Discouraging the - slug the next-to-last survivor to go for the 4k - strategy of Killers
This is becoming the norm for killers. Imo it slows the game down. I know there are valid reasons for this strategy and I am not deriding it as a valid endgame option. I am just looking for any ways to discourage this by killers.
I have thought about:
Hide strategy: Let the slugged survivor bleed out and hide through the EGC (unless you know the location and can access the hatch without dying) to waste the killer's time for 4 - 6 approx minutes. If this strategy were employed by enough survivors, maybe the killers would settle for the 3k and take their chances with the hatch/gate scenario for the last survivor.
Thoughts?
Comments
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I mean, then you'll just see people using Whispers to counter this last bit, so therefore, you could slug the 3rd person to go for that 4th person, Imo that would be the next thing a perk would be normal for,
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If its Springwood I'll go check basement then go grab the slugged person and hook them. Giving a survivor hatch dont bother me unless they played toxic.
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If someone escapes without all gens being done the killer should pip guaranteed, killers do that because one escape could cost them a pip.
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Where is this "becoming the norm" coming from?
What game have you been playing the last three years?
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Iron will is more powerful then you think
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If you want to counter the 3-Slug strategy here is the build for you:
- Plunderer's Instinct
- Left Behind
- Unbreakable
- Decisive Strike
Fish for a key with Plunderer, then play the game normally. If you get a key, great. If not, no worries can still win. Be cautious you want to be the 3rd man down. When you two are dead and only two of you left, let the killer catch you.
If he tries to hook you, DS him and run the hell away and hide.
If he leaves you be, recover up to 99% and wait for him to catch the last guy, when he catches him and hooks him, stand up and hide in a locker if the guy is still alive. Once he is dead, look for the hatch. You have a good chance of finding it before the killer thanks to Left Behind. If you got a key, you've pretty much won and will only lose if you screw up.
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Or, stop trying to tell people how to play the game.
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This isn't a "problem" that needs fixing imho. There certainly isn't anything that survivors can do to stop it. By all means try and hide. Most killers have BBQ and can hook the other survivor far enough away from the slugged survivor to see the aura of the slugged survivor. There are things that they could do to modify the game in such a way that would be a compromise to both survivor and killer.
For example, they could make it so that after a set period of time survivors could have the option to concede. Doing this would allow the slugged survivor to end the game for themselves and still gain their bloodpoints. In the game, a husk of the survivor would be left in game allowing the killer time to hunt for the last survivor. Everyone is happy that way.
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I don't follow? What are you saying?
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Why would you discourage a strategy that the emblem system practically demands for at high ranks?
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Is ot just me or is OP proposing for survivors to sit back and just wait for the hatch? Which is the same as what the killer doing? Except the killer is DOING something?
So it apparantly is only a sweaty tryhard scumbag noob thing to do when the killer does it.
Meanwhile the survivors goal is totes fine to fluidly switch from doing gens to waiting for the 3rd survivor's death after 2 are dead.
OP, most survivors are already letting the 3rd guy die intentionally.
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The "let the guy die" strategy is a necessary tactic that evolved because the 3rd-slug thing is happening. Basically, you have next-to-zero chance of completing gens when there's only 2 of you left.
There's not enough time for survivors to finish gens with only one person running the killer around, unless there's just only one gen left or unless one of the survivors is a god of looping.
If there're 2 gens left and 2 survivors, it's better to look for the hatch, and one person makes the sacrifice to let the other go. It's almost impossible for both to live at this point unless you have a key (and even then it's hard to coordinate it outside of SWF).
Killers realized this so they started doing the 3rd-slug strat.
And in response to that survivors learned to let them bleed out and then make a run for the hatch.
All is fair in love and war.
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Only time I slug one of the last two survivors is if I still need a BBQ stack. And once I get it, I don't usually slug after that.
It's more fun to give the last survivor a chance to escape.
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You'd have to been hooked recently in order to DS the killer. "Just DS him" doesn't work.
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What's iron will have to do with anything? It doesn't effect survivors in the dying state.
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How about asking the devs to change the Emblem system so that a 4k becomes not necessary to pip?
Besides that, it's okay for a killer to want a 4k anyway. Blame the devs for coming up with this game mechanic that requires slugging, and not the player who has to deal with what is given to him.
