Hatch solution... maybe?
Once the hatch spawns, every killer has the Michael Myers ability to just snatch up the Survivor and Murder them with their bare hands if they are within the hatch sound radius.
That way the survivor still gets the hatch if they find it first, and there is no longer the standoff that can happen if the Killer finds it first.
If the survivor sees the Killer camping the hatch go do a gen. Gens after the hatch can no longer be regressed. And only one additional gen is needed to open the gates.
This should allow a sneaky enough survivor to get a gen done and power the gates. Now the Killer has to worry about both gates and a hatch.
Should make for an anything but boring end instead of a Hatch Standoff, that no one really enjoys.
I'd like any thoughts you have or suggestions to make this idea better.
Comments
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It would be a bit overpowered since Michael has to do something to get the insta kill. He is 9% slower when using tombstone and needs to get EW 3 with tombstone piece and Judith's tombstone
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@KillingInstinct said:
It would be a bit overpowered since Michael has to do something to get the insta kill. He is 9% slower when using tombstone and needs to get EW 3 with tombstone piece and Judith's tombstoneOk buddy, do you want a solution to the Hatch stand off that can last hours or not????
Don't forget the Snatch and Kill is only powered when within the sound of the Hatch, not the entire map.
The solution turns up the heat on the end game standoff. Stop looking at it from a survivor point of view and think from both sides, are both sides being looked after here?
Survivor keeps Hatch if they find it first ... Check
Does Killers kill if they find the Hatch first ... Check
Does Survivor have a feasible alternate way of playing should the Hatch be camped .... CheckIs this anything but standing a meter away starring at each other ... check
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@Outland said:
@KillingInstinct said:
It would be a bit overpowered since Michael has to do something to get the insta kill. He is 9% slower when using tombstone and needs to get EW 3 with tombstone piece and Judith's tombstoneOk buddy, do you want a solution to the Hatch stand off that can last hours or not????
Don't forget the Snatch and Kill is only powered when within the sound of the Hatch, not the entire map.
The solution turns up the heat on the end game standoff. Stop looking at it from a survivor point of view and think from both sides, are both sides being looked after here?
Survivor keeps Hatch if they find it first ... Check
Does Killers kill if they find the Hatch first ... Check
Does Survivor have a feasible alternate way of playing should the Hatch be camped .... CheckIs this anything but standing a meter away starring at each other ... check
I was looking at it from a killer's standpoint since I mostly play killer xD
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@KillingInstinct said:
@Outland said:
@KillingInstinct said:
It would be a bit overpowered since Michael has to do something to get the insta kill. He is 9% slower when using tombstone and needs to get EW 3 with tombstone piece and Judith's tombstoneOk buddy, do you want a solution to the Hatch stand off that can last hours or not????
Don't forget the Snatch and Kill is only powered when within the sound of the Hatch, not the entire map.
The solution turns up the heat on the end game standoff. Stop looking at it from a survivor point of view and think from both sides, are both sides being looked after here?
Survivor keeps Hatch if they find it first ... Check
Does Killers kill if they find the Hatch first ... Check
Does Survivor have a feasible alternate way of playing should the Hatch be camped .... CheckIs this anything but standing a meter away starring at each other ... check
I was looking at it from a killer's standpoint since I mostly play killer xD
And you honestly think this is too OP? What would you change to make it more acceptable?
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Completely one sided.
That's not called balance.Easy solution I use all the time when I play killer - I don't do the standoff, I hit em and let them have it. But then again , even when I catch the last one I let them have the hatch anyway.
You do standoff , it's your own fault , there's no need for a fix because you think you deserve to get a 4k.2 -
just let the killer close the hatch and after a gen is done, it will respawn somewhere on the map.
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@Grey87 said:
Completely one sided.
That's not called balance.Easy solution I use all the time when I play killer - I don't do the standoff, I hit em and let them have it. But then again , even when I catch the last one I let them have the hatch anyway.
You do standoff , it's your own fault , there's no need for a fix because you think you deserve to get a 4k.How is this one sided. Explain it!
