 basement sacrifices in 1 match for example is map and bad survivor reliant.
2 kills at egc with noed also...Requires a door to be open and 2 survivors to get downed/killed in time without walking out...
In live these will still be a major issue due to being unrealistic goals. You also can only do one of these at a time making it worse.
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If it weren't sufficiently comparable to live, they wouldn't be bothering to put the changes on the PTB and send out surveys and forum topics to collect feedback on them in the first place.
We have been told what the differences are between PTB and live, such as the length of time available to complete the Rift, and I can assure you that those of us with PTB-based concerns have already taken that stuff into account. The actual problems that exist do so regardless of how the PTB compares to the live version of the game.
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Is everyone forgetting the archives has challenges and the rift is leveled as you play?
And if you think "we cant do it all in time", well, that's the ######### point. They want you to be unable to finish it so you'll pay for the last tiers.
It's a battlepass for ######### sake.
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Youre right 70-80 hours over the course of 70 days isnt that bad thats why it sucks that even with all completed challanges it will take closer to 140-160 hours not counting que times,
Tl dr: they said 70-80 but its actually 140 160 at least.
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Something like this In a game that costs 20 bucks plus 7 or more bucks per three months for new killers and survivors, is total bullshit, if there wasn't a premium track, cool free #########, but now you need to pay another 10 for some bullshit that you might not even finish. I'm highly against it and won't pay a cent on top of what i already have bought
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Thats the thing:
I dont think that the Rift Pass should be completed by everyone. In my opinion, it is fine to have some kind of a challenge. And it is not even super-difficult, you can use Map Offerings, Perks, etc. Then dont get your BBQ Stacks for the Basement Challenge, you can use Agitation and Iron Grasp. A door needs to be open for one challenge? Open it.
I mean, I have played games with Missions which were way more difficult. Some of them I did not even complete in years, because I am not good enough to do so. But this is not the Problem with the Archive Challenges, they take some time, but they are not too hard to do. It is not that someones Skill is not enough for those, DBD is a casual game, after all.
And in the end, if people do not have the time or the will to play for the Rift Pass - they can buy Tiers in it. Or the Cosmetics later. And they can buy a new Rift Pass all of the time, if they like. It is not meant that 99% of the Playerbase pay 10 Euro/Dollar/whatever one time and have Rift Passes until the end of the world. I mean, you can expect this - but this is not a realistical expectation.
I dont even know if I will be able to complete it, if not, whatever. If - cool, I have another free Rift Pass.
"now you need to pay". Nope. You dont need to. You can enjoy the game without paying anything for the Rift Pass, you may want to buy the Cosmetics later (possibly at a higher cost, if you want more than one Cosmetic). So dont act like one of BHVRs employee is knocking at your door, asking for money with a knife in their hand.
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I wasn't disappointed. I didn't watch it.
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It came across as an infomercial because that is what it was. Infomercials do not list the negatives for something. They are trying to sell it to you, not be transparent. The main concern people had was that it is impossible to finish for all but the most hardcore players. I have said this before, that is the whole point. They want you to spend money to upgrade the tiers.
People are less likely engage if they know this ahead of time. They want people to start it. That's when the psychological effects kick in, including FOMO and sunk cost. Battle passes were initially a free to play mechanic and free to play games are not known for their monetization being thoughtful of players.
I am not going to say this is "evil." It is impersonal. DBD has a relatively small but dedicated community. People may think this gives them more of relationship with those who make the game. The implementation of a battle pass (and the long term practice of using paid perks to correct flaws in the game) shows that this is wrong. You are x amount of potential $ to them. They look to maximize x.
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Im very hyped and not dissapointed at all. I like the idea of completing challenges and the addition of the rift. I don't think theres any negative side in this, It's just additional challenges, more lore, cosmetics and most important in my opinion another incentive to play the game more and not so casually.
Oh and they could have decided to make the rift completely paid content but they even added a free path with some rewards. So everyone can enjoy this new update, and paying is just optional is you want more cosmetics.
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Many things have free versions: it's a small taste to get people to buy the paid version. As they unlock the free stuff, they'll also keep seeing the paid stuff that they're not getting, and repeated exposure to that will make them more and more likely to dish out the money.
I'm not saying free stuff is bad, I'm just saying it's not altruistic. It's a practical business decision. Kinda like places in mall food courts that give out free samples.
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Unfortunately, so many have such a surface level perspective, they fail to see this.
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To be fair, cynicism and knowledge of business practices aren't things people are born with.
I don't want to crush anyone's enthusiasm for the game. I myself have hopes for the Archive. I want new challenges to complete. I like having concrete goals to work towards. However, I don't like the time discrepancy between how long they say it'll take to complete the Rift vs how long people have calculated it will actually take.
I also don't like that the more difficult challenges suffer from the same problems as some of the game's achievements, which people have been pointing out for years: completing the challenges isn't necessarily an accomplishment but a winning of the lottery. Something like "sacrifice four survivors in the basement in one match," well, the survivors have to allow the killer to do that. If one survivor disconnects, boom, challenge completion denied and the killer has no counter to that. If the challenges are frustrating rather than fun and rewarding, well, that would suck.
Hmm, I went off on a tangent, there.
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