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So devs thinking about nerfing camping right?

Mesme
Mesme Member Posts: 177

I read a few post but didn't pay them much mind nor did I watch the controversial Q&A but what I got from this is that the devs are thinking about nerfing camping correct? Now if that's the case my only input is we can all blame bad players for that can't we?

Comments

  • Shipthebread
    Shipthebread Member Posts: 415

    It doesn't make sense, camping only really happens at low ranks. It's not an issue later.

  • Boss
    Boss Member Posts: 13,616
    edited August 2018

    @Peanits said:
    Not really. Kindred is possibly going to be made part of the base kit so solo survivors are closer to the power of SWF, and that would allow killers to be buffed without leaving solo players behind. But the camping part of kindred is pretty negligible due to the small radius, so unless you're standing right next to the hook, it's not going to do anything.

    @Boss said:
    Nah, i blame the devs for caving in to review bombers.

    These changes have been discussed way before review bombing. They're completely unrelated. Moreover, if the review bombing is due to the exhaustion nerf, I don't see how making kindred part of the base kit would make them change their minds.

    Things are often said by them and then turned out another way without mentioning so ahead of time, it's hard to not be skeptic.
    Besides, just reverting or making the Exhaustion change less detrimental would make it way too clear that they're caving in. This way, it would make it seem less so.

  • Why_Are_You_Salty
    Why_Are_You_Salty Member Posts: 138

    RIP in the chat for insidious basement Leatherface. Kindred is going to show him to everyone. Memeface will be remembered. :(

  • Boss
    Boss Member Posts: 13,616

    @Peanits said:

    @Boss said:

    @Peanits said:
    Not really. Kindred is possibly going to be made part of the base kit so solo survivors are closer to the power of SWF, and that would allow killers to be buffed without leaving solo players behind. But the camping part of kindred is pretty negligible due to the small radius, so unless you're standing right next to the hook, it's not going to do anything.

    @Boss said:
    Nah, i blame the devs for caving in to review bombers.

    These changes have been discussed way before review bombing. They're completely unrelated. Moreover, if the review bombing is due to the exhaustion nerf, I don't see how making kindred part of the base kit would make them change their minds.

    Things are often said by them and then turned out another way without mentioning so ahead of time, it's hard to not be skeptic.

    Plans do change, but conspiring the worst case scenario every time will just sour your opinion and leave you disappointed regardless of what happens.

    On the contrary, back when i was optimistic about the devs being so involved with the community and optimistic about changes were also the times where i became INCREDIBLY disappointed.
    Now that i don't get my hopes up at all and want to see what they're actually trying to do (you know, the parts they don't tell), i'm not feeling sad, unhappy, disappointed at all.

  • Peanits
    Peanits Dev Posts: 7,555

    @Why_Are_You_Salty said:
    RIP in the chat for insidious basement Leatherface. Kindred is going to show him to everyone. Memeface will be remembered. :(

    Still possible, you just gotta' keep your distance slightly. You'll still have plenty of time to react when someone comes running in.

  • Mesme
    Mesme Member Posts: 177

    So there is a camping nerf... RIP shame too and I know a few wanna blame the devs for "caving" but still I'm blaming the bad players because TOO many horrible survivors don't know how to read it seems and refuse to run anti-camp perks and I blame bad killers who don't know how to play outside of camping.

    Right now these "nerfs" like the kinder seems tame at least it's nothing like "Survivors are immune to damage" so basically a built in barrowed time.

  • Tsulan
    Tsulan Member Posts: 15,095
    Peanits said:

    Not really. Kindred is possibly going to be made part of the base kit so solo survivors are closer to the power of SWF, and that would allow killers to be buffed without leaving solo players behind. But the camping part of kindred is pretty negligible due to the small radius, so unless you're standing right next to the hook, it's not going to do anything.

    @Boss said:
    Nah, i blame the devs for caving in to review bombers.

    These changes have been discussed way before review bombing. They're completely unrelated. Moreover, if the review bombing is due to the exhaustion nerf, I don't see how making kindred part of the base kit would make them change their minds.

    I'm not convinced. I mean, the exhaustion nerf was just affecting a tiny part of the survivor community. Same goes for the flashlight nerf. But the review bombing looked like survivor was suddenly unplayable. 
    If the devs really nerf survivors hard and/or buff killers hard. Then there would be a review Armageddon.
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  • powerbats
    powerbats Member Posts: 7,068

    @Paddy4583 said:
    Shipthebread said:

    It doesn't make sense, camping only really happens at low ranks. It's not an issue later.

