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How you can apply pressure with killers?

I see many people here when will defend the survivors they will say if you apply pressure as killer then survivors will not complete 5 gen in 4 minutes.

When you play as killer you must find the first survivors and chase him around the loops in order to move to the next survivor, if you see that the survivor is a good looper you let him go. But this does not help the killer because you need to find a new survivor and at the same time you leave another to work on the gen.

For my experience, i see that if you don't play killer that can down survivors really fast you will waste a lot of time around loops try to hit and down one survivor. The thing is those killers are the strong ones and the ones that most survivors find unfun and thas the ones that get change.

So i want to hear your opinions on how you as a killer can apply constant pressure on the game.

Comments

  • HatCreature
    HatCreature Member Posts: 3,298

    So it all comes down to what Killer you're playing and if you're good at them, all Killers apply pressure in their own way except Clown; unless you count your skill with him as pressure but I don't.

    When I play Freddy my pressure comes from how disadvantaged I make Survivors, I play dirty as Freddy as we all should when we put on that glove. I use Knockout, Thana, Devour, and either Dying Light or STBFL. That build is amazing for slowing down Survivors applying pressure with healing, finding their friends, and a deadly totem, all combined with me smacking them in the face; beautiful pressure.

    If I'm playing Ghostface though I have to apply pressure differently as their strengths and weaknesses are different and require special tactics. I need to use my stealth as much as possible, use cover, keep them all injured, location perks, anti-heal perks, my pressure comes purely from them not knowing where I am. Maybe I'm camping, maybe I'm on the edge of the map, maybe I'm creeping right next to them at that gen, their confusion and paranoia is pressure.

    If I'm playing Clown my pressure comes from me downing them as fast as possible, my power has no real map pressure, I am purely a chase Killer, period. My perks are very important and usually help me with chases too so I can down them faster, Devour Hope is a favorite of mine, it is something I can fall back on if it stays up long enough and gives them something else to do if it scares them enough. I can't chase for to o long though, if they're running me around then I break it off and find a weaker person, if I can weed out the little ones then the big one has no one to do the gens for them as I chase.

  • PistolTimb
    PistolTimb Member Posts: 1,413

    Whispers is great for finding people quickly. Probably the best tracking perk in the game.

  • edgarpoop
    edgarpoop Member Posts: 8,772

    Hook people quickly or down people quickly. You need to make the survivors do something other than generators. Rescuing from a hook>picking up off the ground>chase>heal. Remember that survivors don't have to take altruistic actions unless they are picking a teammate up or rescuing them. Injuring and leaving a survivor doesn't force them off of a generator. Pay attention to generator placement. You sacrifice a little pressure early to more later by thinking 3 or 4 gen early and tightening your patrols.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Depends on the killer that you are playing mostly, you gain pressure by snowballing. By downing, by injuring (sometimes) and by hooking. Each of these causes at least one or two survivors to have to do something that is not helping generator progression. Injuring is kinda of iffy because some survivors heal while at higher ranks you will get more that will not heal because they know it is more beneficial to them. Mostly your pressure depends on the power you decide to use in the long run. But there is one thing I'd like to emphasize, gen strategies. So many people seem to forget that gen placement matters I see tons of killers that just think that the only thing that matters is getting in the chase and getting downs. While this matters substantially if you know how to trick survivors into giving you a ton of pressure by making the last 4 or 3 gens close to you, you get a tremendous amount of pressure. The location of generators should be taken into consideration when you are playing on both sides for that matter.

  • KingOfGhost
    KingOfGhost Member Posts: 262

    In order to hook a survivor you need to end the chase fast something most killer can't do.

    I see many survivors to chose not to heal even in rank 12 in order to win more time.

    With every new map we see bigger maps and less gens close one to the another.

    For what i see you need to play very agresive killer and use perks that will make the game last longer, but what if i don't have or don't want to play with X killer or Y perks ?

  • KingOfGhost
    KingOfGhost Member Posts: 262

    But only help you find one survivor and if this survivor is good looper you will lose ether alot of time or you will force to find another survivor

  • Rinthespooki
    Rinthespooki Member Posts: 255

    Tl:dr win chases and start chases after hooking someone asap, thats how i manage to get survivors from doing something else other than gens but its possible only as hillbilly,spirit,huntress (aka a killer who excels at chase)

  • Murcielago
    Murcielago Member Posts: 163

    Use the viable killers spirit , nurse and Billy can end chase's fast as well as Ghostface and to some extent with the right add-ons wraith can run a anti healing build to slow them down maybe plague can run a slow down build with thana but that's all I got

  • Nemmy_Wemmy
    Nemmy_Wemmy Member Posts: 800

    Ohh clown player! What is your typical build on him? :)

  • KingOfGhost
    KingOfGhost Member Posts: 262

    What if i don't want to use or don't have the the top killer or the right perks then what i gonna lose the game no matter what ?

  • aregularplayer
    aregularplayer Member Posts: 906

    The best way of applying pressure is downing someone while you have at least 1 person on hook or slugged. You have two options: Infectious Fright if you're going for the slug (but you have to be able to down people fast, which I can't LOL) or Thrilling Tremors which allows you to stop somebody that was doing something useful (repairing a gen). This is why BBQ isn't that useful, you don't wanna chase a useless person running/cleansing dull totems on the other side of the map, you wanna chase the guy on the gen (and barely smart survivors will hide behind gens auras making it harder for you to see them with BBQ). Hope my 2 cents help!

  • Murcielago
    Murcielago Member Posts: 163

    You can still win but when you're going up against a good high rank team three gens could be gone in a little under two minutes so if you don't end a chase fast, hook and find someone else than yeah you're in a bad spot the best you can do is find someone else and eat the two gens lost for one hook

  • HatCreature
    HatCreature Member Posts: 3,298

    Well the Bloodweb refuses to give me Enduring so I suffer a lot lol

    My current build until is Ruin, Brutal Strength, BBQ &Chili, and Pop Goes The Weasel, sometimes I change Ruin for Devour Hope to sacrifice early game pressure for a late game surprise.

    Another build I sometimes find successful is Surge, Surveillance, BBQ, and whatever I feel like using as the 4th, this combo works well when they Survivors have already screwed themselves with the Gens and you're protecting the hopefully 3 closest ones. Surge saves a lot of time and Surveillance tells you when your goodies are being touched.

    My ideal build is pretty simple, Enduring, Thanatophobia, STBFL, and any totem, DudeDelicious has been getting amazing results with Third Seal so I'll be trying that. Basically this build covers all areas, I'm not afraid of pallets and I make them more deadly, Survivors want to heal to do Gens faster, I can attack them very fast and with my bottles it's especially dangerous, and then totems distract them.

    When I play Clown I really look for builds that either effect Survivors I'm currently not chasing or make my chases even more dangerous, I think that's the way to go with him.