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@Outland said:
@KillingInstinct said:
@Outland said:
@KillingInstinct said:
It would be a bit overpowered since Michael has to do something to get the insta kill. He is 9% slower when using tombstone and needs to get EW 3 with tombstone piece and Judith's tombstoneOk buddy, do you want a solution to the Hatch stand off that can last hours or not????
Don't forget the Snatch and Kill is only powered when within the sound of the Hatch, not the entire map.
The solution turns up the heat on the end game standoff. Stop looking at it from a survivor point of view and think from both sides, are both sides being looked after here?
Survivor keeps Hatch if they find it first ... Check
Does Killers kill if they find the Hatch first ... Check
Does Survivor have a feasible alternate way of playing should the Hatch be camped .... CheckIs this anything but standing a meter away starring at each other ... check
I was looking at it from a killer's standpoint since I mostly play killer xD
And you honestly think this is too OP? What would you change to make it more acceptable?
I would honestly like what Mister_xD suggested. That way the survivor is rewarded for even getting another gen done and the killer has been given the chance to kill the survivor and to close the hatch
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@Grey87 said:
Completely one sided.
That's not called balance.Easy solution I use all the time when I play killer - I don't do the standoff, I hit em and let them have it. But then again , even when I catch the last one I let them have the hatch anyway.
You do standoff , it's your own fault , there's no need for a fix because you think you deserve to get a 4k.Killer kinda deserves a 4k tho if their whole team was crap and the last one stumbles on the hatch after you...
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@Grey87 said:
Completely one sided.
That's not called balance.Easy solution I use all the time when I play killer - I don't do the standoff, I hit em and let them have it. But then again , even when I catch the last one I let them have the hatch anyway.
You do standoff , it's your own fault , there's no need for a fix because you think you deserve to get a 4k.Yeah, placing a FREE WIN for survivor is one sided, good point. And we need to fix it, because I do not see a free kill for the killer who ######### up the match.
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@KillingInstinct said:
@Outland said:
@KillingInstinct said:
@Outland said:
@KillingInstinct said:
It would be a bit overpowered since Michael has to do something to get the insta kill. He is 9% slower when using tombstone and needs to get EW 3 with tombstone piece and Judith's tombstoneOk buddy, do you want a solution to the Hatch stand off that can last hours or not????
Don't forget the Snatch and Kill is only powered when within the sound of the Hatch, not the entire map.
The solution turns up the heat on the end game standoff. Stop looking at it from a survivor point of view and think from both sides, are both sides being looked after here?
Survivor keeps Hatch if they find it first ... Check
Does Killers kill if they find the Hatch first ... Check
Does Survivor have a feasible alternate way of playing should the Hatch be camped .... CheckIs this anything but standing a meter away starring at each other ... check
I was looking at it from a killer's standpoint since I mostly play killer xD
And you honestly think this is too OP? What would you change to make it more acceptable?
I would honestly like what Mister_xD suggested. That way the survivor is rewarded for even getting another gen done and the killer has been given the chance to kill the survivor and to close the hatch
They tried that exact solution on the PTB and it was shot down.
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I love how killer mains suggest solutions to the hatch standoff that clearly 100% benefits them and only them because they so desperately want a 4k.
How about when the hatch spawns all survivors just die instantly? Seems fair right?
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@thesuicidefox said:
I love how killer mains suggest solutions to the hatch standoff that clearly 100% benefits them and only them because they so desperately want a 4k.How about when the hatch spawns all survivors just die instantly? Seems fair right?
I love how every Survivor main's suggest solutions to the hatch standoff that clearly 100% benefits them and only them even more than it already does because they so desperately want to escape.
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I would like to point out that the survivor still has to have completed at least 2 generators before the hatch can even appear/open. 2/5 is not "completely ######### up the match." Honestly, hatch standoffs are kind of pointless.
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@Chrona said:
I would like to point out that the survivor still has to have completed at least 2 generators before the hatch can even appear/open. 2/5 is not "completely [BAD WORD] up the match." Honestly, hatch standoffs are kind of pointless.Wrong. The entire Survivor side has to complete at least 2 generators before the hatch can open for the last one alive. The Survivor who managed to live that long just had to be lucky.
