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Swap Thanophobia and Third Seal

akbays35
akbays35 Member Posts: 1,123

Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.

Comments

  • Bug_Reporter
    Bug_Reporter Member Posts: 673

    @akbays35 said:
    Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.

    Sounds REALLY cool, but the devs will just ignore this because all they want is to buff survivors, not killers...

  • Grey87
    Grey87 Member Posts: 346

    qq

  • akbays35
    akbays35 Member Posts: 1,123

    @Bug_Reporter said:

    @akbays35 said:
    Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.

    Sounds REALLY cool, but the devs will just ignore this because all they want is to buff survivors, not killers...

    They might have to if the kindred change goes through, killers will need some kind of counter aura and no one uses Third Seal since it's the weakest hex perk.

  • Milo
    Milo Member Posts: 7,383

    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time

  • Bug_Reporter
    Bug_Reporter Member Posts: 673
    edited August 2018

    @Milo said:
    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time

    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?

  • Runiver
    Runiver Member Posts: 2,095

    If only hex perks were viable tho.

  • RepliCant
    RepliCant Member Posts: 1,436

    @Runiver said:
    If only hex perks were viable tho.

    I can't even understand why hex perks still exist because they are pointless. They are too ineffective, as a survivor I still work through Ruin and pop the gens. I let the weak minded look for the totem.

    Though, I think for the Third Seal and Devour Hope, they should work like NoED and only activate as a hex when the perks activates. Imagine how much of a buff to Devour that'd be?

  • Runiver
    Runiver Member Posts: 2,095

    @Brady said:

    @Runiver said:
    If only hex perks were viable tho.

    I can't even understand why hex perks still exist because they are pointless. They are too ineffective, as a survivor I still work through Ruin and pop the gens. I let the weak minded look for the totem.

    Though, I think for the Third Seal and Devour Hope, they should work like NoED and only activate as a hex when the perks activates. Imagine how much of a buff to Devour that'd be?

    As long as you make a hex perks that is meant to stay for more than a few seconds in the game, and to "get stacks over the time", it's just a bad idea anyway. Mostly because, at some point, you need to hook people in order to win. And when you hook people, you usually take more than 16s to just carry and get through the animation, which is enough for anyone to cleanse your totem even if you closely guard it, in most cases.

  • RepliCant
    RepliCant Member Posts: 1,436

    @Runiver said:

    @Brady said:

    @Runiver said:
    If only hex perks were viable tho.

    I can't even understand why hex perks still exist because they are pointless. They are too ineffective, as a survivor I still work through Ruin and pop the gens. I let the weak minded look for the totem.

    Though, I think for the Third Seal and Devour Hope, they should work like NoED and only activate as a hex when the perks activates. Imagine how much of a buff to Devour that'd be?

    As long as you make a hex perks that is meant to stay for more than a few seconds in the game, and to "get stacks over the time", it's just a bad idea anyway. Mostly because, at some point, you need to hook people in order to win. And when you hook people, you usually take more than 16s to just carry and get through the animation, which is enough for anyone to cleanse your totem even if you closely guard it, in most cases.

    If NoED didn't exist, then they probably wouldn't have such a hard time coming up with a rework.

  • Chi
    Chi Member Posts: 781

    That would make third seal overpowered and Thanatophobia even weaker of a perk then it already is.

  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    Thanatopia is one of the most useless perks in the game as it is.

    6% for 1 survivor

    15% for 4

    In the selfcare meta you rarely are going to have 4 survivors hurt which would add 12sec to a gen.

  • Runiver
    Runiver Member Posts: 2,095

    @Brady said:

    @Runiver said:

    @Brady said:

    @Runiver said:
    If only hex perks were viable tho.

    I can't even understand why hex perks still exist because they are pointless. They are too ineffective, as a survivor I still work through Ruin and pop the gens. I let the weak minded look for the totem.

    Though, I think for the Third Seal and Devour Hope, they should work like NoED and only activate as a hex when the perks activates. Imagine how much of a buff to Devour that'd be?

    As long as you make a hex perks that is meant to stay for more than a few seconds in the game, and to "get stacks over the time", it's just a bad idea anyway. Mostly because, at some point, you need to hook people in order to win. And when you hook people, you usually take more than 16s to just carry and get through the animation, which is enough for anyone to cleanse your totem even if you closely guard it, in most cases.

    If NoED didn't exist, then they probably wouldn't have such a hard time coming up with a rework.

    I doubt they're aware that much.
    Recently (2 days ago), I've seen a dev saying that using Insidious to guard totems was a good option.
    That's how clueless these guys are.

  • Milo
    Milo Member Posts: 7,383

    @Bug_Reporter said:

    @Milo said:
    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time

    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?

    No. i'm just saying some perks would become useless. Third Seal blocks 100% of the aura reading. You don't see survivors on the hook/on the ground.
    "But you first need to hit everyone for that to happen!" Let's be real you hit everyone atleast once in every game

  • Seanzu
    Seanzu Member Posts: 7,525

    @Bug_Reporter said:

    @akbays35 said:
    Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.

