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Why is it so difficult...

Rin_is_my_waifu
Rin_is_my_waifu Member Posts: 963
edited November 2019 in General Discussions

to revert all the nerfs Legion has received so far, BUT keep the current deep wound timer (it doesn't go down while in terror radious) to prevent exploits?

He was so good back then and I have to confess I played him more than Rin, but now he is worse than old Freddy

Comments

  • AhoyWolf
    AhoyWolf Member Posts: 4,424

    At least Spirit's nerfs were not that bad...

  • AngryFluffy
    AngryFluffy Member Posts: 443

    This.

    I never had a problem with old Legion, except the moonwalk exploit.

    I wish they would bring old Legion back and just keep the current deep wound effect, that the timer does not run out on it's own while in terror radius.

    That was always te only change he needed anyway.

  • Kycer
    Kycer Member Posts: 337

    No thank you. The majority of the community don’t want the old Legion back. He was extremely boring to play as and against.

  • arslaN
    arslaN Member Posts: 1,936

    Legion needs an entire rework, the old version was still bad tbh and there was no actual counterplay.

  • Mr_K
    Mr_K Member Posts: 9,333

    Old Legion had its problems but that doesn't mean what the Devs did to them was the right move.

    Overall, Legion just needs a full rework. Hopefully by the one who did Freddy.

  • TheRoyalOwl
    TheRoyalOwl Member Posts: 749

    If they veverted all the changes without changing the deep wound timer he would be garbage.

    Like FF is too short to get other people, and He would be super slow and easy to loop. His power would only help you get the first hit and than you would just have to loop as a 110% killer.

  • Xboned
    Xboned Member Posts: 461

    I'm in favor of reworking the power entirely.

    Personally, I'd make it so that Legion requires more hits than usual to down a survivor, but has a much shorter cooldown on successful attacks than other killers. And I would change their power to just be a sprint that helps them get across the map, with the killer instinct popping on anyone within 32 meters so it's like a better version of Whispers. Ends when the timer runs out or on first swing, whichever happens first.

    Playing against the Legion should feel like being hunted down by fast, scrappy, relentless kids. They're always chasing and always attacking, making up for what they lack in brawn with speed and psychotic aggression. Maybe increase the duration of pallet stuns on them to compensate or something.

    IDK, I'm not a dev, I just love the idea of this killer and wish they were more playable.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    He's getting buffed, so I think we should just wait to see how the buffs work out.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    I disagree, he had very little viable counterplay to all but the most skilled survivors. And even then, he felt like a chore to play against.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,003

    God yes revert the cooldown the cooldown add ons and vault speed

  • csandman1977
    csandman1977 Member Posts: 2,358

    I know his speed is increased and his buttons are changing. Deep wounds seems negligible now though

  • MightyDwight
    MightyDwight Member Posts: 156

    Honestly, Deep Wounds should still hit 0 on a self mend, but not if a teammate is healing you. This would:

    1. Allow Legion to pressure people so they incap via Deep Wounds by just not having enough downtime to self-mend. IE: They have to keep running away & losing a second or two between chases (since it does not count down in a chase).
    2. Allow Survivors to work together to prevent an incap.
    3. Punish solo survivors who work on a generator for 99% of the Deep Wound bar, then start self-mending with 1 second left.

    Seriously. WHAT is the damn point of Deep Wounds when a Survivor can wait until the literal last second, THEN start mending & avoid any and all punishments? What did Deep Wounds do? It did not slow down gen repairs, because they just ignored it until the last second.


    #MakeLegionNotSuckAnymore

  • Nobsyde
    Nobsyde Member Posts: 1,288

    I don't know if I agree with this. The broken mechanics of old Legion were

    • mending timer regressing when not in a chase
    • mending timer regressing on multiple hits (with the correct add-ons one would have needed just two FF)
    • no penalty for missed attacks

    Those three things together meant that if a killer wanted to down a survivor there was simply no way to escape him - no juke, no stalling, nothing.


    Those three things were amended, but then there were huge nerfs in vaulting speed, ff mechanics (you can't use it if not fully charged), ff speed, increased terror radius... the only serious buff he received to counter act the nerfs was his base movement speed.


    Too many changes, too debilitating - I seriously doubt that in their internal playtests they are able to discern what is enough and what isn't. I mean, they didn't think about the following a deep wounded survivor without chasing him in the first place ;).

    And now they remove Save The Best For Last :(

  • DeanIcity
    DeanIcity Member Posts: 180

    His power is useless and they are about to cripple him completely.


    Legion WILL be the universally agreed on worst killer in the game.


    AWFUL AWFUL changes.


    Just let the guy who reworked Freddy redo Legion FFS.

  • Boosted_Dwight
    Boosted_Dwight Member Posts: 3,059

    Old Legion was super weak without Frank's mixtape and cold dirt. I'd rather have him get the proper rework that he deserves.

  • TheHourMan
    TheHourMan Member Posts: 1,052

    Or just remove the deep wound status entirely since you will never get downed by it unless you intentionally try to. Really if they kept legion as a 110% movement soeed killer but made DW timer go down regardless of chase/terror radius, Legion would be in a good spot.