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@Orion said:
@Chrona said:
I would like to point out that the survivor still has to have completed at least 2 generators before the hatch can even appear/open. 2/5 is not "completely [BAD WORD] up the match." Honestly, hatch standoffs are kind of pointless.Wrong. The entire Survivor side has to complete at least 2 generators before the hatch can open for the last one alive. The Survivor who managed to live that long just had to be lucky.
I meant that the entire team doing at least 2 generators isn't horrifyingly bad performance. And I would like to point out that it is theoretically 2 total generators done by one survivor, because loading DCs are a thing. Though, I've never seen more than one person DC in the loading screen myself. I have however had 3 people quit very early in the game. (I ended up pitying the last guy and taking him to the hatch myself)
Regardless, hatch standoffs are kind of pointless. Especially if they drag out, you could be going and playing another match after all.
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@thesuicidefox said:
I love how killer mains suggest solutions to the hatch standoff that clearly 100% benefits them and only them because they so desperately want a 4k.How about when the hatch spawns all survivors just die instantly? Seems fair right?
Ok man, what about my solution said Killer only solution?
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@Outland said:
@thesuicidefox said:
I love how killer mains suggest solutions to the hatch standoff that clearly 100% benefits them and only them because they so desperately want a 4k.How about when the hatch spawns all survivors just die instantly? Seems fair right?
Ok man, what about my solution said Killer only solution?
The fact that the killer gets an instant mori. SMH How do you not see that as being completely overpowered?
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@Grey87 said:
Completely one sided.
That's not called balance.Easy solution I use all the time when I play killer - I don't do the standoff, I hit em and let them have it. But then again , even when I catch the last one I let them have the hatch anyway.
You do standoff , it's your own fault , there's no need for a fix because you think you deserve to get a 4k.What are you even talking about? The current system is completely one sided for the survivor. If a killer gets 3 kills and a survivor gets lucky and finds the hatch they escape, if the killer finds it the survivor still escapes. That's not called balance.
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@thesuicidefox said:
@Outland said:
@thesuicidefox said:
I love how killer mains suggest solutions to the hatch standoff that clearly 100% benefits them and only them because they so desperately want a 4k.How about when the hatch spawns all survivors just die instantly? Seems fair right?
Ok man, what about my solution said Killer only solution?
The fact that the killer gets an instant mori. SMH How do you not see that as being completely overpowered?
An insta-mori, if you are naive enough to walk up to the Killer standing at the Hatch. This is what is supposed to make the Survivor want to go do a gen. Right now they have no reason to not stroll up to the Killer and stand there waiting.
So I countered the insta-mori with the gens not being able to be regressed, so you can get bits done here and there , and if the Killer is off shooing you off the gens, guess what, THE HATCH IS UNPROTECTED, go get it.
I never said the Killer gets to close it.
So its powerful, but only if you are so ignorant as to walk up in front of him.
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@Chrona said:
@Orion said:
@Chrona said:
I would like to point out that the survivor still has to have completed at least 2 generators before the hatch can even appear/open. 2/5 is not "completely [BAD WORD] up the match." Honestly, hatch standoffs are kind of pointless.Wrong. The entire Survivor side has to complete at least 2 generators before the hatch can open for the last one alive. The Survivor who managed to live that long just had to be lucky.
I meant that the entire team doing at least 2 generators isn't horrifyingly bad performance. And I would like to point out that it is theoretically 2 total generators done by one survivor, because loading DCs are a thing. Though, I've never seen more than one person DC in the loading screen myself. I have however had 3 people quit very early in the game. (I ended up pitying the last guy and taking him to the hatch myself)
Regardless, hatch standoffs are kind of pointless. Especially if they drag out, you could be going and playing another match after all.
A normal match doesn't have DCs and it's not a good performance if the survivors can't complete 2 generators when a competent survivor can loop the killer around for at least 60 seconds.
You are right about one thing though. Hatch standoffs are pointless right now since the survivor wins them 99% of the time which is why OP is suggesting a change to make standoffs more even.0 -
I got solution for this problem.Remove hatch git gut.And when surv reperair gen no info about gen was done over here for killer and gates are power up.
