Killer perk idea; Hex: Ruin (rework)
TheUnendingNightmare
Member Posts: 1,172
Same effect but cause a skillcheck everytime a survivor start to repair a generator. If the survivor succeed they become immune from that first skillcheck for 10s. Additionally make the skillchecks randomly change direction.
Post edited by TheUnendingNightmare on
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And if they hit that first check, then they become immune to the hex for 15 seconds or until they stop working on the gen
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Hex Ruin has major pitfalls.
- Good teams will clear the map of the hex instantly
- Good teams will continuing "tapping" the generator to avoid skill checks
- BAD RNG spawns the survivors on top of the hex.
- Bad teams never find the hex and give up or feed the killer
- Good players or players with "skill bots" will land every skill-check.
They really should just amplify the effects of Thana, make that "Ruin" and reduce the cleansing speed of the totem. With good skill checks having no effect.
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