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Fix the PIPPING Sytem with face campers

Tarvesh
Tarvesh Member Posts: 765
edited November 2019 in General Discussions

Bubba downs me. Hooks me. Sits there with Insidious. I get one hooked and depip/derank. This is fair and balanced?


"Well, he loses points because he's camping"


Doesn't help me. I'm being punished for the killer's playstyle.


You need to fix this. Maybe triple the struggle points for struggling and survival while the killer stays within x meters of you? Or if they stay within x meters of you for the entire 2 minutes (like this Bubba did) you safety pip at minimum and they derank (not depip).


Actually punish the killer for not playing, don't just give him fewer bloodpoints. This playstyle counts as idling and not participating in normal gameplay.

Comments

  • Tarvesh
    Tarvesh Member Posts: 765

    And all those responses don't actually have anything to do with the problem.

  • se05239
    se05239 Member Posts: 3,919

    The whole "killer stays within x meters and get debuff" concept has been tried out in a PTB way back and it was abused to hell and back by survivors, so it was canned.

  • MissBehavingX
    MissBehavingX Member Posts: 493

    Hey I'm just saying what I've read in similar posts.

    Realistically speaking, I doubt they will change anything since, as far as I've read here, BHVR said camping is a legit strategy.

    Ah I forgot to mention "Use (insert Steve's perk that works in that situation) then"

  • I_am_Negan
    I_am_Negan Member Posts: 3,756

    Agree

    Camping=boring.

  • Nicholas
    Nicholas Member Posts: 1,952

    Camaraderie? It's not very useful, it only works during the second stage and another Survivor has to be within 16 meters and it's limited to 34 seconds. I think it should only require the Killer Camp you and that alone should slow down the timer but the additional prerequisite of a Survivor camping you? Way unnecessary.

  • MissBehavingX
    MissBehavingX Member Posts: 493

    Ah, I don't have Steve so I didnt know. Yeah doesn't seem very useful...

  • Nicholas
    Nicholas Member Posts: 1,952

    The only time it was useful was when I was being camped in the basement, the generator upstairs someone was working on it and it wasted a lot of The Killers time. They ended up completing four generators lol of course I lost a pip but at least everyone got to escape.

  • MissBehavingX
    MissBehavingX Member Posts: 493

    Does it show you (like other perks do on the right side) when someone is using it? or you just notice the struggle is slower? @Nicholas

  • Carlosylu
    Carlosylu Member Posts: 2,948

    I'm gonna answer something REALLY different from what you guys usually get... Sometimes... Hear me out... Just sometimes... There are killers who lack potential to kill and maybe even worse, they just had 4 horrible games in a row where they couldn't get a single kill (maybe against teabaggers who body blocked the kill in the end game) and they need to have some kind of "release".

    Face camp, Tunnel, Ebony...

    You get me?

  • MissBehavingX
    MissBehavingX Member Posts: 493

    Could be. I have only camped once, ever. It was to finish a kills challenge and I wanted to just get over with it. I immediately messged the survivor apologizing and explaining why I did it. He was pretty cool about it lol

  • Tarvesh
    Tarvesh Member Posts: 765

    There was no ebony. I spectated the rest of the game.


    One person DC'd when they figured out what he was doing.


    The other one suicided when they figured it out.


    The Bubba tried to farm the last person for chase and hits before they just DC'd.

  • Carlosylu
    Carlosylu Member Posts: 2,948

    That's either one of two, a person getting revenge from previous experiences (had a rough last games) or just a Deuchebag...

  • Dustin
    Dustin Member Posts: 2,307

    The killer emblem penalty should have been a bonus for survivors instead in my opinion. Penalty doesn't do anything beneficial aside from put killer in games where they're more likely to succeed from camping.

    I don't believe the killer should ever be punished for camping. There just needs to be more incentive for survivors to not suicide on hook whether they're going to be insta-mori'd or camped to death. Survivors should get some sort of tell or buff if the killer excessively camps though. I'm a bit biased but something to compel them to hop on a generator if a killer is camping.