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@Larcz said:
I got solution for this problem.Remove hatch git gut.And when surv reperair gen no info about gen was done over here for killer and gates are power up.Survivors would lose their mind if the Hatch was removed. Its a simple solution, but it'll never happen.
But what do you think about the actual solution I posted, have any thoughts on what is good, what is bad, and what could be tweaked to make it better?
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@Outland said:
@thesuicidefox said:
@Outland said:
@thesuicidefox said:
I love how killer mains suggest solutions to the hatch standoff that clearly 100% benefits them and only them because they so desperately want a 4k.How about when the hatch spawns all survivors just die instantly? Seems fair right?
Ok man, what about my solution said Killer only solution?
The fact that the killer gets an instant mori. SMH How do you not see that as being completely overpowered?
An insta-mori, if you are naive enough to walk up to the Killer standing at the Hatch. This is what is supposed to make the Survivor want to go do a gen. Right now they have no reason to not stroll up to the Killer and stand there waiting.
So I countered the insta-mori with the gens not being able to be regressed, so you can get bits done here and there , and if the Killer is off shooing you off the gens, guess what, THE HATCH IS UNPROTECTED, go get it.
I never said the Killer gets to close it.
So its powerful, but only if you are so ignorant as to walk up in front of him.
The range is completely arbitrary. How would I know I'm close enough to get instant mori'ed? By the sound? Yea, because sounds are such a reliable way to measure distance in this game.
Dude it's a stupid idea. Completely OP in favor of the killer. Not regressing gens does not make up for the fact you can be instantly killed.
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@thesuicidefox said:
@Outland said:
@thesuicidefox said:
@Outland said:
@thesuicidefox said:
I love how killer mains suggest solutions to the hatch standoff that clearly 100% benefits them and only them because they so desperately want a 4k.How about when the hatch spawns all survivors just die instantly? Seems fair right?
Ok man, what about my solution said Killer only solution?
The fact that the killer gets an instant mori. SMH How do you not see that as being completely overpowered?
An insta-mori, if you are naive enough to walk up to the Killer standing at the Hatch. This is what is supposed to make the Survivor want to go do a gen. Right now they have no reason to not stroll up to the Killer and stand there waiting.
So I countered the insta-mori with the gens not being able to be regressed, so you can get bits done here and there , and if the Killer is off shooing you off the gens, guess what, THE HATCH IS UNPROTECTED, go get it.
I never said the Killer gets to close it.
So its powerful, but only if you are so ignorant as to walk up in front of him.
The range is completely arbitrary. How would I know I'm close enough to get instant mori'ed? By the sound? Yea, because sounds are such a reliable way to measure distance in this game.
Dude it's a stupid idea. Completely OP in favor of the killer. Not regressing gens does not make up for the fact you can be instantly killed.
The only thing that removes the stand off is if the Killer can one click win, just like the survivor. This is the part that removes the standoff. Try to wrap your mind around that.
Insta Killed when right next to the Hatch, everywhere else is the same two hit down mechanic.
Time for you to leave it alone. I asked for suggestions on how to fix my solution, not just a blanket "It's Dumb"
The fact that you are a survivor main is showing and anything other then "I get to teabag my way out the hatch", is stupid.
Add to the conversation or kindly just leave it.
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Give the killer the survivor's aura when one survivor remains.
Remove the killer's ability to grab people when they enter the hatch.Bam, the hatch standoff is no longer a thing and the end-game gets more accelerated and exciting.
Note: Sole Survivor would work on this aura reading.
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@Outland said:
Time for you to leave it alone. I asked for suggestions on how to fix my solution, not just a blanket "It's Dumb"No there is no fixing it. It's a bad idea. Period.
Come up with something that's not completely OP favoring killers and we will talk.
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Sounds fine to me, as long as survivors only need one gen to power the gates.
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@thesuicidefox said:
@Outland said:
Time for you to leave it alone. I asked for suggestions on how to fix my solution, not just a blanket "It's Dumb"No there is no fixing it. It's a bad idea. Period.
Come up with something that's not completely OP favoring killers and we will talk.
Then you sir are trolling, thanks for the jokes!
