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Fixing The Ghost Face and Night Shroud - The Problem on Both Ends

thefallenloser
thefallenloser Member Posts: 1,277
edited October 2019 in Feedback and Suggestions

The Ghost Face is in a really weird position where people are incredibly divisive on where he stands as a killer between all the rank divisions. Many people think that he's terrible, while others think he's one of the best killers in the game. I've had much experience playing both as and against The Ghost Face, and me, as well as many on the internet can agree with his problems, those being:

  • Night Shroud does not help you in a chase
  • revealing mechanic is extremely janky on both ends, sometimes you're broken out of NS from behind a tree across the map, and others the survivor can't reveal The Ghost Face when he's five meters away
  • Night Shroud's sound effect pretty much announces your presence to attentive survivors
  • stealth killer < normal terror radius
  • survivors revealing The Ghost Face is too fast and is too penalizing

Here are my suggestions to make The Ghost Face and his power, Night Shroud very good, as well as fair for both the killer and survivors.

Stalking Changes:

  • after stalking for 5 seconds, The Ghost Face is no longer detectable with Spine Chill or Premonition until he exits stalking mode
  • stalk distance / rate of stalking
    • when more than 35 meters from survivors, The Ghost Face will stalk at a rate of 15 points per second (currently 20 at any range)
    • when within 25 meters of a survivor, The Ghost Face can stalk at a rate of 25 points per second
    • when within 10 meters of a survivor, The Ghost Face can stalk at a rate of 35 points per second
  • stalking while in a chase will slow stalking rate by 50%

Reveal Changes:

  • SURVIVORS CAN NO LONGER REVEAL THE GHOST FACE TO DISABLE NIGHT SHROUD
    • instead, revealing The Ghost Face will reveal his aura to all survivors within a 30 meter radius for 5 seconds (cool-down of 30 seconds, takes 3 seconds to reveal)
  • survivors must be within a 32 meter range and see at least 40% of The Ghost Face to reveal him
  • looking at The Ghost Face can slow and regress his stalking
    • while The Ghost Face is stalking...
      • looking at The Ghost Face when 32-26 meters away will slow his stalk rate on the player watching him by 15%
      • 25-15 meters will slow his stalk rate on the player watching by 25%
      • 14 or less meters will slow his stalk rate on all players by 30%
  • while The Ghost Face is not stalking, survivors within 25 meters of The Ghost Face can look at him to regress his progress on stalking you by 15 points per second
  • hooked or downed survivors can no longer reveal you or regress/slow stalking progress

General Tweaks:

  • decrease The Ghost Face's base terror radius from 32 meters to 24 meters
  • remove survivor ability to hear Night Shroud activation
  • add invisible reticule to the center of the screen of all survivors in which The Ghost Face needs to be in to be revealed
  • require The Ghost Face to be within line of sight of the front of the survivor to prevent abuse of the third person camera (cone added to survivor's front section)

These changes may seem really big, but with the aforementioned issues, The Ghost Face cannot compete with survivors at higher levels, as he has too much working against him. Remember, his power does not help him in a chase, so having Night Shroud be strong on it's own is essential. By making his power strong outside of chases and penalizing using it during one, The Ghost Face will require skill to use effectively while also being fair.

I personally see The Ghost Face as around the higher B-tier. These changes should pull him up to A-tier. Every killer should be viable at all ranks, and The Ghost Face just kinda drops off at around rank 10. Lemme know what you guys think about these suggestions. Am I completely wrong about this killer? I would love to hear many differing opinions!

Post edited by thefallenloser on

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