  • Nicholas
    Nicholas Member Posts: 1,952

    I'm not sure because I've never seen anyone else run it. However the blood bar is blinking when it's paused so that's one way to know.

  • ad19970
    ad19970 Member Posts: 6,441

    It's a shame they just canned the idea instead of trying to improve it to a point where it couldn't be abused.

  • Kenidur
    Kenidur Member Posts: 156

    The problem you're missing is the survivor you are camping gets nothing and often depips, not because they were bad, but because you camped. The survivors are feeling punished because you chose to camp. You kill their ability to max their points as well; unhook, safe hook, healing, self heal, chase and any related things are gone or extremely reduced. Couldn't a portion of this be considered hijacking the game? Your actions are having a direct negative effect on all players. So why shouldn't the killer be punished? It's his a tions that have caused this.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Honestly, you can't punish camping. It sucks donkey balls when it happens but there are legit times when it's the best strategy.

    Also, insidious is an official perk that forces you to stand still to activate it. Not sure you can call hijacking the game when it's used.

    Also, i run into campers periodically but if killers camped as much as these forums suggest then no player in the game would be beyond rank 16.

  • SilentSpectre
    SilentSpectre Member Posts: 830

    I mean, the devs have said themselves that camping IS a valid playstyle. Not a good one, but y'know.

  • Dustin
    Dustin Member Posts: 2,307
    edited November 2019

    You essentially said what I said but minus our opinion on what the solution should be.

    A penalty won't work and you can't prevent camping unless you rework the entire hook system so camping isn't possible. Not a single soul cares about the penalty affecting their emblems for camping. The same will apply for any out of game penalty you add. If you really want to add a penalty it needs to be part of the game loop that affects the game as it goes on. We can argue Kindred and SWF voice is a solution but that isn't a one size fits all solution. People camp for a different number of reasons too which is essentially the same as AFK'ing the game out.

    Instead of focusing on punishing killers I'd look more towards fixing the game, adding compensation for survivors who have their games ruined and adding incentives to progress through ranks so the already trivial implemented penalty has a purpose. Yes I am actually suggesting a reward for survivors who stick it through the entire game if they are 1-hooked for what ever reason. Anyone can argue whether they deserve it or not but if their entire game consist of being idle on a hook and then hitting the struggle key it's safe to say that game was out of their control at that point. With the last 2 survivors it is of course different but I'm referring to scenarios where 4 survivors are alive.

    tl;dr - I agree with the problem but punishment won't do anything because there will always be a way around it.

  • Kenidur
    Kenidur Member Posts: 156

    "...Instead of focusing on punishing killers I'd look more towards fixing the game, adding compensation for survivors who have their games ruined and adding incentives to progress through ranks so the already trivial..."

    While that may be incentive to the survivors, it's not a deterrent. Sure, give the survivors additional points, or don't depip the survivor who's being face camped, but what stops the killer from doing this? Punishment could come in many forms, not just taking points or depip them (I don't like the depip though, better killer against worse players...), Or autocomplete gen for each phase the survivor goes through while being face camped, and give the hooked the points for it. You want to see a killer move, watch him leave when the gens start popping like candy because he didn't go do something else. This can be done by the game simply monitoring the distance of the killer from the hooked survivor. You've got plenty of time to leave, but if you're just standing there, (or hell, near there) and not engaged in the game, then deal with the penalty.

    Someone said, the killer is there to terrorize you, how am I terrorized if I know the killer is just standing on a hill waiting for another survivor to die? I'm not. I've completed gen's close to camping killers without fear. the game is boring, the round sucks, and I'm ready to leave that garbage. But force that killer to actually hunt me down, instead of sitting on that hook, now the game is interesting.