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Of course I mean if you were being tunneled. Happens a lot.
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Nah it should remain the way it is. The survivor should get the option to suicide on the ground whenever they get slugged. This would let them get out of the game without hurting the killer as well
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OR instead of making survivors more toxic(and extending the games you think are too long by 6 minutes) what if we idk, made the hatch fair? I mean its a free escape for losing in a game already tilted in your favor most of the time. I don't bother waiting most of the time but because of that half the time the survivor either jumps down the hatch immediately after the 3rd dies or they make me find it and t bag at it. Just left a post about the survivors having too much power and therefore making the game not the least bit scary lol funny how it all connects
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I'm just pissed they haven't fixed shutting hatch. I rarely slug for 4k unless I spot both the last two survs together or some situation comes up.
Anyways, I was told if the killer closes hatch during survivors animation, the survivor is stopped from going in. That seems broken.
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I only used to do it when i really wanted that 4k. Because of the broken hatch mechanic i have to do it all the time now.
Nearby, gl to apply that strategy to survivors that dc on first down lol.
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Yeah, cause that wouldn’t be abused at all.
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When I opened this thread I thought you were going to suggest a way for a Killer to still get a 4K without having to slug the 3rd survivor... well that would at least solve the slugging situation..
That being said, Killer's are now forced to slug hard anyways because so many survivors are running DS.. not that I blame them, I started using DS again on my Survivor as well haha.. when I play killer I don't plan to ever tunnel or camp someone but often times they are literally in my face and I have no choice, but then if I don't slug I will get DS'd lol
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It does. It makes you quieter still
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Soooo, your idea to discourage a strategy that killers feel they need to do to pip is to do the same thing that survivors do already...make no attempt to pick up the survivor on the floor and wait for hatch...great idea. Survivors actually moan about a killer wanting to kill all 4 survivors, it's almost like survivors are entitled or something 🤔 I do not care if a killer wants to slug to get a 4k vs me, because I actively try to do gens and pick my teammate up so we can both escape. How about doing that too? Actually make the killer work the extra 2mins of the match to finish us off. It isn't mind-numbingly dull for both sides and there is a bigger chance of survival than just waiting for hatch or exit gate camping and praying. If the killer has killed 2 survivors and has the 3rd at his mercy, he has every right to do whatever strategy he wants to secure a 4k. It's the survivors job to outplay him and out strategise him to escape. Wasting everyone's time is a very simple and boring attitude to have
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Run Unbreakable and DS.
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So why is a killer wanting a 4k by slugging worse then 3 survivors swarming a hook at end game to get all 4 survivors out.
Survivors mostly do what they can tovnot leave anyone behind, so why should a killer just concede the 4th kill?
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@ReviloDBD a way to get a 4k without slugging is to use perks that allow you to keep tabs on the last 2. Whispers, Sloppy Butcher, Discordance, Surveilance, Nurse's Calling, Dying Light etc. These allow you to leave survivors on their feet and do the objective at a slow/hesitant rate while you look for he elusive 4th man. Keeping tabs on the vulnerable one is a very reliable strategy to get a 4k without slugging. You need to not make it blatant that you're leaving them alone on purpose though so they don't just start hiding and doing nothing too. But Whispers is your best bet if you want to find the 2 survivors at end game and 4k without slugging
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"Let's actively waste the killer's time."
They make more BP than you in a game - You're only hurting yourself.
Go nuts, just don't complain if people "remember" you ;3
See you in the Toxic Waste Pit.
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What nonsense is this? It doesn't sound like a survivor who knows what he's doing.
If you're down to 2 survivors and the third is down and there's more than one gen left, there is like 1% chance both of you making it out by finishing the gens and exiting through the gates.
At this point in the game the only chance either of the two survivors has is to get out through the hatch. If 3 gens have been completed, the 4th man still has a decent of getting out if he can locate the hatch before the 3rd guy dies.
The only way the both of you are making it out is if you have a key. Otherwise the killer is going to get at least one of you.
The bigger chance of survival is letting the third die and going for the hatch. Trying to get both of you to make it out is like finding a needle in a haystack at that point.
