http://dbd.game/killswitch
My take on The Nurse nerf (main issue)
The nerf itself, as per the patch notes, was not properly implemented on the PTB (slightly less severe than intended).
It seems really strange to have nerfed her cooldown add-ons when they couldn't even be properly tested (with the nerf correctly implemented).
I don't want to use anecdotal evidence, but my friends (green/brown ranks) are also not really struggling when they join me and get a red/purple Nurse...for the most part, they seem to be getting by just hugging the perimeter of the map and running.
I think that either reverting the final change to the nerf OR reverting the cooldown add-ons would leave her in a more amicable place.
Comments
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her double recharge add ons should make her like old base nurse at the very least...
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We need basekit revert badly..
Add-ons rework for her is good enough already, no need for basekit change too
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Sounds like its working as intended.
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They also nerfed the recharge from ptb if I remember correctly on her basekit.
It really makes me facepalm when the devs state they want to balance around fun, but go and make these changes which essentially sucks any fun out of the killer herself. Not that they should even be balancing for fun, but they don't seem to want to walk their own talk.
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I agree..the tests were for several reasons laughable and even in the ptb it was clear how this was recieved..but now they're going dark on the issue @Peanits if you could shed any light this would be appreciated..I'm sure you've heard everyone's concerns and itd be nice to hear the thoughts of the team based on our appeal
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I explained in detail why this killer not because of underperforming or anything like that. But that killer just sucks the fun out of the game as he is now. Nobody in a match vs a skilled nurse (not even the nurse herself) will have fun in the trial.
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They should have had the nerf properly implemented on the PTB so viable data could be collected prior to further nerfing her cooldown add-ons.
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It was bugged. If you M1 during the blink window the recharge started the moment you pressed M1 instead of waiting for fatigue to start. This made it seem better than it was.
They clearly overstepped. Look at the Spirit changes. People are more concerned with the exclusive cosmetics. Nurse base changes got a lot of outcry. Few cared about the addon changes.
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I know that, but I mean the actual timer on the recharge. Now that I think of it I might be mistaken, but a friend of mine had told me the blink charge was slightly nerfed as well.
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It's still 3 seconds per blink as before. The addons to reduce the cool down were nerfed. Maybe thats what they were talking about?
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If that's the case then I am remembering wrong. Still remains a very sad change in my eyes.
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