Peace
The rest of us will discuss it like grown ups.0 -
@Visionmaker said:
Sounds fine to me, as long as survivors only need one gen to power the gates.Yep just one more gen, is how I would see it, that says to me that the survivor has the skill to get something done and deserves to escape. Not just stumbling down a hole.
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@Grey87 said:
Completely one sided.
That's not called balance.Easy solution I use all the time when I play killer - I don't do the standoff, I hit em and let them have it. But then again , even when I catch the last one I let them have the hatch anyway.
You do standoff , it's your own fault , there's no need for a fix because you think you deserve to get a 4k.By this logic they also don't deserve a free escape. We need a solution that favors whoever finds it first or at least offers alternatives to avoid a standoff.
Its not fair a survivor has to stand at a hatch waiting for the Killer to let them escape and its also not fair the Killer has to stand there waiting for the survivor when they shouldn't be punished/forced to let them go.
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I’ve been saying this. In a 1v1 situation. The killer should have insta down and no cool down0
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@Outland said:
@thesuicidefox said:
@Outland said:
Time for you to leave it alone. I asked for suggestions on how to fix my solution, not just a blanket "It's Dumb"No there is no fixing it. It's a bad idea. Period.
Come up with something that's not completely OP favoring killers and we will talk.
Then you sir are trolling, thanks for the jokes!
Peace
The rest of us will discuss it like grown ups.Not trolling dude. Your idea is awful and one sided.
But if you need to defend your ego that bad...
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@thesuicidefox said:
@Outland said:
@thesuicidefox said:
@Outland said:
Time for you to leave it alone. I asked for suggestions on how to fix my solution, not just a blanket "It's Dumb"No there is no fixing it. It's a bad idea. Period.
Come up with something that's not completely OP favoring killers and we will talk.
Then you sir are trolling, thanks for the jokes!
Peace
The rest of us will discuss it like grown ups.Not trolling dude. Your idea is awful and one sided.
But if you need to defend your ego that bad...
The original idea is not one sided at all. Please read it again.
We replace the stand off portion with a one click wins for both the Survivor and the Killer this is balanced. The Survivor one click jumps in and the Killer one click snatches you up and murders you.
If the survivor gets to the hatch first, bam he's out, just like now.
If the Killer gets there, he has a choice to sit at the hatch and have insta kill (again this insta kill is ONLY at the hatch), or try and hunt down the survivor, with normal two hit down mechanics.One gen required to power the gates, and gens can no longer be regressed. Allowing a survivor who's hatch is being camped a pretty easy way of escaping. This is easy mode, if the Killer is out and about looking for the survivor, then the hatch is still wide open and can be taken if you get there.
If anything the Killer has it pretty rough, they are forced to think about should they camp up the hatch or move around, because either is a pretty sure fire way to lose. Specially if the gens are across the map from the hatch.
Yeah I'm pretty sure, you just don't want to work for your escape, as in doing one second more play then is required to jump in a hole is ridiculous and unfair.
So yeah I have thought this one out quite a bit, and since you have nothing real to say other then its Killer sided op. I'm going to dismiss your opinion on this one, thanks for playing.
Its got nothing to do with my ego and everything to do with your inability to judge fair.
You seem stuck on the insta kill part. So lets try this for you. Lets remove that part, but instead there is no hatch now. Gens still can't be regressed, and one gen will power the doors. Is it fair now?
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@Outland said:
Yeah I'm pretty sure, you just don't want to work for your escape, as in doing one second more play then is required to jump in a hole is ridiculous and unfair.ME: Your idea is bad and unbalanced.
YOU: DUURRRR You must want free escapes.No. It's a bad solution. I want something fair and reasonable. Your idea is neither.
Write me another essay about what you assume about me.
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@thesuicidefox said:
@Outland said:
Yeah I'm pretty sure, you just don't want to work for your escape, as in doing one second more play then is required to jump in a hole is ridiculous and unfair.ME: Your idea is bad and unbalanced.
YOU: DUURRRR You must want free escapes.No. It's a bad solution. I want something fair and reasonable. Your idea is neither.
Write me another essay about what you assume about me.
I'm assuming you can't read.
We'd love to hear what you think is fair and reasonable.
But again no counter solutions, just more nondescript complaints.