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DS activates after an unhook. Unless you're freshly unhooked DS won't help you if the killer picks you up first.
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I know that. So what's with the "Copy and paste" part?
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So instead of fixing broken emblem mechanics we should punish killers? Sigh, nothing ever changes...
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you REALLY REALLY love Keys don't ya?
Anyway, most Killers do this cause if they don't kill them all they don't "Pip". I, myself, don't mind letting the last go if they weren't BMing me. If they WERE then there friend can watch me hook them from the ground before I let the first guy go.... unles they are BOTH toxic. Then they both get hooks.
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Summarizing: the only reason why you don't like this killer strategy is because it slows the game down. So your solution is to ask to survivors to bleed out waiting from 4 to 6 minutes. Really Smart!!!!
Or maybe it just hurts you to don't be able to escape because of this killer strategy and you are pretending to tell people how to play.
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And there are also ways to counter slugging with perks like tenacity unbreakable, no mither, flip-flop.
I don't see your point the use x perk can be applied to both sides
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It became the norm as the red rank emblem system for killer's encourages it. And given how much harder a killer has to work at the red ranks to begin with, it can be hard to give up that pip or even double-pip.
Ease up on the pipping requirements in the red ranks, and less killer's will feel compelled to slug the second to last person.
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They can literally just disconnect the moment they get slugged if they wanted to. It's no more or less abusable than the current system. It just allows the survivor to keep the points/rank they earned instead of disconnecting or wasting several minutes
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Huge flaw with that plan: If you sit there for several minutes waiting for the other guy to bleed out while the killer looks for you, they're probably going to find the hatch in the process.
The best way to discourage people from doing that is probably the simplest way; run Unbreakable. If they slug you to try to get the 4k, they'll regret it.
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Just a reference to the information sounding out of date (DS part) like you had it ready beforehand for these types of threads.
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Why is everybody suggesting OP to use DS when DS actually encourages the killer to slug? Slug is a counter to DS, not the other way around
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So, actually trying to play out a strategy and help yourself and the teammate escape is knowing nothing about survivor?
Everyone seems to sheep popular opinion too much. Survivors have started dcing if the killer slugs for the 4k - or they wimp-out and just wait until the killer concedes and goes for a hook or the teammate dies. Actually playing out a strategy eg working on a gen not near the patrol route, and healing up the survivor and going back to pop it, then take them on a chase or evade him until your teammate heals and then split the focus on gens. But no, survivors lose all balls when they see that the hatch is nearby and could be available to them. All they need to do is actually try to help their teammate and then play for hatch if their teammate cannot stay on their feet long enough to get doors powered. Is it effort? yes, because actually holding your own in a team based game when your team is dead is difficult. But should you try? Yes, because it's boring being boring
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LOL that's an idea, maybe I should compile a doc with canned responses for these kinds of threads. Still, your reasoning is faulty because I talk about two different things that weren't true when DS was still old DS: EGC Hatch and the new Left Behind.
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You don’t need to slug for the 4k to get 1 or even 2 pipe as killer. Git gud
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Honestly I just quit the match if I'm slugged for too long, unless I used a BP offering or know I have a mountain of points waiting for me.
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So you don't need to get as many chases/hits/hookings as humanly possible? What game are you playing?
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... this is why, after a certain amount of time, survivors should have a "concede" option that lets them leave behind a husk, allowing them to collect their points and move on. For most players, it's not that they're salty the killer's winning, it's that they don't like being stuck completely unable to play the game and not even earning any points for their wasted time.
(This isn't really directed at you. Your comment just illustrates that there needs to be an in-game mechanic for this kind of thing, because it's hurting survivors' experiences.)
Or, I've actually had it before that I needed to leave. I tried to get the killer to hook me, but they slugged me for the 4k, instead. Because I had to leave for real life stuff, I was forced to leave the match, losing all my BP and possibly hurting the killer's game since it would cause the hatch to immediately open. That shouldn't be the case.
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lets fight a killer wasting 2 minutes of your time by wasting 6 minutes of both of your time.
great idea!
or you just equip unbreakable and stand back up yourself...
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Killers have to slug for the 4k because survivors can't tell when they've lost and they should just go up to the killer to be sacrificed.
Come to the killer to end the match and you won't get slugged.
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