http://dbd.game/killswitch
Nurse Talk: Balance
Prologue: Nurse, is she actually weak?
Okay, there's a lot of rumours going around that Nurse is mid-tier at most and she's not viable at all. However, that's far from the truth, and here's why:
- Nurse can avoid the survivors' defenses and traverse around the map with ease, albeit slower than normal. The base cool-down adds 2-5 seconds to an already fast chase time Nurse has.
- Add-ons are pretty useful besides a few that I will mention later.
Any ability that saves you the trouble of running tiles is automatically a top tier power, there's no debate here because Nurse is the only killer who got straight nerfs to counteract her strong ability. If her power wasn't strong to begin with, she wouldn't be receiving the nerfs that she's been getting recently. 😁
Add-ons: Are they actually terrible?
Short Answer: No, there are pretty good.
Long Answer: For the most part — No because 75% of all Nurse's add-ons are pretty good.
Omega-Blink
Yes, the rework didn't remove it — the only thing that changed with this combo was increased charge time, that's it. If you're a great Nurse, you can adapt to the increased charge time and you're back to how old Nurse was.
3-Blink Nurse
Through you can't blink through anything that blocks your line of sight, there's something that comes with getting 3 blinks: You also see a blink indicator. Therefore, you don't have to guess if your blink will work in a congested situation and can make more accurate reads.
Keep in mind, pallets and windows don't block line of sight either. So, Nurse can still avoid survivors' defenses with ease.
Charge Reduction
Miss pre-rework Nurse? Use the charge reduction combo to undo what the developers done to Nurse, and cut chases down by 2-5 seconds (this also gives you faster mobility too). I find these add-ons great for snowballing hooks, especially basement hooks.
Now, there are some add-ons that are just terrible to use: I'll name a few.
- Bad Man's Last Breath: Remove the cool-down and increase undetectable duration from 16 seconds > 30 seconds.
- Jenner's Last Breath: Remove the needing a blink requirement.
- Anxious Gasp: Increase Bloodpoints from 200 > 500 and increase the area of effect for survivors to scream.
- Spasmodic Breath: Increase movement speed to 4.8 and decrease the duration from 60 seconds > 30 seconds.
- Bad Man Keepsake: Survivor is notified when they are under the effects of this add-on, but change range from 28 meters > killer's TR. Duration remains the same.
Epilogue: Nurse is still a good choice!
Overall, Nurse is still a great killer to be reckoned with in the fog, and you shouldn't let the nerfs distract you from the goods that came with this rework.
I'm willing to discuss this topic with anyone — keep it civilized! 🤗😁
Thank you for participating in my Ted-Talk.
Comments
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It looks like you are talking about another nurse in a parallel world. Almost everything you said is not true. Her addons good? they are trash, worse than before.. most of them just gives you more bloodpoints and with a handicap, why someone would ever use those? its silly.
They taked out the faster tp travel addons, deleted all range addons and just added one with a huge downside in charge time. Others are Legion alike poop addons like increasing screaming after a hit for 60 sec and nurse calling for 60 sec.. totally worthless addons.
The reduce fatigue addons don't compensate at all the tp charges, survivors have it very easy to avoid the new nurse by just running. She's more slower than a crippled turtle, you have zero map control and by the time you down someone there are only 2 or 3 gens left.
In what world are you playing dbd and in what rank ? Because shes trash in rank 1-2. And right know every other killer perform better than her in those ranks.
Oh and i almost forgot... the lunge has been shortened, either by the changes they made or server issues, making her even more hard to achieve a hit.
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I love nurse a lot now that plaid flannel is easy to get. The blink recharge feels a little unnecessary but if you're good with her you'll barely feel it. Also, isn't spasmodic breath a 60 second effect? I swear it lasts forever when i use it but i dont read addons much anymore. It's really funny to see and use but it neuters your deviousness point gain.
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The add-ons you mentioned aren't supposed to be used competitively, but rather for farming Bloodpoints.