You and I will just have to disagree on this one.
Thanks for your additions to the thread.
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There's a simple math formula that you can calculate to see if the hatch has already spawned in, very easy for the most part.Orion said:Wrong. The entire Survivor side has to complete at least 2 generators before the hatch can open for the last one alive. The Survivor who managed to live that long just had to be lucky.
HATCH MATH FORMULA:
Number of survivors remaining in the trial + 1=
How many generators you need to complete to spawn the hatch in the trial.
If your the solo survivor, then you'll need to complete at least two generators to spawn the hatch.
1 survivor remaining + 1= Need to complete 2 generators to spawn the hatch.0 -
I'm just going to ask this rhetorically to see what people think. What is the purpose of the hatch?
In my eyes, it's meant to be an alternate minor objective. The main objectives of the survivors is to repair the generators to power the gates. Frankly, once it's down one survivor alone, that objective ranges from impossible, to mildly difficult depending on how many generators are left. If absolutely no generators were done before 3 people died? One, that's insane, but it's also kind of insane to force the sole survivor (heh) to do all 5 generators THEN open a gate. 2 generators will likely will have been finished before all the other survivors die. This leaves the last survivor with a question: Do you, essentially, do nothing, and spend your time hunting for the hatch? Or work on X generators, and open a gate? Because the hatch IS an instant escape that you have already met the prerequisites for, most people hunt for the hatch. Especially on the smaller maps. Finding the hatch in the game is a lot easier than say, rotten fields (first big map I could think of, honestly).
Most survivors, I think, will go for the hatch most of the time. Unless there is just one generator left, or all are complete and they just have to get a gate, that's about the only time I think a survivor would still go the normal route. Beyond that, the killer usually starts hunting for the hatch too. And even if they find it first, they can't really "patrol it" or they might flat out tell the survivor it's there by accident.
I feel like to make it more balanced (and or 'feel' better), there should be two things added. One is, as people have said, essentially a reason FOR the killer to hunt for the hatch. Because unless they find it at the same time as the survivor, it isn't necessarily beneficial. I feel like the killer getting the ability to outright kill the survivor wouldn't really fix the problem, it would only treat the symptom. The problem is that the killer can't interact with the hatch in any way, there's not true incentive to find it. The symptom is hatch standoffs. I didn't play the PTB, so I don't know how the kicking of the hatch worked exactly.
The second is a small, but important prerequisite unique to the hatch escape. Something like, 5-10 or however many seconds to actually, say, OPEN the hatch (ie, it's "unlocked" once it's down to one survivor with at least 2 generators finished, but then the survivor has to actually push open the hatch. Probably similar in animation/timing to searching a chest). This makes the hatch escape slightly more risky, but also gives the killer a chance to punish survivors that find it a tad too late, etc.
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@Nickenzie said:
There's a simple math formula that you can calculate to see if the hatch has already spawned in, very easy for the most part.HATCH MATH FORMULA:
Number of survivors remaining in the trial + 1=
How many generators you need to complete to spawn the hatch in the trial.If your the solo survivor, then you'll need to complete at least two generators to spawn the hatch.
1 survivor remaining + 1= Need to complete 2 generators to spawn the hatch.
I know how it works. Tell me how this invalidates what I said.
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@Chrona said:
I'm just going to ask this rhetorically to see what people think. What is the purpose of the hatch?In my eyes, it's meant to be an alternate minor objective. The main objectives of the survivors is to repair the generators to power the gates. Frankly, once it's down one survivor alone, that objective ranges from impossible, to mildly difficult depending on how many generators are left. If absolutely no generators were done before 3 people died? One, that's insane, but it's also kind of insane to force the sole survivor (heh) to do all 5 generators THEN open a gate. 2 generators will likely will have been finished before all the other survivors die. This leaves the last survivor with a question: Do you, essentially, do nothing, and spend your time hunting for the hatch? Or work on X generators, and open a gate? Because the hatch IS an instant escape that you have already met the prerequisites for, most people hunt for the hatch. Especially on the smaller maps. Finding the hatch in the game is a lot easier than say, rotten fields (first big map I could think of, honestly).
