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This is beyond a joke

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Comments

  • AGuyNamedKane
    AGuyNamedKane Member Posts: 71

    Learn to adapt. Adjust your strategies accordingly. I agree that some situations aren't always the best, but you can minimize your loss or maximize your gain as much as possible and move on.

  • HamdaN
    HamdaN Member Posts: 343

    "And that person should in no way get a free unhooking or second chance just because they were the worst out of 4 players on their team"

    WHAT LOL????? im done here youre clueless

  • SoloSurvivorMain
    SoloSurvivorMain Member Posts: 67

    I dont complain about killers but looking through these forums i also see killer mains whining and moaning about survivors and items etc etc and btw freddy is totally playable

  • LonlyGamerX
    LonlyGamerX Member Posts: 86

    How do u know they survivor mains plus its both side, look at mettle of man so many killers crying saying it was op plz Nerf so if you are making facts makes sure they are right and the reason they Nerf survivors or killers is to balance no cuz survivor say so. Nurse for example was op a f and many killer mains even say so that's why she got Nerf the devs want the game to be balance they might not be the best at it but they try and end of with what we have. Everyone complains even killers so stop crying and no killer is unplayable you just got to use another stractiage which is sounds u don't know how to do at all salty killer

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    In a way, nurse is harder to play now too. But so hard, that only 0.5% of the high rank players can play her now. Every blink matters. One false blink or one bugged blink against a good team and you're done. I don't think rebalancing every "overperforming" killer will lead to even longer survivor queues.

  • harry14141414
    harry14141414 Member Posts: 356

    "His slow down potential can be rough. But it's not that bad."

    rough but not that bad

    Freddy games are literally resident sleeper games now.

    ghostface games are so disgusting most of them sit around the hook and mark the saver and rinse repeat.

    surivivor gameplay has become so annoying and unplayable. I might quit the game if I see more nerfs next patch to survivors

  • BenZ0
    BenZ0 Member Posts: 4,125

    Kind of agree, Pig is actually okey, just really unpopular, her dash is actually reaaallly good now, just the traps need a rework or buff for my opinion, it sucks that they are useless in endgame. And nurse is not unplayable but she is boring for my opinion now.

    But as a Spirit main, I am pretty scared of that nerf, maybe I am gonna quit dbd if they are gonna da again a 50 IQ nerf without any reasons and planning.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    Sorry m8 i have to say something about your opinion.

    Legion - you are right, but they overnerfed them massively.

    Freddy - slowdown freddy is "unfun"? I don't care, nobody cares. He's balanced as he is.

    Nurse - play her on red ranks addonless and come back to tell me again

    Pig - you're right, mainly consistency problems

    Spirit - "unfun"? "boring"? All your problems m8.

  • AngryFluffy
    AngryFluffy Member Posts: 443

    I am a survivor main and all I ask for is a big Legion buff. Never even had a real problem with old Legion, besides the moonwalk exploit. I always enjoy going against him and I think it is really sad that I face him rarely because people don't want to play him much anymore after the nerf occured. And also he's one of the characters I enjoy to play the most when I play killer and I love the idea and design. But he feels just ridiculous slow now, which is just sad. Even from survivor perspective he seems to be so slow now and you can loop him so easily. I hope they will buff him soon.

    And I also think Wraith and Trapper could need a buff and Ghostface should be fixed because I can reveal him through solid walls since the dedicated servers are live.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I've never been bothered by a Freddy that's running a slow down build. The extra gen time is boring. But it's really not that much extra time.

    As for Ghostface, yeah I can't argue with you on that. Almost every Ghostface, Myers, and Spirit I face is either very campy, very tunnel happy, or both.

  • Entity_Burger
    Entity_Burger Member Posts: 126

    Ok, let me put it another way.

    A killer has to hook 4 people, who can each have 4 second chance perks apiece. It can take, in the current genrush meta, 1-3 generators to down & hook one person.

    So how fair to the Killer is it if the Survivor gets a free unhooking, just because the game decided he was camping?

    I mean, 2 Survivors could be clearly visible, teabagging outside his terror radius, forcing the Killer to either camp (and give the Survivor a free unhook) or chase the Survivor & let his friend unhook.


    Or does Killer fun not matter? The Devs already tried a camping punishment and that situation I just listed? That happened. Survivors abused the hell out of it.