    Similar can be done in other situations as well. Got a killer that just wants to hunt down and slug? BORING. Look at me, I'm on the ground doing nothing, not gaining points, just watching as the killer goes around slugging everyone else! Want to see him start to hook people? Start popping survivors up. just downed your 4th person? the furthest from you just got stood up, and now you have to go chase him. Slugging him again? hey look, 2 just popped up. guarantee you, the killer will start hooking survivors instead of turning it into a snoozer of a round. Now, I'm not saying you can't slug when all 4 survivors are right there, but when you actually go hunt them down. (if Survivor 2, 3,and 4 are +x range away...)

    And tunneling(bouncing between 2 survivors, or leaving one to go after the guy just unhooked), because you know, right after getting pulled off the hook, the thing I really want to do is get right back into another chase with you. Annoying as hell! 1st time off the hook, 10% speed boost. 2nd time off the hook? +40% speed boost. Nothing says go chase someone else like a survivor you can no longer catch. (only active while there are 3 or more players in game). Speed boost deactivated when 2(1 in game of 3) survivors get hooked.


    If not these, then start building skills into survivors. Up Meg's movement by 3 to 5 %, give Bill the ability to stand up once after being slugged, Build self heal into Blendette at 15%. Then have their respective perks further modify that, so blendette with self heal perk self heals at 65%, bill with ability can stand twice, etc. Make it so there's a reason to buy and play different survivors, not just the killers.

  • Lost_in_the_Fog
    Lost_in_the_Fog Member Posts: 452

    Insidious does not equal camping. What are you supposed to do, run across the map and then stand still. So yes, that means there is a perk that encourages camping. There are also a bunch that encourage not camping.

    Oh and for the thousandth time, the devs view camping as a valid strategy. Just accept that there will be occasions where you get camped. It doesn't happen every match and if it does you might want to change up your strategy.

  • Pulsar
    Pulsar Member Posts: 20,791

    Just move on.

  • Dustin
    Dustin Member Posts: 2,307
    edited November 2019

    @Kenidur

    "While that may be incentive to the survivors, it's not a deterrent."

    This is what I mean though. If camping absolutely needs to be stopped it needs a penalty that's inside the gameplay loop. I personally prefer compensating survivors properly for their time but there are a few things the devs could do that would stop camping and would impose similar survivor penalties. For example.

    • Imposing AFK Crows on killers which disable their power. This would be a similar penalty to Head On. While I see no reason a killer would receive this penalty normally I still see it as too drastic but it would stop Leatherface from camping for example but it wouldn't solve much outside of that.
    • Impose an actual in-game penalty to killers when the emblem penalty has been ticking for a while such as prompting survivors to work on a generator and possibly even giving them a small boost to repair speed.

    Outside of those two fields I don't really see any options aside from changing hooking mechanics to outright prevent camping. Perhaps being able to complete an objective that when complete destroys the hook a survivor is hanging from or relocating them on their unhook. Even so I see the above two options as too drastic and not fixing everything either.

    Not to be rude but I don't really have anything to say about the slugging statement as I see it as being perfectly fine as is even though yes it is boring for survivors. I still see slugging, camping and tunneling as being fine it's just survivors need proper compensation for certain things. I agree camping is frustrating to deal with but I genuinely don't see a realistic way to impose a penalty without breaking something else. That's why I believe the focus shouldn't be punish killers but to compensate survivors properly.

    Increasing bloodpoint categories for survivors (And killers) would be a start for those who get tunneled all game. 10k each category instead of 8k wouldn't be bad.

  • DBD_Pinhead
    DBD_Pinhead Member Posts: 763

    None of this is a deterrent. It only reinforces survivors getting mori'd to not deal with all the second chance perks and gen rush, which is a primary reason to face camp. So what if gens are popping off? Chances are they already were and there's no reason to run to gens powering up in front of your face and a survivor waiting to negate your hook. When you penalize people all day, they're not going to give a #########.