Now this:
They taked out the faster tp travel addons, deleted all range addons and just added one with a huge downside in charge time. Others are Legion alike poop addons like increasing screaming after a hit for 60 sec and nurse calling for 60 sec.. totally worthless addons.
I'm referring to exactly this: "...Deleted all range add-ons,"
Range add-ons still exist, but at a cost of longer charge time. If you can adapt to this, we're back to Omega-Blink Nurse once again. ?
About the other things you said, some add-ons are pretty useless, but it seems like you're not giving some add-ons enough credit. Have you tried the combos I mentioned in my OP? ?
Next part:
The reduce fatigue addons don't compensate at all the tp charges, survivors have it very easy to avoid the new nurse by just running. She's more slower than a crippled turtle, you have zero map control and by the time you down someone there are only 2 or 3 gens left.
They are okay, but not something I would personally use because I prefer faster recharge or range add-ons.
Also, 3 generators being completed by the time you down someone is kinda exaggerating the problem in my opinion. Typically, only a generator goes off when I hook someone, and if what you're saying happens to you frequently, try changing things up with your playstyle to prevent survivors from doing that.?
Next part:
In what world are you playing dbd and in what rank ? Because shes trash in rank 1-2. And right know every other killer perform better than her in those ranks.
I typically reach red ranks every season, assuming I have enough time to make it there.
Also, what you said here: "...Every other killer perform better than her in those ranks," Is not true either because she can ignore the survivors' defenses — Leather Face can't do that, Wraith can't do that, Pig can't do that, Myers can't do that, and so on.
How is she lower than killers who cannot bypass the survivors' defenses?
Finally, this part:
Oh and i almost forgot... the lunge has been shortened, either by the changes they made or server issues, making her even more hard to achieve a hit.
I haven't noticed anything, and I'm pretty sure the developers didn't touch her lunge range to be honest. ?
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Pretty much everything you said is false and/or misinformed. Nurse has never been unfair for survivors aside from Omega blink. There is plenty of counterplay available. Her chases were not hurt too badly, but her map control has taken a nosedive: you can't cover enough ground anymore. This means that you pretty much have to do some form of slugging/proximity camping.
As for her addons, she has 4 viable choices, all of which help reduce blink recovery or range. The rest of her addons are #########, ghetto versions of a perk, troll BP addons, or things that actively make her worse to play.
It's funny. BHVR wanted "more counterplay" but instead made it so that the remaining Nurse players have to play far more lame in order to win.
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The addons that could be useful for this blink charges nurse are gone.
The old anxious gasp:
- Considerably increases the Blink Movement speed.
- Moderately decreases the Blink Charge speed.
The old dull bracelet:
- Moderately increases the Blink Movement speed.
- Slightly decreases the Blink Charge speed.
And the old white nit comb:
- Slightly increases the Blink Movement speed.
Without those her blinks are very easy to avoid, and having only one range addon instead of 3 force people to play always with that rare addon (heavy panting). Do you think that's a good way to balance her? I don't and by her base kit shes very bad at practically everything unless is a wide open map or survivors are dumb.
Once again you are saying "she can ignore the survivors' defenses" and that not true entirely. In the open when you have line of sight yes but when you blink thought a wall, you are testing the survivor skill and if he is a rank 1 survivor i assure you that you will have a very hard time at downing them. And again this blink charges don't help at all at reducing the distance between them. Blink charges are the worse thing they added making her very bad at map control and chasing.
And about the lunge, if you haven't noticed anything maybe you don't played her too much before the servers and the nerf update because the shortened lunge it's there at its very noticeable for me, plus the "phantom hits" bug with hitboxes it's still here and the devs never fixed it yet after months.
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If a killer is reliant on their add-ons than that killer is a bad killer, unfortunately nurse has become a add-on dependant killer.
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Basekit nurse was the strongest killer in the game, probably about equal to spirit with good addons. Nurse can still achieve that level of power, this time with addons. Yet nurse is trash now? Wow, nurse players are so entitled and out of touch...
