Do you also think Haddonfield is not the worst map?
IMHO
Mother's Dwelling and Rotten Fields are the worst ones.
The biggest maps in the game.
Gens are separated from each other as (lol)! Its a nightmare for walking killers.
Even in Haddonfield sometimes killers can choose some good gens and protect them. But in Mother and Fields I feel hopeless.
Comments
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Too many loops on Haddonfield, too many safe pallets.
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Safe pallets, on Haddonfield? Hardly, you can bloodlust those pallets if you absolutely refuse to break them, and most of them can be walked around so you have to stun the Killer to get any use out of them. At least on Hawkins you can vault some of them to help you loop the Killer around corners, that isn’t the case on Haddonfield. The unsafe pallets are half the reason why the houses are so strong.
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Haddonfield is definitly the worst one.
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I don’t think it’s the maps that are problems. It’s the mobility of most killers.
Notice how Nurse, Billy, Spirit and even Freddy can do well on these maps at protecting gens. When, let’s say Clown, can down survivors relatively fast, yet cannot apply gen pressure across these maps.
Its a common misconception to look at the maps and blame their size for a killer’s disadvantage, when in fact it’s the killers mobility that is limiting their potential.
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The map Is bad not for pallets but insane loops around houses and fences and balance landing Is the huge problem.
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Most pallets on that map are relatively safe. I can think of three god pallets on that map. That's more than most maps.
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Haddonfield is up there. If everybody has balanced landing it's broken as hell. I hate Thompson's House and rotten fields the most, though .
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For me it probably goes
- Yamaoka's. You can't track for ######### because Scratch Marks get hidden under all the grass and bamboo, and whenever I'm in a chase I always get caught on stuff I don't think I'll get caught on.
- Haddonfield. There are so many good pallets, the houses are really safe, and downright broken with Balanced Landing.
- Ormond. This once mainly goes to the really bad auras on this map. Scratch Marks blend into the ground, and gen and totem auras are really pale for some weird reason.
- Rotten Fields. CORN. SO MUCH CORN. I'M FROM THE MIDWEST AND EVEN THIS IS TOO MUCH CORN FOR ME.
- Blood Lodge. So many pallets, and you can't do anything as a stealth killer due how open the map is.
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Depends on the killer I'm playing. I personally don't mind haddonfield because you can usually get a sort of 3-gen strat going which will make people mess up more as they get desperate. Still a very hard map for killer if the people know what the're doing.
Rotten fields and disturbed ward are my least favorite as killer. I can't see in corn very well and the map is just hard to get around in if you don't have some kind of map control. That building in disturbed is just awful even if they don't bl, much more so if they do. If I see a survivor is throwing pallets on that map, I'll try and chase them inside just to waste everything.
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I Absolutely hate Swamp with all my might as both Survivor and Killer.
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The pallets in the 3 park/woods are 100% safe because how big both sides are, but the garage pallets can be bloodlusted, it will take lvl 3 to do it, but if the Killer really refuses to break the pallet it can be done.
I know there is one pallet in the street that is kinda safe because the tree and trash next to it is as long as the car, where as the rest are shorter so you can walk around them before or after the pallet is thrown.
If Haddonfield gets reworked to the point the the windows in the houses are barely viable like Badham’s, the pallets definitely need to be beefed up a bit so there is some loopability to more than 3 of them.
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But if Clown can down people quickly, AND move fast, that'd be too problematic, so buffing his move speed is something they cannot do.
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At some point it doesn't even matter. If good survivors get one of their stronger maps, it's basically game over for the killer.
That said, certain maps can definitely be abused more than others.
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Meat Plant is way, way worse than Haddonfield.
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Are we suppressing the existance of Mount Ormond Resort?
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Since that map was in the Legion chapter we shall not speak of such things. Everything Legion related must be ignored even if it is loosely related :3
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Well, one of the maps HAS to be the worst, but I don't think any of them are "bad."
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Haddonfield is the entity physical embodiment. Haddonfield is insanely strong everyone who says otherwise clearly play against potatoes. If BL get used it's even worse.
Ormond is the second on the list with crotus prenn (asylum).
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I think Cowshed is more reliably terrible to play as killer. Corn in the center, making it hard to keep an eye on things. Almost every loop on it is unmindgameable and within reach of a jungle gym or other loop. There are a large number of strong loops evenly distributed across it, from the shack to the trailer pallet loops that feel like pseudo infinites if you don't break the pallet. The map is a fair size, and it doesn't need any perks to do well on, unlike Haddonfield, which asks for Balanced Landing to truly abuse.
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I agree with this entirely! For me, it highlights an often overlooked RNG factor that impacts everyone. In a lot of cases, matches can be decided from the start if you choose a poorly suited killer for a map.
E.g. I recently played as trapper on rotten fields and got completely stomped. This was primarily down to the fact that I chose to try and set up my traps first and had to spend so much time setting them only for survivors opting to use the corn to conceal there scratchmark's and break chase through it (this can be done on console)
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