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Anyone wanna start taking bets in regards to the Archive?
Tomorrow's the big release of the Archive and the Rift, and since it has been revealed that it's borderline impossible for normal players to complete a Rift without opening their wallet.. Thanks to such things as time-gated Archive challenges, Archive challenges that require specific perks you don't own (so you have to open your wallet to buy the DLC to get said perks) and Archive challenges that's just made to be borderline impossible (four basement kills in a game, two sacrifices during EGC with NOED).. in cojunction with queue times being upwards to 20-30 minutes sometimes for a particular side.
I've seen plenty of threads pleading Behavior to change the Archive (in particular) during this PTB where players could explore both the Archives and partake in the Rift.
I guess tomorrow we'll see how much they cared for the feedback provided by players in the PTB.
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I'm betting it will cause this community to split even more than it already is.
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I think they made it possible to complete the rift. Challenges like 4 basement hooks are maybe possible in a farming round with sum friendly survivor m8ts.
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Nothing like having to rely on a rare circumstance, where survivors are willing to farm with you AND let you kill them all in the basement, in order to complete an obscure challenge. Its not a challenge at that point.
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I just hope to God there aren't ebony mori challenges in the archives
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Is there a list of these challenges anywhere?
I was hoping more for challenges based on playing certain killers or performing actions. 4 basement kills in 1 game doesn't sound so nice.
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Farming will only go so far.
I can see survivors willing to farm trapping I'm in bed traps or things very similar but you will rarely see a survivor who's willing to take a death for you especially to get 4 survivors at once.
Maybe if you offer the two flashlight saves in one game in return for basement hooks you could probably get it but that's about the only thing I'd see someone willing to farm with
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Oh god, I didn't realize there was a 4 basement kills challenge. Is this a mandatory one?
I also hate noed so badly, everyone is going to be using it, its gonna be so much fun for survivors.
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On the wiki, there's a list of the first tier of challenges. None of them are bad. However, there's still 3 more tiers (four in total) that's not shown on the wiki yet.
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Unpopular opinion: Killing everyone in the basement doesn't sound all that bad. Just running basement builds, it tends to happen after a few games without trying.
Besides that, yeah I'm guessing some of the challenges are going to be god awful. But I'm also assuming that those god awful challenges will be different for everyone. I think 4 basement kills is fine even though everyone else doesn't. I'm more worried about anything involving flashlights as I'm dreadful at aiming them.
Should be interesting to see either way. Good or bad, I'm looking forward to it since it's something else to do in the game. I like having little goals like that.
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agreed. basement plays are always strong and shouldnt be too hard of a Problem.
only thing i dont really want is to play the killers i dislike. to be more precise, i just dont want to play trapper ^^
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If killers farm with me and my friends..we ALWAYS give them the kill
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I feel like with the challenge system it's going to be a lot more difficult.
The second survivors realise what you're doing they're going to keep their ass away from that basement.
Even if if you managed to to kill three people in the basement that last person is probably just going to wait for hatch. Hell if you managed to close hatch before they get to it then there's nothing stopping the survivor from just still staying away from basement just to spite you so you don't get the challenge.
It's something survivors already do for example if they're going up against the Michael trying to get the evil incarnate achievement most of them would rather take a hook death or endgame collapse death than give you the mori even if they were guaranteed the loss anyway
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Its enough that someone feels like the game ain't going their way and DCs, that's that right there. Waaay too many variables required to match in order for a challenge to be completed. Unreliable as #########. Shouldn't be a thing.
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I'm ready for more another DC epidemic!
Killers: RAGE because survivors robbed him of a challenge he almost completed DC.
Survivors: Rage cose killer (or other survivors) robbed them of challenge completion.
Both sides are going to be bad about it. Although with killers theres only 1 killer in a trial..
Survivors are 4 individuals each trying to complete a different (or the same challenge)
So while DCs is already a bad issue on both ends, i predict this to increase the bad behavior.
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I dont like the one that requires to sacrifice survivors during endgame (i tend to finish matches before the final gen pops because i dont tend to do late game in a match)
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I remember when we had the special hooks and gens... you'd face IH Huntress standing at the gen or a Leatherface perma rev'd at it. Or you go against a team where 2 Survivor were sabotaging the event hooks.
