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Nurse Talk: Balance

NMCKE
NMCKE Member Posts: 8,242
edited November 2019 in General Discussions
Prologue: Nurse, is she actually weak?


Okay, there's a lot of rumours going around that Nurse is mid-tier at most and she's not viable at all. However, that's far from the truth, and here's why:


  • Nurse can avoid the survivors' defenses and traverse around the map with ease, albeit slower than normal. The base cool-down adds 2-5 seconds to an already fast chase time Nurse has.
  • Add-ons are pretty useful besides a few that I will mention later.


Any ability that saves you the trouble of running tiles is automatically a top tier power, there's no debate here because Nurse is the only killer who got straight nerfs to counteract her strong ability. If her power wasn't strong to begin with, she wouldn't be receiving the nerfs that she's been getting recently. 😁


Add-ons: Are they actually terrible?


Short Answer: No, there are pretty good.

Long Answer: For the most part — No because 75% of all Nurse's add-ons are pretty good.


Omega-Blink

Yes, the rework didn't remove it — the only thing that changed with this combo was increased charge time, that's it. If you're a great Nurse, you can adapt to the increased charge time and you're back to how old Nurse was.


3-Blink Nurse

Through you can't blink through anything that blocks your line of sight, there's something that comes with getting 3 blinks: You also see a blink indicator. Therefore, you don't have to guess if your blink will work in a congested situation and can make more accurate reads.

Keep in mind, pallets and windows don't block line of sight either. So, Nurse can still avoid survivors' defenses with ease.


Charge Reduction

Miss pre-rework Nurse? Use the charge reduction combo to undo what the developers done to Nurse, and cut chases down by 2-5 seconds (this also gives you faster mobility too). I find these add-ons great for snowballing hooks, especially basement hooks.


Now, there are some add-ons that are just terrible to use: I'll name a few.


  • Bad Man's Last Breath: Remove the cool-down and increase undetectable duration from 16 seconds > 30 seconds.
  • Jenner's Last Breath: Remove the needing a blink requirement.
  • Anxious Gasp: Increase Bloodpoints from 200 > 500 and increase the area of effect for survivors to scream.
  • Spasmodic Breath: Increase movement speed to 4.8 and decrease the duration from 60 seconds > 30 seconds.
  • Bad Man Keepsake: Survivor is notified when they are under the effects of this add-on, but change range from 28 meters > killer's TR. Duration remains the same.


Epilogue: Nurse is still a good choice!


Overall, Nurse is still a great killer to be reckoned with in the fog, and you shouldn't let the nerfs distract you from the goods that came with this rework.

I'm willing to discuss this topic with anyone — keep it civilized! 🤗😁


Thank you for participating in my Ted-Talk.

Tagged:

Comments

  • PistolTimb
    PistolTimb Member Posts: 1,413

    I love nurse a lot now that plaid flannel is easy to get. The blink recharge feels a little unnecessary but if you're good with her you'll barely feel it. Also, isn't spasmodic breath a 60 second effect? I swear it lasts forever when i use it but i dont read addons much anymore. It's really funny to see and use but it neuters your deviousness point gain.

  • NMCKE
    NMCKE Member Posts: 8,242

    The add-ons you mentioned aren't supposed to be used competitively, but rather for farming Bloodpoints.


    Now this:

    They taked out the faster tp travel addons, deleted all range addons and just added one with a huge downside in charge time. Others are Legion alike poop addons like increasing screaming after a hit for 60 sec and nurse calling for 60 sec.. totally worthless addons.

    I'm referring to exactly this: "...Deleted all range add-ons,"

    20191110_204952.jpg Screenshot_20191110-204928_Chrome.jpg

    Range add-ons still exist, but at a cost of longer charge time. If you can adapt to this, we're back to Omega-Blink Nurse once again. ?


    About the other things you said, some add-ons are pretty useless, but it seems like you're not giving some add-ons enough credit. Have you tried the combos I mentioned in my OP? ?


    Next part:

    The reduce fatigue addons don't compensate at all the tp charges, survivors have it very easy to avoid the new nurse by just running. She's more slower than a crippled turtle, you have zero map control and by the time you down someone there are only 2 or 3 gens left.

    They are okay, but not something I would personally use because I prefer faster recharge or range add-ons.

    Also, 3 generators being completed by the time you down someone is kinda exaggerating the problem in my opinion. Typically, only a generator goes off when I hook someone, and if what you're saying happens to you frequently, try changing things up with your playstyle to prevent survivors from doing that.?