Now nurse has no map control on big maps? You're talking to a huntress main now. You think I like getting Yamaoka, Haddonfield, Ormond? Against the best survivors you can't win on those maps on huntress even if you play well (if the survivors play well too). Guess what, that's not a huntress problem, just as map size isn't a nurse problem. It's a - you guessed it - map size problem.
Good post, OP. But it will fall on deaf ears. They just want their overpowered toy back.
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As mentioned before, a killer that is add-on dependant is not a good design. All the best killers are good without their add-ons such as spirit, Billy, hag, huntress. Nurse is not among them anymore.
If a killer is add-on dependant, that would suggest that the killer is underpowered and probably needs tweaks.
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I am not one of the people that thinks Nurse is trash now or anything like that. I do however personally think she is much, much weaker. She's actually quite loopable now. I'd probably put her in upper mid tier.
Unlike many who just wanted her addons touched and nothing else, I did think she needed a slight base kit nerf. SLIGHT.
I only wanted a very small reduction in how far her lunge was after blink to give a tiny bit more requirement on her blink accuracy. I think the changes they made were much more than slight and more than I wanted her nerfed.
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The contention I have isn't about her chase potential. It's about how bad she is at everything else now and the fun factor vs skill required to get results. Because she moves at 96%, her blinks are the only reasonable means of patrol and finding survivors. She's now half as effective at that. In a game where generators get done as fast as they do, you can't afford to be stuck in the mud for 6 seconds just trying to find people only to repeat the process after survivors readjust in their hiding spot. And this is a dedicated servers thing, but I visibly rubberband by a meter or so on every single blink at 50 ms ping. Every time I lunge short by a hair, it makes me want to just play a killer that actually works. I got a 4k and a 3k tonight on my two Nurse games at rank 4, but I also got 3 Trapper 4ks that were 100x easier and less frustrating.
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Against the best red rank survivors every killer is addon dependent. That is how it should be. Killer is a different role than survivor. If a killer wants to win against the best survivors, addons SHOULD be required. Try playing addonless huntress, billy, hag against the best survivors and see what happens. (I didn't mention spirit because I very rarely play spirit, don't know her true power without addons). If you were able to beat the best survivors while not using addons THAT is what would indicate poor balance, because then if you were to equip good addons, or that killer's best addons, it stands to reason you would win easily.
The fact that nurse was able to perform at the top of the killer tier lists even without addons was something that needed to be fixed. Devs did a good job there. And yet even now addonless nurse is still good. Her only weakness is large maps (the rest of the killer roster says hello).
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I disagree, apart from certain add-ons, the majority of them will just tweak the killers powers a little bit or change how the power is used like scratched mirror or scarred hand.
Finding success without add-ons at high ranks isn't unheard of, I mostly use brown add-ons with hag just because I have them, I dont believe that they had a huge influence on how the game went.
Overpowered add-ons are an issue like iridescent head and prayer beads etc
I agree that the nurse needed to be fixed but they clearly went overboard with it.
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I can accept your idea, at least nurse can still be fun like before
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I think you might be underestimating how big an effect addons have on every killer. I main huntress. Playing with no addons, and then brown addons, and then green addons is a world of difference. Going from brown or none to green is a world of difference. You are able to perform MUCH better. I would put no addon huntress, brown addon huntress and green addon huntress all in different tiers. The difference is that great.
Another example is billy. From no addons to his good addons he is a completely different killer. Even the best billy will be at a huge disadvantage against the best survivors if he does not use addons. That disadvantage disappears if the best addons are used. That suggests to me addons are HUGELY important.
I, too, have been using only brown addons on my huntress recently until I save up more of her better addons. I've won the majority of my games. But I know that if I get a team of 4 great survivors and I am not using my good huntress addons, I'm in trouble.
In my opinion this is how it should be. No basekit killer should be on par with the best, optimal survivors. That would mean using the good addons, which give HUGE boosts to a killer's power, would allow for huge victories all the time.
