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Nurse Is The Reason Behavior Shouldn't Touch Spirit

xRem
xRem Member Posts: 375
edited November 2019 in General Discussions

No this isn't bait, this is my reasoning behavior shouldn't touch spirit.

Nurse could and can ignore every survivor defense, if she plays perfectly she will down a survivor no matter what. But the thing is, shes not as fun as she was, she feels like a worse hag alot of the time if you arent a p3 legacy Nurse. She can still dominate and is still the beat but she doesn't feel as rewarding or as versatile as she was. Nothing was truly fixed either, she can still play like old nurse and have 5 second chases, and a slightly worse omega blink still exists. The point? Noting really changed other than she feels less fun and survivors can just run If they have any sort of distance and out run her.


This was a "slight change", now they want to touch spirit? And people wonder why killers are afraid to let the devs touch her? It's not because we think shes not unfair in one way or another, (some do but that's opinion) but with behavior its nerf or nothing, freddy was the only good rework we've ever had vs the legion and nurse rework, 2/3 times they have made a killer worse or unfun.

Comments

  • coppersly
    coppersly Member Posts: 2,318

    I agree.

    Less rewarding and less versatile are apt descriptions of what they did.

    They took away mind-games, map pressure, and just the good ol' ability to use your power the way it was intended (for everything)

    Now she's a hollow shell of what made her great. And I really hate hearing that the cooldown addons make her almost like old-Nurse, because 2 seconds in-between charges is still long enough to cut down on blinks by over 40% (it's literally just a 1-second difference with both addons, still 2/3 more than before)

    If they do anything like this to more killers, I will be laughing. Because they clearly want the game to die, or are pulling an Overwatch 2 and want people to play the new one and ditch the old.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    I still nurse fun and still 4k not against best teams because my skill is not that high but still. Only add-ons need some tweaks like (Anxious Grasp , Bad Man's last breath , Dull Bracelet/white nit comb and torn bookmark) otherwise the rest is good in my opinion.

    I'm seen marth no long as yesterday 4k with 1 perk and some of her meh add-ons.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    I agree, it's easy to go overboard to make a ton of changes so you can claim the job is done but balance in terms of the nurse need is a delicate area. When the number of nurse players has drastically reduced it's clear some of the charm about playing nurse suddenly didn't exist anymore.

  • coppersly
    coppersly Member Posts: 2,318

    I enjoyed Omega-Blink, no shame. I was never very good with the extra blinks tbh.

    However, I was plenty capable of winning without either of those addons. It took a little longer and was harder, but still I was able to destroy countless survivors who ran in straight lines or tried looping like I was another killer.

    Now it doesn't matter that you're Nurse, you are an m1 killer in-between blinking. There is no rewording that, when you are not blinking now there is no amount of skill or thought involved, it's a limitation without any way to get more out of it. You can't do something new or interesting or EVEN MINDGAME LIKE YOU USED TO, it's literally completely and utterly a negative compared to the old kit. Saying it takes skill not to use your power is just... stupid.

    And blinking constantly was PART OF HER DESIGN. She is the slowest in the game BECAUSE YOU ARE SUPPOSED TO USE HER POWER TO MOVE. That usually requires using it back-to-back constantly. And it does take skill because if you're blinking a lot without any skill you're going to fling yourself way past them or no where near them or even not move because blink got eaten by the map. It is stupid to say she was OP because you could blink constantly, IT TOOK SKILL to use those blinks to get hits, they didn't just happen because you held m2.

  • Outland
    Outland Member Posts: 535

    Marth however slugs in order to keep survivors under control. So he sees a lot of DC's because it wasn't enough for the survivors to complain the nurse into mediocrity, they still don't like how Killers play her.

  • coppersly
    coppersly Member Posts: 2,318

    If people still DC against new Nurse DbD honestly isn't for them. How can anyone feel that she's unfair to go against now? Just walk forward lmao.

  • PolarBear
    PolarBear Member Posts: 1,947

    I haven't played much Nurse due to issues with dedicated servers and blinking, but the time I played I can say I did not enjoy. I didn't despise it either but I won't be picking her, at least for a while.

    Just because something was not successful before, does not mean bhvr should refrain from doing that. The devs are not out to ruin the fun of their players, the would be incredibly stupid of them.

    What currently however is ruining the fun of a lot players is Spirit. Even if you don't agree with it, she is killing too well for one reason or another so they have to do something.

    I do not want bhvr to butcher her, I really don't, but keeping her how she is not gonna fix the problem.

  • PoisonN
    PoisonN Member Posts: 624

    Nah, I don't think so. Behaviour seems afraid about only survivors feedback. Like, it need to be fun for one side but we don't care about the other side. I feel bad for Nurse, she's a boring killer to play right now and It's not about "GID GUD" but she's boring. For real lol

  • coppersly
    coppersly Member Posts: 2,318

    I honestly believe if we buff low tier killers into viability, Spirit use will go down since you can actually play another killer in high elo and not get stomped.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    So basically you've never played Nurse nor know her power the way me, and these others who religiously played her know it.