    Next part:

    In what world are you playing dbd and in what rank ? Because shes trash in rank 1-2. And right know every other killer perform better than her in those ranks.

    I typically reach red ranks every season, assuming I have enough time to make it there.

    Also, what you said here: "...Every other killer perform better than her in those ranks," Is not true either because she can ignore the survivors' defenses — Leather Face can't do that, Wraith can't do that, Pig can't do that, Myers can't do that, and so on.

    How is she lower than killers who cannot bypass the survivors' defenses?


    Finally, this part:

    Oh and i almost forgot... the lunge has been shortened, either by the changes they made or server issues, making her even more hard to achieve a hit.

    I haven't noticed anything, and I'm pretty sure the developers didn't touch her lunge range to be honest. ?

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Pretty much everything you said is false and/or misinformed. Nurse has never been unfair for survivors aside from Omega blink. There is plenty of counterplay available. Her chases were not hurt too badly, but her map control has taken a nosedive: you can't cover enough ground anymore. This means that you pretty much have to do some form of slugging/proximity camping.

    As for her addons, she has 4 viable choices, all of which help reduce blink recovery or range. The rest of her addons are #########, ghetto versions of a perk, troll BP addons, or things that actively make her worse to play.

    It's funny. BHVR wanted "more counterplay" but instead made it so that the remaining Nurse players have to play far more lame in order to win.

  • Irisora
    Irisora Member Posts: 1,442

    The addons that could be useful for this blink charges nurse are gone.

    The old anxious gasp:

    • Considerably increases the Blink Movement speed.
    • Moderately decreases the Blink Charge speed.

    The old dull bracelet:

    • Moderately increases the Blink Movement speed.
    • Slightly decreases the Blink Charge speed.

    And the old white nit comb:

    • Slightly increases the Blink Movement speed.

    Without those her blinks are very easy to avoid, and having only one range addon instead of 3 force people to play always with that rare addon (heavy panting). Do you think that's a good way to balance her? I don't and by her base kit shes very bad at practically everything unless is a wide open map or survivors are dumb.

    Once again you are saying "she can ignore the survivors' defenses" and that not true entirely. In the open when you have line of sight yes but when you blink thought a wall, you are testing the survivor skill and if he is a rank 1 survivor i assure you that you will have a very hard time at downing them. And again this blink charges don't help at all at reducing the distance between them. Blink charges are the worse thing they added making her very bad at map control and chasing.

    And about the lunge, if you haven't noticed anything maybe you don't played her too much before the servers and the nerf update because the shortened lunge it's there at its very noticeable for me, plus the "phantom hits" bug with hitboxes it's still here and the devs never fixed it yet after months.

  • Blueberry
    Blueberry Member Posts: 14,459

    I am not one of the people that thinks Nurse is trash now or anything like that. I do however personally think she is much, much weaker. She's actually quite loopable now. I'd probably put her in upper mid tier.

    Unlike many who just wanted her addons touched and nothing else, I did think she needed a slight base kit nerf. SLIGHT.

    I only wanted a very small reduction in how far her lunge was after blink to give a tiny bit more requirement on her blink accuracy. I think the changes they made were much more than slight and more than I wanted her nerfed.

  • Omans
    Omans Member Posts: 1,081

    Against the best red rank survivors every killer is addon dependent. That is how it should be. Killer is a different role than survivor. If a killer wants to win against the best survivors, addons SHOULD be required. Try playing addonless huntress, billy, hag against the best survivors and see what happens. (I didn't mention spirit because I very rarely play spirit, don't know her true power without addons). If you were able to beat the best survivors while not using addons THAT is what would indicate poor balance, because then if you were to equip good addons, or that killer's best addons, it stands to reason you would win easily.

    The fact that nurse was able to perform at the top of the killer tier lists even without addons was something that needed to be fixed. Devs did a good job there. And yet even now addonless nurse is still good. Her only weakness is large maps (the rest of the killer roster says hello).

  • ermsy
    ermsy Member Posts: 580

    I disagree, apart from certain add-ons, the majority of them will just tweak the killers powers a little bit or change how the power is used like scratched mirror or scarred hand.

    Finding success without add-ons at high ranks isn't unheard of, I mostly use brown add-ons with hag just because I have them, I dont believe that they had a huge influence on how the game went.

    Overpowered add-ons are an issue like iridescent head and prayer beads etc

    I agree that the nurse needed to be fixed but they clearly went overboard with it.

