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Swap Thanophobia and Third Seal
Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.
Comments
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@akbays35 said:
Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.Sounds REALLY cool, but the devs will just ignore this because all they want is to buff survivors, not killers...
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qq
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@Bug_Reporter said:
@akbays35 said:
Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.Sounds REALLY cool, but the devs will just ignore this because all they want is to buff survivors, not killers...
They might have to if the kindred change goes through, killers will need some kind of counter aura and no one uses Third Seal since it's the weakest hex perk.
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Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time
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@Milo said:
Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of timeYou dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
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If only hex perks were viable tho.
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@Runiver said:
If only hex perks were viable tho.I can't even understand why hex perks still exist because they are pointless. They are too ineffective, as a survivor I still work through Ruin and pop the gens. I let the weak minded look for the totem.
Though, I think for the Third Seal and Devour Hope, they should work like NoED and only activate as a hex when the perks activates. Imagine how much of a buff to Devour that'd be?
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@Brady said:
@Runiver said:
If only hex perks were viable tho.I can't even understand why hex perks still exist because they are pointless. They are too ineffective, as a survivor I still work through Ruin and pop the gens. I let the weak minded look for the totem.
Though, I think for the Third Seal and Devour Hope, they should work like NoED and only activate as a hex when the perks activates. Imagine how much of a buff to Devour that'd be?
As long as you make a hex perks that is meant to stay for more than a few seconds in the game, and to "get stacks over the time", it's just a bad idea anyway. Mostly because, at some point, you need to hook people in order to win. And when you hook people, you usually take more than 16s to just carry and get through the animation, which is enough for anyone to cleanse your totem even if you closely guard it, in most cases.
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@Runiver said:
@Brady said:
@Runiver said:
If only hex perks were viable tho.I can't even understand why hex perks still exist because they are pointless. They are too ineffective, as a survivor I still work through Ruin and pop the gens. I let the weak minded look for the totem.
Though, I think for the Third Seal and Devour Hope, they should work like NoED and only activate as a hex when the perks activates. Imagine how much of a buff to Devour that'd be?
As long as you make a hex perks that is meant to stay for more than a few seconds in the game, and to "get stacks over the time", it's just a bad idea anyway. Mostly because, at some point, you need to hook people in order to win. And when you hook people, you usually take more than 16s to just carry and get through the animation, which is enough for anyone to cleanse your totem even if you closely guard it, in most cases.
If NoED didn't exist, then they probably wouldn't have such a hard time coming up with a rework.
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That would make third seal overpowered and Thanatophobia even weaker of a perk then it already is.
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Thanatopia is one of the most useless perks in the game as it is.
6% for 1 survivor
15% for 4
In the selfcare meta you rarely are going to have 4 survivors hurt which would add 12sec to a gen.
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@Brady said:
@Runiver said:
@Brady said:
@Runiver said:
If only hex perks were viable tho.I can't even understand why hex perks still exist because they are pointless. They are too ineffective, as a survivor I still work through Ruin and pop the gens. I let the weak minded look for the totem.
Though, I think for the Third Seal and Devour Hope, they should work like NoED and only activate as a hex when the perks activates. Imagine how much of a buff to Devour that'd be?
As long as you make a hex perks that is meant to stay for more than a few seconds in the game, and to "get stacks over the time", it's just a bad idea anyway. Mostly because, at some point, you need to hook people in order to win. And when you hook people, you usually take more than 16s to just carry and get through the animation, which is enough for anyone to cleanse your totem even if you closely guard it, in most cases.
If NoED didn't exist, then they probably wouldn't have such a hard time coming up with a rework.
I doubt they're aware that much.
Recently (2 days ago), I've seen a dev saying that using Insidious to guard totems was a good option.
That's how clueless these guys are.0 -
@Bug_Reporter said:
@Milo said:
Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of timeYou dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
No. i'm just saying some perks would become useless. Third Seal blocks 100% of the aura reading. You don't see survivors on the hook/on the ground.
"But you first need to hit everyone for that to happen!" Let's be real you hit everyone atleast once in every game1 -
@Bug_Reporter said:
@akbays35 said:
Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.Sounds REALLY cool, but the devs will just ignore this because all they want is to buff survivors, not killers...
Lol yea, so true. They've never buffed killers and wouldn't ever remove exhaustion from double activating during a chase.
And all those killers they haven't touched in ages, I bet if they buffed trapper and hag we'd see them more i rank 1 but that would never happen.
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@Runiver said:
@Brady said:
@Runiver said:
@Brady said:
@Runiver said:
If only hex perks were viable tho.I can't even understand why hex perks still exist because they are pointless. They are too ineffective, as a survivor I still work through Ruin and pop the gens. I let the weak minded look for the totem.
Though, I think for the Third Seal and Devour Hope, they should work like NoED and only activate as a hex when the perks activates. Imagine how much of a buff to Devour that'd be?
As long as you make a hex perks that is meant to stay for more than a few seconds in the game, and to "get stacks over the time", it's just a bad idea anyway. Mostly because, at some point, you need to hook people in order to win. And when you hook people, you usually take more than 16s to just carry and get through the animation, which is enough for anyone to cleanse your totem even if you closely guard it, in most cases.
If NoED didn't exist, then they probably wouldn't have such a hard time coming up with a rework.
I doubt they're aware that much.
Recently (2 days ago), I've seen a dev saying that using Insidious to guard totems was a good option.
That's how clueless these guys are.Wow, really?
That's...... shameful to suggest..... in the current balance too....
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Thanatophobia is fine the way it is. It just needs number tweaks so that each injured survivor applies a linear debuff. Currently you need to injure 3 to equal twice the debuff of injuring 1.
