Object Of Obsession is broken now (for survivors).
Now that Wraith, Ghosty and Pig get the undetectable status effect when using stealth, their auras are hidden from Object Of Obsession, but THEY CAN STILL SEE YOU. That is literally insane, rendering Object Of Obsession AGAINST YOU when you're going against them.
Fix this please.
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This is the counterplay versus survivors who use Object of Obsession. It's by design.
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That is the point. It was broken against stealth killers, making their powers useless. There was no counterplay to it. Now there is.
Object by design should be a risk/reward. With a bigger risk of the killer seeing you. It's designed to work well with Sole survivor, which gets rid of that downside (mostly).
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So should killers have no counterplays?
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Then make it to where they can't see the survivor's aura while using stealth. If you want to make them unable to be seen with Object, fine, but the killer most certainly shouldn't be able to see you if you can't see them.
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If you want to make it to where they can't be seen while using stealth, then fine. But the killer most certainly shouldn't be able to see your aura if you can't see theirs.
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Welp maybe you could play other perks instead of OoO their are some other good perks. And it isn't a bug the new status effect for the stealth killers just saying they can't be seen by perks but they can still see you.
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I don't care if it's a bug or not. It's incredibly stupid.
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I don't care if it's a bug or not. It's a stupid feature which makes Object Of Obsession a HUGE advantage for stealth killers.
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So you don't want to punish the player for bringing that perk against the wrong killer...?
Do you not like a risk reward perks? I'm fine with the changes to it because of what a nuisance it used to be against said stealth killers. Making them have a benefit from a perk that used to make them useless is a buff I support.
This shows that you never went against it before it got changed as a killer that suffered from it.
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I have gone against it and had no issue with it, I understand wanting to make stealth killers immune to it, but the survivor REALLY should not be punished for using a perk against the "wrong" killer. ######### do you mean WRONG killer?? You don't KNOW what killer you're going against.
This shows that you're a killer main.
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It doesn't matter if it's a bug or not. It's a ridiculous feature.
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Agree with this, OoO is such a strong perk that there needs to be a high risk attached to it - I have no problem with that. I do not like the fact that OoO would virtually completely destroy killers such as GhostFace or Wraith or even Piggy - no single perk should have that power.
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Wow... this is weird... never had a mod support my side before. Then again, I've never ticked one off either. O_O
It's a nice change. : )
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Well, but what rank were you at? Were they in an SWF group? What map have you vs. them on? There are a lot of factors. You may have been able to take them down because they didn't know what they're doing. But Object in the right hands was a thorn in the side of all stealth killers. I used it against a wraith and it made him broken, as I could see him anywhere on the map. Same with Pig and GF.
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Wearing OoO was a big risk itself, you can be tunneled and leave the match earlier, but now it became worthless for meta games.
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I never use object, but I have seen many people abuse it in swf groups. A change was super necessary obviously, but if what you’re saying it does now is intended that seems more like a killer perk lol. I love how when a perk can’t be balanced they just nerf it to the point no one will use it because they can’t remove it from the game.
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OoO is, and always should have been, a high-risk, high-reward perk. Now it is. I see nothing wrong with the way it works now. Even against stealth killers, it still gives you the same benefit as Premonition, since it still lights up if you're looking in the Killer's direction, even if their aura isn't revealed. If you're really that dependent on the information it gives you, just run Spine Chill.
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Sure, what about remove the aura from BBQ, NC also?
It's nothing wrong getting straight ######### (more than ever) by your perk, worse than useless.
The amount of time to master using OoO is something like mastering hillbilly's saw maneuvering. (Worse than nurse)
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You think OoO is the only decent perk with a drawback, or the only perk that can be completely nullified by your opponents?
Try using Stridor against Iron Will. Or playing Doctor against Calm Spirit.
And it's not like OoO is completely useless against a stealth killer. They have to un-stealth sometime if they want to get a hit, and then they're quite vulnerable to being revealed by OoO. Not to mention that it gives you the benefit of Premonition even when the killer is stealthed.
And no, just because something has a skill requirement doesn't make it balanced. Just look at the Nurse.
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There's a crucial difference between OoO and these perks.
Iron will, calm spirit are one-way-out perks there's is no explicit negative issue wearing it
OoO is like a double edge knife because the killer can see your aura.
Btw, killers always could wear third seal to counter it, if they the know who is the survivor (needless to say: a rare one) from previously matches.
But now is like a survivor wearing perk for the killer's benefit.
Nurse was like a big joke, 200 hours was enough to master it and make everyone DC/suicide on the first scream or humiliation.
Is better remove the ability to do "the premonition thing" with the aura reading at all in these cases.
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Third Seal is a waste of a perk slot. Not only does it not activate until you land a hit on the Obsession, it's a Hex perk that will be cleansed almost immediately by experienced survivors, and once it's inevitably cleansed, the Killer is back where he started, with the OoO thwarting their every move, but they also have only 3 perks to work with.
There are numerous examples of useless Killer perks just like Third Seal, which are so situational that they're a waste of a perk slot 90% of the time.
OoO, up until now, was an "I.W.I.N." perk against stealth killers, which had little to no counterplay. If it's no longer viable, then I say good riddance.