  • OmegaXII
    OmegaXII Member Posts: 2,426

    I can accept your idea, at least nurse can still be fun like before

  • Omans
    Omans Member Posts: 1,081

    I think you might be underestimating how big an effect addons have on every killer. I main huntress. Playing with no addons, and then brown addons, and then green addons is a world of difference. Going from brown or none to green is a world of difference. You are able to perform MUCH better. I would put no addon huntress, brown addon huntress and green addon huntress all in different tiers. The difference is that great.

    Another example is billy. From no addons to his good addons he is a completely different killer. Even the best billy will be at a huge disadvantage against the best survivors if he does not use addons. That disadvantage disappears if the best addons are used. That suggests to me addons are HUGELY important.

    I, too, have been using only brown addons on my huntress recently until I save up more of her better addons. I've won the majority of my games. But I know that if I get a team of 4 great survivors and I am not using my good huntress addons, I'm in trouble.

    In my opinion this is how it should be. No basekit killer should be on par with the best, optimal survivors. That would mean using the good addons, which give HUGE boosts to a killer's power, would allow for huge victories all the time.

    This is the issue all the nurse mains seem to have. They think they should be able to compete against the best, optimal survivors when they are not playing optimally themselves (only using basekit). No other killer can get away with that (maybe spirit? I don't know), and in my opinion that is how it should be. Every killer (yes, even leatherface) can win the majority of their games in red ranks with weak addons/no addons. But when the level of survivor skill goes up, those addons are, and should be, required.

  • NMCKE
    NMCKE Member Posts: 8,242

    I appreciate your dedication to this topic, and so without getting uncivilized!

    The same applies to everyone else, thank you for keeping things smooth! ??

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Most of us were expecting the devs to gut her add-ons. We were prepared for that (since they were the main source of frustration).

    But many of us were not expecting the devs to downgrade her base power so much. On top of waiting for the fatigue to end, we now have to wait additional time for the blinks to come off cool down.

    For a lot of us, having a cool down on Nurse is very unfun. Nurse is meant to be a hyper aggressive killer. If the devs wanted to nerf her base power without disrupting her flow, they could have just increased the fatigue time or shortened her lunge (although a nerf to her base power isn't necessary imo).

    Is Nurse still potent? Yeah, to some extent. But not like before. You'll have to play very optimally, but even then you'll never be able to shine with her like pre-nerf Nurse.

    Ex: I play Nurse with Infectious Fright. When it triggers I can't respond immediately, which could cost me a hit.

    People won't admit it, but Nurse has been chained up pretty hard by BHVR.

    The devs should have just implemented the add-on changes. Then, they could monitor and see how that change affects the stats. But to my knowledge we weren't even shown data that indicated base kit Nurse was a problem. So, I have no idea what they were basing their decision on.

  • HatCreature
    HatCreature Member Posts: 3,298

    Didn't they remove the Blink Indicator from her 3 Blink add-on? I thought that was a bug they patched out recently?

  • HatCreature
    HatCreature Member Posts: 3,298

    Ok near the bottom in changes from PTB, they decided to remove the Blink indicator from the 3 Blink add-on. It wasn't a bug they just felt it was too powerful....for some reason. Not like you'd need a clarification that you'll definitely be going through the window or anything. https://forum.deadbydaylight.com/en/discussion/99318/pc-patch-notes-3-3-1-mid-chapter#latest

  • TruEternity
    TruEternity Member Posts: 320

    I feel the only real loss was her control on larger maps, which is fine. She has potential to end chases very quickly due to avoiding what other killers have to be aware of. I feel she’s on par with Huntress now, still good, just struggles a bit on larger maps.

    I will say though, half her new add ons are terrible, and I really don’t know why they exist. Like why do I want more bp for blinking through someone? Or lose the ability to blink and become man with a machete, just why?

  • Monlyth
    Monlyth Member Posts: 1,099

    Nothing's really fundamentally changed about Nurse. Her power still allows her to shut down loops faster than any other killer, and ignore most of the defenses that survivors normally have against killers. She still is what she is: a very fast and very dangerous killer that requires skill to play properly.

    I don't see why anyone would be complaining about her changes, unless they were using omega blink as a crutch.

  • Marcus
    Marcus Member Posts: 2,047

    Except recharge time, range and maybe Jenner's Last Breath I really don't her add-ons worth using in a serious build. Most of them are just for meme builds or to make your life a hell on purpose.

    She is still very strong, especially with add-ons I mentioned, but now I would put Spirit higher than her, because better add-ons and less map reliant.

