Little Miss Piggy pig
The pig could use a bit of tweaking in my opinion, the things I'm thinking of are simple.
1.) Remove a lot of the negative effects from addons, survivor add-ons don't have a negative effect why should the killer in general?
2.) Once every minute or two etc (Could even be an add-on) allow the traps to regen on their own or give us an obscure place like the basement only for example to replenish x traps once per game. Other killers have a way of replenishing their abilities or never have to so it should honestly be the same across the board.
3.) Reduce the amount it time it takes for the traps to go off based on the size of your largest map giving them just enough time to go from one box to the next (Without addon adjustment) to get it off their head, since it's RNG based this, in my opinion, is fair.
4.) Stopping the Timer while downed or hooked is understandable but waiting for a gen to go off before it starts counting down takes some of the threat of it out of the game, it should be treated as a "Oh ######### I gotta get this off now!" thing rather than a "Eh, I'll pop a gen then worry about it later." thing.
5.) Allow the Hatch to trigger the trap or at the very least make the hatch unavailable for use by those with it on their head.
(Edited to include Perk Ideas)
Base Perk Changes:
Make Your Choice: Add an aura read set to the hook, once they wander so many meters away from the hook the aura read fades away only triggering when someone is attempting to pull someone off the hook. If you're worried about it being OP you could decrease the active amount of time for exposed to be active such as 20-30-40 seconds respectively.
Hangman: Already spoken about a possible change in the post below
Surveillance: Instead of regressing Gens, change it to when any gen has been worked on for x number of seconds it gives off a notification as if someone just vaulted or missed a skill check.
I know the traps are meant to slow down the game a bit and buy her some time but would it really be so much to ask to make the survivors sweat a little bit about getting it off?
Comments
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1) I think they're working to remove most downsides of all add-ons at the moment. Pig doesn't have that many of them tho. Her add-ons are simply rather weak.
2) 1 per minute would be kinda too strong honestly. Not sure you can compare her power to other killers since she actually has 2 powers, while most killers only have one.
3) The whole point of the RBT isn't to kill, but to be a time waster/an escape preventer.
4) I kinda agree with that.
5) With this too.
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@Runiver said:
1) I think they're working to remove most downsides of all add-ons at the moment. Pig doesn't have that many of them tho. Her add-ons are simply rather weak.2) 1 per minute would be kinda too strong honestly. Not sure you can compare her power to other killers since she actually has 2 powers, while most killers only have one.
3) The whole point of the RBT isn't to kill, but to be a time waster/an escape preventer.
4) I kinda agree with that.
5) With this too.
1.) That would be nice to see most of it gone and do agree that they are already weak.
2.) Time could be adjusted it was used more of an example but a way to regen a trap or two over the course of the game would be nice.
3.) Yeah I know it's more of a time waster but it should still have the threat thereof being able to actually kill present in the person's mind rather than an "I don't care I've got plenty of time." I would just love for them to make people sweat the trap a bit more and give it more weight than what it currently has. For instance, going against the trapper, I honestly sweat vaulting over stuff or going through loop lanes because of how much weight it carries and I'm always watching my step, same thing with huntress how I'm constantly looking behind me so I don't catch a hatchet to my dome.
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If traps regenerate I think it should be a similar timer to that of Trapper's sabotaged traps perhaps giving Hangman's Trick more viability by allowing it to make them regen faster as it does with Trapper.
As for the activation bit I honestly think the activation on generators isn't bad if they make Rule Set 2 part of her base kit otherwise it should be on generator if they are able to wiggle off the killer's shoulder or on unhook if they get hooked.
As for add-ons I think maybe make it so there's one that reduces skill check size on Jigsaw boxes, one that can make skill checks randomly come from the other direction, and maybe change Amanda's Letter to be purple as opposed to iridescent since other aura reading add-ons amongst other killers that allow such things are purple.
My last QoL change for her would maybe make it so her snarl occurs while the charge is happening and not while the charge is charging up.0 -
@Khroalthemadbomber said:
If traps regenerate I think it should be a similar timer to that of Trapper's sabotaged traps perhaps giving Hangman's Trick more viability by allowing it to make them regen faster as it does with Trapper.As for the activation bit I honestly think the activation on generators isn't bad if they make Rule Set 2 part of her base kit otherwise it should be on generator if they are able to wiggle off the killer's shoulder or on unhook if they get hooked.
Both solid suggestions, I'm always open to more suggestions and possible ideas I like the thought of making weaker killers a bit more viable through suggestions and ideas brainstormed through the course of using her. I understand that balancing something is tricky and people are always going to complain about something but there's something about taking a perceived weakness and shoring up its weak points to make it more solid that's always been fun to me, a new way of looking at things is always fun.
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@Confused_Senpai I added more to my post as well though I don't think you saw it. It was an edit since I didn't want to double post.0
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@Khroalthemadbomber said:
@Confused_Senpai I added more to my post as well though I don't think you saw it. It was an edit since I didn't want to double post.No I didn't see those but I like both of those suggestions, Amanda is playable but it just seems like for a stealthy type killer a lot of her potential is being wasted and I hate seeing things wasted in any game. Keep the solid suggestions coming guys, maybe if we throw enough at them it'll stick.
