Is Huntress OP with Iridescent Head and Infantry Belt?
I think that the ability to instantly down someone from anywhere in the map (For good huntresses) is pretty strong but reasonable if there is only one, but with infantry belt. If she hits her shots she can instantly down almost all the survivors before having to reload. I just think that iridescent head should take up both slots of the add ons?
Answers
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From a item and balance choice, yes it's pretty OP considering if you know how to land the hatchet hits than the match is pretty much death...
From a personal stand point, it's not that big of a deal if you know how to run The Huntress around due to her slow movement speed of only 4.4m/s. Of course its still broken, it's still manageable depending on the Huntress's and Survivors skill in the match...
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That's actually a good idea for red addons. If they're that strong, taking up both slots for an extra powerful addon sounds actually brilliantly more like a decent balance solution. That said, some red addons sadly are not as powerful and would be terrible if that was their only addon. For example, Red Paint Brush does practically nothing on it's own.
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Depends really. The better the huntress the more powerful that addon combo becomes.
If it's a bad huntress then it's worth concern but not too bad.
If it's a great huntress then it's normally overkill by a lot.
Most people seem to dc against it so even if it's a bad huntress people are gone and you have little chance.
I've only seen it once in a few hundred hours and the person was awful so I don't really have any complaints about it personally.
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It's balanced against good survivors. Huntress is mid tier against good survivors normally.
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Yes she is. Probably the most OP addon combination after additional blinks ( but they are gone tomorrow so that's nice)
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I don’t mind them
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IMO, its not nearly as OP as people make it out to be considering your NOT using charge speed addons which greatly help LAND the hatchets. Instead of doing double charge speed and having 5 easy to land hatchets, your working with 3 normal speed hatchets. As far as the thought of being able to down 3 ppl before reloading... By that logic, leather loop and infantry belt is REALLY OP since you have enough hatchets to down the entire team as long as you can land every shot.
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Just played against the same huntress twice who had that combination both games.
Very frustrating, makes a bad huntress good. Best add on in the game besides pager beads.
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Yep. It's her basic form of attack that you are ASSUMED to land regularly and it's a 1 hit down every time, with 2 extra chances to miss.
If it limited you to 1 hatchet, and couldn't stack with infantry belt, it MIGHT be balanced.
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It depends on how good you are at dodging hatchets or using terrain to block them.
If you're not good at mindgaming the Huntress, or she's better at predicting you than you are her, you're gonna have a hard time.
it's the same as playing injured vs her.
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Depends on the map and whether or not my teammates all DC or not. The hitboxes being quite generous can often make hatchets feel unfair when the frame they hit you on has your body out of its path, though. But that applies to huntress in general and is just exacerbated when the hatchets are an instadown.
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OP against anyone but the most optimal survivors.
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Considering it requires both Ultra Rare & a Very Rare add ons. I think it’s fine. It requires a lot of skill to pull a hit off with just 3 hatchets.
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Depends on your skill, your team skill, Huntresses skill and the map. For example, I saw solo survivors 4 man escape against Iri Head and Infantry Belt Huntresses with an Ebony Mori on Coldwind Farm maps. So it's totally manageable to beat this build if your team doesn't instantly DC.
Iridescent Head is actually pretty weak on its own and only really powerful combined with Infantry Belt.
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Ultra rare add-ons combined with ebony mori is op
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Erm how about no. It isn't OP it's fun and exciting. Stop whinging about things that actually make the killer viable.
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Hahaha that was probably me... Huntress on ps4 ain't very easy
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Yea I mean that's the counter argument is that it is limited then which is nice, but ty for the opinions I think a good work around would be like maybe have it so iridescent head gives you two hatchets but takes up both spots?
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Yes, the combo is overpowered. Iridescent Head should only function on long range (20m+) shots, and no longer reduce the number of hatchets. This will reward long range snipes on healthy targets, and remove any random shitter just melee hatcheting people to one shot them.
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Well you know that BHVR want every Killer with 2 Ultra Rare add ons so i think in the Future she dont have this add on anymore
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You can dodge hatchet.
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They can be dodged and she has less than she normally does so nah. It's only really annoying when you get those Huntresses that play llike an m1 killer. IE they run all the way up to you with bloodlust before throwing it.
And even then it's not OP, just boring and annoying.
OP is Iridescent Head + Ebony Mori. And then that's only because Ebonies need to be looked at given they cut down a third of the survivor's time in the game (that'd be like a gen and a half starting completed at the beginning of the game for killer.)
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very OP
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I started using only one hatchet when using Iri. because I think 3 are kinda unfair.
I started to use the Deer Gloves with it but all in all, if I miss, the Survivor made a good play and when I hit then I made a good play
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As a player who mainly plays huntress (probably more hours with huntress than all other killers combined) I wouldn't mind if that addon was greatly changed. I don't use them anymore because they feel so cheap to use.
That, and any time I go up against that combo as survivor it is almost paired with an ebony mori and the huntress player camps the first hook (which is usually quite fast because getting a hatchet hit isn't that difficult, and good huntresses are expected to get many hatchet hits in a game). Just equipping that one addon changes the entire atmosphere of the game it is used in, and definitely not in a good way.
I have to wonder what sort of agenda the people in here have when they say the combo is fine, when you have huntress mains and players with many, many hours with huntress saying that nah, it should be changed. Of course, some of these people were also very vocal in the nurse threads, too. Something to think about.
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With just iri heads... definitely not. With the belt its debatable. Hatchets can be dodged... dont forget that. On umbra or scottjund they are op but otherwise I dont think so
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Instahatches are manageable against a "normal" huntress, as she may miss a few hits. Against a good one it is gg when the first guys gets downed and therefore OP.
What really bothers me about iri heads is that they seem extreme toxic to me. I cannot help but get the feeling that the killer i am playing against, just wants me to have a bad time when using that add ons so i hate iri heads very much!
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In theory it's OP, but in practice? Not really... not against survivors who know to avoid huntress hatchets.
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I thought they were getting removed.
They should get removed.
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Honestly, no. Do I think they're dumb to play against? Yes, and I would love for them to be reworked into something interesting instead of just a insta down. The thing is, once you know she has ihead, you just change you loops to force her to M1, to the point of refusing to even risk taking a hatchet. Count the number if she waste them, she's pretty much done. The only real issue that comes up is if the Huntress mains use it, as they will likely be far more accustomed as when they can hatchet in a loop.
I feel that babushka+mana grass are still her most powerful combo, as it allows you to cut some loops short you otherwise couldn't/get easier hits with fully charged hatchets.
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