So yes, I imagine many players on both sides being complete jerks to the other side and further hindering people from completing the challenges and missing out on the prizes.
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Yeah, I already guessed they would make it harder to complete the rift fully when I heard about it.
I know people have mouths to feed and bills to pay so I don't mind 'supporting' games I enjoy by buying cosmetics or dlc's. That's a personal choice, each to their own but this, to me, is almost a shameless, obvious cash grabber. Especially since they have been so quiet about it after concerns were raised. No offence, the 'rewards' aren't worth it for me but maybe some rifts and items will be worth it so here's my plan...
I'm going to take the advice of many others and test the waters first. I'll see how far into the rift I can get on the free track this time around. I play most evenings (what I would call 'fairly' normal) so would imagine a fair amount. IMAGINE being the key word. I have a feeling if enough people also do this and it turns out the grind is, for most, unrealistic the devs may be forced to change the difficulty? Who knows.
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As it looks right now, everything in regards to the Archive and Rift are designed with maximum frustration in mind. That they stated that it'd take 70-80 hours tops to fully complete a rift, based on their own data.. it doesn't feel realistic. Not with the current queue times and ridiculous challenge mechanics in place to hinder progress.
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At this point, I'm betting they're going to leave it unchanged from the PTB, either because they didn't have time to make the necessary changes or because they decided that the players who gave feedback were wrong in some way.
I think people are going to get upset over it for the same reasons as they did in the PTB, and it's either going to go unchanged still and eventually the community will lapse into angry silence over it, OR it will eventually be changed in response to feedback and then there will be a fresh wave of outrage from those who struggled through the Archives before changes were implemented, now demanding compensation.
Either way, there's going to be a lot of unhappy players. While I understand there may be good reasons for it, I can't help but think a lot of this storm of speculation and outrage could have been avoided with a bit more communication from the team.
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Absolutely to the last point you made. I agree. The only other factor is that the evidence from streamers and youtubers regarding difficulty of completion AND the subsequent silence of devs renders any reply, almost void. It seems pretty clear cut when all the cards are on the table. I don't think a reply would have even helped. Unless it was 'hey guys...we f'd up. It's easier now, here's proof'.
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That's basically what I was hoping for. Either that or, "hey guys, actually there's no need to worry because of this thing that you didn't take into consideration/that we didn't reveal earlier". I think regardless of whether they decide to make changes or not, it would have helped to know what their reasoning was for that decision.
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I think they have not changed anything. They never listen to their audience.
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At one point during a PTB, the developers mentioned that they took all feedback "with a huge grain of salt". I don't recall if it was during Legion's, Spirit's or the Plague's PTB. I only remember that borderline nothing was done following the PTB, thus giving everyone the feeling that nothing we said mattered.
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The problem is, this applies to the 4 basement hooks but could apply to others as well once we see them all, is that other players can screw you by DC-ing. Have 3 on hook in basement and chasing the other around shack, knock him down and... DC well good game try again.
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As far as the perk challenges go, they DID say that any required perks could be found on the shrine, as in if theres a challenge that requires haunted ground, you can GUARANTEE haunted ground will be on the shrine.
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They never change anything from PTB...
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Well, they did nerf Plague, but you’re right they very rarely actually use it as a test it’s more like a teaser to create hype
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Not true. Clown was buffed during PTB. Spirit received changes between PTB and release in an "unfinished" state. (I can remember something that took time until the MidChapter-patch which was planned for release). Plague and Ghostface received changes at release and Demogorgon got changes, which they delivered shortly after the release with a hotfix, but was also planned based on PTB feedback. And that's only talking about killer changes. Perks received changes compared to their PTB version as well.
They clearly use PTBs to get some feedback and change stuff based on it to some degree. Wouldn't deny that.
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Yeah. And I can sort of understand that, because there is an extent to which we don't have access to all the data and knowledge that they do, which impacts our ability to make well-informed judgements on what's good for the game. But at the same time, even if the devs decide not to take our feedback into account because of something they know that we don't, it would go a long way towards making people feel heard if they were to at least explain the logic behind that decision.
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The game is going to be a huge mess. Gens won't be getting done, which would be great for killers if they weren't searching for games for a half hour. I expect a lot of people will be trying to farm instead of actually playing the game. I also expect a lot of DCs due to experienced players keeping their ranks low to make their rift quests easier. Prepare yourselves folks.