  • WolfPad06
    WolfPad06 Member Posts: 182

    Weaker, stronger, the same. None of that truly matters

    The point is that Nurse now feels less fun and enjoyable to play as. The "fun" add-ons hurt her lethality so bad it makes you miserable to even try to play as Nurse with them on.

    Since the update I have not seen a single Nurse in my survivor games (I'm rank 3), and when I play killer I have no desire to play her anymore, though that is also because dedicated servers have completely destroyed the accuracy of your blinks anyway.

  • Raptorrotas
    Raptorrotas Member Posts: 3,353

    Sorry, but when the devs have to give her 2 speed limiters, the visual indicator and 2 "perk"-addons, the devs clearly ran out of ideas for useable addons.

    Case in Point: being punished with being a 115% killer for 60 after hitting a survivor... Why choose to play nurse when you wanna chase at 115% after a first hit, play wraith or Legion instead. The UR version with 4.2m/s makes atleast somewhat "slightly" more sense.

    OH. right before the patch hit live, they also nerfed the cd-addon, so she cant even get back to "old nurse".

    And the best part about the nurse rework is that ALL discussions ive yet seen about the topic fail to include the reworked blink-reappearance: Nurse is now visible "slightly" earlier after blinking before being able to attack, making it easier to dodge her, adding more to the nerfs to her chase potential.

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    How to fix Nurse:

    1) fix framerate

    2) profit

  • edgarpoop
    edgarpoop Member Posts: 8,722

    Don't worry, I've mentioned the reappearance. I was wondering how survivors were managing to get out of lunge range on otherwise good blinks. Between that and rubberbanding on every blink, you essentially have to be a blink aimbot.

  • Irisora
    Irisora Member Posts: 1,442

    "Nurse is now visible "slightly" earlier after blinking before being able to attack, making it easier to dodge her, adding more to the nerfs to her chase potential."

    Thanks for pointing that out. A lot of people don't take that into account either. And added to that we don't have anymore the faster blink movement addons: the old anxious gasp, old dull bracelet, and the old white nit comb. They replaced this ones with dumb bloodpoints addons.

    She's 2 times more easy to dodge with that nerf and the changed addons. Those addons made alot of difference in red ranks. Now she feel underpowered againts skilled survivors.

  • justarandy
    justarandy Member Posts: 1,711
    edited November 2019

    Nurse is not capable to dominate highest play against swf, her basekit is unfun and very punishable (you basically get punished just by traveling the map or searching survivors) and her addons are (besides 3-4 of them) absolutly dogshit.

  • OmegaXII
    OmegaXII Member Posts: 2,426

    Yeah, end chase quickly with the survivors already miles away

    Remember your terror radius is 32, you scream when you blink, and you move at 96% when recharging your blink

  • Raccoon
    Raccoon Member Posts: 8,179

    Playing Nurse on The Game, Hawkin's Lab, or Lery's Memorial are all pretty horrible now with the cooldown.

    I've just permanently axed her from my killer rotation - There are too many scenarios where the added cooldown completely removes her ability to cope with said scenario.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    My thing is she is unfun to play as now., she is also unfun to play against now as the chase feels very boring :/ that's my problem with her changes.

  • Irisora
    Irisora Member Posts: 1,442

    Pretty well explained how she is right now. I wonder is the devs are going to revert some nerfs or just leave her in this mess. Waiting for tp cooldown is definitively the worse thing they did. I would be happy to play her again if they just change that back. Now shes too much estressing and unfun to play.

  • NMCKE
    NMCKE Member Posts: 8,242

    I see, I am mistaken, then that makes 70% of the add-ons underwhelming, but still, not all add-ons need to be OP to be good, through.

  • rch614
    rch614 Member Posts: 551

    Sums up my opinion as well.

    I do also think it's worth mentioning that killers still need to adjust to the new Nurse. Nurse is mostly muscle memory when it comes to blinks and these changes along with dedicated servers really can affect how people play.

    That said she is still pretty good in a skilled player's hands and most people are overreacting to her basekit nerfs, even if the nerfs were too much.

  • Ted talks are mostly garbage. Also my 4k rate fell below ~75% of my games. Nurse is F tier now

  • HatCreature
    HatCreature Member Posts: 3,298

    I personally like how some of the add-ons are geared towards special effects, sure some of them are bit meh but auto-blink, making people scream, tracer blink, those are cool! If the Screaming one had more range then it would be more useful or usable anyway, if more Killers got add-ons like this then the game could be geared more towards having fun instead of feeling competitive.