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1) Agree
2) No need 4 is ok 2 on start game 2 when 2gens left.
3) Sound good becose this RNG but many times i fell surv just got to much luck.
4) Fully agre with you.In first place why surv see aura jigsaw boxes if trap is not activated for what he got such a advantage.
5) Sounds good but surv will cry like babys omg this is op i can't use hatch now.Or at least no escape with trap on head if gate are open and hatch is show on the map but you got trap on head.Make Your Choice: Add an aura read set to the person who unhook.LIke aura reading for 2/3/4 sec mayby or less.Give a chance person who was unhook and is injured.
Hangman: Already spoken about a possible change in the post below
Surveillance: Just need change rework becose right now is useless.But if this work like this you got notyfication when somone start work on gen and hit skillcheck or somthing.That can be usesful for ambush as pig.
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Is 1 shot still with this idea included?
... no thoughts on her crouch and ambush??
Everything else I agree with asides for the surveillance I like how it is now regressing is important and i feel they should remove the time limit or extend the time and add aura reading within a small radius like 8 meters around the gen0 -
@Confused_Senpai said:
@Runiver said:
1) I think they're working to remove most downsides of all add-ons at the moment. Pig doesn't have that many of them tho. Her add-ons are simply rather weak.2) 1 per minute would be kinda too strong honestly. Not sure you can compare her power to other killers since she actually has 2 powers, while most killers only have one.
3) The whole point of the RBT isn't to kill, but to be a time waster/an escape preventer.
4) I kinda agree with that.
5) With this too.
1.) That would be nice to see most of it gone and do agree that they are already weak.
2.) Time could be adjusted it was used more of an example but a way to regen a trap or two over the course of the game would be nice.
3.) Yeah I know it's more of a time waster but it should still have the threat thereof being able to actually kill present in the person's mind rather than an "I don't care I've got plenty of time." I would just love for them to make people sweat the trap a bit more and give it more weight than what it currently has. For instance, going against the trapper, I honestly sweat vaulting over stuff or going through loop lanes because of how much weight it carries and I'm always watching my step, same thing with huntress how I'm constantly looking behind me so I don't catch a hatchet to my dome.
The main issue with RBT is mostly that, on top of the RNG factor, it's rather add-on reliant to be actually a threat somehow. And if you equip add-ons for RBT, you just lack efficiency when it comes to your ambush.
Overall, it's a pretty mid-tier killer, tho since she got (arguably) the biggest kill rate at rank 1, I doubt they're gonna touch her before a while sadly.0 -
I have a hard time believing that she has a higher kill rate than everyone else as well. xD
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Depends on the team and the map paired with the add-ons you're using. Big maps are best for Game Over kills whereas small maps are best for ambush attacks. As odd as it sounds middle sized maps are generally the ones I struggle the most with her.0
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When i played pig for the first time, sirvivors opened exit and i downed one of them next to thr gate and he was crawling to exit and i was like oh he has bear trap he cant escape and he escaped by crawling with bear trap on him please fix that0
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@Bravo0413 said:
Runiver the biggest kill rate at rank 1Where do you find these stats? I doubt pig beats out nurse Billy and huntress..
The latest stats in the dev stream just show Piggy has the highest killrates at rank 1.
That being said, these killrates don't mean ######### anyway. Pig is rather average and could use a buff.
I got a pretty easy method to know if a killer requires a buff :
If you can give his/her ability 3 substantial buff, and still say "Well, it still looks ok", then the killer is definitely weak.It's actually really hard to give 3 buffs to Hillbilly's. Tho it's really easy to give 3 buffs to Pig without making her broken, example :
- A better FOV while crouching
- A delayed roar
- A longer dash overall/a slightly faster dash to help to outrun SB and such.
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Runiver said:
@Bravo0413 said:
Runiver the biggest kill rate at rank 1Where do you find these stats? I doubt pig beats out nurse Billy and huntress..
The latest stats in the dev stream just show Piggy has the highest killrates at rank 1.
That being said, these killrates don't mean ######### anyway. Pig is rather average and could use a buff.
I got a pretty easy method to know if a killer requires a buff :
If you can give his/her ability 3 substantial buff, and still say "Well, it still looks ok", then the killer is definitely weak.It's actually really hard to give 3 buffs to Hillbilly's. Tho it's really easy to give 3 buffs to Pig without making her broken, example :
- A better FOV while crouching
- A delayed roar
- A longer dash overall/a slightly faster dash to help to outrun SB and such.
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I just really want her cam lined with eyes in crutch mode. Either make her lower and hard for survivors to see or raise the angle higher then the grass so piggy can see a bit better. Either or.
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LukaKovac said:When i played pig for the first time, sirvivors opened exit and i downed one of them next to thr gate and he was crawling to exit and i was like oh he has bear trap he cant escape and he escaped by crawling with bear trap on him please fix that
This was a purposeful thing put in place. It's basically meant to prevent Pigs from just using NOED, bear trapping survivors, dropping them in the exit, and auto-killing them.0