Most survivors, I think, will go for the hatch most of the time. Unless there is just one generator left, or all are complete and they just have to get a gate, that's about the only time I think a survivor would still go the normal route. Beyond that, the killer usually starts hunting for the hatch too. And even if they find it first, they can't really "patrol it" or they might flat out tell the survivor it's there by accident.
I feel like to make it more balanced (and or 'feel' better), there should be two things added. One is, as people have said, essentially a reason FOR the killer to hunt for the hatch. Because unless they find it at the same time as the survivor, it isn't necessarily beneficial. I feel like the killer getting the ability to outright kill the survivor wouldn't really fix the problem, it would only treat the symptom. The problem is that the killer can't interact with the hatch in any way, there's not true incentive to find it. The symptom is hatch standoffs. I didn't play the PTB, so I don't know how the kicking of the hatch worked exactly.
The second is a small, but important prerequisite unique to the hatch escape. Something like, 5-10 or however many seconds to actually, say, OPEN the hatch (ie, it's "unlocked" once it's down to one survivor with at least 2 generators finished, but then the survivor has to actually push open the hatch. Probably similar in animation/timing to searching a chest). This makes the hatch escape slightly more risky, but also gives the killer a chance to punish survivors that find it a tad too late, etc.
I like the idea of the hatch being like an exit gate. It would definitely limit the standoff potential.
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Outland said:
Once the hatch spawns, every killer has the Michael Myers ability to just snatch up the Survivor and Murder them with their bare hands if they are within the hatch sound radius.
That way the survivor still gets the hatch if they find it first, and there is no longer the standoff that can happen if the Killer finds it first.
If the survivor sees the Killer camping the hatch go do a gen. Gens after the hatch can no longer be regressed. And only one additional gen is needed to open the gates.
This should allow a sneaky enough survivor to get a gen done and power the gates. Now the Killer has to worry about both gates and a hatch.
Should make for an anything but boring end instead of a Hatch Standoff, that no one really enjoys.
I'd like any thoughts you have or suggestions to make this idea better.
Sound good for killer but survs start cry about insta mori becose hatch.I rather think no one will fix gen and try be stealth surv and wait for killer go away.Outland said:Once the hatch spawns, every killer has the Michael Myers ability to just snatch up the Survivor and Murder them with their bare hands if they are within the hatch sound radius.
That way the survivor still gets the hatch if they find it first, and there is no longer the standoff that can happen if the Killer finds it first.
If the survivor sees the Killer camping the hatch go do a gen. Gens after the hatch can no longer be regressed. And only one additional gen is needed to open the gates.
This should allow a sneaky enough survivor to get a gen done and power the gates. Now the Killer has to worry about both gates and a hatch.
Should make for an anything but boring end instead of a Hatch Standoff, that no one really enjoys.
I'd like any thoughts you have or suggestions to make this idea better.
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@Outland said:
Ok buddy, do you want a solution to the Hatch stand off that can last hours or not????
Don't forget the Snatch and Kill is only powered when within the sound of the Hatch, not the entire map.
The solution turns up the heat on the end game standoff. Stop looking at it from a survivor point of view and think from both sides, are both sides being looked after here?
Survivor keeps Hatch if they find it first ... Check
Does Killers kill if they find the Hatch first ... Check
Does Survivor have a feasible alternate way of playing should the Hatch be camped .... CheckIs this anything but standing a meter away starring at each other ... check
There are better solutions

And in your thread you said 'Maybe'
So LOLOLOOLOLOLOLOL0 -
The fact that it's only in range of the hatch sound is completely fair what else is there to implement in the hatch stand off solution? 1 shot? The survivor escapes we know this already... instant mori is the only thing that could work at the stand off and it forces survivors to not stand infront of the killer knowing that they own the hatch when they shouldn'tthesuicidefox said:@Outland said:
@thesuicidefox said:
I love how killer mains suggest solutions to the hatch standoff that clearly 100% benefits them and only them because they so desperately want a 4k.How about when the hatch spawns all survivors just die instantly? Seems fair right?
Ok man, what about my solution said Killer only solution?
The fact that the killer gets an instant mori. SMH How do you not see that as being completely overpowered?
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