Third Seal should be a timer, or maybe based on being injured. It's worthless as a hex.
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thana would need to be buffed by 5x to warrant being a hex perk0
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Bug_Reporter said:
@Milo said:
Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of timeYou dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
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@brokedownpalace said:
Bug_Reporter said:@Milo said:
Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time
You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!
But survivors have 16 perks
/s
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Visionmaker said:
@brokedownpalace said:
Bug_Reporter said:@Milo said:
Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time
You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!
But survivors have 16 perks
/s
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@yeet said:
Visionmaker said:@brokedownpalace said:
Bug_Reporter said:
@Milo said: Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!
But survivors have 16 perks
/s
They do, it's incredibly disingenuous to claim that other survivors perks don't affect you.
Hey I didn't bring my SB or SC, can I borrow yours?
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Visionmaker said:
@yeet said:
Visionmaker said:@brokedownpalace said:
Bug_Reporter said:
@Milo said: Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!
But survivors have 16 perks
/s
They do, it's incredibly disingenuous to claim that other survivors perks don't affect you.
Hey I didn't bring my SB or SC, can I borrow yours?
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@yeet said:
A survivor running sprint burst gives you more time to work on gens, you do not exist in a bubble.Good thing that you brought WGLF. I can't wait to be farmed the moment I get on the hook.
You brought No Mither? Great!
- said no one ever
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brokedownpalace said:Bug_Reporter said:
@Milo said:
Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of timeYou dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
Second: it's job is to make your life harder by robbing you of your key information.
Third : when you have Killers whose entire power can be completely countered by crouching I think you can excuse one perk that can be removed from the game being able to counter to a couple of other perks2 -
@Aari_Piggy66 said:
brokedownpalace said:
Bug_Reporter said:@Milo said:
Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time
You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!
First: it's a hex perk.
Second: it's job is to make your life harder by robbing you of your key information.
Third : when you have Killers whose entire power can be completely countered by crouching I think you can excuse one perk that can be removed from the game being able to counter to a couple of other perks
FYI the thread is suggesting to make it a non-hex perk that lasts the whole match upon being hit once.
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Visionmaker said:
@yeet said:
A survivor running sprint burst gives you more time to work on gens, you do not exist in a bubble.Good thing that you brought WGLF. I can't wait to be farmed the moment I get on the hook.
You brought No Mither? Great!
- said no one ever
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@yeet said:
So you agree with me that survivor perks affect other survivors therefore should be weaker than killer perks? Great!Let me know when I can benefit off of someone else using SC.
All I know is that it robs me of altruism points.
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Visionmaker said:
@yeet said:
So you agree with me that survivor perks affect other survivors therefore should be weaker than killer perks? Great!Let me know when I can benefit off of someone else using SC.
All I know is that it robs me of altruism points.
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Visionmaker said:
@Aari_Piggy66 said:
brokedownpalace said:
Bug_Reporter said:@Milo said:
Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time
You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!
First: it's a hex perk.
Second: it's job is to make your life harder by robbing you of your key information.
Third : when you have Killers whose entire power can be completely countered by crouching I think you can excuse one perk that can be removed from the game being able to counter to a couple of other perks
FYI the thread is suggesting to make it a non-hex perk that lasts the whole match upon being hit once.
Proceed0 -
I became so confused reading this post
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@yeet said:
Visionmaker said:@yeet said:
So you agree with me that survivor perks affect other survivors therefore should be weaker than killer perks? Great!
Let me know when I can benefit off of someone else using SC.
All I know is that it robs me of altruism points.
Allows teammates to always be full health to bodyblock and make saves much easier, even if they're the only other survivor left.
Nah it sucks because they're sapping away BP and Emblem Points from me. I'd rather people not use it. :^)
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Visionmaker said:
@yeet said:
Visionmaker said:@yeet said:
So you agree with me that survivor perks affect other survivors therefore should be weaker than killer perks? Great!
Let me know when I can benefit off of someone else using SC.
All I know is that it robs me of altruism points.
Allows teammates to always be full health to bodyblock and make saves much easier, even if they're the only other survivor left.
Nah it sucks because they're sapping away BP and Emblem Points from me. I'd rather people not use it. :^)
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@yeet said:
So you concede that i'm right? Thanks!I wasn't really arguing either way. You can think whatever you want.
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@akbays35 said:
@Bug_Reporter said:
@akbays35 said:
Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.Sounds REALLY cool, but the devs will just ignore this because all they want is to buff survivors, not killers...
They might have to if the kindred change goes through, killers will need some kind of counter aura and no one uses Third Seal since it's the weakest hex perk.
bitter murmur
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yeet said:Visionmaker said:
@yeet said:
Visionmaker said:@brokedownpalace said:
Bug_Reporter said:
@Milo said: Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!
But survivors have 16 perks
/s
They do, it's incredibly disingenuous to claim that other survivors perks don't affect you.
Hey I didn't bring my SB or SC, can I borrow yours?
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DeathByBJ224 said:
@akbays35 said:
@Bug_Reporter said:
@akbays35 said:
Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.Sounds REALLY cool, but the devs will just ignore this because all they want is to buff survivors, not killers...
They might have to if the kindred change goes through, killers will need some kind of counter aura and no one uses Third Seal since it's the weakest hex perk.
bitter murmur
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brokedownpalace said:yeet said:Visionmaker said:
@yeet said:
Visionmaker said:@brokedownpalace said:
Bug_Reporter said:
@Milo said: Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!
But survivors have 16 perks
/s
They do, it's incredibly disingenuous to claim that other survivors perks don't affect you.
Hey I didn't bring my SB or SC, can I borrow yours?
0