    Most Killers are add-on dependent but if they weren't then they could use more interesting and actually engaging add-ons. 


    Also I don't play Nurse so I won't be making any actual comments towards good and bad when it comes to her, just observations concept wise; she's not my style.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    The important thing that you're forgetting about is that the devs have said that their goal when considering "balance" isn't to actually buff or nerf the killer but to make them fun to play and play against.

    I'd like to see two official polls posing these questions to players.

    Is the Nurse more fun to play as?

    Is the Nurse less fun to play as?

    =====

    Is the Nurse more fun to play against?

    Is the Nurse less fun to play against?

    It's been touted here and there that getting rid of Omega blink was good because it was too strong and players would also play without addons since they hurt more than helped.

    Omega is gone now, but are the addons more helpful than they used to be?

    With the tweak to her power, was it necessary? Or would the addon changes have been enough without it?

    There are some survivor mains talking about how unfun she is to go against now and even more players saying how unfun she is to play.

  • Uxoricide
    Uxoricide Member Posts: 219

    Yeah it'd be great if devs could jump in this discussion to see what their thoughts are now after this patch. Does anyone know one? ?

  • Soultiller
    Soultiller Member Posts: 40

    I would really like to hear from the Dev's on this and maybe some data since post patch. BVHR pls <3

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    Omega blink is not back. Kavanaghs is okay to give her back some map pressure, especially in combination with an CD addon or Campbells. Not as strong as old base nurse, but okay.

    3 blink nurse is extremely bad on most maps, so no, not a good build and on top of that not even very efficient, because you have to load up three instead of two blinks.

    CD addons are her only viable build atm, so yes, use that addons.


    I'm okay with the Jenners and the Anxious change, but all of the other ones would be either a too big buff or nerf.

  • snozer
    snozer Member Posts: 776

    and the other half just make up for base kit nerf so.. still disgustingly terrible. None of her addons are actually good.

    What we really need is to increase repair time to make toolboxes mandatory, then we need to make it so survivor items and addons are single use only. Survivors should require addons to beat top tier killers, just to be fair and balanced.

  • Mr_K
    Mr_K Member Posts: 10,354

    It wasn't the distance that made Omega blink Omega blink. It was that charged time stayed the same as base, thus buffing nearly everything about her. The new addons increase charge time to fit the extra distance thus removing the broken nature of Omega blink.

    I see some say that the lunge is shorter than before but I don't feel it is. What I think some are experiencing are the dedicated servers messing up their landing location.

    The Devs have said they wanted killers to be fun to play and fun to play against. The issue is, they only seem to care about the latter and ignored the former. If they were going by statistic to balance then they were going off of broken addon combinations and 3, 4, and 5 blink Nurses. They should of listen to the players that understood how she is played and what we recognised was unhealthy for Nurse. Instead they ignored us and slapped on a second cool down.

    I feel bad for the survivor side aswell. I've watched survivors go against the Nurse recently and you can tell they are confused as to why she isn't blinking as much as before. They turned the chase into a snooze of, she blinked, wait a bit, she's blinking again, and wait a bit. I used to like going against Nurses. Because I main her, I could counter predict fairly accurately. Only thing I hated was the multi blink addons, which imo, took away the skill involved in playing her.


    Anyways, its 1am. Why am I up talking to you all. 😪

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    The shame is that nurse won't get touched for years now. He only take them some minutes to fix them based on feedback.

    Legion changes was never changed since we asked it on the PTB. Nurse add-ons was changed but in reality nerfed (CD add-ons was nerfed). 6s cooldown isn't that big of a nerf, any killer shouldn't be addonless against the best teams to win.

    I agree on the base kit nerf was not needed, some map pressure is lost for sure but, she is still damn strong. People are overreacting she is nowhere near legion or mid-tier killer. She is still in the top 3 killers just not first now.

    As for her add-ons they are way better than before for most part. Purple are better , green is not bad but was not bad before, yellow was better before and grey was better before except for flannel being brown now. Omega Blink is balanced as they should be. CD add-ons was a bit nerf with live version. Fatigue add-ons are good with the 1 blink ultra-rare or spamodic breath add-ons. Stridor & nurse calling add-ons is good. The only bad add-ons are the BP one and the three blink one.

    As conclusion : She's still strong her add-ons give her more gameplay variety while still being a top tier killer. Dedicated servers are the only thing making her as bad as people say her to be. Only thing i want for that new nurse is her three blink/ Undetectable/ Anxious grasp to be tweaked to be better.