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OoO needed this, and btw, the only times that a stealth killer will see you, but wont see them is: When you're staring at a Wraith in stealth, a Piggy crouched, a Ghostface in stealth, a Myers in tier 1, and a Demogorgon emerging from a portal.
Also, you can SEE if you're giving away your aura, but they are not showing up, because the perk lights up.
And a Piggy wont always be crouched, you can also see them in a chase across the map. A Wraith cannot attack people when he is in Stealth, also, you still have the perk lighting up to tell you. A Ghostface can be kicked out of stealth by looking at him, pallet stunning him, or making him miss a swing. A Demogorgon doesn't get all that much information out of this, infact, if you're looking around, you can get a lot of information out of it, because the perk is lighting up, telling you that he emerged from a portal behind you.
This has upped the skill-ceiling on the perk, and has also made some counterplay. It does not work against you all that much if you actually learn how to use this new version of it.
EDIT: I forgot to mention, the perk ofc still lights up on a T1 Myers, that gives you a lot of information since you know where to look for him, also, HE HAS THE TINIEST LUNGE AND ALMOST SLOWEST MOVEMENT SPEED, JUST LOOP HIM..
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Yes it is risk/reward but the idea is that while there will always be a risk there will also always be a reward. It is a “perk” after all it’s not meant to be equal risk/reward between the killer/survivor in the same way that none of the killer perks don’t run the risk of giving the survivors the edge. IMO it should just go both ways against stealth killers- neither can see each other, that way it may be rendered useless (similar to badly placed totem perks) but it won’t outright work against you.
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I don't see why it would be good design for Killers to be able to see OoO while having Undetectable. It's one thing for the perk to be made less useful against Stealth Killers. It's another for it to be actively detrimental.
The fix is pretty straightforward:
"If you are looking in the Killer's direction while outside of the Killer's Terror Radius, your link will reveal your auras to each other.
This effect does not apply if another ability or status condition is preventing either of these auras from being revealed."
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Good, it shouldn't work on stealth killers because OoO can absolutely kill any element of stealth those killers have.
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Considering that OoO holds real value basically only in swf scenarios, I'm very glad the Undetectable status mess things around for those players - maybe they'll think twice before using this perk :).
To be totally honest I would remove / rework the perk altogether, exactly for the reason above: it's too strong in a coordinated swf, while more often than not it's a weakness for solo survivors.
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I don't use OoO but... this is no a "high risk, high reward mechanic" Seeing the killer while he can see me, If I can not see him, he can not see me, it's simple. And yes, the people who mostly plays killer agrees with it but we are killing a perk here because SWF abuses it, and yes I know how a SWF can abuse it but as a solo the perk alone has enough risk in triggering it.
Let's suppose a hex perk. Is a high risk, high reward perk? Yes.
Let's suppose PGTW. You won't be cool if a killer has a penalty if someone bring it. Right? A lot of survivors will say "well, there are another perks to use, if you don't like the way it works then use another" because yes, it sounds great for the devs "be careful, because it can work against you" but seeing the killer's aura is risking yourself enough because the killer could see you. So it works in both ways, giving you a lot of info (know where the killer is) and in exchange the killer receive the same info (know where you are) and yes, the killer should receive a notification that someone is using it. In that way the perk is suposed to work
You literally are saying that you're fine having a penalty just for bringing a perk and not for using that perk. As I said It's like having a penalty for hexes (or another perks) without even using it,
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It is your risk to use that perk. Freddy could see you too, before his rework, but you oly had the rough direction through the perk icon.
OoO is fine now. You still get a ton of information and can bully certain killers like Hag and Trapper. Freddy gets literally destroyed by it now because you can see him all the time while asleep. And that is the only thing that needs a change.
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before the adjusment for t1 myers to be on the new status OOO did not let him see your aura at all, so it's pretty dumb that they can see yours.
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This is so sad, Can we delete Laurie as a survivor?
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Yep, this would be an easy and reasonable fix. For solo OoO players, those players who actually want to play with something other than meta perks, this makes game against ghostface/wraith etc. almost unplayable. They will be using their ability all the time. If you are working on a generator, for example, you cannot look in their direction because they will know exactly where you are. Therefore, you cannot see them coming whatsoever.
It is true that swf can abuse the perk. However, this is a problem with swf and voice coms. This change will, to a large extent, not bother them. For solo players it is a massive nerf. Saitamfed has the right idea here. Using this perk is a big risk already. I cannot see a genuine reason for making things even (survivor cannot see killer, killer cannot see survivor), other than deliberately harming anyone using this perk just because the killer 'picked the wrong killer'. Even with these proposals, all it would do is make OoO redundant. At least it would not be a death sentence.
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Its already a "high risk high reward" perk. You can both see the aura of each other. But, against wraith, pig and ghost face, there's no "high risk high reward" its pure suicide. Maybe just disable it if the enemy uses stealth.
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OoO is always going to be either overpowered or underpowered when you use it. If the killer has no method of being undetectable, then survivors gain the advantage. If the killer does, however, then they have the advantage, but only when they're undetectable. What you want is to make it impossible to stealth killers to be stealthy, correct? What you want is for stealth killers to always lose the game when they encounter OoO + SWF survivors, correct? What you want is to remove the risk of using OoO, correct? If not, then I suggest you reevaluate what you're saying and realise that OoO is currently the most balanced it will ever be.
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