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Slight Buff to Demogorgon, and about their perks

Last night, I finally got the Demodog, and while he is fun to use I think he needs something. His portals, while good in theory for map pressure, lack any potential to get the jump on people. 2 seconds passes very quickly, and gives demo less than 10 meters of stealth. I would argue their undetectable status effect should be bumped up to 5 second at base. The map wide sound cue gives survivors more than enough time to be prepared for the demo in case he's coming for them. 5 seconds would let him travel nearly 25 meters assuming he walks in a straight line. This would give him more opportunities to jump scare survivors, and make the usage of portals more rewarding when placed well. Everything else about Demi feels solid. Shred can be charged quickly and reaches far, but is highly punishing if missed, and the teleport cooldown is quick and allows for decent map pressure. I think my idea would make the Demoman a little more desirable to have and use, but this is just my opinion. Thoughts?


As for his perks, I think there is high potential, but bhvr was nervous about making them strong out of the gate. Surge would be very strong for 3 genning with a decent regression (15 percent would make completing that last gen a bit harder, especially with other slow down perks). Cruel limits takes away one of the few (non perk based) safety nets survivors have, but is in a very limited area for a limited time; perhaps the perk could emanate from the killer themselves in a 16 meters radius (this would let them get direct use from the window blocker effect, exactly 5 times). Mindbreaker is the weird one; Not everyone runs exhaustion perks, and the exhaustion effect it gives is gone very quickly. Perhaps it would be better with a longer exhaustion effect, but it might just be better with a different function altogether.

If you made it this far, I think you for reading. If you skipped to this part, then shame on you, but I don't blame you.


TL;DR

Demomandog would be better with a longer undetectable effect after teleporting, and (most of) his perks have a lot of potential to be strong.

Comments

  • HatCreature
    HatCreature Member Posts: 3,298

    Surge could be buffed in different ways, it has a 40 second cooldown for an 8% regression which is disgusting but if the cooldown was just removed it could be ok. Sure the 8% is still bad but you can constantly apply if you're downing people. Or just boost it to 15% like you said and call it square.

    Cruel Confinement used to be 32 meters, the balance is so scared of this one, oof. I think making like you said to confine Vaults around the Killer instead of the Gen would be awesome and actually useful and scary to go against. During the PBT where they didn't listen to our suggestions for it I said maybe the perk should effect all Vaults on the map after the last Gen is done so it could work just like Bitter Murmur.

    Mindbreaker's biggest problem besides the 3 seconds is that once you complete half the Gen the Exhaustion goes away. I think it should be tweaked to where you need to let go of the Gen first before it starts, not a big change but it at least is somewhat stronger. Maybe up the Exhaustion to 5 seconds so it would take longer in a chase to get rid of it, 3 seconds is one pallet and a window but probably just 1 pallet, sure that will be a hit depending on what perk you have but come on guys, how about you make a perk strong for once?

    Iron Maiden, though it is Legion's perk also needs a buff.

  • PoisonN
    PoisonN Member Posts: 624

    Yes, I do believe that Demogorgon need something more to be consistent. He's good but he's lacking something that I can't express myself about it. Portals shouldn't take so many time and the lunge's cooldown is so annoying...