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You forget that they also buffed Plague by increasing the corrupt puke timer and increasing the time gens and totems stay infected. Even then her nerf, that her movement speed was reduced with a fully charged puke, that didn't really affect her as most survivors stay sick.
If you're going to mention a change, at least take the rest of the changes in consideration. Otherwise you're just being dishonest.
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I dunno about that. Alot of the challenges are just things that you'd likely be doing anyway. I would sure HATE someone to "farm" generators to finish their "repair X amount of generators" challenge.
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Overall it was a nerf, being able to move full speed holding corrupt was amazing so compared to what they buffed it’s an overall nerf.
regardless of whether it was a buff or nerf, it was stated they never change anything based on PTB and I said they do.
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You can only do 1 at a time, so the name of the game is speed, especially with "master" quests effectively serving as speed bumps along the way.
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Clown's still considered one of the worst killers in the game, due to non-existent map pressure. His gas doesn't bring enough to the table to compensate for that.
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Even so, if the quest is something your going to do anyway, like generators...hows that going to be a hindrance to anyone.
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And here’s the trick, which seems to be working on you no offense.
90% or whatever of the challenges are likely things you’ll accomplish just by playing.
5% are specific perks/killers like use NOED or trap all the players once.
5% are hard, and almost insanely hard to the point they will prevent almost anyone from completing them. The basement hook is an example of this, mama going 4 kills is doable for sure, making sure all 4 are in the basement is tough, doing it when survivors know you get a reward for doing so will be near impossible without one of them screwing you by a DC
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Really hope when they implement the servers proper DCing will be severely punished.
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With any luck, by the time I hit a challenge like that...the husk system will be in play. All I have to do is equip iri heads and an ebony mori, then escort all the husks to the basement as the entire survivor team INSTANTLY DCes, lol.
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See
The master quests are what are really the issue. They require that you finish them in a single game. Things like multiple hook saves during EGC or all sacrifices in basement are going to be near impossible to complete for reasons completely out of your control. Especially against competent opponents, and some will probably be actively preventing people from completing "master" quests if they recognize they're doing them just to troll.
These are the kind of things you could get lucky and finish in the first game or bang your head against for hours and still not complete. And once again, you can only do one at a time so attempting one keeps you from progressing on others.
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I argue it was an overall buff. If you watch matches of high ranked Plague gameplay you see that most survivors don't cleanse, therefore limiting use of your corrupt purge. I say that infectng survivors easier is worth more than 115 movement speed while holding corrupt purge.
I do agree that they do listen to PTB feedback. I don't know why people say they don't change anything from PTB when one look at the patch notes prove them wrong.
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Its going to make matches unbearable. Since the challenges are so hard and under a very short time frame, people are just going to DC even more than before as soon as the challenge becomes or seems to be impossible that match.
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I already hate the idea of a "battle pass" It's literally a lazy way to keep people playing your game because you can't find any other way to keep people invested. Not only that but it's also going to be effecting everyone because we'll have a ton of people going around doing challenges probably farming for them.
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Just sit back, vote with your wallet, remember the people who wanted changes. Maybe we worry for nothing and are wrong or we can say, told you so.
I actually hope it backfires with lots of outrage and salt. Not because i want to be able to say it, but cause i hate those f2pbs.
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We still don't have rank rewards and that's something we've been asking for since the release of the game, that's already three years behind us. The battle pass is just another way to monetize an already over-monetized playerbase while adding little to no new value to the game.
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I am grateful for the opportunity to earn extra bp on the free track and to have "missions" to complete, as daily challenges are a motivator for me.
I will likely not buy into the Rift unless I have already completed the associated challenges.
This is probably the way to go if you doubt in your ability to complete them in time.
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You and your mates mist be leprachaums or unicorns, maybe just more rarer.
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This, the free option is a good bonus. If you don’t wanna spend money all you miss out on is cosmetics, which if you don’t wanna spend money you really won’t get anyways. People will just always find a way to complain and be offended when companies try to GASP make money
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The free option might as well not provide anything. Have you seen how little you actually get?
As for companies wanting to make money. None of us here are stupid, you know. There's just that most believe that a company can make money AND being customer-centric at the same time. Behavior's going straight for the jugular, metaphorically.
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Didn't they say they make sure the needed Perks are in the shrine?
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