    I was just fine at Nurse, I still can do well with her, but she is a shell of her former self.

  • crossboy
    crossboy Member Posts: 55

    Nurses rework is actually really well done imo. It kept her power feeling the same, but opened up more counterplay by making it more punishing if you missed a blink and by making so you actually had to ration them out.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    @coppersly if blinking constantly was part of her design then they would have just given her the constant blink as a mobility power and not let her hit WHILE blinking because that’s what broke her.

    You could literally blink infront of a survivor sometimes and swing and you’d get a guaranteed hit. That doesn’t exactly scream skill especially when you have already blinked enough to correct your mistakes.

  • coppersly
    coppersly Member Posts: 2,318

    The act of blinking itself leading to a hit is what takes skill.

    You must know the right amount of charge so you don't go too far/too little

    Plan ahead and try and predict where they're going to be in a few seconds

    And on top of it when you finally blink right on someone you have to get lucky and be able to swing (the bugs make this almost a skill tbh, too many times I've blinked and been unable to swing)

    So unless you're doing all of those things, you WERE NOT GOING TO GET A HIT. It is never free, it never hands you a free hit unless someone is a potato and walks into you, and there was always counterplay.

    And you know what really doesn't scream skill? Running in a straight line across the map being the counter to a killer.

  • Mr_K
    Mr_K Member Posts: 10,511

    Are you referring to more than 2 blinks? Because your statement only makes sense if you are.

    She can only attack after a blink not during so she needs to blink the correct distance to where you will be. I don't know what you mean about landing infront of. She can turn around you know. Her camera isn't locked in one direction.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    @Mr_K Yes it was in response to the “constant blinking” comment.

    To me, she suffered from the same problem as Legion, which was it is too easy to catch up to someone and ignore vaults or pallets because they can be on the other side before your feet hit the ground. This was accomplished through multiple blinks not through accuracy of blinks. People got used to blinking more than she needed to really.


    I’ve literally dodged good Nurses (pre-rework) and there were times when she might have been swinging at dead air but because of the hit boxes situation I would get hit anyway.

  • coppersly
    coppersly Member Posts: 2,318

    Unfortunately, with the changes it feels like her lunge is so bad now. I think it's due to how slow she is coming out of a blink and how lunge is tied to speed. Whatever it is, that or dedicated servers or whatnot, her lunge feels so short and terrible. Like EW1 Myers short.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Let's make survivors have a six second cooldown on running after dropping a pallet..see how much fun you have

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    @coppersly

    I main Myers, so I know what you mean. Although I think much of that is due to the dedicated servers, I kept whiffing yesterday even though I was like right behind the survivor.

    Look, I understand that fluidity is important and maybe that’s what people are missing from her. I haven’t tried new nurse so I can’t speak on the rework itself, but I don’t miss omega blink nurse at all.


    There was a game I used to play that had a very powerful character and she had a shield that no one could break in pvp and it felt like a lot of fun... they ended up neutering it and gave it a long CD while also not making it completely impenetrable. It definitely left me feeling like they took the fun out of her, so I can totally sympathize.

  • coppersly
    coppersly Member Posts: 2,318

    I appreciate that.

    And you're on the mark, the fluid-ness of Nurse is gone. It feels very janky, like someone driving stick for the first time. Only you never get to the smooth driving, only less frustration.

    I think there are far better ways to limit her (if we still need to) without making her janky and unfun. We can even make it more skillfull, actually skillful interaction with blinks and management that isn't a chore. Like drawing from a total resource that slowly charges over time no matter what you're doing. More blinks up front but you have to manage them over time, much closer to old Nurse and still limited, but you're in control of your power at least.

  • OmegaXII
    OmegaXII Member Posts: 2,438

    Yoy said it like fatigue isn't a cooldown

    So i guess you mindlessly blink around and 4k? Got it

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    I would've taken literally any nerf they could've gave her over this "rework". Nurse was supposed to be powerful and hard to survive from. Now, her addons are so weird and she's no fun at all.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Behavior shouldn't touch her basekit. They should tweak a few add-ons though. If they touch her basekit they tend to leave destruction in their wake, after making the killer "fun" for survivors it's quite clear they currently are terrible at making something fun for both sides. Legion- became unfun to play as. Nurse- Unfun to play as now. Freddy-Still unfun to play against, while I like him I will admit a lot of people find his rework almost as unfun as original freddy. BHVR shouldn't be focusing on the fun of one side but rather both. And it's clear with new Nurse that they aren't that good at doing so right now. Go ahead nerf Spirit I main her and she could use nerfs but at least let her still be fun to play sure you can still easily accel at nurse but the fun of her power is gone.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    I mean of course but one perk man on red ranks and anxious grasp/ metal spoon. Not many can 4k.