    Not true, hard core campers are high ranks, how do you think they got there? Why look when they come to you

    This is completely true even at rank 1-2 there's hardcore campers that don't need to camp. I've had nurses hook camp or go just out of terror radius then blink back in. I've had Hun tresses that just run iridescent and go out of lullaby range. I've seen Billy's charge off and get a clear los run lane to hook. They do nothing and wait for the unhook to come flying back in.

    I've had games with Hags lay a bunch of traps around someone then walk off out of terror radius and wait. I've seen Trappers do the same and then come flying in same for Doctors in punishment mode. The change won't affect the good killers at all but the bad killers are going to have to get better.

    This will also stop the WGLF hook farming and the griefing of the hooked person. As a killer as long as they don't try and unhook right in front of me I always go for the rescuer. The wounded person I can almost always catch later anyways.

  • Beaburd
    Beaburd Member Posts: 998

    Yup, Kindred will definitely be a nerf to camping whether intentionally or not and I can't wait for it. As long as it's tier 3 and open-handed compatible, you could theoretically see the killer up to 24m away from the hook if enough people run it.

    But I think that's great personally.

    I've frequently encouraged camping and tunneling in-game, as it's very efficient when done correctly. That said, there are definitely some people who will hard camp when no one's even around and the game just started. This can potentially discourage that since the killer will always have to wonder if they're being seen with the innate Kindred + Open-handed. Even if it doesn't, survivors can co-ordinate and punish this easier with the information it provides, by having an easier and faster time deciding if they should attempt a rescue or fix generators.

    That said, I don't think implementing Kindred as part of the base kit for survivors was directed at nerfing camping in general. Like Peanits said, it basically elevates solo play closer to SWF play. While I've seen some people complain that buffing solo survivors is unfair to killers and that the devs are borderline evil and/or liars for doing this after the killer buffs, it's really not true. Buffing killers to deal with SWF is similarly unfair to solo queue players, so any attempt at balance has got to start somewhere. If anything, I'm just happy they (I assume) started with the removal of vacuum pallets and such to make these upcoming changes easier to implement on everyone. I'm also sure future changes and/or buffs to killers will arrive as this and any other SWF equalizers are introduced.

  • Peanits
    Peanits Dev Posts: 7,555

    @Tsulan said:
    Peanits said:

    Not really. Kindred is possibly going to be made part of the base kit so solo survivors are closer to the power of SWF, and that would allow killers to be buffed without leaving solo players behind. But the camping part of kindred is pretty negligible due to the small radius, so unless you're standing right next to the hook, it's not going to do anything.

    @Boss said:

    Nah, i blame the devs for caving in to review bombers.

    These changes have been discussed way before review bombing. They're completely unrelated. Moreover, if the review bombing is due to the exhaustion nerf, I don't see how making kindred part of the base kit would make them change their minds.

    I'm not convinced. I mean, the exhaustion nerf was just affecting a tiny part of the survivor community. Same goes for the flashlight nerf. But the review bombing looked like survivor was suddenly unplayable. 
    If the devs really nerf survivors hard and/or buff killers hard. Then there would be a review Armageddon.

    That happens with most balance updates, I've found. It's also why I don't really take Steam reviews seriously anymore. Some people get so invested in certain aspects of games and then launch a crusade against the developers the second that changes, and they do it by posting negative reviews. Not just for DBD, I've seen a bunch of games with that same problem, and it's almost always people with thousands of hours telling you why that game isn't worth the $10.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    It doesn't make sense, camping only really happens at low ranks. It's not an issue later.

    That's not even remotely true. Especially since it's so easy to pip. I am regularly camped at rank 1 by rank 1-5 killers. And no I'm not talking about the exit gates powered situations.
  • Runiver
    Runiver Member Posts: 2,095

    No. The Q&A isn't about nerfing camping. It's about giving survivors subtle tools that will very likely not be used except by people that are already bullies, to save their bully friends, since most regular players won't use them.

  • chemical_reject
    chemical_reject Member Posts: 940
    Paddy4583 said:

    It doesn't make sense, camping only really happens at low ranks. It's not an issue later.

    Not true, hard core campers are high ranks, how do you think they got there? Why look when they come to you
    Gah @Lowbei has all the company in jail he could ask for smh
  • Lowbei
    Lowbei Member Posts: 2,637
    Paddy4583 said:

    It doesn't make sense, camping only really happens at low ranks. It's not an issue later.

    Not true, hard core campers are high ranks, how do you think they got there? Why look when they come to you
    Gah @Lowbei has all the company in jail he could ask for smh
    the cell block is almost full!