How to Fix Ruin
Hello,
I don't think it's currently possible for you to balance gen speed/match length when you have such a inconsistent super meta perk like Ruin. Both sides of players can agree that It's either very powerful or very weak. It's inconsistency is what agitates both sides at the same time. It's RNG on whether the totem spawns in a hidden position or not and can change the win odds of the game instantly when it's found.
It's time to finally change this perk, it's been a long time..
Here is the solution to Ruin:
All Survivors are affected by Ruin for 200/220/240 seconds at the start of the Trial, which causes the following:
- Good Skill Checks result in 3 % regression on the Generator.
- Great Skill Checks grant 0 % bonus progression on the Generator.
Once this perk is changed you can actually start looking into the future about actual match length such as reducing skill check chances as most people who have a good amount of hours and can hit a great skill check consistently now days and having a frequent amount due to RNG can also be a deciding factor of the game.
Comments
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I think that just guarantees the killer to just have a guaranteed 2 minute cooldown on gens, and the fact that good skill checks still regress the progress of the generator is something I can't really get behind.
This isn't really fixing Ruin as it's just buffing it to give the killer a good headstart in the game without really doing or risking anything.
Ruin has always been a risk to run, as I have been getting myself with the totem always spawning next to generators, making it a static effect will just make people use it more often without the risk of losing the perk.
I can't agree with this.
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A lot of the game is based around risk, RNG already. I want to see them reduce it. RNG is fine in a game as long as it doesn't effect the game massively and unfortunately Ruin does.
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You want to fix ruin? Make the regress for a good skillcheck 5% which reduces by 1% for every totem cleansed on the map.
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What would be tiered? Still 3/4/5% of the regress?
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This would apply to three totems on t1, four totems on t2, and five totems on t3. So that you have 3/4/5% of regress just like it tiers now.
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