    Sounds REALLY cool, but the devs will just ignore this because all they want is to buff survivors, not killers...

    Lol yea, so true. They've never buffed killers and wouldn't ever remove exhaustion from double activating during a chase.

    And all those killers they haven't touched in ages, I bet if they buffed trapper and hag we'd see them more i rank 1 but that would never happen.

  • RepliCant
    RepliCant Member Posts: 1,436

    @Runiver said:

    @Brady said:

    @Runiver said:

    @Brady said:

    @Runiver said:
    If only hex perks were viable tho.

    I can't even understand why hex perks still exist because they are pointless. They are too ineffective, as a survivor I still work through Ruin and pop the gens. I let the weak minded look for the totem.

    Though, I think for the Third Seal and Devour Hope, they should work like NoED and only activate as a hex when the perks activates. Imagine how much of a buff to Devour that'd be?

    As long as you make a hex perks that is meant to stay for more than a few seconds in the game, and to "get stacks over the time", it's just a bad idea anyway. Mostly because, at some point, you need to hook people in order to win. And when you hook people, you usually take more than 16s to just carry and get through the animation, which is enough for anyone to cleanse your totem even if you closely guard it, in most cases.

    If NoED didn't exist, then they probably wouldn't have such a hard time coming up with a rework.

    I doubt they're aware that much.
    Recently (2 days ago), I've seen a dev saying that using Insidious to guard totems was a good option.
    That's how clueless these guys are.

    Wow, really?

    That's...... shameful to suggest..... in the current balance too....

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Thanatophobia is fine the way it is. It just needs number tweaks so that each injured survivor applies a linear debuff. Currently you need to injure 3 to equal twice the debuff of injuring 1.

    Third Seal should be a timer, or maybe based on being injured. It's worthless as a hex.

  • yeet
    yeet Member Posts: 1,832
    thana would need to be buffed by 5x to warrant being a hex perk
  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    @Milo said:
    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time

    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?

    Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!
  • Visionmaker
    Visionmaker Member Posts: 2,051

    @brokedownpalace said:
    Bug_Reporter said:

    @Milo said:

    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time

    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?

    Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!

    But survivors have 16 perks

    /s

  • yeet
    yeet Member Posts: 1,832

    @brokedownpalace said:
    Bug_Reporter said:

    @Milo said:

    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time

    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?

    Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!

    But survivors have 16 perks

    /s

    They do, it's incredibly disingenuous to claim that other survivors perks don't affect you.
  • Visionmaker
    Visionmaker Member Posts: 2,051

    @yeet said:
    Visionmaker said:

    @brokedownpalace said:

    Bug_Reporter said:

    @Milo said:
    
    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time
    
    
    
    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
    

    Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!

    But survivors have 16 perks

    /s

    They do, it's incredibly disingenuous to claim that other survivors perks don't affect you.

    Hey I didn't bring my SB or SC, can I borrow yours?

  • yeet
    yeet Member Posts: 1,832

    @yeet said:
    Visionmaker said:

    @brokedownpalace said:

    Bug_Reporter said:

    @Milo said:
    
    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time
    
    
    
    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
    

    Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!

    But survivors have 16 perks

    /s

    They do, it's incredibly disingenuous to claim that other survivors perks don't affect you.

    Hey I didn't bring my SB or SC, can I borrow yours?

    A survivor running sprint burst gives you more time to work on gens, you do not exist in a bubble.
  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited August 2018

    @yeet said:
    A survivor running sprint burst gives you more time to work on gens, you do not exist in a bubble.

    Good thing that you brought WGLF. I can't wait to be farmed the moment I get on the hook.

    You brought No Mither? Great!

    • said no one ever
  • Volfawott
    Volfawott Member Posts: 3,893

    @Milo said:
    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time

    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?

    Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!
    First: it's a hex perk.

    Second: it's job is to make your life harder by robbing you of your key information.

    Third : when you have Killers whose entire power can be completely countered by crouching I think you can excuse one perk that can be removed from the game being able to counter to a couple of other perks
  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited August 2018

    @Aari_Piggy66 said:
    brokedownpalace said:


    Bug_Reporter said:

    @Milo said:

    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time

    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?

    Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!

    First: it's a hex perk.

    Second: it's job is to make your life harder by robbing you of your key information.

    Third : when you have Killers whose entire power can be completely countered by crouching I think you can excuse one perk that can be removed from the game being able to counter to a couple of other perks

    FYI the thread is suggesting to make it a non-hex perk that lasts the whole match upon being hit once.

  • yeet
    yeet Member Posts: 1,832

    @yeet said:
    A survivor running sprint burst gives you more time to work on gens, you do not exist in a bubble.

    Good thing that you brought WGLF. I can't wait to be farmed the moment I get on the hook.

    You brought No Mither? Great!

    • said no one ever
    So you agree with me that survivor perks affect other survivors therefore should be weaker than killer perks? Great!
  • Visionmaker
    Visionmaker Member Posts: 2,051

    @yeet said:
    So you agree with me that survivor perks affect other survivors therefore should be weaker than killer perks? Great!