This is the issue all the nurse mains seem to have. They think they should be able to compete against the best, optimal survivors when they are not playing optimally themselves (only using basekit). No other killer can get away with that (maybe spirit? I don't know), and in my opinion that is how it should be. Every killer (yes, even leatherface) can win the majority of their games in red ranks with weak addons/no addons. But when the level of survivor skill goes up, those addons are, and should be, required.
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I appreciate your dedication to this topic, and so without getting uncivilized!
The same applies to everyone else, thank you for keeping things smooth! ??
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Most of us were expecting the devs to gut her add-ons. We were prepared for that (since they were the main source of frustration).
But many of us were not expecting the devs to downgrade her base power so much. On top of waiting for the fatigue to end, we now have to wait additional time for the blinks to come off cool down.
For a lot of us, having a cool down on Nurse is very unfun. Nurse is meant to be a hyper aggressive killer. If the devs wanted to nerf her base power without disrupting her flow, they could have just increased the fatigue time or shortened her lunge (although a nerf to her base power isn't necessary imo).
Is Nurse still potent? Yeah, to some extent. But not like before. You'll have to play very optimally, but even then you'll never be able to shine with her like pre-nerf Nurse.
Ex: I play Nurse with Infectious Fright. When it triggers I can't respond immediately, which could cost me a hit.
People won't admit it, but Nurse has been chained up pretty hard by BHVR.
The devs should have just implemented the add-on changes. Then, they could monitor and see how that change affects the stats. But to my knowledge we weren't even shown data that indicated base kit Nurse was a problem. So, I have no idea what they were basing their decision on.
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Didn't they remove the Blink Indicator from her 3 Blink add-on? I thought that was a bug they patched out recently?
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Ok near the bottom in changes from PTB, they decided to remove the Blink indicator from the 3 Blink add-on. It wasn't a bug they just felt it was too powerful....for some reason. Not like you'd need a clarification that you'll definitely be going through the window or anything. https://forum.deadbydaylight.com/en/discussion/99318/pc-patch-notes-3-3-1-mid-chapter#latest
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I feel the only real loss was her control on larger maps, which is fine. She has potential to end chases very quickly due to avoiding what other killers have to be aware of. I feel she’s on par with Huntress now, still good, just struggles a bit on larger maps.
I will say though, half her new add ons are terrible, and I really don’t know why they exist. Like why do I want more bp for blinking through someone? Or lose the ability to blink and become man with a machete, just why?
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Nothing's really fundamentally changed about Nurse. Her power still allows her to shut down loops faster than any other killer, and ignore most of the defenses that survivors normally have against killers. She still is what she is: a very fast and very dangerous killer that requires skill to play properly.
I don't see why anyone would be complaining about her changes, unless they were using omega blink as a crutch.
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Except recharge time, range and maybe Jenner's Last Breath I really don't her add-ons worth using in a serious build. Most of them are just for meme builds or to make your life a hell on purpose.
She is still very strong, especially with add-ons I mentioned, but now I would put Spirit higher than her, because better add-ons and less map reliant.
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Weaker, stronger, the same. None of that truly matters
The point is that Nurse now feels less fun and enjoyable to play as. The "fun" add-ons hurt her lethality so bad it makes you miserable to even try to play as Nurse with them on.
Since the update I have not seen a single Nurse in my survivor games (I'm rank 3), and when I play killer I have no desire to play her anymore, though that is also because dedicated servers have completely destroyed the accuracy of your blinks anyway.
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As much as I respect your thoughts this an overly sugar coated look at it..but I could drag on about the new issues certain maps cause her more than ever..the fact that all the devs did was add free chase time to survivors with no regard to nurse players themselves..then..nerfed the addons to reduce this free chase extender even more before release..all they did was once again presume they knew better and once again..showed they do not
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Sorry, but when the devs have to give her 2 speed limiters, the visual indicator and 2 "perk"-addons, the devs clearly ran out of ideas for useable addons.