    All you want is more second chances for Survivors because you don't actually care about game balance. You want a mechanic you can abuse to make the game easier for you.


    So you're not only done here, you're also completely wrong. So feel free to stomp away and pretend like you won the discussion. It's like disconnecting, but on the forums.

  • MeatBycicle
    MeatBycicle Member Posts: 756

    Bro you have some extreme ego problems that based off the way you write just reeks of "I need to be better than everyone."

    They aren't incorrect, you are over dramatizing everything you say, taking things to extremes. Not every game you play you will be genrushed by a 4 man SWF pro squad. The excuse of "If a killer is camping just do gens." That only works if you are on coms with an SWF. How are solo players supposed to know that you are camping without running out there and checking first.

    Based off every post you make, you literally sound like a whiny baby that is zero fun to play with. Just because you want to play in such a toxic way doesn't mean that others do.

    Also before you rant about how I'm a survivor main or I only care about survivor fun, I can tell you right now no one is having any fun in your games.

  • Entity_Burger
    Entity_Burger Member Posts: 126


    ..You do realize one of the things camping accomplished before SWF was making someone come check? Like, that was literally the point before SWF came along and completely skewed the game? That's also why hook dancing was invented. If they wriggle, it means the Killer's near.

    So tell me more how actual mechanics of the game with actual counters are unfair because Survivors are too lazy to learn them.

    Tell me more how I'm being whiny while you and other Survivors are asking to be spoon-fed free unhooks and Killer punishments because you don't like a legitimate play style that already punishes itself.


    Everyone who whines about camping is a lazy, bad player who just wants the game to hold their hand when they make bad plays or get salty.


    What a joke.

  • MeatBycicle
    MeatBycicle Member Posts: 756

    I am very much a killer main. I know camping, tunneling and slugging have their time and place. Even I however know no one likes playing against that, so you trying to argue against 90% of every games player base isn't going to go over well.

    At the end of the day you can play however you want, and you will. But don't pretend that you are more skilled or better if you have to rely on camping and tunneling every single game to get your kills because the "idiot" survivors weren't skilled enough to get the unhook in your face.

    You really come off as not that skilled and new to the game, so you try to belittle and make excuses for anytime you don't get a 4k. "It was an SWF, they were Gen Rushing me."

  • Entity_Burger
    Entity_Burger Member Posts: 126

    Lol. I rarely tunnel and I never camp. ..Ok, I camp if its my first kill & near EDC.

    But the problem with trying to push punishments on Killers because you don't like a playstyle? That kind of thinking is ALSO what fuels Survivors to acts like complete knobs in end game chat.

    'Ohhh! Scrub Killer had to camp!'

    Or people who DC 'I did not actually die! The Killer was being a noob and camping me!'


    I'm not saying people SHOULD camp. Hell, did you read my post where I break down why camping sucks? I'm just pointing out that people who demand punishments are in a toxic mindset, or not thinking about real balance, or don't realize that it has been tried & Survivors abused the hell out of it for free unhooks.


    When you get down to it, I'm not arguing FOR camping. I'm arguing AGAINST easily-abuseable punishments and half-baked ideas shot out in a moment of rage. Most people who make up a 'Killer need to be punished!' thread are thinking about why THEY 'should not have died' rather than how it would screw over Killers or be abused.


    And am I a bit hostile about it? Sure, but I've seen tons of people give reasons why it would not work, ending with the ever important 'It was tried. It was abused. It was removed.' and they get called 'Killer mains' as if that invalidates their arguments.

    So I'm trying more harsh language and seeing if it sticks, for once.

  • MeatBycicle
    MeatBycicle Member Posts: 756

    I agree with you 100% on a lot of things. Survivors will complain if you camp their friend when they are a full SWF yet they are gen rushing. However if you let them off the hook and they all escape they will gg ez and teabag you.

    I guess at the end of the day those toxic players will be toxic no matter how you play. Not saying you are, but I have noticed that a lot of new killers think they are going against a full 4 man SWF when in reality they are not, so they might play extra try hard or sweaty every single game after that.

    Solo survivors going against an upset killer because the last group gen rushed or tea bagged etc, are going to have zero fun if the killer plays like a dick. The strategies against camping and tunneling aren't going to be readily available for solo players due to lack of information that SWF players will have.

    So in the eyes of solo survivors who get out of a game where all that happened was, "i died on first hook", "killer tunneled only me", "the killer slugged all 4 people right off the bat", they will come out having just a bad mindset towards these actions and start associating them with every killer and thus the vicious cycle we have continues.