    Let me know when I can benefit off of someone else using SC.

    All I know is that it robs me of altruism points.

  • yeet
    yeet Member Posts: 1,832

    @yeet said:
    So you agree with me that survivor perks affect other survivors therefore should be weaker than killer perks? Great!

    Let me know when I can benefit off of someone else using SC.

    All I know is that it robs me of altruism points.

    Allows teammates to always be full health to bodyblock and make saves much easier, even if they're the only other survivor left.
  • Volfawott
    Volfawott Member Posts: 3,893

    @Aari_Piggy66 said:
    brokedownpalace said:


    Bug_Reporter said:

    @Milo said:

    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time

    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?

    Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!

    First: it's a hex perk.

    Second: it's job is to make your life harder by robbing you of your key information.

    Third : when you have Killers whose entire power can be completely countered by crouching I think you can excuse one perk that can be removed from the game being able to counter to a couple of other perks

    FYI the thread is suggesting to make it a non-hex perk that lasts the whole match upon being hit once.

    True, I withdraw my statement then.
    Proceed
  • Milo
    Milo Member Posts: 7,383

    I became so confused reading this post

  • Visionmaker
    Visionmaker Member Posts: 2,051

    @yeet said:
    Visionmaker said:

    @yeet said:

    So you agree with me that survivor perks affect other survivors therefore should be weaker than killer perks? Great!

    Let me know when I can benefit off of someone else using SC.

    All I know is that it robs me of altruism points.

    Allows teammates to always be full health to bodyblock and make saves much easier, even if they're the only other survivor left.

    Nah it sucks because they're sapping away BP and Emblem Points from me. I'd rather people not use it. :^)

  • yeet
    yeet Member Posts: 1,832

    @yeet said:
    Visionmaker said:

    @yeet said:

    So you agree with me that survivor perks affect other survivors therefore should be weaker than killer perks? Great!

    Let me know when I can benefit off of someone else using SC.

    All I know is that it robs me of altruism points.

    Allows teammates to always be full health to bodyblock and make saves much easier, even if they're the only other survivor left.

    Nah it sucks because they're sapping away BP and Emblem Points from me. I'd rather people not use it. :^)

    So you concede that i'm right? Thanks!
  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited August 2018

    @yeet said:
    So you concede that i'm right? Thanks!

    I wasn't really arguing either way. You can think whatever you want.

  • DeathByBJ224
    DeathByBJ224 Member Posts: 61

    @akbays35 said:

    @Bug_Reporter said:

    @akbays35 said:
    Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.

    Sounds REALLY cool, but the devs will just ignore this because all they want is to buff survivors, not killers...

    They might have to if the kindred change goes through, killers will need some kind of counter aura and no one uses Third Seal since it's the weakest hex perk.

    bitter murmur

  • brokedownpalace
    brokedownpalace Member Posts: 8,813
    yeet said:

    @yeet said:
    Visionmaker said:

    @brokedownpalace said:

    Bug_Reporter said:

    @Milo said:
    
    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time
    
    
    
    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
    

    Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!

    But survivors have 16 perks

    /s

    They do, it's incredibly disingenuous to claim that other survivors perks don't affect you.

    Hey I didn't bring my SB or SC, can I borrow yours?

    A survivor running sprint burst gives you more time to work on gens, you do not exist in a bubble.
    9 times out of 10 if I'm working on a gen with a survivor and the killer comes over, they'll Sprint Burst away and the killer will decide to go for me, the easier prey. Don't be ridiculous. The 16 perk thing is a goddamn joke. Especially if you're a solo survivor.
  • akbays35
    akbays35 Member Posts: 1,123

    @Milo said:
    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time

    It wouldn't be much of a threat if it was just while injured, I think if it was like 60/75/90 seconds it would be somewhat balanced.

  • starkiller1286
    starkiller1286 Member Posts: 890

    @akbays35 said:

    @Bug_Reporter said:

    @akbays35 said:
    Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.

    Sounds REALLY cool, but the devs will just ignore this because all they want is to buff survivors, not killers...

    They might have to if the kindred change goes through, killers will need some kind of counter aura and no one uses Third Seal since it's the weakest hex perk.

    bitter murmur

    Bitter murmur isn't a hex perk. Survivors can't destroy it.
  • yeet
    yeet Member Posts: 1,832
    yeet said:

    @yeet said:
    Visionmaker said:

    @brokedownpalace said:

    Bug_Reporter said:

    @Milo said:
    
    Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time
    
    
    
    You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
    

    Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!

    But survivors have 16 perks

    /s

    They do, it's incredibly disingenuous to claim that other survivors perks don't affect you.

    Hey I didn't bring my SB or SC, can I borrow yours?

    A survivor running sprint burst gives you more time to work on gens, you do not exist in a bubble.
    9 times out of 10 if I'm working on a gen with a survivor and the killer comes over, they'll Sprint Burst away and the killer will decide to go for me, the easier prey. Don't be ridiculous. The 16 perk thing is a goddamn joke. Especially if you're a solo survivor.
    Entirely your own fault, you shouldn't be working on gens with other survivors.