Case in Point: being punished with being a 115% killer for 60 after hitting a survivor... Why choose to play nurse when you wanna chase at 115% after a first hit, play wraith or Legion instead. The UR version with 4.2m/s makes atleast somewhat "slightly" more sense.
OH. right before the patch hit live, they also nerfed the cd-addon, so she cant even get back to "old nurse".
And the best part about the nurse rework is that ALL discussions ive yet seen about the topic fail to include the reworked blink-reappearance: Nurse is now visible "slightly" earlier after blinking before being able to attack, making it easier to dodge her, adding more to the nerfs to her chase potential.
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How to fix Nurse:
1) fix framerate
2) profit
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Don't worry, I've mentioned the reappearance. I was wondering how survivors were managing to get out of lunge range on otherwise good blinks. Between that and rubberbanding on every blink, you essentially have to be a blink aimbot.
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"Nurse is now visible "slightly" earlier after blinking before being able to attack, making it easier to dodge her, adding more to the nerfs to her chase potential."
Thanks for pointing that out. A lot of people don't take that into account either. And added to that we don't have anymore the faster blink movement addons: the old anxious gasp, old dull bracelet, and the old white nit comb. They replaced this ones with dumb bloodpoints addons.
She's 2 times more easy to dodge with that nerf and the changed addons. Those addons made alot of difference in red ranks. Now she feel underpowered againts skilled survivors.
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Nurse is not capable to dominate highest play against swf, her basekit is unfun and very punishable (you basically get punished just by traveling the map or searching survivors) and her addons are (besides 3-4 of them) absolutly dogshit.
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Yeah, end chase quickly with the survivors already miles away
Remember your terror radius is 32, you scream when you blink, and you move at 96% when recharging your blink
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Playing Nurse on The Game, Hawkin's Lab, or Lery's Memorial are all pretty horrible now with the cooldown.
I've just permanently axed her from my killer rotation - There are too many scenarios where the added cooldown completely removes her ability to cope with said scenario.
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I second that, she have to many punishments, shes not only unfun but also a lot weaker againts skilled survivors. Even some m1 chaser killers perform better than her in rank 1, and i'm not new to her, i played her since she was released.
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My thing is she is unfun to play as now., she is also unfun to play against now as the chase feels very boring :/ that's my problem with her changes.
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I will post this here, i was in doubt about making another thread or including it here but i am lazy so yeah.
However it seems fine to uncap fps now, so I did. I played nurse this weekend, only without addons. Can you still 4k? Yes ofc you can do that. There is a big but(t) to it, before you were able to be a very agressive killer and to me that is no longer the case. You had the mobility and the chase thus you were able to play fair and entertain the entitiy, now that is no longer the case and you will play the most
scummyboringefficient way possible. At least that is what happened to me.Before this rework you were able to hook a survivor, travel the map, let them unhook, patch up and you down someone else. Now I am like, yeah I know there are 2 ppl here, lets find that other guy and put him on hook too. Slug if you see 3rd coming for unhook. Game over.
Lots of survivors simply have no clue how to mindgame nurse, how to play against her. This rework does not change that nor does it make matches more fun. It just makes everyone miserable.
Why play that way? Well simply due to the fact that using the power now comes with a downside, you feel punished for just traveling the map thus you want to make your blinks count and use them as efficient as possible. I can't express how I dislike this cd, to me they ruined the whole musclememory one had with that killer. It just feels very frustrating, you either charge a blink a bit too early and boom you will watch somebody run cause you do not have that 2nd blink up or the server isn't registrating that blink and you blink one meter.
Why wasn't the bug fixed where you hear her spamming blink constantly while charging the blink until she lets go? Seems lazy.
Prenerf I actually had lots of nice comments from survivors who enjoyed the match probably due to me not playin as efficient as I could and being rather fair. You know not tunneling, not camping or whatever. Now? I think it is safe to say that none of these survivors did have any fun. So pretty good job there, making sure nobody has fun when the killer is a nurse.
