Legion and Spirit

What do these killers have in common?
Their powers let them zoom around getting easy hits on survivors.
Yet spirit's power is about 10000% more lethal than Legion's but Legion only moves at 125% speed while spirit gets 176% speed
Spirit cant see survivors so being faster than legion seems like a fair trade. But Legion should not be this must slower than spirit since he cant hurt injured survivors. I think 150% speed for legion would be better, because 125% speed is just 2 stacks of "play with your food" and because sprint burst exists. Also 125% speed is still easily loopable by survivors.
Feral Frenzy:
Now move at 150% speed
FF time is 8s instead of 10s
Cooldown of 15s not 20s
Missing an attack in FF will bring legion out of FF but will not stun legion b/c well... Spirit doesnt get a 4s stun when exiting phase mode... Legion will just have to deal with the missed attack CD.
M1ing a survivor will NOT drain the power gauge because again... he cant hurt injured survivors.
Killer instinct: Increase the base range. People that are further away will cause the killer instinct symbol to be smaller so Legion can see who is closest and dont accidentally chase the wrong person (They are too far away.).
Hitting survivors in deep wound will not deplete power gauge but will still not drain the deep wound timer.
Legion can track scratch marks in FF. Because Spirit can too.
Addons:
Franks Mixtape: Survivors in deep wound become exhausted at a rate of 1s per second of time they spend in deep wound. Capped at 15s. Exhaustion does not go down while in deep wound.
Pin addons: first hit will apply the status effect for 40s the 2nd hit will apply it for 60s. Capped at 60s
Addons that increase killer instinct range now reduce terror radius while in FF.
Brown: 4m
Yellow: 7m
Green: 10m
Frenzy Duration Addons are now replaced with Speed addons: Hey if spirit gets speed addons legion should too!
Fuming Mixtape: Run at 125% speed but you are undetectable in FF. Killer instinct is available from the start of FF. Hitting a survivor in FF will bring you out of FF but will not stun you. You will just get the blade wipe animation.
Comments
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I actually like this idea.
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both powers cause disconnects kekw
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HELLO! The Fanatical Legion main here! I really really like this idea for a tweak to Legion! Can I nab this real quick for my thread and credit you?
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Yes
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This would really help Legion. I hope DEV’s see your post man :)
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The no stun from missing feral frenzy would be horribly misused with this 'fix'...purposely miss attack while chasing now injured survivor hit wall now caught up for a near free hit if they didn't run right away to a safe area
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Works for me! I shall take care of that!
@GunDemNoobs I'll do my best to help them see it!
@S_Panda could you explain more what you mean exactly?
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I really would like to see these changes. I think they would help Legion a lot and since he can't down anyone in FF, it does not seem to be overpowered.
I think these are pretty good ideas.
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He means that with no stun after missed attacks people will miss on purpose to prevent the stun and than just hit the injured survivor right away. Legion needs the stun to prevent this and since he can see and hit multiple survivors its only fair that he cant just easily cancel his frenzy in any way to quickly and easily down someone.
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I don't think any Killer "Needs" a stun, but I can Kinda see what you mean.
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My mindset was that Spirit is FAR better, but if they miss the phasing swing, all spirit's need to deal with is a missed attack cooldown
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From what I'm reading: the only loss from missing frenzy would be a missed attack cooldown. If you're moving at +50% a player's movement speed you can cutoff + body block on a more open map (thinking of things like rotten fields / crotus asylum). This would mean you can no longer escape unless you're already near a structure of safety.
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She also has to deal with 5% slower speed than normal killers. If a player already had distance from a mis-prediction, that's basically waiting for her cooldown to come back.
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