  • Entity_Burger
    Entity_Burger Member Posts: 126


    Some of it is on the person to not get angry, too.

    Like, I only play Survivor with friends. Not to be better, but just because it's more fun to shoot the breeze.

    I logged into a match and the Killer, a Trapper, found me first...I assume found me first, at least.

    He chased me while me & my friend split up. He downed me and hooked me and stayed nearby, head-banging.

    Another player tried to unhook me, Trapper grabs them. While moving to drop them, my friend unhooks me.

    The Trapper chases me again, ignoring: My friend who unhooked me, the player he dropped on the ground, and the player helping THAT player up.

    I get hooked again and he headbangs in my face nonstop while I struggle. Once I'm head, he proceeds to just place traps around the hook I died on while ignoring the gates being powered & opened.


    Did it make me mad? No. I was laughing so hard. This dude had a MASSIVE hate-on for me, and I don't know why.

    He said nothing in end game chat, too. He just left. He tunneled the ever-loving hell out of me, and then left.


    And for the record, I don't bring items in often, and I don't twerk (crouch spam), ever. Unless the Killer is messing around and we are all dancing around him like a totem pole.


    None of us in that match (me, my friend, or the 2 randos) had any idea why he hated my guts, but I laughed it off rather than bringing the rage with me to pass off on someone else.

  • HeHeBoii
    HeHeBoii Member Posts: 507
    edited November 2019

    It’s fairly simple.

    devs hears crying survivors.

    then they go nerf decent/good killers.

    Its a shame tbh, and it’s sad that now i have an expectation for killer nerfs no matter for their viability.

    but SWF on voice coms is extremely balanced.

    also I want to add that for people who claim spirit is “unfun” etc etc

    killers can say the same with going against 4 man swf all the time with op perks and being toxic. Super fun!

  • CrispyChestnuts
    CrispyChestnuts Member Posts: 175

    Oh ya i see, it is hard to not pip, so i guess pipping is a good way to define losing. I gotta get those BP tho, i don't mind losing by pipping if i get those bp

  • CrispyChestnuts
    CrispyChestnuts Member Posts: 175

    Never quite got that. When people complain about getting overwhelmed by sweaty survivors or killers it seems like pipping should be the last thing they want to do. I tell you, if you are just playing the game from the characters' perspective, you'll have a blast.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    Fun fact as someone who also views these forums on a daily basis and often reads threads to pass the time:

    I see a lot more people crying about survivor mains crying than I do survivor mains actually crying. If anything, these forums are just a killer-sided echo chamber from what I've seen. Recently there are hardly any people who say they main survivor.

    And as said before, some of these complaints are actually justifiable. Old legion was unfun to play and to face, he had to be changed ASAP. Yes, they need to give him a full rework, but they didn't have the time. They'll visit him one day, I'm sure.

    Freddy was not unplayable; I hit killer rank 1 several times as old freddy. New freddy is amazing, slightly above baseline. Two major complains I've seen are "spam snares" and "forever freddy". Spamming snares was fixed by making his power more consistent with that of hag or trapper- or anyone really- since he now loses bloodlust. That goes with what the devs want, consistency, and honestly I'm inclined to agree. Forever freddy as well needs to go; it isn't fun for both sides. Survivors become immersed to all hell, and everything takes so long.

    Nurse is still top tier. What's your point?

    Pig wasn't nerfed because of survivor mains. She was nerfed because EGC meant that if traps were saved until then and placed on everyone it'd be literally impossible to leave in time, especially when the timer went from 3 mins to 2.

    Spirit? Yes she needs changing. She needs a tell or something to allow viable counterplay (cool, perks, why should I use 2 perks as a solo survivor to counter a 1/17 chance. Cool, her glass lights up? Skins cover it. Her hair resetting is not viable to anyone playing on low because it basically isn't shown. She needs something concrete to work with).

    So honestly I don't see your points here; killers more often come to these forums to complain than survivors, and when any survivor does bring up a point it's met with "Entitled survivor main".

  • xenofon13
    xenofon13 Member Posts: 1,241

    Don't cry. It's just a game man. Spirit needs a nerf bc is brain dead easy to play with no counter plays. That's why the dc's. All "CONFIDENT" spirits: Ruin, BBQ, Pop.

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