I understand that there had to be changes due to the addons which made everything possible on that killer, however even with those addons bad nurses would still be bullied by survivors.
Now we have this killer that can be strong once in a chase but against good survivors you will have a very hard time (no idea how it is with addons). Not just because of the cd but because of the servers, the reappearance which makes it so easy to juke her (imo from survivor view).
People who claim the killer ignores all survivor defenses are wrong since the killer never robbed survivors of their movement but in order to last long in a chase vs a nurse you had to mindgame alot and understanding the killer too. That is just gone which makes me sad.
Any big map, any map with LoSbreakers will give you a very boring match. Due to that "new" playstyle. Basicly you forced all nurses to play a very boring game. I have literally no idea why anybody that didn't play nurse before should start playing with her now. Every mistake gets punished that is really great for beginners. Why would you bother to play that when there are so many killers that do not require you to have such frustrating experiences? I think good nurses compensate that but to me the killer feels utterly horrible due this forced upon playstyle.
I am not saying that the killer is garbage now but I seem to have a very diffrent opinion on fun than any of the developers.
Looking at addons:
Lazy again. This is like the keyword to this whole rework, lazy. Why? Well somehow you state you wanted something to prevent the spamming of blinks, fatigue was that adding a cd on top of that with the same reasoning seems dishonest and not logical, why not simply increase the fatigue? Was it too hard to change the numbers? No but because they needed stupid addons, moderately decrease cd, we like cds and that is lazy.
Stridor in an addon, yeah well idk, i never used stridor or actually i did and that is why i would never equip it on a nurse since you think people are like right behind you even when they are further away.
Than this utter nonsense talking about how old addons were screwing the musclememory of people ( yeah right and that is why you had 0 problems to do that same ######### on the basekit screwing the musclememory of all nurse mains) ontop of the addons that exactly do that again.
They screw the musclememory, decrease lunge, decrease range, randomly go where you blinked from or blink ahead. Didn't you dream about being a 110 or 115 ms killer since there are none of that in the roster? Well now you can do that too as nurse,yay.
So conclusion:
Yeah the nobody gonna have fun killer. I literally had more fun playing any other killer and that is just sad not because I didn't win but because of this horrible playstyle. I hope the pickrates for this killer stay as they are right now, but this is going to change after spirit's slight tweaks and you will see just how unfun this killer is and how lackluster this rework is. Imagine having 0 fun winning as a killer with nurse that is the case now at least to me, rip sally.
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Pretty well explained how she is right now. I wonder is the devs are going to revert some nerfs or just leave her in this mess. Waiting for tp cooldown is definitively the worse thing they did. I would be happy to play her again if they just change that back. Now shes too much estressing and unfun to play.
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I see, I am mistaken, then that makes 70% of the add-ons underwhelming, but still, not all add-ons need to be OP to be good, through.
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Sums up my opinion as well.
I do also think it's worth mentioning that killers still need to adjust to the new Nurse. Nurse is mostly muscle memory when it comes to blinks and these changes along with dedicated servers really can affect how people play.
That said she is still pretty good in a skilled player's hands and most people are overreacting to her basekit nerfs, even if the nerfs were too much.
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Ted talks are mostly garbage. Also my 4k rate fell below ~75% of my games. Nurse is F tier now
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I personally like how some of the add-ons are geared towards special effects, sure some of them are bit meh but auto-blink, making people scream, tracer blink, those are cool! If the Screaming one had more range then it would be more useful or usable anyway, if more Killers got add-ons like this then the game could be geared more towards having fun instead of feeling competitive.
Most Killers are add-on dependent but if they weren't then they could use more interesting and actually engaging add-ons.
Also I don't play Nurse so I won't be making any actual comments towards good and bad when it comes to her, just observations concept wise; she's not my style.
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The important thing that you're forgetting about is that the devs have said that their goal when considering "balance" isn't to actually buff or nerf the killer but to make them fun to play and play against.
I'd like to see two official polls posing these questions to players.
Is the Nurse more fun to play as?
Is the Nurse less fun to play as?
=====
Is the Nurse more fun to play against?
Is the Nurse less fun to play against?
It's been touted here and there that getting rid of Omega blink was good because it was too strong and players would also play without addons since they hurt more than helped.
Omega is gone now, but are the addons more helpful than they used to be?
With the tweak to her power, was it necessary? Or would the addon changes have been enough without it?
There are some survivor mains talking about how unfun she is to go against now and even more players saying how unfun she is to play.
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Yeah it'd be great if devs could jump in this discussion to see what their thoughts are now after this patch. Does anyone know one? ?
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I would really like to hear from the Dev's on this and maybe some data since post patch. BVHR pls <3
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Omega blink is not back. Kavanaghs is okay to give her back some map pressure, especially in combination with an CD addon or Campbells. Not as strong as old base nurse, but okay.
3 blink nurse is extremely bad on most maps, so no, not a good build and on top of that not even very efficient, because you have to load up three instead of two blinks.
CD addons are her only viable build atm, so yes, use that addons.
I'm okay with the Jenners and the Anxious change, but all of the other ones would be either a too big buff or nerf.
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and the other half just make up for base kit nerf so.. still disgustingly terrible. None of her addons are actually good.
What we really need is to increase repair time to make toolboxes mandatory, then we need to make it so survivor items and addons are single use only. Survivors should require addons to beat top tier killers, just to be fair and balanced.
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It wasn't the distance that made Omega blink Omega blink. It was that charged time stayed the same as base, thus buffing nearly everything about her. The new addons increase charge time to fit the extra distance thus removing the broken nature of Omega blink.
I see some say that the lunge is shorter than before but I don't feel it is. What I think some are experiencing are the dedicated servers messing up their landing location.
The Devs have said they wanted killers to be fun to play and fun to play against. The issue is, they only seem to care about the latter and ignored the former. If they were going by statistic to balance then they were going off of broken addon combinations and 3, 4, and 5 blink Nurses. They should of listen to the players that understood how she is played and what we recognised was unhealthy for Nurse. Instead they ignored us and slapped on a second cool down.
I feel bad for the survivor side aswell. I've watched survivors go against the Nurse recently and you can tell they are confused as to why she isn't blinking as much as before. They turned the chase into a snooze of, she blinked, wait a bit, she's blinking again, and wait a bit. I used to like going against Nurses. Because I main her, I could counter predict fairly accurately. Only thing I hated was the multi blink addons, which imo, took away the skill involved in playing her.
Anyways, its 1am. Why am I up talking to you all. 😪
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The shame is that nurse won't get touched for years now. He only take them some minutes to fix them based on feedback.
Legion changes was never changed since we asked it on the PTB. Nurse add-ons was changed but in reality nerfed (CD add-ons was nerfed). 6s cooldown isn't that big of a nerf, any killer shouldn't be addonless against the best teams to win.
I agree on the base kit nerf was not needed, some map pressure is lost for sure but, she is still damn strong. People are overreacting she is nowhere near legion or mid-tier killer. She is still in the top 3 killers just not first now.
As for her add-ons they are way better than before for most part. Purple are better , green is not bad but was not bad before, yellow was better before and grey was better before except for flannel being brown now. Omega Blink is balanced as they should be. CD add-ons was a bit nerf with live version. Fatigue add-ons are good with the 1 blink ultra-rare or spamodic breath add-ons. Stridor & nurse calling add-ons is good. The only bad add-ons are the BP one and the three blink one.
As conclusion : She's still strong her add-ons give her more gameplay variety while still being a top tier killer. Dedicated servers are the only thing making her as bad as people say her to be. Only thing i want for that new nurse is her three blink/ Undetectable/ Anxious grasp to be tweaked to be better.
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